Open 120 - Rebels in the Palace - Game Over! before 756


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Post Post #25 (ISO) » Sat Feb 28, 2009 8:14 am

Post by Corvuus »

sorry, crossposting.

Lynx: I'm assuming that the role PMs posted by the mod are the ones we received and if this is 'nightless' then there can't be power roles for anyone. So I don't see how me stating what i view as 'mod given information' is 'revealing' or changes anything.

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Post Post #26 (ISO) » Sat Feb 28, 2009 8:17 am

Post by Numberfourteen »

Random voting could work. The only problem I see is that the gaurds and king will obviously not kill the king. So day 1 we 8 people who will vote for the king, and we would have to get 7 of them to agree. So if we random vote there is a good chance to hit rebel because 11 people will vote for a rebel, and only 8 will vote for the king... I am not sure that this makes alot of sense. I also do not see any better strategy really, like lynx said. There is only so much information we can gain because nobody really has any info to give away in this game.
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Post Post #27 (ISO) » Sat Feb 28, 2009 8:23 am

Post by Lynx The Antithesis »

Corvuus wrote:sorry, crossposting.

Lynx: I'm assuming that the role PMs posted by the mod are the ones we received and if this is 'nightless' then there can't be power roles for anyone. So I don't see how me stating what i view as 'mod given information' is 'revealing' or changes anything.

C
Are we positive the game is nightless? And if it is, does that mean that after a lynch we just keep going?
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Post Post #28 (ISO) » Sat Feb 28, 2009 8:29 am

Post by Corvuus »

the small caveat to add #14 is that the guards only know who the king is. The guards don't know each other. So the King will have better odds of surviving random lynching but guards are just as likely to vote guards as they are rebels. If the guards random lynch one of their own, then it is a double whammy as they lose a player and a day.


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Post Post #29 (ISO) » Sat Feb 28, 2009 8:42 am

Post by Corvuus »

the mod's gameplay notes:

B-5. The mod will send a PM at the beginning of each new day.

so the mod will post flavor of death, 'night scenes' and such and then a new 'day/round' will start.

there is nothing in the mod's role PMs that indicate any abilities so while we may have 'nights' to break up the lynches, I assumed "nightless" meant that this isn't a normal mafia game where scum pick a NK and can talk together, and town uses their power roles. Instead, it is 'nightless' in the sense that scum don't communicate, NK, and no power roles.

If you are claiming otherwise, then say what you think Lynx.

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Post Post #30 (ISO) » Sat Feb 28, 2009 9:12 am

Post by Shinnen_no_Me »

This game is really unbalanced... Poor guards and king :P. Still, the random voting idea is the best by far, as it gives the higher chances of winning, and we need to play to win.
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Post Post #31 (ISO) » Sat Feb 28, 2009 9:28 am

Post by sekinj »

Vote Count 2

(# of votes against) Voted Player - by Voter(s)

(1) afatchic - Qanqan
(1) BlakAdder - zwetschenwasser
(1) Citytube - Lynx The Antithesis
(1) Corvuus - by Citytube
(1) Empking - by Numberfourteen
(2) Lynx The Antithesis - ortolan, Shinnen_no_Me
(1) Numberfourteen - BlackAdder
(0) ortolan
(0) Qanqan
(0) Shinnen_no_Me
(0) Trumpet of Doom

(2) zwetschenwasser - by afatchic, Empking


Seven (7) votes to Lynch.

Mod Notes: Still waiting on Trumpet of Doom to post...
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Post Post #32 (ISO) » Sat Feb 28, 2009 9:32 am

Post by zwetschenwasser »

I agree with the random voting at least after we do some actual scumhunting first.
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Post Post #33 (ISO) » Sat Feb 28, 2009 3:17 pm

Post by Lynx The Antithesis »

Corvuus wrote:the mod's gameplay notes:

B-5. The mod will send a PM at the beginning of each new day.

so the mod will post flavor of death, 'night scenes' and such and then a new 'day/round' will start.

there is nothing in the mod's role PMs that indicate any abilities so while we may have 'nights' to break up the lynches, I assumed "nightless" meant that this isn't a normal mafia game where scum pick a NK and can talk together, and town uses their power roles. Instead, it is 'nightless' in the sense that scum don't communicate, NK, and no power roles.

If you are claiming otherwise, then say what you think Lynx.

C
I'm not claiming anything substantial really. I just don't think we should count anything out until after night one. Is it not possible for there to be some variation to the role pm's the mod posted? I think it would be pretty imbalanced if the scum had no night actions. I'd think that the king if anybody had a night action would definitely have something. Maybe something to identiyfy guards or something each night? Maybe the king should just claim and inform us. :)
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Post Post #34 (ISO) » Sat Feb 28, 2009 3:18 pm

Post by zwetschenwasser »

I think the roles in the first post were the actual role PMs. Why would the mod lie?
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Post Post #35 (ISO) » Sat Feb 28, 2009 3:31 pm

Post by Citytube »

Stop with the distractions. Its an OPEN setup that means everyone knows everything everyone else knows. The role PMs say "you must lynch..."

How is random voting going to accomplish anything?

unvote
vote: Empking


for starting this distraction
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Post Post #36 (ISO) » Sat Feb 28, 2009 3:32 pm

Post by Qanqan »

I don't get why anyone would want to break a setup, I think it's stupid... where's the fun in it?
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Post Post #37 (ISO) » Sat Feb 28, 2009 3:33 pm

Post by Lynx The Antithesis »

Yeah just realized the open setup factor as well. I'm stupid. These are probably the only roles we have.
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Post Post #38 (ISO) » Sat Feb 28, 2009 3:59 pm

Post by zwetschenwasser »

um... are you purposely trying to confuse us?
Unvote; Vote: Lynx
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Post Post #39 (ISO) » Sat Feb 28, 2009 8:16 pm

Post by afatchic »

Qanqan wrote:I don't get why anyone would want to break a setup, I think it's stupid... where's the fun in it?
Its lots of fun.

Unvote, Vote Qanqan
Lets get a few more of these and see where it takes us...
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Post Post #40 (ISO) » Sat Feb 28, 2009 8:30 pm

Post by Lynx The Antithesis »

zwetschenwasser wrote:um... are you purposely trying to confuse us?
Unvote; Vote: Lynx
How is it confusing trying to understand the setup? Yes, I may have forgotten the whole open formula(I've only ever played normal so I'm still a little use to the unknown element). But it doesn't hurt to figure out where the town stands and the optimal approach to the day.
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Post Post #41 (ISO) » Sat Feb 28, 2009 9:18 pm

Post by Qanqan »

afatchic wrote:
Qanqan wrote:I don't get why anyone would want to break a setup, I think it's stupid... where's the fun in it?
Its lots of fun.

Unvote, Vote Qanqan
Lets get a few more of these and see where it takes us...
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Post Post #42 (ISO) » Sat Feb 28, 2009 9:59 pm

Post by Empking »

Unvote


Vote: Shin
- for this post:
Poor guards and king
which seems like he's distancing from the scum team
Plus, if you guys want to make a point, skip the walls, because everyone else in the game does as well. - Magister Ludi
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Post Post #43 (ISO) » Sun Mar 01, 2009 4:03 am

Post by zwetschenwasser »

That quote means nothing.
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Post Post #44 (ISO) » Sun Mar 01, 2009 4:03 am

Post by Empking »

zwetschenwasser wrote:That quote means nothing.
Prove it.
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Post Post #45 (ISO) » Sun Mar 01, 2009 4:05 am

Post by zwetschenwasser »

It does. You're taking it completely out of context. It's true. Scum have the disadvantage in this game. Your argument is meaningless.
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Post Post #46 (ISO) » Sun Mar 01, 2009 4:10 am

Post by Empking »

zwetschenwasser wrote:It does. You're taking it completely out of context. It's true. Scum have the disadvantage in this game. Your argument is meaningless.
Prove it.
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Post Post #47 (ISO) » Sun Mar 01, 2009 4:12 am

Post by zwetschenwasser »

I just did. Now shut up.
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Post Post #48 (ISO) » Sun Mar 01, 2009 4:15 am

Post by Empking »

zwetschenwasser wrote:I just did. Now shut up.
Do you know what "Prove it" means?
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Post Post #49 (ISO) » Sun Mar 01, 2009 4:16 am

Post by zwetschenwasser »

Do you know what "don't be annoying" means?
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