Another bump, here, because I was asked.
Detailed write-ups will have to wait until I've skimmed the game again to check things (not to mention, read the mafia QT a bit--I can give the mafia in-thread feedback but the true feedback can only come through seeing the entirety of their thought process, which requires some, ah, "light reading".
), but basically, a lot of my feedback is things that you've already heard me say.
Antihero:
Your modding's awesome. It was basically spot-on the entire game. You kept things witty, your interactions really livened up the game, and you never did anything as far as I can tell that was questionable.
ArcAngel9:
I've said it before, I'll say it again. You're a
brilliant
player...when you actually play the damn game.
Please do, next time. <3
Belisarius:
You did a good job of making yourself pretty damn obvtown, but I think you basically need to refine your process. For instance, semantics are not going to get you very far in a game at all. Tone can, for instance ETL's fakerage beeing, well...faked.
Interactions can. Motives and mindsets, the intention behind actions, can. But the literal word in a game very rarely means much, as it's largely based off of a player as a person. It's not so much what the player's doing, so much as it is WHY they're doing it that's important.
Buckwild:
Continue playing the game. You should keep your game load down, probably only one or two games at maximum. Know that mafiascum games tend to move at a rate of a couple pages per day on average (more or less depending on the game size and the players within, increasingly moving towards more via games' increasingly-longer lengths), so you should make sure you give yourself the time for that. If you do, I imagine you can be a good player.
Darthe:
Honestly, I don't really remember much about your play this game off the top of my head. When I go into full-detailed analysis mode, I'll give you better feedback, but given this post, I can tell you a very likely aspect of it--you weren't very memorable, and in games, that's a problem.
The more forgettable you are in a game, the more likely it is that your play is hovering at that average level. Not a
bad
player, but also not a good one, either. (Of course, skill is relative. In a game of newbs, you'd probably be an excellent player, and in a game of champions, a weaker one.) Basically, most of the stronger players in the game are
also
some of the most memorable. I might forget having played games with people (that happens when you've played 130+ of them over your career
), but I've never met anyone who forgot they played a game with me.
Ever
. Even if our last game together was years ago. It's for that exact reason. Because I'm impossible to forget. Because I leave an impression on others. And you need to do so yourself if you want to be listened to. I don't remember your play this game well enough to give feedback, but I vaguely recall your reads being at least halfway-decent, yet overall ignored and put on scum's mislynch-bait list. If you left an indent on players, then this wouldn't be nearly as easy for them to pull off.
Fear and Loading hydra:
You guys were awesome, what else can I say other than that?
I guess, actually, sorta the same as Darthe. You left an impression on me, replacing in after you guys were dead. And your reads were damn-good, too! But nobody except for me actually listened to them. Fear of doing NKA might have been part of it, but another large part of it is that people recognized you two were town, but didn't recognize how damn good you two were AS town.
Basically, you need to make sure the accuracy of your reads is more publicized, so that your death is more memorable. If you die, let it be broadcast to the town that it's BECAUSE of those good reads, rather than any other factors.
Grimgroove:
We should totally hydra some time.
Your reads were pretty damn good, your thought process largely in line with my own, and your overall play being quite strong. Just make sure you can refine things, and know when to doubt a read and when
not
to doubt a read.
Guyett:
You didn't drag Grim down
that
much, but you certainly were the weaker of the two halves this game. I'm not really remembering much about you compared to Grim, so more detailed analysis will come later. In the mean time, some preliminary homework: study the reads of the players who were more accurate than you. Try to think of what they picked up on that you missed. Study what you did well, and what you didn't do well this game. Incorporate the better elements of other players' games into your play in future games, to help mitigate your weaknesses as a player.