Grand Idea Mafia

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Post Post #2525 (ISO) » Mon Jul 25, 2016 2:28 am

Post by The MM »

Town Compulsive 1-Shot Kill Attributer

Abilities
Passive - 1-Shot
Trace:
When several people are killed off in one Night, the role that killed them is attributed to each kill.
(Warning: Since your role is the source of this, this simply does not work if you are roleblocked.)



(Example: Vigilante Max kills Vanilla Townie Melvin and Mafia Goon Melissa kills Motion Detector MotionDetector41. The day flavor must return something along the lines of:
Melvin was shot by a Vigilante. He was a Vanilla Townie.
MotionDetector41 was shot by scum. He was a Motion Detector.)
Last edited by The MM on Thu Dec 08, 2016 11:09 am, edited 3 times in total.
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Post Post #2526 (ISO) » Mon Jul 25, 2016 3:02 am

Post by callforjudgement »

In post 2523, McMenno wrote:
Alien 1-shot Day Vigilante


you people are making a bunch of named townies
Town Doctor Doctor
(can use both Doctor shots each night, i.e. protects two people)

IMO, the majority of town roles in this thread should be roles with a minor positive utility over a VT but which are kind-of situational. That helps get the game balance closer to correct when you mix in the crazily overpowered roles (in each faction).

Of course, the number of roles in here which autowin/autolose is sufficiently high that a random draw always runs the risk of a heavily imbalanced game. The thread's reached the point where a mod's likely going to need to curate the setup/veto roles to make it playable.
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Post Post #2527 (ISO) » Mon Jul 25, 2016 3:29 am

Post by McMenno »

Town Roleblocker

In post 2505, The MM wrote:
Mafia Cookie Cutter

Each night, you can target a living player. If they rolled #2500, they are modkilled.
In post 2520, cmitc1 wrote:Town rain dancer

you may make it rain 2 nights of your choice(everyone will be told that it is raining), and (during the day) everyone who visited will be "wet"/
In post 2521, The MM wrote:
Town Electrocuter

Once during the game, during the Day Phase, you may decide to kill all "wet" players.
I mean roles like this. Are there even any other mentions of "wet" players?
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Post Post #2528 (ISO) » Mon Jul 25, 2016 3:31 am

Post by The MM »

Vanilla Townie



No. Which means I had to make a role to actually interact with the effect of the previous one.
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Post Post #2529 (ISO) » Mon Jul 25, 2016 3:32 am

Post by McMenno »

Werewolf Goon


That's just bad role design imo.
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Post Post #2530 (ISO) » Mon Jul 25, 2016 3:33 am

Post by The MM »

Town True-Copping Enabler

Abilities
Passive
True Cop Mafia:
As long as you are alive, every day, before lynching, people must vote to get a player publicly mod-Copped.



That's kind of true. Truly, that rain dancer role should have an effect on wet players, just so it has its use.
Last edited by The MM on Fri Sep 02, 2016 12:06 am, edited 1 time in total.
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Post Post #2531 (ISO) » Mon Jul 25, 2016 3:37 am

Post by The MM »

Town Item Thrower

Re-roll this if no other role in the game includes items that can be given.


Abilities
Passive
What Do I Look Like, A Charity Case!?:
If you should be given an item, you take it, and throw it on the GROUUUND!
(Thus destroying the item. The player who gives you the item is made aware that you did it.)
Last edited by The MM on Thu Dec 08, 2016 11:09 am, edited 2 times in total.
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Post Post #2532 (ISO) » Mon Jul 25, 2016 4:11 am

Post by The MM »

Third-party Snowballer

Abilities
Passive
Exponential Inspiration:
Each night, you take the abilities of a third-party role rolled at random in this thread.

This includes the win conditions, which are your only way to win.
Last edited by The MM on Thu Dec 08, 2016 11:10 am, edited 2 times in total.
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Post Post #2533 (ISO) » Mon Jul 25, 2016 5:55 am

Post by The MM »

McMenno

Roll a random role created from McMenno's ISO in this topic.
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Post Post #2534 (ISO) » Mon Jul 25, 2016 7:02 am

Post by The MM »

Mafia Trueframer Enabler

Abilities
Passive
Jack of All Frames:
As long as you're alive, the scum faction has a factional Framer on top of the factional kill.





Rolled a 21-player setup at random:
1208 - 841 - 615 - 807 - 1983 - 1313 - 1181 - 2057 - 504 - 2235 - 333 - 95 - 601 - 2409 - 2500 - 794 - 1082 - 96 - 987 - 2373 - 1383
  • It has a lot of problems:
  • 1208, the RNG King, which is a problem in and of itself
    • 3 different 1-man scum factions (794, Mafia BP Lightning Rod, is the only actual scum, 333 is "Another Werewolf" lol it's the only one here, and 2057 is the Cow Goon), not counting the 2 aliens.
    • The Mafia BP Lightning Rod has no chance at all since he redirects the NK to himself, and is unaffected by it. Creates very bland nightplay until lynched, or Alien JOAT decides to chime in and use one of his 3 first abilities (Gladiator would pick this guy twice, and vanillaizing or treestumping them would block the timewaster powers).
    • The Cow Goon is really just a SK. No role in the setup has "no alignment".
    • The Werewolf is Vanilla too, leading to 2 nightkills whenever the actual scum is dead.
  • 1 Mason, completely alone
  • 2500 without the Cookie Cutter :P
  • 1 role of mine, surprisingly: 2373, the 1-Shot Rolecop that refills itself by roleblocking other investigators.
  • 14 Townies out of 21 players! Even if Town messes this up, they're 14 to 1 to 1 to 1 to 2. So I'm sure this is incredibly town-sided.
Last edited by The MM on Fri Sep 02, 2016 12:11 am, edited 1 time in total.
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Post Post #2535 (ISO) » Mon Jul 25, 2016 8:03 am

Post by The MM »

Mafia Frenchie

Passive
June 14th, 1940, ON DRUGS!:
If you're the only Mafia alive, you surrender.
Last edited by The MM on Thu Dec 08, 2016 11:10 am, edited 2 times in total.
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Post Post #2536 (ISO) » Mon Jul 25, 2016 8:06 am

Post by The MM »

Survivor Player

Abilities
Mechanic
  • Survivor:

  • As long as you are alive, night killing abilities are disabled. Instead, at Night, all players must vote for the person they want the mod to kill to the mod. The person with the most votes will be modkilled. The vote results will be publicly announced.
  • Starting at Day 4, people get treestumped instead of modkilled, and therefore will not be spoiled.
  • When there are only 3 non-treestumped players alive, the mod starts a last voting phase where all the treestumps vote for the person they want to win the game. The person with the most votes wins the game and everyone else loses.

Note: This role's only way to win is to get voted at the last voting phase.
Last edited by The MM on Thu Dec 08, 2016 11:12 am, edited 2 times in total.
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Post Post #2537 (ISO) » Mon Jul 25, 2016 9:16 am

Post by cmitc1 »

Town Fireband


every night you may douse a player, but be careful, you may only ignite once.
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Post Post #2538 (ISO) » Mon Jul 25, 2016 9:26 am

Post by cmitc1 »

Town of Salem jailor! (sided with the town)

every night you my choose to put one player in jail.
The player is roleblocked, and a quicktopic is open so you can question him. (you will call yourself, "the jailor" in the topic, to remain unknown)
and if you decided to, you may execute the player, you have 3 executions, that pass any kind of death immunity.
players in jail can not be killed.
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Post Post #2539 (ISO) » Mon Jul 25, 2016 9:32 am

Post by cmitc1 »

Pokemon Trainer (sided with the town)

on any night, you may attempt to capture a players ability.
on any night, you may use the players ability that you captured (there is no limit to the amount of abilities you can have)
you must say IM GONNA CATCH THEM ALL, once every 24 hours or you will be mod killed.
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Post Post #2540 (ISO) » Mon Jul 25, 2016 9:32 am

Post by cmitc1 »

In post 2520, cmitc1 wrote:Town rain dancer

you may make it rain 2 nights of your choice(everyone will be told that it is raining), and (during the day) everyone who visited will be "wet"/
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Post Post #2541 (ISO) » Mon Jul 25, 2016 9:36 am

Post by McMenno »

Werewolf Goon
In post 2540, cmitc1 wrote:
In post 2520, cmitc1 wrote:Town rain dancer

you may make it rain 2 nights of your choice(everyone will be told that it is raining), and (during the day) everyone who visited will be "wet"/
what is the purpose of this role
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Post Post #2542 (ISO) » Mon Jul 25, 2016 9:40 am

Post by cmitc1 »

In post 2541, McMenno wrote:
Werewolf Goon
In post 2540, cmitc1 wrote:
In post 2520, cmitc1 wrote:Town rain dancer

you may make it rain 2 nights of your choice(everyone will be told that it is raining), and (during the day) everyone who visited will be "wet"/
what is the purpose of this role
you know who visited at night

so lets say you have 5 players and 3 are wet, and there was a kill. you know its one of the 3
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Post Post #2543 (ISO) » Mon Jul 25, 2016 9:55 am

Post by cmitc1 »

Imposter

If you roll this, you must make an alt, and replace in the game.
If anyone guesses the alt is you before you die, or the game is over, you lose.
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Post Post #2544 (ISO) » Mon Jul 25, 2016 10:21 am

Post by McMenno »

Mafia 1-shot Strongman

In post 2542, cmitc1 wrote:
In post 2541, McMenno wrote:
Werewolf Goon
In post 2540, cmitc1 wrote:
In post 2520, cmitc1 wrote:Town rain dancer

you may make it rain 2 nights of your choice(everyone will be told that it is raining), and (during the day) everyone who visited will be "wet"/
what is the purpose of this role
you know who visited at night

so lets say you have 5 players and 3 are wet, and there was a kill. you know its one of the 3
could you clarify that in the role description
In post 2543, cmitc1 wrote:Imposter

If you roll this, you must make an alt, and replace in the game.
If anyone guesses the alt is you before you die, or the game is over, you lose.
literally unwinnable. also, roles where you have to make alts are just bad design.
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Post Post #2545 (ISO) » Mon Jul 25, 2016 10:28 am

Post by cmitc1 »

In post 2544, McMenno wrote:
Mafia 1-shot Strongman

In post 2542, cmitc1 wrote:
In post 2541, McMenno wrote:
Werewolf Goon
In post 2540, cmitc1 wrote:
In post 2520, cmitc1 wrote:Town rain dancer

you may make it rain 2 nights of your choice(everyone will be told that it is raining), and (during the day) everyone who visited will be "wet"/
what is the purpose of this role
you know who visited at night

so lets say you have 5 players and 3 are wet, and there was a kill. you know its one of the 3
could you clarify that in the role description
eh, i think it would be more fun if the players had to figgure out how to make use of it.
In post 2543, cmitc1 wrote:Imposter

If you roll this, you must make an alt, and replace in the game.
If anyone guesses the alt is you before you die, or the game is over, you lose.
literally unwinnable. also, roles where you have to make alts are just bad design.
how is it unwinnable?
also, i am aware that roles like this are not the best design, but its ment to be fun :D
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Post Post #2546 (ISO) » Mon Jul 25, 2016 10:38 am

Post by McMenno »

Werewolf 1-shot Bulletproof
In post 2545, cmitc1 wrote:
In post 2544, McMenno wrote:
Mafia 1-shot Strongman

In post 2542, cmitc1 wrote:
In post 2541, McMenno wrote:
Werewolf Goon
In post 2540, cmitc1 wrote:
In post 2520, cmitc1 wrote:Town rain dancer

you may make it rain 2 nights of your choice(everyone will be told that it is raining), and (during the day) everyone who visited will be "wet"/
what is the purpose of this role
you know who visited at night

so lets say you have 5 players and 3 are wet, and there was a kill. you know its one of the 3
could you clarify that in the role description
eh, i think it would be more fun if the players had to figgure out how to make use of it.
In post 2543, cmitc1 wrote:Imposter

If you roll this, you must make an alt, and replace in the game.
If anyone guesses the alt is you before you die, or the game is over, you lose.
literally unwinnable. also, roles where you have to make alts are just bad design.
how is it unwinnable?
also, i am aware that roles like this are not the best design, but its ment to be fun :D
because a played miraculously replaced out at the beginning of the game and some new player replaced in? especially fishy in games with experience requirements,

and yes, I get that, but I think it's important to keep in mind that your role actually might get rolled in an actual grand idea game, and to at least keep some balance in. if you want to just design roles you can keep them to yourself, or you could make a new thread not explicitly made to have the roles used in an actual mafia game.
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Post Post #2547 (ISO) » Mon Jul 25, 2016 4:11 pm

Post by callforjudgement »

1-shot Mass Public Motion Detector
(60% chance of being town, otherwise randomize the alignment among scum factions that already exist in the game)

Once per game, you can use your ability at night. The following morning, every player who performed a night action and/or was the target of a night action will be listed in the daystart post by the mod. The list won't distinguish between the cases (i.e. you won't be able to tell whether someone is on the list because they performed an action, was the target of an action, or both), and each name will only be listed once even if it could be on the list for multiple reasons.
scum
· scam · seam · team · term · tern · torn ·
town
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Post Post #2548 (ISO) » Mon Jul 25, 2016 4:14 pm

Post by callforjudgement »

Scum Invader


You become a Goon of the smallest anti-town groupscum faction that currently exists in the setup.
If the moderator rolls "Vanilla Townie" during setup design, subsequent to rolling your role, the first such VT roll is interpreted as though it rolled a goon in your faction rather than VT. (The post number stays the same, for roles that care about that.)
scum
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town
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Post Post #2549 (ISO) » Mon Jul 25, 2016 4:16 pm

Post by callforjudgement »

Scum Power Invader


You become a Roleblocker of the smallest anti-town groupscum faction that currently exists in the setup.
If the mod rolls a town-aligned power role during setup design, subsequent to rolling your role, the first such power role roll is interpreted as though its alignment was actually the same as your alignment, adding an extra member to the faction. (The post number stays the same, for roles that care about that.)
scum
· scam · seam · team · term · tern · torn ·
town

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