Large Normal List (Moderators)

For archiving signup threads after their corresponding games are complete.
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Post Post #325 (ISO) » Wed Dec 26, 2012 7:08 am

Post by StrangerCoug »

Send me the setup, Voidedmafia.
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Post Post #326 (ISO) » Wed Dec 26, 2012 7:11 am

Post by StrangerCoug »

I've added something to the OP. I really hope the NRG doesn't mind me making this public.
In post 0, StrangerCoug wrote:Please note that Large Normals are not separated from Mini Normals in the review queue, so it may take awhile.
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Post Post #327 (ISO) » Wed Dec 26, 2012 7:27 am

Post by Mr. Flay »

That seems like something that should be fixed, since the LN queue is so much shorter? Or are they queued on the basis of how-soon-will-it-run?
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Post Post #328 (ISO) » Wed Dec 26, 2012 8:06 am

Post by StrangerCoug »

If you guys could arrange something, that'd be nice. I got a PM from MattP yesterday wondering what's taking so long.
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Post Post #329 (ISO) » Wed Dec 26, 2012 8:35 am

Post by Mr. Flay »

I'll check on it with them.
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Post Post #330 (ISO) » Tue Jan 01, 2013 7:58 am

Post by StrangerCoug »

MattP is currently next in the review queue. It's still not separated from the minis, but reviewers who want to do larges now have a way of knowing which is which.
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Post Post #331 (ISO) » Tue Jan 01, 2013 9:39 am

Post by MattP »

In post 330, StrangerCoug wrote:MattP is currently next in the review queue. It's still not separated from the minis, but reviewers who want to do larges now have a way of knowing which is which.

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Post Post #332 (ISO) » Fri Jan 04, 2013 6:18 am

Post by StrangerCoug »

New rule, written specifically to grandfather in the mods already in the queue:
In post 0, StrangerCoug wrote:Additionally, if you signed up to mod on or after January 4, 2013 and this is your first time running a large game, you are limited to a maximum of 21 players.
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Post Post #333 (ISO) » Fri Jan 04, 2013 11:59 am

Post by Voidedmafia »

May i ask why, out of curiousity?
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Post Post #334 (ISO) » Fri Jan 04, 2013 12:08 pm

Post by StrangerCoug »

The more players, the more difficult it can be to balance.
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Post Post #335 (ISO) » Fri Jan 04, 2013 12:39 pm

Post by Voidedmafia »

Make it easier for newbies to balance their games, then? Not a bad idea.
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Post Post #336 (ISO) » Thu Jan 10, 2013 9:19 am

Post by mastin2 »

Small, but very vital, question.
In post 0, StrangerCoug wrote:Additionally, if you signed up to mod on or after January 4, 2013 and this is your first time running a large game, you are limited to a maximum of 21 players.
Is there any way to get an exception to this?

Since June of 2012, I've been designing a Large Normal to run with 24 players. (It's been in my signature for quite a while. I've been posting about running it quite a number of times, I've made references to my desire to iron out the final details and actually run it for the last 3 or so months.) It's been reviewed (by DarthYoshi and AGar), fixed for balance by the reviewers to their knowledge, it's even been pretty much finalized (role PMs written, ruleset written, etc.), with that number in mind. However, I have not run a large game before, and was not anticipating this roadblock.

Quite frankly, cutting it down to 21 players isn't impossible, but
that
would be a pain to balance. :P
It was designed quite carefully for 24, and upsetting that balance by reducing the numbers would make it more swingy.
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Post Post #337 (ISO) » Thu Jan 10, 2013 12:50 pm

Post by StrangerCoug »

I'm more likely to waive it if you and your backup both have a solid modding experience with little to no problem.
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Post Post #338 (ISO) » Fri Jan 11, 2013 9:22 am

Post by mastin2 »

In post 337, StrangerCoug wrote:I'm more likely to waive it if you and your backup both have a solid modding experience with little to no problem.
Define "problem". :P

My last modded game was during The Crash; the first 3/4ths of the game were lost to it. Though there is a partial record of the game from before it (a partial record I had many technical issues actually getting to work), the game was mostly Lost Forever, and as such, players coming in
after
The Crash (and a few who weren't closely following along before the crash) had issues. There's pretty much no way to have no problems as a moderator in that situation. :P
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Post Post #339 (ISO) » Fri Jan 11, 2013 2:09 pm

Post by Mr. Flay »

You mean the Great Rollback? The Crash was before your time.

And I can't imagine any List Mod holding the rollback against you.
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Post Post #340 (ISO) » Fri Jan 11, 2013 2:16 pm

Post by AngryPidgeon »

If its a problem than I'll just step down : P No need to remodel/holdup the game on my account.

In my defense, Im literally on the site 24/7 so commitment isnt a huge deal for me here.
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Post Post #341 (ISO) » Fri Jan 11, 2013 2:55 pm

Post by StrangerCoug »

By "problem", problems with the site are exempt. I'm more concerned about things within your control when it comes to things like this.
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Post Post #342 (ISO) » Fri Jan 11, 2013 3:04 pm

Post by AngryPidgeon »

Well, it is Mastin's games and he in theory would be doing the heavier lifting. I would specifically obstain from making managerial decisions and just post counts, lock thread when needed.
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Post Post #343 (ISO) » Fri Jan 11, 2013 3:18 pm

Post by StrangerCoug »

If you and mastin2 have a good record of modding, then I'm waiving the limit, since it's been in the planning stages for awhile, but I want something to look at. I don't want to discourage either of you.
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Post Post #344 (ISO) » Fri Jan 11, 2013 5:22 pm

Post by Maestro »

Coug, I'm posting PM's for my review soon.
Apologies for the hold-up/trouble with my setup...
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Post Post #345 (ISO) » Fri Jan 18, 2013 9:34 am

Post by Voidedmafia »

Apologies if it's not for me to ask, but have reviews been going alright?
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Post Post #346 (ISO) » Fri Jan 18, 2013 9:41 am

Post by StrangerCoug »

Could you clarify?
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Post Post #347 (ISO) » Fri Jan 18, 2013 4:10 pm

Post by Voidedmafia »

OP says that Matt and Maestro's games are in review right now. I was curious to know if those were going alright.

I admit I'm partially eager/anxious to get my own LN running, but considering how long those two may have been sitting there I do hope their games can begin soon.
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Post Post #348 (ISO) » Fri Jan 18, 2013 11:48 pm

Post by MattP »

In post 347, Voidedmafia wrote:OP says that Matt and Maestro's games are in review right now. I was curious to know if those were going alright.

I admit I'm partially eager/anxious to get my own LN running, but considering how long those two may have been sitting there I do hope their games can begin soon.

Currently in review, will make the edits requested of me tomorrow sry sry been a busy 3 days
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Post Post #349 (ISO) » Sat Jan 19, 2013 7:04 am

Post by StrangerCoug »

I am doing the best I can right now.
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