Mini 598 - Justice Justice - Abandoned


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Post Post #350 (ISO) » Fri Jul 04, 2008 4:09 am

Post by Empking »

Just that I want to know why nobody is posting.
Plus, if you guys want to make a point, skip the walls, because everyone else in the game does as well. - Magister Ludi
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Post Post #351 (ISO) » Sun Jul 06, 2008 6:28 am

Post by Max »

I'm going to mass prod. And search for replacements. But unless the pace picks up I will declare the game dead.

Tonight a NK took place

Skruffs, Town, Was NKd in Nebraska
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Post Post #352 (ISO) » Sun Jul 06, 2008 6:50 am

Post by Skruffs »

I am dead in both games so I can't post, but I Would be if I could. ;) Don't abandon the game.
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Post Post #353 (ISO) » Sun Jul 06, 2008 12:12 pm

Post by killa seven »

um i wasnt posting because im dead in that game right?
ill replace back in tho :)
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mini 618 as scum.
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Post Post #354 (ISO) » Sun Jul 06, 2008 11:51 pm

Post by WeyounsLastClone »

I'd hate to see this game abandoned, because I love the concept. As for suspects, I'd have to take a better look at previous day, but the lack of input kinda makes it hard. But with two reveales scum, some information should be available.

Mod, could you please update the first page with who is dead in which game? It certainly would help in keeping track of this game. I also found the links to 'start of day 1', etc., you did at the start of the game quite useful, but I understand if you don't feel like it, because we're not really putting an effort in this game.

I do hope it gets picked up, and we got some eager replacements.
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Post Post #355 (ISO) » Mon Jul 07, 2008 4:16 am

Post by Empking »

I really don't want this game to die it seems like a really great idea.

I don't think its likely that the scum will kill tonight shall we just no lynch?
Plus, if you guys want to make a point, skip the walls, because everyone else in the game does as well. - Magister Ludi
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Post Post #356 (ISO) » Mon Jul 07, 2008 5:44 pm

Post by VanDamien »

I dunno, the idea is great, the execution, not so much. On all sides.

If we're dead, we're dead.
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Post Post #357 (ISO) » Mon Jul 07, 2008 7:25 pm

Post by kabenon007 »

Likewise, dead in his game, work kicking my ass during the othe game.
I put the "laughter" in manslaughter.
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Post Post #358 (ISO) » Mon Jul 07, 2008 8:51 pm

Post by WeyounsLastClone »

Empking wrote: I don't think its likely that the scum will kill tonight shall we just no lynch?
I think we should at least try a lynch, otherwise we're just at a loss on who to use our NK, if we still have one. A lynch, or a try at one, might at least give us information.

With one scum left, you're probably right that scum won't kill to night. Either he already used the shot, or wants to keep it for endgame. Problem is, when reading the two revealed scum, I don't see much links to other players, and with one scum left we won't get that much information anymore.
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Post Post #359 (ISO) » Tue Jul 08, 2008 2:35 am

Post by WeyounsLastClone »

Okay, to get things back on trail, here’s an overview of what happened.

Mafia has a nightkill in Nebraska, one-shots in Oklahoma

First, the kills and lynched that happened in Oklahoma.

Oklahoma


Day 1.

Page 5, post 115:
Lynch angelmouse, town (Korts, VanDamien, skitzer now Empking, Glotnot, Skruffs, J-Man, kabenon)

Night 1.

Page 8, post 191:
Zombieslayer, town, nightkilled
Glotnot, town, nightkilled

Day 2.

Page 10, post 229:
No lynch.

Night 2.

Page 12, post 262:
No nightkills.

Day 3.

Page 13, post 311:
Lynch Korts, town (kabenon, Empking, killaseven, VanDamien, WeyounsLastClone)

Night 3.

Page 14, post 343:
Skruffs, mafia, nightkilled.
Killa7, town, nightkilled.

Day 4.

Page 15, post 351:
No lynch.

Alive:
VanDamien
WeyounsLastClone
Kabenon007
J-Man
Chaotic_diablo
Empking

Dead:
Angelmouse, town
Zombieslayer, town
Glotnot, town
Korts, town

Skruffs, mafia

Killa seven, town
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Post Post #360 (ISO) » Tue Jul 08, 2008 2:52 am

Post by WeyounsLastClone »

Nebraska


Day 1.

Page 8, post 190:
No lynch

Night 1.

Page 10, post 230:
Korts, town, nightkilled
Glotnot, mafia, nightkilled

Day 2.

Page 12, post 261:
No lynch

Night 2.

Page 13, post 314:
Kabenon007, mafia, nightkilled

Day 3.

Page 14, post 342:
No lynch

Night 3.

Page 15, post 351:
Skruffs, town, nightkilled

Alive:
Angelmouse
WeyounsLastClone
Empking
Killa seven
J-Man
Zombieslayer
Chaotic_diablo
VanDamien

Dead:
Korts, town

Glotnot, mafia
Kabenon007, mafia

Skruffs, town
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Post Post #361 (ISO) » Tue Jul 08, 2008 4:12 am

Post by Empking »

Van damien are you sure you're dead?
Plus, if you guys want to make a point, skip the walls, because everyone else in the game does as well. - Magister Ludi
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Post Post #362 (ISO) » Sat Jul 12, 2008 10:09 am

Post by WeyounsLastClone »

Come on people, we need input!!! Mod, did people respond to prods? Could we get replacements for people who haven't posted for weeks?

Rereading I noticed that the scum do have a nightkill every night in Nebraska. Empking, why o why is a no lynch a good idea in that situation, and why do you think the mafia would choose not to kill? Why would mafia waste their nightkill?

Unvote. Vote Empking.
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Post Post #363 (ISO) » Mon Jul 14, 2008 4:36 am

Post by Max »

Oklahoma

Mafia:

Kabenon007
Skruffs - DEAD
J-man

Town:

VanDamien
ZombieSlayer54 - DEAD
Glotnot - DEAD
WeyounsLastClone - DEAD
ya_its_me
chaotic_diablo
skitzer
Korts
angelmouse - DEAD

Skruffs vigged WeyounsLastClone N3
Killa Seven vigged Skruffs N3
Korts vigged Zombie N1
VanDamien vigged GlotNot N1

Nebraska Justice

Mafia:

Glotnot - DEAD
skitzer
Kabenon007 - DEAD

Town:

WeyounsLastClone
J-man
chaotic_diablo
Skruffs
ya_its_me
angelmouse
Korts - DEAD
ZombieSlayer54
VanDamien

VanDamien killed kabenon N2
Skruffs killed Korts N1
GlotNot hid behind Korts N1 (so died)



Unfortunately this game did not work as well as hoped. Due to several ingame circumstances this game will be declared void.

Reason 1:
The method to the game. The way this game has worked meant people weren't sure whether they are alive or Dead.
Solution:
Mass PM's at the beginning of each rotation.

Reason 2:
The Player Controlled Prods. People didn't request players to be prodded. Which meant they didn't request for players to be replaced.
Solution:
Make players read the CHANGED RULES. Possibly by typing in all caps. Or possibly by ensuring that players know the rules.

Reason 3:
Lack of Activity. Very little activity took place. With players often not posting at all. And the most active players were lynched quickly
Solution:
Make a rule enforcing more frequent posts

And FINALLY:

The whole game was completely messed up. The idea although originally well thought out was not very well executed. In a similar way to Mith's game with Sub Games. Mods cannot know how players will react. This is one of those games. I think complicated games are not well executed and should be considered more carefully in the future.
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Post Post #364 (ISO) » Mon Jul 14, 2008 4:40 am

Post by Korts »

So the whole series is cancelled? Shame.

I really liked the idea, it was just more than a little bit confusing seperating the two ongoing games mentally.
scumchat never die
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Post Post #365 (ISO) » Mon Jul 14, 2008 10:10 am

Post by Skruffs »

I think that having two different threads and locking one and opening the other would have been MUCH more effective and less time consuming. The idea was nice, I Was looking forward to other games in the series as well.
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Post Post #366 (ISO) » Mon Jul 14, 2008 8:32 pm

Post by WeyounsLastClone »

Yeah, thanks for modding any way, loved the idea.

Maybe two week windows would work better?
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Post Post #367 (ISO) » Tue Jul 15, 2008 4:12 am

Post by Max »

Skruffs wrote:I think that having two different threads and locking one and opening the other would have been MUCH more effective and less time consuming. The idea was nice, I Was looking forward to other games in the series as well.
This is by no means dead the whole thing will be run again, possibly, but I have a few shorter games to run before then.
I will do that next time. Possibly a new thread for each game, and they are independent of each other not working on the same time scale.
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Post Post #368 (ISO) » Wed Jul 16, 2008 9:55 pm

Post by killa seven »

atleast i killed a scumbag, who shot me?
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Games Won..
Mini 545 as town.
Mini 578 as scum.
mini 618 as scum.
Mushroom Kingdom as town.
Monty pythons as town.
mini 642 bodyguard 7 as town
Explosive mafia - as scum
mini 712 -town
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Post Post #369 (ISO) » Sun Nov 30, 2008 9:34 am

Post by MeMe »

last post
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