Chrono Trigger Mafia Resurrection (Game Over)


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Kdub
Kdub
Mafia Scum
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User avatar
Kdub
Mafia Scum
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Posts: 4220
Joined: March 3, 2009

Post Post #3725 (ISO) » Tue Aug 07, 2012 4:25 pm

Post by Kdub »

Role PMs


Lavos Core
Welcome to Chrono Trigger Mafia Resurrection, pidgey. You are the
Lavos Core
(Action-Immune Core)


Image

You are aligned with the
Lavos Mafia
.Your partners are Vi (Center Pod), Alsark (Lavos Pod), Shadow1psc (Elder Lavos Spawn), and Oversoul (Lavos Spawn).

Factional Description/Abilities
- All members of your faction receive this info
Traitors
- The Elder Lavos Spawn and Lavos Spawn know who the other members of your faction are, but may not communicate privately with them or participate in the faction's quicktopic. Any abilities they may have are known only to them at the start of the game.
Night Kill
- During night phases, either the Lavos Core, Center Pod, or Lavos Pod may attempt to kill another player. If all three are dead, the Elder Lavos Spawn will gain this ability. If the Elder Lavos Spawn is dead as well, the Lavos Spawn will gain this ability.
Evolve
- During night phases, either the Lavos Core, Center Pod, or Lavos Pod may attempt to target any player who is currently dead. If successful, the Center Pod will gain a one-shot ability based on any standard active abilities that player possessed. The Center Pod may use any acquired abilities during subsequent phases. If the targeted player possessed more than one standard active ability, the Center Pod will only gain one of them, which will be predetermined at the start of the game. Certain abilities may not be recoverable through this ability. Your faction may not target the same dead player more than once during the game.
Core Action-Immunity
- If the Lavos Core dies at any point in the game, both the Center Pod and Lavos Pod will die as well. As long as the Lavos Pod is alive, any active abilities that target the Lavos Core will be unsuccessful. The Lavos Core can still be affected by indirect actions (e.g. watcher, reflexive actions, etc.). This is a passive ability. If the Lavos Pod dies, an announcement of "Lavos Core shuts off defense!" will be made in the game thread.
Active Life
- If the Center Pod or Lavos Pod is currently dead, the Lavos Core may forfeit your factional night kill and attempt to revive one of them at night instead. If successful, they will be revived at the start of the following day phase, although their role and alignment will remain revealed. Revived Pods will lose the ability to vote. If the Center Pod is revived, it can still use powers acquired through the Evolve ability, even those that were acquired before or during the time the Center Pod was dead. Revival will have the lowest priority in the action resolution order if there are any conflicts. If the Center Pod is successfully revived, an announcement of "Active Life - Revives the Center Pod!" will be made in the game thread. If the Lavos Pod is successfully revived, an announcement of "Active Life - Revives the Lavos Pod! Lavos Core defense power restored!" will be made in the game thread.

Standard Abilities

Core Action-Immunity
- See above.
Active Life
- See above.
Temporal Shift
- During a day phase, you may contact the mod via PM or quicktopic to use this ability, if possible. You will choose among five time periods - Prehistory, Antiquity, Middle Ages, Present, Future. The game will immediately shift to that time period and will remain there for the remainder of the current day/night cycle. You may only use this ability once during the game.
Day Talk
- The Lavos Core, Center Pod, and Lavos Pod may communicate privately with each other or with the mod at any time here.

Era-Specific Abilities

None


Safeclaim

The following character name is guaranteed to not be in the game.
Welcome to Chrono Trigger Mafia Resurrection, pidgey. You are
Frog
(Bodyguard)


Image

You are aligned with the
Town
.

Standard Abilities

Knight of the Square Table
- During night phases, you may attempt to target another player. If successful, any standard kill attempts that target that player will be unsuccessful, but will result in your death instead. You may not target yourself.

Era-Specific Abilities

Frog Squash (Middle Ages)
- During night phases, you may attempt to target another player. If successful, you will prevent them from performing any active abilities that night. You may not target yourself. This ability may only be used in the Middle Ages.

Win Condition

You win when all threats to the
Town
are eliminated and at least one member of the
Town
is alive, or when nothing can prevent the same.


Win Condition

You win when at least one member of the
Lavos Mafia
is alive and all other players are dead, or when nothing can prevent the same.



Center Pod
Welcome to Chrono Trigger Mafia Resurrection, Vi. You are the
Center Pod
(Evolving Role Absorber)


Image

You are aligned with the
Lavos Mafia
.Your partners are pidgey (Lavos Core), Alsark (Lavos Pod), Shadow1psc (Elder Lavos Spawn), and Oversoul (Lavos Spawn).

Factional Description/Abilities
- All members of your faction receive this info
Traitors
- The Elder Lavos Spawn and Lavos Spawn know who the other members of your faction are, but may not communicate privately with them or participate in the faction's quicktopic. Any abilities they may have are known only to them at the start of the game.
Night Kill
- During night phases, either the Lavos Core, Center Pod, or Lavos Pod may attempt to kill another player. If all three are dead, the Elder Lavos Spawn will gain this ability. If the Elder Lavos Spawn is dead as well, the Lavos Spawn will gain this ability.
Evolve
- During night phases, either the Lavos Core, Center Pod, or Lavos Pod may attempt to target any player who is currently dead. If successful, the Center Pod will gain a one-shot ability based on any standard active abilities that player possessed. The Center Pod may use acquired abilities during any subsequent phase, but can only use each acquired ability once during the game. If the targeted player possessed more than one standard active ability, the Center Pod will only gain one of them, which will be predetermined at the start of the game. Certain abilities may not be recoverable through this ability. Your faction may not target the same dead player more than once during the game.
Core Action-Immunity
- If the Lavos Core dies at any point in the game, both the Center Pod and Lavos Pod will die as well. As long as the Lavos Pod is alive, any active abilities that target the Lavos Core will be unsuccessful. The Lavos Core can still be affected by indirect actions (e.g. watcher, reflexive actions, etc.). This is a passive ability. If the Lavos Pod dies, an announcement of "Lavos Core shuts off defense!" will be made in the game thread.
Active Life
- If the Center Pod or Lavos Pod is currently dead, the Lavos Core may forfeit your factional night kill and attempt to revive one of them at night instead. If successful, they will be revived at the start of the following day phase, although their role and alignment will remain revealed. Revived Pods will lose the ability to vote. If the Center Pod is revived, it can still use powers acquired through the Evolve ability, even those that were acquired before or during the time the Center Pod was dead. Revival will have the lowest priority in the action resolution order if there are any conflicts. If the Center Pod is successfully revived, an announcement of "Active Life - Revives the Center Pod!" will be made in the game thread. If the Lavos Pod is successfully revived, an announcement of "Active Life - Revives the Lavos Pod! Lavos Core defense power restored!" will be made in the game thread.

Standard Abilities

Evolve
- See above. You will be given a description of any abilities you gain.
Day Talk
- The Lavos Core, Center Pod, and Lavos Pod may communicate privately with each other or with the mod at any time here.

Era-Specific Abilities

Grandstone (Prehistory)
- During night phases, you may attempt to target another player. If successful, you will prevent them from performing any active abilities that night. You may not target yourself. You may only use this ability once during the game. This ability may only be used during Prehistory.
Heavenly Tears (Antiquity)
- During night phases, you may attempt to target another player. If successful, you will prevent them from performing any active abilities that night. You may not target yourself. You may only use this ability once during the game. This ability may only be used during Antiquity.
Demon Star (Middle Ages)
- During night phases, you may attempt to target another player. If successful, you will prevent them from performing any active abilities that night. You may not target yourself. You may only use this ability once during the game. This ability may only be used during the Middle Ages.
Diabolic Whispers (Present)
- During night phases, you may attempt to target another player. If successful, you will prevent them from performing any active abilities that night. You may not target yourself. You may only use this ability once during the game. This ability may only be used during the Present.
Dreamreaver (Future)
- During night phases, you may attempt to target another player. If successful, you will prevent them from performing any active abilities that night. You may not target yourself. You may only use this ability once during the game. This ability may only be used during the Future.

Safeclaim

The following character name is guaranteed to not be in the game.
Welcome to Chrono Trigger Mafia Resurrection, Vi. You are
Spekkio
(Modified Backup)


Image

You are aligned with the
Town
.

Standard Abilities

Master of War
- During night phases, you may attempt to target any town-aligned player who is currently dead. If successful, you will gain a one-shot ability based on any standard active abilities that player possessed. You may use acquired abilities during any subsequent phase, but can only use each acquired ability once during the game. If the targeted player possessed more than one standard active ability, you will only gain one of them, which will be predetermined at the start of the game. Certain abilities may not be recoverable through this ability. You may not target the same dead player more than once during the game. You will be given a description of any abilities you gain.

Era-Specific Abilities

None


Win Condition

You win when all threats to the
Town
are eliminated and at least one member of the
Town
is alive, or when nothing can prevent the same.


Win Condition

You win when at least one member of the
Lavos Mafia
is alive and all other players are dead, or when nothing can prevent the same.

Modnote: Can use Evolve to gain one shot roleblock/rolestop (Dream Devourer), protect (Marle), protect (Robo), delayed reveal kill when performing factional kill (Magus), vendor (Kino), neighborize (Mother Brain), forensic ability cop (Belthasar).



Lavos Pod
Welcome to Chrono Trigger Mafia Resurrection, Alsark. You are the
Lavos Pod
(Action Immunity-Enabler)


Image

You are aligned with the
Lavos Mafia
. Your partners are pidgey (Lavos Core), Vi (Center Pod), Shadow1psc (Elder Lavos Spawn), and Oversoul (Lavos Spawn).

Factional Description/Abilities
- All members of your faction receive this info
Traitors
- The Elder Lavos Spawn and Lavos Spawn know who the other members of your faction are, but may not communicate privately with them or participate in the faction's quicktopic. Any abilities they may have are known only to them at the start of the game.
Night Kill
- During night phases, either the Lavos Core, Center Pod, or Lavos Pod may attempt to kill another player. If all three are dead, the Elder Lavos Spawn will gain this ability. If the Elder Lavos Spawn is dead as well, the Lavos Spawn will gain this ability.
Evolve
- During night phases, either the Lavos Core, Center Pod, or Lavos Pod may attempt to target any player who is currently dead. If successful, the Center Pod will gain a one-shot ability based on any standard active abilities that player possessed. The Center Pod may use any acquired abilities during subsequent phases. If the targeted player possessed more than one standard active ability, the Center Pod will only gain one of them, which will be predetermined at the start of the game. Certain abilities may not be recoverable through this ability. Your faction may not target the same dead player more than once during the game.
Core Action-Immunity
- If the Lavos Core dies at any point in the game, both the Center Pod and Lavos Pod will die as well. As long as the Lavos Pod is alive, any active abilities that target the Lavos Core will be unsuccessful. The Lavos Core can still be affected by indirect actions (e.g. watcher, reflexive actions, etc.). This is a passive ability. If the Lavos Pod dies, an announcement of "Lavos Core shuts off defense!" will be made in the game thread.
Active Life
- If the Center Pod or Lavos Pod is currently dead, the Lavos Core may forfeit your factional night kill and attempt to revive one of them at night instead. If successful, they will be revived at the start of the following day phase, although their role and alignment will remain revealed. Revived Pods will lose the ability to vote. If the Center Pod is revived, it can still use powers acquired through the Evolve ability, even those that were acquired before or during the time the Center Pod was dead. Revival will have the lowest priority in the action resolution order if there are any conflicts. If the Center Pod is successfully revived, an announcement of "Active Life - Revives the Center Pod!" will be made in the game thread. If the Lavos Pod is successfully revived, an announcement of "Active Life - Revives the Lavos Pod! Lavos Core defense power restored!" will be made in the game thread.

Standard Abilities

Core Action-Immunity
- See above.
Day Talk
- The Lavos Core, Center Pod, and Lavos Pod may communicate privately with each other or with the mod at any time here.

Era-Specific Abilities

None


Safeclaim

The following character name is guaranteed to not be in the game.
Welcome to Chrono Trigger Mafia Resurrection, Alsark. You are
Doan
(Vanilla Townie)


Image

You are aligned with the
Town
.

Standard Abilities

None


Era-Specific Abilities

None


Win Condition

You win when all threats to the
Town
are eliminated and at least one member of the
Town
is alive, or when nothing can prevent the same.


Win Condition

You win when at least one member of the
Lavos Mafia
is alive and all other players are dead, or when nothing can prevent the same.



Elder Lavos Spawn
Welcome to Chrono Trigger Mafia Resurrection, Shadow1psc. You are the
Elder Lavos Spawn
(Follower/Traitor)


Image

You are aligned with the
Lavos Mafia
. Your partners are pidgey (Lavos Core), Vi (Center Pod), Alsark (Lavos Pod), and Oversoul (Lavos Spawn).

Factional Description/Abilities
- All members of your faction receive this info
Traitors
- The Elder Lavos Spawn and Lavos Spawn know who the other members of your faction are, but may not communicate privately with them or participate in the faction's quicktopic. Any abilities they may have are known only to them at the start of the game.
Night Kill
- During night phases, either the Lavos Core, Center Pod, or Lavos Pod may attempt to kill another player. If all three are dead, the Elder Lavos Spawn will gain this ability. If the Elder Lavos Spawn is dead as well, the Lavos Spawn will gain this ability.
Evolve
- During night phases, either the Lavos Core, Center Pod, or Lavos Pod may attempt to target any player who is currently dead. If successful, the Center Pod will gain a one-shot ability based on any standard active abilities that player possessed. The Center Pod may use any acquired abilities during subsequent phases. If the targeted player possessed more than one standard active ability, the Center Pod will only gain one of them, which will be predetermined at the start of the game. Certain abilities may not be recoverable through this ability. Your faction may not target the same dead player more than once during the game.
Core Action-Immunity
- If the Lavos Core dies at any point in the game, both the Center Pod and Lavos Pod will die as well. As long as the Lavos Pod is alive, any active abilities that target the Lavos Core will be unsuccessful. The Lavos Core can still be affected by indirect actions (e.g. watcher, reflexive actions, etc.). This is a passive ability. If the Lavos Pod dies, an announcement of "Lavos Core shuts off defense!" will be made in the game thread.
Active Life
- If the Center Pod or Lavos Pod is currently dead, the Lavos Core may forfeit your factional night kill and attempt to revive one of them at night instead. If successful, they will be revived at the start of the following day phase, although their role and alignment will remain revealed. Revived Pods will lose the ability to vote. If the Center Pod is revived, it can still use powers acquired through the Evolve ability, even those that were acquired before or during the time the Center Pod was dead. Revival will have the lowest priority in the action resolution order if there are any conflicts. If the Center Pod is successfully revived, an announcement of "Active Life - Revives the Center Pod!" will be made in the game thread. If the Lavos Pod is successfully revived, an announcement of "Active Life - Revives the Lavos Pod! Lavos Core defense power restored!" will be made in the game thread.

Standard Abilities

Traitor
- See above.
Absorb Element
- During night phases, you may attempt to target another player. If successful, I will tell you what general type of action, if any, that player performed the same night, but not who that player targeted. Possible results include "investigate", "protect", "block", "redirect", "kill", "miscellaneous", or some combination of these possibilities.

Era-Specific Abilities

None


Safeclaim

The following character name is guaranteed to not be in the game.
Welcome to Chrono Trigger Mafia Resurrection, Shadow1psc. You are
Flea
(Follower)


Image

You are aligned with the
Town
.

Standard Abilities

Bat Form
- During night phases, you may attempt to target another player. If successful, I will tell you what general type of action, if any, that player performed the same night, but not who that player targeted. Possible results include "investigate", "protect", "block", "redirect", "kill", "miscellaneous", or some combination of these possibilities.

Era-Specific Abilities

None


Win Condition

You win when all threats to the
Town
are eliminated and at least one member of the
Town
is alive, or when nothing can prevent the same.


Win Condition

You win when at least one member of the
Lavos Mafia
is alive and all other players are dead, or when nothing can prevent the same.



Lavos Spawn
Welcome to Chrono Trigger Mafia Resurrection, Oversoul. You are the
Lavos Spawn
(Traitor)


Image

You are aligned with the
Lavos Mafia
. Your partners are pidgey (Lavos Core), Vi (Center Pod), Alsark (Lavos Pod), and Shadow1psc (Elder Lavos Spawn).

Factional Description/Abilities
- All members of your faction receive this info
Traitors
- The Elder Lavos Spawn and Lavos Spawn know who the other members of your faction are, but may not communicate privately with them or participate in the faction's quicktopic. Any abilities they may have are known only to them at the start of the game.
Night Kill
- During night phases, either the Lavos Core, Center Pod, or Lavos Pod may attempt to kill another player. If all three are dead, the Elder Lavos Spawn will gain this ability. If the Elder Lavos Spawn is dead as well, the Lavos Spawn will gain this ability.
Evolve
- During night phases, either the Lavos Core, Center Pod, or Lavos Pod may attempt to target any player who is currently dead. If successful, the Center Pod will gain a one-shot ability based on any standard active abilities that player possessed. The Center Pod may use any acquired abilities during subsequent phases. If the targeted player possessed more than one standard active ability, the Center Pod will only gain one of them, which will be predetermined at the start of the game. Certain abilities may not be recoverable through this ability. Your faction may not target the same dead player more than once during the game.
Core Action-Immunity
- If the Lavos Core dies at any point in the game, both the Center Pod and Lavos Pod will die as well. As long as the Lavos Pod is alive, any active abilities that target the Lavos Core will be unsuccessful. The Lavos Core can still be affected by indirect actions (e.g. watcher, reflexive actions, etc.). This is a passive ability. If the Lavos Pod dies, an announcement of "Lavos Core shuts off defense!" will be made in the game thread.
Active Life
- If the Center Pod or Lavos Pod is currently dead, the Lavos Core may forfeit your factional night kill and attempt to revive one of them at night instead. If successful, they will be revived at the start of the following day phase, although their role and alignment will remain revealed. Revived Pods will lose the ability to vote. If the Center Pod is revived, it can still use powers acquired through the Evolve ability, even those that were acquired before or during the time the Center Pod was dead. Revival will have the lowest priority in the action resolution order if there are any conflicts. If the Center Pod is successfully revived, an announcement of "Active Life - Revives the Center Pod!" will be made in the game thread. If the Lavos Pod is successfully revived, an announcement of "Active Life - Revives the Lavos Pod! Lavos Core defense power restored!" will be made in the game thread.

Standard Abilities

Traitor
- See above.

Era-Specific Abilities

None


Safeclaim

The following character name is guaranteed to not be in the game.
Welcome to Chrono Trigger Mafia Resurrection, Oversoul. You are
Tata
(Macho Townie)


Image

You are aligned with the
Town
.

Standard Abilities

Hero Medal
- Any protective abilities that target you during the game will be ineffective. This is a passive ability.

Era-Specific Abilities

None


Win Condition

You win when all threats to the
Town
are eliminated and at least one member of the
Town
is alive, or when nothing can prevent the same.


Win Condition

You win when at least one member of the
Lavos Mafia
is alive and all other players are dead, or when nothing can prevent the same.



Dream Devourer
Welcome to Chrono Trigger Mafia Resurrection, Nuwen. You are the
Dream Devourer
(Non-Consecutive Roleblocker/Rolestopper)


Image

You are aligned with the
Time's Eclipse Mafia
. Your partners are kanyeknowsbest (Schala), DRey (Steel Shade), Shadow Dancer (Alabaster Shade), and Feysal (Crimson Shade).

Factional Description/Abilities
- All members of your faction receive this info
Night Kill
- During night phases, any member of your faction other than Schala may attempt to kill another player.
Prisoner
- If the Dream Devourer is killed at any point in the game, Schala will die as well. Schala's active ability is a compulsive protection ability that targets the Dream Devourer every night phase. This ability may be blocked or tracked like any other active ability. Schala may not perform any other active abilities during day or night phases.
Day Talk
- All members of your faction may communicate privately with each other or with the mod at any time here.

Standard Abilities

Darkness Beyond Time
- During a day phase, you may contact the mod via PM or quicktopic to use this ability, if possible. The current time period will immediately shift to Time's Eclipse and will remain there for the remainder of the current day/night cycle. No Era-Specific abilities other than your faction's will be usable in this period. You may only use this ability once during the game.
Dreambind
- During night phases, you may attempt to target another player. If successful, you will prevent them from performing any active abilities that night, as well as prevent any other active abilities from successfully targeting them that night. You may not target yourself or any other member of your faction. You may not use this ability on consecutive nights.

Era-Specific Abilities

None


Safeclaim

The following character name is guaranteed to not be in the game.
Welcome to Chrono Trigger Mafia Resurrection, Nuwen. You are
Dalton
(Non-Consecutive Roleblocker)


Image

You are aligned with the
Town
.

Standard Abilities

Iron Sphere
- During night phases, you may attempt to target another player. If successful, you will prevent them from performing any active abilities that night. You may not target yourself. You may not use this ability on consecutive nights.

Era-Specific Abilities

None


Win Condition

You win when all threats to the
Town
are eliminated and at least one member of the
Town
is alive, or when nothing can prevent the same.


Win Condition

You win when at least one member of the
Time's Eclipse Mafia
is alive and all other players are dead, or when nothing can prevent the same.



Schala
Welcome to Chrono Trigger Mafia Resurrection, kanyeknowsbest. You are
Schala
(Investigation-Immune Compulsive Seraph Knight)


Image

You are aligned with the
Time's Eclipse Mafia
. Your partners are Nuwen (Dream Devourer), DRey (Steel Shade), Shadow Dancer (Alabaster Shade), and Feysal (Crimson Shade).

Factional Description/Abilities
- All members of your faction receive this info
Night Kill
- During night phases, any member of your faction other than Schala may attempt to kill another player.
Prisoner
- If the Dream Devourer is killed at any point in the game, Schala will die as well. Schala's active ability is a compulsive protection ability that targets the Dream Devourer every night phase. This ability may be blocked or tracked like any other active ability. Schala may not perform any other active abilities during day or night phases.
Day Talk
- All members of your faction may communicate privately with each other or with the mod at any time here.

Standard Abilities

Prisoner
- See above
Dreamstone Pendant
- If you are targeted by an investigative ability in an attempt to determine your alignment, the player who targeted you will receive the opposite result of what they otherwise would have received. This is a passive ability.

Era-Specific Abilities

None


Safeclaim

You know that the character name
Doreen
is not in the game. You may also use the following claim.
Welcome to Chrono Trigger Mafia Resurrection, kanyeknowsbest. You are
Schala
(Jailkeeper)


Image

You are aligned with the
Town
.

Standard Abilities

Dreamstone Pendant
- During night phases, you may attempt to target another player. If successful, you will prevent them from performing any active abilities and protect them from standard kill attempts that night. You may not target yourself.

Era-Specific Abilities

Dreamstone Pendant (Antiquity)
- During night phases, you may attempt to target another player. If successful, you will prevent any other active abilities from successfully targeting them that night. You may not target yourself.

Win Condition

You win when all threats to the
Town
are eliminated and at least one member of the
Town
is alive, or when nothing can prevent the same.


Win Condition

You win when at least one member of the
Time's Eclipse Mafia
is alive and all other players are dead, or when nothing can prevent the same.



Steel Shade
Welcome to Chrono Trigger Mafia Resurrection, DRey. You are the
Steel Shade
(Goon)


Image

You are aligned with the
Time's Eclipse Mafia
. Your partners are Nuwen (Dream Devourer), kanyeknowsbest (Schala), Shadow Dancer (Alabaster Shade), and Feysal (Crimson Shade).

Factional Description/Abilities
- All members of your faction receive this info
Night Kill
- During night phases, any member of your faction other than Schala may attempt to kill another player.
Prisoner
- If the Dream Devourer is killed at any point in the game, Schala will die as well. Schala's active ability is a compulsive protection ability that targets the Dream Devourer every night phase. This ability may be blocked or tracked like any other active ability. Schala may not perform any other active abilities during day or night phases.
Day Talk
- All members of your faction may communicate privately with each other or with the mod at any time here.

Standard Abilities

None


Era-Specific Abilities

Scintillation (Present, Time's Eclipse)
- During night phases, you may target another player. If successful, you will prevent them from performing any active abilities that night. You may not target yourself. This ability may only be used during the Present or Time's Eclipse.

Safeclaim

The following character name is guaranteed to not be in the game.
Welcome to Chrono Trigger Mafia Resurrection, DRey. You are
Melchior
(Vanilla Townie)


Image

You are aligned with the
Town
.

Standard Abilities

None


Era-Specific Abilities

Ruby Knife (Antiquity)
- During night phases, you may target another player. If successful, you will prevent them from performing any active abilities that night. You may not target yourself. This ability may only be used during Antiquity.
Swordsmith (Present)
- During night phases, you may target another player. If successful, you will be informed whether or not they currently possess the ability to kill another player. This ability may only be used during the Present.

Win Condition

You win when all threats to the
Town
are eliminated and at least one member of the
Town
is alive, or when nothing can prevent the same.


Win Condition

You win when at least one member of the
Time's Eclipse Mafia
is alive and all other players are dead, or when nothing can prevent the same.



Alabaster Shade
Welcome to Chrono Trigger Mafia Resurrection, Primate. You are the
Alabaster Shade
(Goon)


Image

You are aligned with the
Time's Eclipse Mafia
. Your partners are Nuwen (Dream Devourer), kanyeknowsbest (Schala), DRey (Steel Shade), and Feysal (Crimson Shade).

Factional Description/Abilities
- All members of your faction receive this info
Night Kill
- During night phases, any member of your faction other than Schala may attempt to kill another player.
Prisoner
- If the Dream Devourer is killed at any point in the game, Schala will die as well. Schala's active ability is a compulsive protection ability that targets the Dream Devourer every night phase. This ability may be blocked or tracked like any other active ability. Schala may not perform any other active abilities during day or night phases.
Day Talk
- All members of your faction may communicate privately with each other or with the mod at any time here.

Standard Abilities

None


Era-Specific Abilities

Recuperate (Middle Ages, Time's Eclipse)
- During night phases, you may target another player. If successful, you will protect them from standard kill attempts that night. You may not target yourself. This ability may only be used during the Middle Ages or Time's Eclipse.

Safeclaim

The following character name is guaranteed to not be in the game.
Welcome to Chrono Trigger Mafia Resurrection, Primate. You are
Ozzie
(Vanilla Townie)


Image

You are aligned with the
Town
.

Standard Abilities

None


Era-Specific Abilities

In A Pickle (Middle Ages)
- During night phases, you may attempt to target another player. If you successfully target a town-aligned player, any active abilities that target you that night will be unsuccessful, but if the player you target is killed, you will die as well. If you successfully target a player who is not aligned with the town, you will die. This ability may only be used during the Middle Ages.

Win Condition

You win when all threats to the
Town
are eliminated and at least one member of the
Town
is alive, or when nothing can prevent the same.

Win Condition

You win when at least one member of the
Time's Eclipse Mafia
is alive and all other players are dead, or when nothing can prevent the same.



Crimson Shade
Welcome to Chrono Trigger Mafia Resurrection, Feysal. You are the
Crimson Shade
(Goon)


Image

You are aligned with the
Time's Eclipse Mafia
. Your partners are Nuwen (Dream Devourer), kanyeknowsbest (Schala), DRey (Steel Shade), and Shadow Dancer (Alabaster Shade).

Factional Description/Abilities
- All members of your faction receive this info
Night Kill
- During night phases, any member of your faction other than Schala may attempt to kill another player.
Prisoner
- If the Dream Devourer is killed at any point in the game, Schala will die as well. Schala's active ability is a compulsive protection ability that targets the Dream Devourer every night phase. This ability may be blocked or tracked like any other active ability. Schala may not perform any other active abilities during day or night phases.
Day Talk
- All members of your faction may communicate privately with each other or with the mod at any time here.

Standard Abilities

None


Era-Specific Abilities

Eggsterminator (Future, Time's Eclipse)
- During night phases, you may target another player. If successful, you will be told who, if anybody, that player targeted with an active ability that night. You may not target yourself. This ability may only be used during the Future or Time's Eclipse.

Safeclaim

The following character name is guaranteed to not be in the game.
Welcome to Chrono Trigger Mafia Resurrection, Feysal. You are
Lucca
(Jack of All Trades)


Image

You are aligned with the
Town
.

Standard Abilities

Sight Scope
- During night phases, you may target another player. If successful, you will be told who, if anybody, that player targeted with an active ability that night. You may not target yourself. You may only use this ability once during the game.
Wondershot
- During night phases, you may target another player. If successful, you will kill that player. You may only use this ability once during the game.
Sun Shades
- During night phases, you may target another player. If successful, you will protect them from standard kill attempts that night. You may not target yourself. You may only use this ability once during the game.

Era-Specific Abilities

None


Win Condition

You win when all threats to the
Town
are eliminated and at least one member of the
Town
is alive, or when nothing can prevent the same.


Win Condition

You win when at least one member of the
Time's Eclipse Mafia
is alive and all other players are dead, or when nothing can prevent the same.



Crono
Welcome to Chrono Trigger Mafia Resurrection, Staeg. You are
Crono
(Vanilla Townie)


Image

You are aligned with the
Town
.

Standard Abilities

None


Era-Specific Abilities

Wind Slash (Prehistory)
- During night phases, you may attempt to target another player. If successful, you will prevent them from performing any active abilities that night. You may not target yourself. This ability may only be used in Prehistory.
Cyclone (Antiquity)
- During night phases, you may attempt to target another player. If successful, you will prevent them from performing any active abilities and protect them from standard kill attempts that night. You may not target yourself. This ability may only be used in Antiquity.
Raise (Middle Ages)
- During night phases, you may attempt to target another player. If successful, you will protect them from standard kill attempts that night. You may not target yourself. This ability may only be used in the Middle Ages.
Double Tech (Present)
- During night phases, you may attempt to target another player. If successful, you will be told whether or not your target's character name is one of Marle, Lucca, Frog, Robo, or Ayla (i.e. you will get a binary answer, you will not be told specifically which character they are). This ability may only be used in the Present.
Luminaire (Future)
- During night phases, you may attempt to target another player. If successful, you will kill that player. You may not target yourself. This ability may only be used in the Future.

Win Condition

You win when all threats to the
Town
are eliminated and at least one member of the
Town
is alive, or when nothing can prevent the same.



Marle
Welcome to Chrono Trigger Mafia Resurrection, kuribo. You are
Marle
(Doctor)


Image

You are aligned with the
Town
.

Standard Abilities

Aura
- During night phases, you may attempt to target another player. If successful, you will protect them from standard kill attempts that night. You may not target yourself.

Era-Specific Abilities

None


Win Condition

You win when all threats to the
Town
are eliminated and at least one member of the
Town
is alive, or when nothing can prevent the same.



Robo
Welcome to Chrono Trigger Mafia Resurrection, zoraster. You are
Robo
(Doctor)


Image

You are aligned with the
Town
.

Standard Abilities

Heal Beam
- During night phases, you may attempt to target another player. If successful, you will protect them from standard kill attempts that night. You may not target yourself.

Era-Specific Abilities

Prometheus Circuit (Future)
- During night phases, you may attempt to use this ability. If successful, you be told whether there were an even (including zero) or odd number of non-town players on the previous day's majority lynch wagon. This ability may not be used if there was no lynch the previous day. This ability may only be used in the Future.

Win Condition

You win when all threats to the
Town
are eliminated and at least one member of the
Town
is alive, or when nothing can prevent the same.



Ayla
Welcome to Chrono Trigger Mafia Resurrection, Cogito Ergo Sum. You are
Ayla
(One-Shot Bulletproof Townie)


Image

You are aligned with the
Town
.

Standard Abilities

Rock Helm
- The first standard kill attempt on you during the game will be unsuccessful. This is a passive ability. You will be informed when this ability has been used.

Era-Specific Abilities

Bronze Fist (Prehistory)
- During night phases, you may attempt to target another player. If successful, you will kill that player. This ability may only be used during Prehistory.

Win Condition

You win when all threats to the
Town
are eliminated and at least one member of the
Town
is alive, or when nothing can prevent the same.



Magus
Welcome to Chrono Trigger Mafia Resurrection, SpyreX. You are
Magus
(Jack of All Trades)


Image

You are aligned with the
Town
.

Standard Abilities

Dark Bomb
- During night phases, you may attempt to target another player. If successful, you will prevent them from performing any active abilities that night. You may not target yourself. You may only use this ability once during the game.
Black Hole
- During night phases, you may attempt to target another player. If successful, you will kill that player, but their alignment, character name, and role will not be revealed until the end of the subsequent day phase. You may not target yourself. You may only use this ability once during the game.

Era-Specific Abilities

Prophet (Antiquity)
- During night phases, you may attempt to target another player. If successful, you will be told who, if anyone, targeted that player with an active ability that night. You may not target yourself. This ability may only be used in Antiquity.
Barrier (Middle Ages)
- Any standard kill attempts that target you will be unsuccessful. This is a passive ability. This ability only takes effect in the Middle Ages.

Win Condition

You win when all threats to the
Town
are eliminated and at least one member of the
Town
is alive, or when nothing can prevent the same.



Kino
Welcome to Chrono Trigger Mafia Resurrection, Code_X. You are
Kino
(Vendor)


Image

You are aligned with the
Town
.

Standard Abilities

Trade
- During night phases, you may target another player in an attempt to give them an item of your choice. You may choose to give any of the following items: fang, feather, petal, horn. If successful, your target will be informed that they received the specified item, although they will not know how they received it nor what the item does. The items do not serve any other functional purpose in the game. You have an unlimited supply of each item. You may not target yourself.

Era-Specific Abilities

Dactyl (Prehistory)
- During night phases, you may target another player. If successful, I will tell you who, if anyone, targeted that player with an active ability that night. You may not target yourself. This ability may only be used in Prehistory.

Win Condition

You win when all threats to the
Town
are eliminated and at least one member of the
Town
is alive, or when nothing can prevent the same.



Azala
Welcome to Chrono Trigger Mafia Resurrection, Shmugen. You are
Azala
(Vanilla Townie)


Image

You are aligned with the
Town
.

Standard Abilities

None


Era-Specific Abilities

Imprison (Prehistory)
- During night phases, you may attempt to target another player. If successful, you will prevent them from performing any active abilities and protect them from standard kill attempts that night. You may not target yourself. This ability may only be used in Prehistory.

Win Condition

You win when all threats to the
Town
are eliminated and at least one member of the
Town
is alive, or when nothing can prevent the same.



Queen Zeal
Welcome to Chrono Trigger Mafia Resurrection, Sir Bastion. You are
Queen Zeal
(Ascetic Townie)


Image

You are aligned with the
Town
.

Standard Abilities

Halation
- Any non-killing active abilities that target you during the game will be unsuccessful. This is a passive ability.

Era-Specific Abilities

Heavenly Gate (Antiquity)
- During night phases, you may attempt to target two players. If successful, any active abilities performed by the first player will be redirected to the second player. You may not target yourself. This ability may only be used in Antiquity.

Win Condition

You win when all threats to the
Town
are eliminated and at least one member of the
Town
is alive, or when nothing can prevent the same.

Mod note: Cannot be revivied.



Slash
Welcome to Chrono Trigger Mafia Resurrection, Lady Lambdadelta. You are
Slash
(Vanilla Townie)


Image

You are aligned with the
Town
.

Standard Abilities

None


Era-Specific Abilities

Slasher (Middle Ages)
- During night phases, you may attempt to target another player. If successful, you will kill that player. This ability may only be used in the Middle Ages.

Win Condition

You win when all threats to the
Town
are eliminated and at least one member of the
Town
is alive, or when nothing can prevent the same.



Fiona
Welcome to Chrono Trigger Mafia Resurrection, Riceballtail. You are
Fiona
(Vanilla Townie)


Image

You are aligned with the
Town
.

Standard Abilities

None


Era-Specific Abilities

None


Win Condition

You win when all threats to the
Town
are eliminated and at least one member of the
Town
is alive, or when nothing can prevent the same.



King Guardia XXXIII
Welcome to Chrono Trigger Mafia Resurrection, sword_of_omens. You are
King Guardia XXXIII
(Vanilla Townie)


Image

You are aligned with the
Town
.

Standard Abilities

None


Era-Specific Abilities

Stay of Execution (Present)
- During day phases, you may attempt to target another player as long as nobody has acquired enough votes for a lynch. If that player acquires enough votes for a lynch that same day, the vote count will be reset, 72 hours will be added to the deadline, and any votes against that player the rest of the day will not count. Once you have chosen a player to target, you may not switch to a different target that day. You may not target yourself. This ability may only be used in the Present.

Win Condition

You win when all threats to the
Town
are eliminated and at least one member of the
Town
is alive, or when nothing can prevent the same.

Mod note: If Stay of Execution is used during a day phase, and the era is shifted to something other than the Present after that but before a lynch is reached, the effect no longer applies to the targeted player. If the era changes after a player has been pardoned, the targeted player will retain vote-immunity for the rest of the day.



Mother Brain
Welcome to Chrono Trigger Mafia Resurrection, Alchemist. You are
Mother Brain
(Neighborizer)


Image

You are aligned with the
Town
.

Standard Abilities

Display
- During night phases, you may attempt to target another player. If successful, you will enter a quicktopic with that player in which you may communicate privately at any time. That player will be informed that they are now in a neighborhood with you, but will not be informed of how or why they joined the neighborhood, and neither of you will be given any information about each other's role or alignment. You may not use this ability if you are currently in a neighborhood with a living player.

Era-Specific Abilities

None


Win Condition

You win when all threats to the
Town
are eliminated and at least one member of the
Town
is alive, or when nothing can prevent the same.

Mod note: If neighborized player or Mother Brain dies, the quicktopic is locked. If the dead player is later revived, the quicktopic is not reestablished.



Atropos XR
Welcome to Chrono Trigger Mafia Resurrection, Empking. You are
Atropos XR
(Vanilla Townie)


Image

You are aligned with the
Town
.

Standard Abilities

None


Era-Specific Abilities

Ribbon (Future)
- During night phases, you may attempt to target another player. If successful, any active abilities used by that player that same night will not be affected by roleblocks. You may not target yourself. This ability may only be used in the Future.

Win Condition

You win when all threats to the
Town
are eliminated and at least one member of the
Town
is alive, or when nothing can prevent the same.

Mod note: Enhanced abilities do not penetrate ascetic or action-immunity.



Johnny
Welcome to Chrono Trigger Mafia Resurrection, bv310. You are
Johnny
(Vanilla Townie)


Image

You are aligned with the
Town
.

Standard Abilities

None


Era-Specific Abilities

Bike Race (Future)
- During night phases, you may use this ability. If successful, any active abilities that target you that night will be unsuccessful. This ability may only be used in the Future.

Win Condition

You win when all threats to the
Town
are eliminated and at least one member of the
Town
is alive, or when nothing can prevent the same.



Belthasar
Welcome to Chrono Trigger Mafia Resurrection, Fate. You are
Belthasar
(Modified Forensic Ability Cop)


Image

You are aligned with the
Town
.

Standard Abilities

Wings of Time
- During night phases, you may target any player who is currently dead. If successful, you will be told the names and descriptions of any Era-Specific abilities that player possessed. Certain restrictions may apply in some cases.

Era-Specific Abilities

None


Win Condition

You win when all threats to the
Town
are eliminated and at least one member of the
Town
is alive, or when nothing can prevent the same.



Gaspar
Welcome to Chrono Trigger Mafia Resurrection, Justin Timberlake. You are
Gaspar
(One-Shot Reviver)


Image

You are aligned with the
Town
.

Standard Abilities

Chrono Trigger
- During night phases, you may target any Town-aligned player who is currently dead. If successful, that player will be revived at the start of the next day phase as a Vanilla Townie. They will lose any standard abilities they had, but will keep any Era-Specific abilities. You may only use this ability once during the game.

Era-Specific Abilities

None


Win Condition

You win when all threats to the
Town
are eliminated and at least one member of the
Town
is alive, or when nothing can prevent the same.



Masa
Welcome to Chrono Trigger Mafia Resurrection, Elmo TeH AzN. You are
Masa
(Mason)


Image

You are aligned with the
Town
.

Standard Abilities

Masa & Mune
- You are masons with snifit (Mune). You are both aligned with the Town. You may communicate privately with each other at any time here.

Era-Specific Abilities

None


Win Condition

You win when all threats to the
Town
are eliminated and at least one member of the
Town
is alive, or when nothing can prevent the same.

Mod note: If a mason dies and is then revived, they lose the ability to communicate privately.



Mune
Welcome to Chrono Trigger Mafia Resurrection, snifit. You are
Mune
(Mason)


Image

You are aligned with the
Town
.

Standard Abilities

Masa & Mune
- You are masons with Elmo TeH AzN (Masa). You are both aligned with the Town. You may communicate privately with each other at any time here.

Era-Specific Abilities

None


Win Condition

You win when all threats to the
Town
are eliminated and at least one member of the
Town
is alive, or when nothing can prevent the same.

Mod note: If a mason dies and is then revived, they lose the ability to communicate privately.
Star Wars: Knights of the Old Republic Mafia - 17-player large theme, currently needs (0) replacements
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Post Post #3726 (ISO) » Tue Aug 07, 2012 4:27 pm

Post by Kdub »

Game Actions


Lavos Core - pidgey
Lavos Pod - Vi
Center Pod - Alsark
Elder Lavos Spawn - Shadow1psc
Lavos Spawn - Oversoul
Dream Devourer - Nuwen
Schala - kanyeknowsbest
Steel Shade - DRey
Alabaster Shade - Primate
Crimson Shade - Feysal
Crono - Staeg
Marle - kuribo
Robo - zoraster
Ayla - Cogito Ergo Sum
Magus - SpyreX
Kino - Code_X
Azala - Shmugen
Queen Zeal - Sir Bastion
Slash - Lady Lambdadelta
Fiona - Riceballtail
King Guardia XXXIII - sword_of_omens
Mother Brain - Alchemist
Atropos XR - Empking
Johnny - bv310
Belthasar - Fate
Gaspar - Justin Timberlake
Masa - Elmo TeH AzN
Mune - snifit

Azala chosen to start D1 with Gate Key

N1

Shmugen uses Gate Key to change era to Middle Ages, pass to kuribo
Alsark kills Sir Bastion
Vi blocks Justin Timberlake
Shadow1psc follows Justin Timberlake (no action)
Feysal kills Vi
DRey blocks SpyreX
kanyeknowsbest protects Nuwen
xRECKONERx gives fang to Tierce
Staeg investigates Fate (not Marle/Lucca/Robo/Frog/Ayla)
Eternal neighborizes Vi (unsuccessful due to Vi's death)
SpryeX janitor-kills Elmo TeH AzN (blocked)
zoraster protects xRECKONERx

N2

kuribo uses Gate Key to change era to Future, pass to Shmugen
Alsark kills Cogito Ergo Sum (failed; Ayla's 1-shot bulletproof is used)
Feysal kills Alsark
Nuwen roleblock/rolestops snifit
kanyeknowsbest protects Nuwen
Shadow Dancer protects kanyeknowsbest
Shadow1psc follows Empking (no action)
kuribo protects Shmugen
Fate investigates Vi (successful)
Justin Timberlake revives Sir Bastion (failed due to ascetic)
zoraster protects Justin Timberlake
Staeg protects Justin Timberlake
Eternal neighborizes Justin Timberlake

N3

Shmugen uses Gate Key to change era to Antiquity, pass to SpyreX
pidgey kills kuribo
Shadow1psc follows Shmugen (no result)
CastleCrasher6 kills kuribo
kaneyknowsbest protects Nuwen
Feysal tracks zoraster (no result)
Staeg kills Empking
kuribo protects Fate
Fate investigates Alsark (successful)
zoraster uses sensor (odd)
Code_X gives petal to SpyreX

D4

Nuwen shifts era to Time's Eclipse

N4

SpyreX uses Gate Key to change era to Present, pass to Fate
pidgey kills Staeg
Shadow1psc follows Fate (investigative)
Nuwen kills SpyreX
kanyeknowsbest protects Nuwen
Feysal tracks Cogito Ergo Sum (no result)
Primate protects kanyeknowsbest
Fate investigates DRey (successful)
Code_X gives fang to Primate
zoraster protects Justin Timberlake

N5

Fate uses Gate Key to change era to Middle Ages, pass to Justin Timberlake
pidgey kills Fate
Shadow1psc follows Justin Timberlake
Nuwen kills Lady Lambdadelta
Fate investigates kanyeknowsbest
Code_X gives feather to Fate

D6

pidgey shifts era to Future

N6

Justin Timberlake uses Gate Key to change era to Prehistory, pass to Alchemist
pidgey kills zoraster
Primate kills Cogito Ergo Sum
Feysal tracks pidgey (zoraster)
zoraster uses sensor
Code_X gives feather to Justin Timberlake

N7

Alchemist does not submit Gate Key action, changes era to Antiquity, pass to snifit
pidgey kills Primate
Feysal kills Elmo TeH AzN
Shmugen jailkeeps Justin Timberlake
Code_X watches Justin Timberlake (Shmugen)

N8

snifit uses Gate Key to change era to Future, pass to Justin Timberlake
Pidgey revives Vi
Feysal kills snifit
Code_X gives horn to Feysal

N9

Justin Timberlake uses Gate Key to change era to Middle Ages, pass to Shmugen
pidgey kills Alchemist
Vi uses evolve on Lady Lambdadelta (no ability)
Code_X gives horn to Vi

N10

Shmugen uses Gate Key to change era to Prehistory, pass to Code_X
pidgey kills Justin Timberlake
Code_X gives petal to Shmugen
Star Wars: Knights of the Old Republic Mafia - 17-player large theme, currently needs (0) replacements
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Post Post #3727 (ISO) » Tue Aug 07, 2012 4:28 pm

Post by Kdub »

Mod Notes


Time Period Mechanic

There are five standard time periods: Prehistory, Antiquity, Middle Ages, Present, and Future. The game will begin in the Present. Traveling to different time periods primarily occurs via the Gate Key mechanic. Certain abilities can only be used in specific time periods. Once during the game, the Lavos Core can change the game state to any of the standard time periods in the middle of a day phase. There is an extra time period, Time's Eclipse, which can be invoked by the Dream Devourer once during the game. No time-specific powers can be used in this period except for those possessed by the Time's Eclipse Mafia.


Gate Key

When a player acquires the Gate Key, they will receive the following message:
Gate Key
Image
You have acquired the
Gate Key
. At night, you must select either
X
or
X
as the next time period. The time period will shift to that era at the start of the next day. If you do not make a selection, one of those periods will be chosen randomly. At the start of the next day, an announcement will be made in the game thread that you were the player who used the Gate Key.

When making your choice of time period, you must also submit a ranked list of five different players who you wish to pass the gate key to. You will pass the key to the highest ranked player on the list who is still alive at the start of the next day phase. If you do not submit a list, the gate key will be passed to a random living player.

Neither using the Gate Key nor passing it will count as a standard night action, and as such, cannot be blocked/tracked/redirected/etc. by standard abilities, nor do any other restrictions affect it. Your death will not prevent it from being passed to the player of your choice. Passing the Gate Key also does not interfere with any other abilities you might use at night. There may or may not be other game mechanics that can affect the use and possession of the Gate Key.

If you are lynched while in possession of the Gate Key, the player who cast the lynching vote will immediately acquire the Gate Key. If you are killed during a day phase, the player responsible for your death will immediately acquire the Gate Key.


There will be a ranked list of time periods at the start of the game. The top two time periods on that list will be the choices presented to the player with the Gate Key. When that player chooses a time period, that choice will be moved to the bottom of the list. The list will initially be: Middle Ages/Future/Prehistory/Antiquity/Present.

If a player is revived at the start of a day phase, they are not eligible to receive the Gate Key, either by choice or through the random selection if a list is not submitted.

The player in possession of the Gate Key at the start of the game will be a randomly determined town-aligned player.


Temporal Shift/Darkness Beyond Time

Lavos Core and Dream Devourer have one-shot abilities that can change the time period during the day. This overrides the current time period that was selected via the Gate Key. If one of these abilities has been used, the other can't be used during the same day. A player who attempts to do so will be told that they cannot use that ability this day.
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Post Post #3728 (ISO) » Tue Aug 07, 2012 4:29 pm

Post by Faraday »

our guy looked like a boss too imo

ascetic stopping a revive is still weird to me but :p idc
are you thinking of me when you're with somebody else?
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Post Post #3729 (ISO) » Tue Aug 07, 2012 5:00 pm

Post by Timeater »

thanks again kdub great game like always
watch for the eggshells
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Post Post #3730 (ISO) » Tue Aug 07, 2012 5:55 pm

Post by Kdub »

OK, time for my thoughts on the game and how it played out. I need to thank both MagnaofIllusion and Magister Ludi for helping with the setup design. Their ideas were very helpful, and I enjoyed working with them. I respect them both as mods and setup designers, and would gladly work with them again in the future.

First, a minor note about the title of the game. I called it "Chrono Trigger Mafia Resurrection" for a few reasons. First, to distinguish it from the earlier Chrono Trigger Mafia game that was run back in 2006. Second, it was a bit of a reference to the fan-made project "Chrono Resurrection", which was unfortunately cancelled but made some nice progress on a 3D version of Chrono Trigger, several screenshots of which still are floating around (some of you may have noticed I used one of their shots for the D1 start of day image). Finally, it was a reference to the resurrection mechanics in this game.

I'll get some negatives out of the way first. I think I said all I wanted to say about both the Katsuki and the Oversoul/Tierce situations in the dead players quicktopic. While I'm not particularly happy with those players and would have to think long and hard about letting them into future games of mine, I do feel that I handled those situations in the way that affected the game the least. Some players expressed disagreement with my decisions privately while the game was going on, and while I'm fine debating it, I feel pretty strongly that modkills in either situation would have had a larger external impact on the game than the original infractions that those modkills would have been punishing. I wish those situations didn't happen, but I dealt with them as I saw fit, and I hope those players learn and improve their behavior in the future.

The time period mechanic was originally Ludi's suggestion. Having a set of time periods where players could have different powers depending on the era was a cool idea, and I worked out the details of the Gate Key such that it would start in the hands of town, but could plausibly end up in the hands of scum. In that event, I didn't want the scum to just be able to play keep-away with it, so that's why I announced who used the Gate Key at the start of every day. If the scum wanted to control the era, it would become pretty obvious that they were passing to their buddies once one of them flipped. I also made the decision for players to not have their era-specific powers be a part of their role name. In this way, a lot of the town's power was "hidden" in the era-specific roles. The Belthasar role was meant to help the town figure out the setup by revealing what era-specific roles the dead players had. I think this mechanic played out well, and I'm happy with how it was implemented. Both scum teams had a one-shot day power that could change the time period, which was a way of giving them some sort of control over the game, even if they never got the Gate Key (and they never did).

As far as overall game balance goes, my plan almost from the very start was to have a large number of scum relative to game size, but for them to have fairly weak powers compared to the town. 18/5/5 sounds like an insane ratio of town to scum, but I had some ideas in place to balance them. First, the town had a lot of protective roles. Two doctors (which I would actually argue is swingier, and only marginally more powerful than one), a bulletproof townie, a reviver, and various era-specific protects. Second, the town had several confirmable or near-confirmable roles: masons, vendor, ability cop, plus some era-specific powers that could confirm several players (governor, sensor, 3 vigs). Also, both scum teams had some one-way lover conditions (more on that later), and neither scumteams had amazing powers overall. I thought that would all work out.

As it turns out, the confirmable town roles just made those players targets for the scum, and the protective roles were either protecting the wrong players, failing to submit night actions (which hurt the town at least once), etc. It became clear after about D4 or D5 that the town really needed to pick up some crosskills to have a chance. I had anticipated something like 3 or 4 crosskills over the course of the game, and I figured the town would vig 1 or 2 scum. That would leave 4-6 scum to be lynched. I probably underestimated the amount of vig power that the town would need in this game. Town had a one-shot standard vig and three era-specific vigs. SpyreX's vig was roleblocked, Kcdaspot failed to submit his vig kill on the night he had it, and CES was killed the night before she would get his shot. Only Staeg successfully vigged, and he hit town. Maybe if town had one or two more era-specific or limited-shot vigs, this would have worked out better.

The key role that led to the town victory ended up being the even/odd sensor. This was actually a last-minute addition to the setup. I knew I wanted Robo to have some sort of investigative role in the future. I really like the idea behind the sensor role, but it's really an extremely powerful ability, so I was looking for a way to nerf it while still retaining the idea behind it. I thought the even/odd modification would make it weaker, since the player would not know precisely how many scum were on the lynch wagon. As it turned out, the ability was nearly as powerful as a regular sensor because it's pretty easy to guess that there are more likely to be three out of seven scum on the wagon (I don't remember the exact number) rather than one or five out of seven. So this modification didn't turn out the way I wanted it to, although it ended up being something the town really needed since the rest of the setup was balanced against them in terms of numbers. The main reason the sensor was bad, despite this, is that the town's chances were almost entirely dependent on zoraster surviving long enough to use it, and that's not good, but I guess it worked out in this particular iteration of the game.

I experimented with a lot of things when designing the Lavos faction, trying to do things that both fit with the source material and that would be interesting mechanics. I knew that I wanted the Lavos Core to be the focus of the team such that if he died, both pods would die as well. This would partially offset the numbers advantage the scum had if the core were to be lynched. I gave him action-immunity, enabled by the Lavos Pod, just like in the game, so that a random vig or scum kill wouldn't screw their entire faction. I didn't really expect that the core would ever get lynched before both pods were killed, since I figured the team would do everything they could to defend him. That, in turn, would lead to the core falling under suspicion once those players died and flipped as scum. It turns out that since the pods died off so early, this didn't really play out, which was unfortunate. The revival mechanic was another experiment, since I wanted the Core to be able to restore its action-immunity if needed. Standard revival of scum is super overpowered, so that's why I had pods revive without the ability to vote. In a sense, it was choosing to no-kill and regaining a power. I also knew that the town would see that the pod was voteless and would realize that lynching them again would be a waste. The Lavos team decided early on that revival was generally not worth forfeiting a night kill for, which I think was a reasonable decision, but there may have been situations where I could see them wanting to revive one of the pods for various reasons.

I designed the faction's Evolve ability around the idea that even if the Center Pod died, the ability could still be useful if they revived. Unfortunately, I don't think they fully understood the mechanics of that role, since they could have used it on N2 even after Vi died, plus they tried to absorb an era-specific role later in the game when the ability said it would only work on standard abilities. I don't think the ability description was unclear on this point, but regardless, we never really got to see this mechanic play out.

The idea of having two Lavos Spawns as traitors disconnected from the main team was something I wanted to try out rather than having them just be a regular part of the faction. This was done both to distinguish them from the Time's Eclipse mafia, and I've always kinda had this idea in the back of my head for a game with a "disconnected" scum team. That is, a team that knew each other but couldn't interact other than through the main game thread. I sort of went with a hybrid version of that idea here. I expected that it would impact the day game quite a bit, as the traitors couldn't coordinate with the rest of their team. What I did not expect was that it would impact the night game, as pidgey killed off Primate in an attempt to buy Oversoul some town credit, but ended up exposing him as a liar. I think it led to some interesting situations, but I'm not sure if it was more fun for the traitors than just being regular scum.

The Time's Eclipse mafia were much more of a "standard" scum group. Since Lavos had a one-way lover condition with the core, I gave the TE scum a similar deal with Schala and the Dream Devourer. It wasn't quite as extreme, but the idea was the same - they would defend Nuwen at all costs to prevent losing two players, which would draw more suspicion on her if/when they flipped as scum. This actually happened with DRey's flip, but they were able to get kanye lynched first. I thought the mason gambit was actually quite clever, except for the part where they assumed that there were no real masons in the game. I also was surprised that the real masons believed the claim outright instead of counterclaiming immediately. The flavor behind the claim didn't quite make sense, but it was a nice idea. I think maybe to weaken them a bit, it may have been a better idea to make Schala and the Dream Devourer regular lovers with a mutual bulletproof or something of the sort. That would have reduced swinginess as well. In terms of balance between the scum teams, I think the TE mafia were stronger overall because of the lack of traitors, the less severe lover condition, and better powers. I don't think the balance was skewed egregiously toward TE since both teams had fairly weak powers overall and equal numbers, but I probably would have made some changes.

Like all setups I've run, I always look back and ask myself how I would have done things differently having seen the game play out. I think the general sentiment here is that the town was underpowered, and the scumteams should be brought closer to each other in terms of power. I don't think there were any sweeping changes that should have been made, but I think a few key changes would have been in order to make this a better game:
1) Add two townies, one or both with an era-specific vig. This helps the town in terms of numbers, and gives them a little more killing power. I originally thought this was going to be a 30-player game, but I guess I have an irrational aversion to games with 30 or more players. It's sort of a cut-off point for me where I feel games that large or larger sort of devolve into chaos and unplayability. It's completely arbitrary, and I don't think it would have made that big a difference, so I should have just stuck with a 30 player game to start.
2) Weaken the TE mafia slightly. I think making DD/Schala full lovers with a mutual limited-shot or other conditional bulletproof would have helped, and maybe getting rid of some of the goons' era-specific powers.
3) Remove the sensor, and distribute more investigative power throughout the town to compensate. The sensor was really too much power to concentrate into a single role, so this would reduce swinginess and give players more powers to work with.

And that's really it. There were some things that didn't quite work out the way I envisioned (some of the Lavos mafia mechanics primarily) that could have been done better, but as far as game balance, I think those changes would have made this game much closer to balanced. Overall game balance in a setup like this is pretty much impossible, but efforts can always be made to get it close. It may not always be possible to achieve good balance, but I think it's always possible to achieve
better
balance.

Anyway, I hope that people had fun, despite some of the issues with the setup. It was fun for me as a huge Chrono Trigger fan to design and mod the game. I will gladly answer any questions and accept any comments about the game, either positive or negative. With every game I run, I try to come out of it as a better mod/setup designer, so feedback from the players is always welcome.

I haven't decided what game I'm running next, if some people were wondering. In principle, I'm working on a His Dark Materials large theme, but I've been struggling for over a year on the key mechanic for that setup, and I really don't know what the timescale is for that. I have a mini theme that I haven't quite decided the theme for yet, but that should be a far more sane game than this one. I also discussed with a few people in the dead QT that I may float an open setup idea based on the Lavos Core idea in this game, so we'll see where that goes. Also, I've got a 40-player Chrono Cross large theme with 15 scum in it that I am running soon.

...

OK, just kidding about that last one.
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Post Post #3731 (ISO) » Tue Aug 07, 2012 6:38 pm

Post by Riceballtail »

Only true VT in the game.

IT'S LIKE YOU PLANNED MY D1 MISLYNCH. ~_~
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Post Post #3732 (ISO) » Tue Aug 07, 2012 7:04 pm

Post by syndromeofadown »

Just wanted to say this was one of the most creative setups I've seen as far as flavor being translated to roles and game mechanics. The Lavos scumteam and the whole gate key and era abilities were really neat ideas, and I liked how each role managed to be unique and follow flavor. cool setup
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Post Post #3733 (ISO) » Tue Aug 07, 2012 10:15 pm

Post by kuribo »

Wait, both scumteams killed me N3?

One picked up on the doc softclaim, and the other thought I was scum?
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Post Post #3734 (ISO) » Wed Aug 08, 2012 5:24 am

Post by kanyeknowsbest »

you outright claimed marle, there was nothing soft about it m8
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Post Post #3735 (ISO) » Wed Aug 08, 2012 6:57 am

Post by Shadow1psc »

In post 3730, Kdub wrote:Also, I've got a 40-player Chrono Cross large theme with 15 scum in it that I am running soon.


If this could be real, I would play the shit out of it.
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Post Post #3736 (ISO) » Wed Aug 08, 2012 7:45 am

Post by Magister Ludi »

Brilliant modding kdub! Lets get to work on his dark materials!
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Post Post #3737 (ISO) » Wed Aug 08, 2012 8:53 am

Post by kuribo »

Thanks Kdub, I've always enjoyed your games. They're the right amount of flavor and traditional Mafia that scratches that itch I look for in a large.
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Post Post #3738 (ISO) » Wed Aug 08, 2012 11:15 am

Post by kuribo »

In post 3734, kanyeknowsbest wrote:you outright claimed marle, there was nothing soft about it m8


as I say, I've never been able to be a doc without outting myself

although it's not the first time I've blurted my role out as town either
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Post Post #3739 (ISO) » Thu Aug 09, 2012 12:08 am

Post by Regfan »

Thanks for the game Kdub, was a lot of fun to play with the exception of watching that lylo!
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Post Post #3740 (ISO) » Thu Aug 09, 2012 5:29 am

Post by Oversoul »

Fwiw, I was debating pulling a MetaTiger moment and claiming guilty on the Faraday slot as a Traitor but I figured that would not end well for me at all.
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Post Post #3741 (ISO) » Thu Aug 09, 2012 6:47 am

Post by Kdub »

Before I forget, I should acknowledge several players of note in this game. I think at one point, Fate had made a scum list and town list back when there were still ~15 players alive, and he ended up being right on all but two or three of them. That was pretty impressive. Alchemist, Faraday, and Regfan's neighborhood quicktopic was very entertaining to read, and they really used their brains to think through various strategies and provide leadership for the town down the stretch. Shmugen's gate key gambit on D2 was pretty clever, and paranoia aside, I think he performed well enough in lylo to convince Code_X to make the right decision.

In post 3678, Shmugen wrote:The fakeclaims started to get a bit obvious. No collection of characters that contained town contained all their members. There was no Lucca, there was no Melchoir, there was no Ozzie/Flea, etc.

Each team had a main character and one of Ozzie/Flea/Slash, but the other safeclaims were fairly random, plus the TE mafia had an extra safe nameclaim of Doreen in case someone associated Schala with the Time's Eclipse flavor. I actually don't think this is that big an issue in large games (especially multiball) in general because scum will inevitably get nightkilled before claiming, which allows the rest of the team to choose their safeclaims in a way to lead town to the wrong conclusion if they try to outguess the safeclaims in this way.

In post 3684, kuribo wrote:pidgey's biggest problem is that when the chips were down, he just ran out of non-confirmable town to take to LYLO with him

I think the bigger problem was the Primate kill. That really was the one additional crosskill the town needed to pull this out.

In post 3706, Vi wrote:And according to Kdub "turducken" isn't even an English word. There are some times when strict moderation is what we in the business call "stupid".

I stopped posting My Immortal when I realized that that could
also
get me modkilled, albeit for different reasons. (I wasn't reading it as I was posting it, I admit.)

I don't think I was unreasonable here. Another player had asked me to enforce a rule, and saying no to that kind of defeats the purpose of the rule in the first place. I don't think your ability to accomplish what you were trying to accomplish was affected by it. I would never have modkilled unless for some reason you repeatedly ignored me after multiple warnings (something which I don't like to advertise about my approach to modding because it potentially encourages people to push the limits with regards to rules, but whatever).

In post 3724, Faraday wrote:never had any doubts.

Image

In post 3728, Faraday wrote:ascetic stopping a revive is still weird to me but :p idc

Yeah this was an ambiguous resolution, but based on the way the ascetic ability was worded (which I think is pretty standard), I decided that the passive ability would still work after death. It's worth noting that Fate's investigation would have failed on Sir Bastion as well.

In post 3736, Magister Ludi wrote:Brilliant modding kdub! Lets get to work on his dark materials!

You want to help with it? I may revive the setup discussion quicktopic on it soon, so I can send you a link when I do. Still deciding what I want to do next.
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Post Post #3742 (ISO) » Fri Aug 10, 2012 2:05 pm

Post by Oversoul »

In post 3741, Kdub wrote:I think at one point, Fate had made a scum list and town list back when there were still ~15 players alive, and he ended up being right on all but two or three of them. That was pretty impressive.


I believe Magna owes Fate something for that reads list. :P
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Post Post #3743 (ISO) » Fri Aug 10, 2012 2:54 pm

Post by kuribo »

Oversoul do you like the new addition to my sig?
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Post Post #3744 (ISO) » Fri Aug 10, 2012 5:09 pm

Post by Oversoul »

Haha. Ya. :P I should be a domain in Powerful Wizard~. Dont retire fully. Just take off for a few months. All the cool kids are doing it. ;)
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Post Post #3745 (ISO) » Fri Aug 10, 2012 7:04 pm

Post by SpyreX »

THATS NOT HOW DOMAINS WORK

/QQ
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I always lynch scum... sometimes they're just not mafia. :P

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Post Post #3746 (ISO) » Fri Aug 10, 2012 7:35 pm

Post by Oversoul »

I'm god. That doesn't matter.
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Post Post #3747 (ISO) » Sat Aug 11, 2012 7:03 pm

Post by Timeater »

Um isn't it "demesne"

Get ur wizardry right
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Post Post #3748 (ISO) » Sat Aug 11, 2012 7:15 pm

Post by SpyreX »

Ahem.

As THE POWERFUL WIZARD and creator of said POWERFUL WIZARDRY I KNOW MY DOMAINS
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Post Post #3749 (ISO) » Sat Aug 11, 2012 7:17 pm

Post by Timeater »

You're a 2nd level hedge druid at best. Weakling.

You cannot hang with this Telepathic Mind-Splitter.

Bow to a true wizard.
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