Weather Mafia II (GAME OVER)
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Tierce Cache Me If You Can
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Amrun Killed the Radio Star
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Oh, thank God. If town had lost that, it would have been truly shameful after that Day 1 we had. Truly, truly.
DGB is a hard read for me. But yeah, I was pretty cool with her lynch in the end, after I decided Tierce was probably town after all. I need to learn to stop letting scum buddy me. x.x
I had such a hard time getting solid scum reads this game. That was due to the strength of the player list. I enjoyed it, despite how frustrated I got at times. If I never get frustrated, the game isn't challenging enough.
I also really, really want TSQ to know that I meant no offense about his father and really knew absolutely nothing about that. I think it affected my ability to read him because his reaction to that was so genuine, and I felt so bad for accidentally invoking it.
Tierce - sorry for tunneling on you for so long, but the last two scum were tricky reads for me and PoE kept pointing to you.
Did DGB no kill last night?-
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quadz08 Jack of All Trades
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quadz08 Jack of All Trades
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Glork Burdened by Proficiency
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In post 2126, Amrun wrote:Did DGB no kill last night?
You'll get an answer to this shortly. Writing up Epilogue flavor to go with Role PMs/Night Actions/Mod Notes.-
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Staeg Mafia Scum
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Xalxe He/himIt's pronounced "Xalxe"He/him
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MattP Dr. Feelgood
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Glork Burdened by Proficiency
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Epilogue
Glork looked across the study, where his companion sat silently, watching him read.
Then, he did something odd. He put down his book, strolled over to where Keira sat, and extended his hand. She smiled and took it, and allowed him to lift her to her feet.
"Let's go for a stroll. There appear to be a few loose ends to tie up."
"Of course, Glork."
Glork smiled inwardly. Everything felt so surreal, and he wasn't talking about the giant, misty dragons that had been drawing a flaming chariot over his courtyard not more than a week before (although even he had to admit, that was pretty bizarre). No, Glork had a hard time believing that his plan had worked. He had drawn mith out. He had found and convinced some excellent people to help him.
"Keira, I have explianed everything in painstaking detail to our four surviving guests. Each one has agreed to help travel to mith's hideout and retrieve the glorking gun."
"But how do you know where he is?"
"Because mith invited us."
"I don't get it."
"You know the fake prototype mith gave scotmany? Mith intended for it to fall into my hands. When I dismantled it, I found a note inside the chamber. Here."
Keira looked up at Glork. He was smiling. She grinned back.
"He called you Gaspar when referring to me. He doesn't know."
"No, he does not. And that, my dear, is going to be his undoing. We have our team. We have a time, a location, and the means to accomplish what we want. And I'm already working on a plan."
"What about the Weathermaker?"
"What about it? It was Dr. Neo Cortex's, and I kept it around after he died in the original Weather Mafia incident. But, I don't think I'll have a need for it. See that it is destroyed."
"Then how will we continue with Weather Mafias?"
"I have an idea for that already. Different people like different types of weather, right? We'll use that to our advantage. I've already got a team working on the equipment we'll need."
"I see. So, what now?"
"Eat. Drink. Be merry. I think we've all learned a little rest."
"That sounds like a plan to me. Oh, one more thing."
"Hmm?"
"What did happen to all those missing night kills?"
The Setup
Graveyard QuickTopic: http://www.quicktopic.com/47/H/PrszgMEAH3bg
Mafia and Scumbag QuickTopics may be made available by their teams, at their discretion.
Also, I accidentally saved the endgame scene over my night action summary. I'll re-compile them tomorrow, after work.Last edited by Glork on Mon May 14, 2012 5:52 pm, edited 1 time in total.-
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hasdgfas Jack of All Trades
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Glork Burdened by Proficiency
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So. Thoughts.
This was the first multiball game I actually designed. My previous two endeavors were as a backup to Bamboomancer and MoS, but I didn't really have any input into the design of those games. I wanted to accomplish two things with the setup. First, I wanted to control crosskills. Each faction could only crosskill the Goon/Henchman in the other group. I didn't want a lucky, random, or similar crosskill to tip the balance too heavily against one faction compared to the other, so only the powerless scums could be crosskilled. Secondly, I wanted to limit the number of nightkills overall, but allow a particularly observant scumgroup to figure out the Organic/Machine mechanic to "enable" their team to nightkill consistently. I wanted the "basic" town power roles to be killable by either faction, hence the "Cyborg" designations for the Doctor and (Insane) Normal Cop. Other than that, the setup was a pretty basic 3-3-14.
I have to admit, I was severely disappointed that neither TSQ nor DGB ever figured this out, as were both chamber (setup designer) and TBM (backup mod). We all felt that if either player had just listed the people they targeted, and which kills succeeded or failed, they could have enabled their team to kill claimed players consistently. However, both scums felt that the nightkills were going missing for role-based reasons. In retrospect, I would have taken out the two "Cyborgs." I think that might have confused me into NOT looking at the Organic vs. Machine theme, and perhaps that's what happened to our scumbags.
As far as the game played out, I feel like it was reasonably well balanced. The town got off to a blazing start, then began misfiring left and right. I think had the scums been able to figure out the mechanic and eke out those extra nightkills, either faction could have won. In that respect, I feel that the balance was appropriate. Strong enough deduction from the scums probably wins them the game. However, that deduction did not take place, and the town righted the ship and won.
Naturally, I'm open to constructive criticism and opinions on the setup, gameplay, my moderating, etc.
Again, thanks to all. It was mostly a pleasure to mod for you people.Last edited by Glork on Mon May 14, 2012 6:11 pm, edited 1 time in total.-
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Xalxe He/himIt's pronounced "Xalxe"He/him
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Glork Burdened by Proficiency
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In post 2136, Xalxe wrote:Glork, this was a glorious game and I look forward to any future Glork game ever. Also update your sig.
Thanks.
My next game will be MAFIACEPTION, a rather complicated Large Theme Game that I plan on running this fall. Weather Mafia III (subtitle to be determined) will take place sometime after that, in 2013.-
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hasdgfas Jack of All Trades
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Ah, I missed the Organic/Machine thing. Interesting, although a bit difficult to deduce, apparently. I feel like some sort of indicator towards the fact that there was that additional mechanic would have been helpful(unless it was there and I just didn't see)jdodge1019: hasjghsalghsakljghs is from vermont
jdodge1019: vermont is made of liberal freaks and cows
jdodge1019: he's not a liberal
jdodge1019: thus he is a cow-
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Glork Burdened by Proficiency
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In post 2134, hasdgfas wrote:I really want to see night actions, because there was some ridiculous stuff going on.
The night you died, Katsuki used his ANNIHILATION kill on kuribo, while you vigged him (and subsequently redirected him to yourself).-
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chamber Cases are scummy
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In post 2138, hasdgfas wrote:Ah, I missed the Organic/Machine thing. Interesting, although a bit difficult to deduce, apparently. I feel like some sort of indicator towards the fact that there was that additional mechanic would have been helpful(unless it was there and I just didn't see)
I pushed for the flips to include organic/mechanical, I thought that would be enough but apparently I was wrong :/.Taking a break from the site.-
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Glork Burdened by Proficiency
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In post 2138, hasdgfas wrote:Ah, I missed the Organic/Machine thing. Interesting, although a bit difficult to deduce, apparently. I feel like some sort of indicator towards the fact that there was that additional mechanic would have been helpful(unless it was there and I just didn't see)
How much of the Organic/Machine mechanic to reveal was a MAJOR topic of discussion during setup design. Originally, I was going to include that information in each player's role PM. That evolved to not telling them, but telling each scumgroup that they couldn't kill Machines/Organics as appropriate. And eventually, it became the final mechanic included in the game.
The first one, we felt that the town could ahve exploited it by sacrificing the utility of the Town Life Cop to randomly claim Organic/Mechanic and destroy any scumgroup's chances of killing reliably. The second one, we felt that it wouldn't limit nightkills enough, and would probably just confuse the town while not hurting the scum at all. Eventually, we settled on the current mechanic, with the belief that the scumgroups would probably figure it out by D3/D4, and the town shortly thereafter. Like I said, we simply overestimated people's ability to get the mechanic figured out.-
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Glork Burdened by Proficiency
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EBWOP: That reminds me, this is the first time I've tried any kind of "hidden" mechanic in one of my game designs. It was sort of a test run for future designs I've had floating around for a while. Definitely a helpful learning experience, and I'm just glad it didn't render the game broken or unplayable.-
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Xalxe He/himIt's pronounced "Xalxe"He/him
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I really think that "role types blocking kills" isn't something that players will look for when trying to figure out why nobody died. Of course, next game they will have to, but unless you proclaim it as SUPER THEME GAME OF SETUP PUZZLES they won't look for it; it certainly never crossed my mind (or Tierce's, from what little she said to me)."I, too, would prefer to know the Xalxe of my demise." - Felissan, 2022
- On this day in history: mundanity, and terror, and food, and love, and trees --
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Glork Burdened by Proficiency
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See, I'm not convinced that that particular type of confusion is a bad thing, as long as it's handled with care. A lot of really good past games (mith's California Trilogy games, for example) included mechanics that were barely explained to the players (if at all), and became a matter of which faction could figure it out best/soonest, or get the most mileage despite the confusion.-
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Amrun Killed the Radio Star
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I really liked the set-up, a lot, and I will keep an eye on Glork games in the future for new innovations.
It's funny that my role was sort of negative utility in the end.
I think taking out the cyborgs would have made the game more cut and dry, which would have been good with the hidden mechanic.
I also would have taken out the doctor, personally, given the hidden mechanic.-
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Glork Burdened by Proficiency
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Also, it's worth noting that the last two scums -- one on each faction -- were lynched because of good old-fashioned mafia play, not because of roles, mechanics, or anything else. I think that speaks very true to how protown players should generally approach games, and to how they should treat scenarios where they don't understand the game mechanics well/completely.-
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Amrun Killed the Radio Star
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Shadoweh is a champ for not even being scum and figuring out the lack of kills had to do with organic/machine.-
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Xalxe He/himIt's pronounced "Xalxe"He/him
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In post 2144, Glork wrote:See, I'm not convinced that that particular type of confusion is a bad thing, as long as it's handled with care. A lot of really good past games (mith's California Trilogy games, for example) included mechanics that were barely explained to the players (if at all), and became a matter of which faction could figure it out best/soonest, or get the most mileage despite the confusion.
Right, not saying it was a bad thing at all, just saying that IMO, odds of town figuring it out (or scum even) are lower than you might think. Most games we approach it as mafia, not a logic puzzle unless we suspect it needs to be (hey Mind Screw, how you doin')
But it was a good mechanic and I may steal the concept in the nebulous future."I, too, would prefer to know the Xalxe of my demise." - Felissan, 2022
- On this day in history: mundanity, and terror, and food, and love, and trees --
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Tierce Cache Me If You Can
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Town wouldn't figure it out, because town didn't know who were the failed kill targets, Xalxe. Shadoweh did a good job there, but we were simply submerged in too much information once we got there. A scumteam might have a better chance of going at it; I was raking my mind for the possible use of a flavor/life cop, and I couldn't figure it out. >.>
So tired. But so accomplished.
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