[OLD] Open Setup Discussion and Nominations
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PookyTheMagicalBear Pooky got your back
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hmm
if you made it so the 2 scum get 1 kill per 72 hour period and have to both send in the same target without any out of thread communication to make the kill work, that would be pretty sweet.(Don't give them any pregame talking time either maybe)Show"I hope one day I can openly play as wolfy as Pooky and get zero pressure for it grumble grumble."
-MariaR
"I can't even look at the game anymore.
That evil teddy bear has got everyone twirling by his thumb.
It's like witnessing an slow but unavoidable train crash you can't stop."
-Norwee-
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Fiasco Goon
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That's a neat idea in itself, but I don't think you'd be able to get it to work in this setup. The invulnerable bad guy would just point at targets in public. (Also, I think kills should be limited to only one after every lynch.)"I beseech you, in the bowels of Christ, think it possible you may be mistaken." - Oliver Cromwell-
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ChannelDelibird He/theyCard CzarHe/they
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ChannelDelibird He/theyCard CzarHe/they
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Norinel Not Voting (3)
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Preventing the cult recruit is very devastating to the cult, though; in terms of mislynches it's the same as two successful doc protects but also keeps the cult numbers down. The only consolation to the cult is that the town doesn't know it happened. I wouldn't make the cult doc also uncultable.Zindaras wrote:I like Cult C9. I would, however, add another role, namely an Alarmist (make it have 50% chance of being in or something, like in Pie C9). Uncultable, and basically a Cult Bodyguard in that he can protect a player from being cultivated.-
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Simenon Entitled
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Because everybody else is doing it:
Simenon c9
4 townies
One doctor or cop
One cop or townie
One mafia recruiter who can recruit a player into the mafia at the start of the game.
Or:
4 Townies
One doctor
One cop
One mafia recruiter
In the second setup, if the mafia recruiter hits a townie, the townie becomes a roleblocker.
If the mafia recruiter hits a-
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IH Always Scum
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Fiasco Goon
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Inspired by an Elephant Hell post in the MBF flash thread:
Dr. Deth
1 mafia
1 sane doc
1 insane doc (target lives if nightkilled, dies if not nightkilled; changed this from MBF's flash)
1 naive doc (dies if targets mafia (counts as nightkill for insanity/roleblocking purposes))
1 paranoid doc (protects and roleblocks target)
day start; docs don't know their sanity, can't protect themselves, can protect nobody
Anyone want to speculate on balance/playability? I haven't thought about it.
I like both versions of Simenon C9, by the way."I beseech you, in the bowels of Christ, think it possible you may be mistaken." - Oliver Cromwell-
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Fritzler More /in than you!
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Fiasco Goon
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Pair Mafia(5 players)
2 scumbags
3 townbags
no deaths ever
night start
every day people majority-vote for one out of ten possible scum pairs; if it's the real one, town wins, if it's not, it gets crossed off the list
every night the scum must cross one possible scum pair off the list (not the real one)
at the beginning of night 4, scum win
(this should be close to 50-50)
Dunno... if they protect they probably get slightly more kills on average, but they also get information. If you didn't allow endgaming, scum vs insane doc or scum vs paranoid doc would both be a draw... hmm.Fritzler wrote:its smarter for then to not protect"I beseech you, in the bowels of Christ, think it possible you may be mistaken." - Oliver Cromwell-
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Zindaras Mr(s) Popularity
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Pair Mafia seems interesting.ShowFinished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed-
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Fiasco Goon
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The only thing is, how do you tell scum from town? People aren't normally going to vote for a pair including themselves (as they know that's the wrong pair), so whatever pair you vote for as a scum, it's always a "townie" pair. I don't think there will be much information in people's voting behavior. There are going to be individual scum tells, but it'll be hard to link people."I beseech you, in the bowels of Christ, think it possible you may be mistaken." - Oliver Cromwell-
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Zindaras Mr(s) Popularity
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Oh, I have no doubt that it'd suck if ran this way, probably more annoying than a Mountainous game. But the whole guessing thing seems pretty interesting.ShowFinished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed-
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Kelly Chen Open-Minded
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I believe Pair Mafia gives 61% scum wins.
I agree there's a problem with it in that the town never obtains information from partially correct guesses, so the scum only have to prevent one of the ten pairs from being selected. I'm not sure it matters which options the scum eliminate at night.
I do think it is interesting to have a small group of players vote on which mystery prize to select. One of the prizes when opened is a victory for the scum player only (and he knows which prize this is). The other three or so are wins for everybody but the scum.
I think this is more like lyncher, with not so much need to have a scum group.-
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Fiasco Goon
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Zindaras, any suggestion for fixing it or using the idea in another context?
edit: I guess requiring only two votes for a "lynch" could be interesting, except for the D3 quicklynch.
Kelly: I figured 1/9 + 1/7 + 1/5 for a town win."I beseech you, in the bowels of Christ, think it possible you may be mistaken." - Oliver Cromwell-
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Fircoal Goon
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What about the FircoalC9
Bus Driver or bodyguard townie instead of a townie
Insane Cop instead of a townie
vig or roleblocker instead of a townie
Cop or Doc or townie
Cop or Doc or townie
Mafia Doc instead of Mafia.
Mafia
I wrote this up last week, but it seems too different from the normal C9 to post it then.
I like the Scum Pair Mafia idea.Fircoal strikes me more like an awful fake claim that gets you lynched in under 25 posts. - Kelly Chen-
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Thok Disgrace to SKs everywhere
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The obvious modification is to give town some information about how close they were to guessing a correct scum group (for example, this group has 1 scum in it).
Of course, this makes lynching a two townies pair very bad for scum.
Alternatively, you might give town a collective night ability to investigate one pair and see if it contains exactly one scum.
Both of these versions shorten the game obviously.I replaced into Chess Mafia for 6 months, and all I got was a win and this lousy sig.-
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Glork Burdened by Proficiency
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I may want to conduct some trial runs of this game (with variants, possibly) in ScumChat. It sounds interesting.-
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Zindaras Mr(s) Popularity
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The idea could be randomly used in a Mafia as a win condition, maybe in a Self Aligned player. Now, I'm completely unsure about the balance of this, but let's say the Town gets 4 chances. 12 players.Fiasco wrote:Zindaras, any suggestion for fixing it or using the idea in another context?
edit: I guess requiring only two votes for a "lynch" could be interesting, except for the D3 quicklynch.
Kelly: I figured 1/9 + 1/7 + 1/5 for a town win.
Day One, the Town picks 5 people. The Mod tells them how many of those players are scum.
Day Two, the Town picks 4 people, again, mod tells them how many are scum.
Day Three, Town picks 3 people.
Day Four, Town picks 2, and this onehasto be correct.
I think I'd make it something like that. Maybe change the numbers around a bit, think about adding a couple of roles.ShowFinished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed-
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Cogito Ergo Sum YARR!
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Then you're counting correct guesses rather than town wins. The correct math for the scum win is 8/9*6/7*4/5, the odds of the town guessing wrongly, 0.61, 61%, and the correct math for a town win is then simply 100 - 61 = 39%, the odds of at least getting one guess right and thus the odds of a town win.Fiasco wrote:Kelly: I figured 1/9 + 1/7 + 1/5 for a town win.Scumchat is awesome. Yarr!
~"Multiple exclamation marks are a sure sign of a diseased mind."~-
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Fiasco Goon
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Zindaras Mr(s) Popularity
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Probably. Maybe appoint one single player as "King", like in the Kingmaker games.ShowFinished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed-
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Fiasco Goon
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Zindaras Mr(s) Popularity
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I'm thinking 2 scum in that setup.ShowFinished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed-
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Fiasco Goon
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