The MafiaScum Minecraft Thread - Summer 2024 NEW SERVER!

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Event & Minigame RSVP ~ Week of 20/5 - 26/5:

Server START-UP Celebration - 22/5/2024 (To-Be-Finalized!)
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50%
Inaugural SPLEEF Tourney - (Share your date/time preference!)
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25%
Other Games, Speedrun Maps, IDK?! - (Share in comments!)
1
25%
 
Total votes: 4

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Post Post #18925 (ISO) » Thu Sep 01, 2016 8:19 pm

Post by Maruchan »

if its a full release and not a beta or prerelease, it should be stable.

this is a problem with your host, probably cirtualizing their machine in a shitty fashion where one of the customers is putting too much stress on the machine relative to the rest of the customers or something.

I was getting entity lag when killing a pig as well.
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Post Post #18926 (ISO) » Thu Sep 01, 2016 9:09 pm

Post by Claus »

In post 18924, Maruchan wrote:wtf your character now auto jumps 1 block changes in heighth?

you kids these days and your lazy jumping.
Yeah, I turned that shit off when I first noticed it in my single player world.

I could totally see myself falling off my nether bridges with jump assist on in vanilla.
http://www.youtube.com/watch?v=XVVmAG0RXmo
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Post Post #18927 (ISO) » Fri Sep 02, 2016 12:26 am

Post by EspeciallyTheLies »

it probably has something to do with sp6. I forgot I was messing around with Morpheus for vanilla. I was trying to connect it to IRC and it wasn't working.
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Post Post #18928 (ISO) » Fri Sep 02, 2016 2:29 am

Post by Xalxe »

So...anybody want to show me how 1.10 works? I hear there are polar bears or something now?
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Post Post #18929 (ISO) » Fri Sep 02, 2016 2:37 am

Post by EspeciallyTheLies »

lol yeah. there are actually. and baby polar bear cubs too!!

just select 1.10.2 from the minecraft launcher and connect to the multiplayer IP listed :]
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Post Post #18930 (ISO) » Fri Sep 02, 2016 2:39 am

Post by Xalxe »

There's nobody around...I'm so alone...and lost in the wilderness...
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Post Post #18931 (ISO) » Fri Sep 02, 2016 2:41 am

Post by Xalxe »

which way is spawntown
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Post Post #18932 (ISO) » Fri Sep 02, 2016 2:43 am

Post by Klazam »

XALXE
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Post Post #18933 (ISO) » Fri Sep 02, 2016 2:49 am

Post by Xalxe »

when did monsters get so hard to kill wtf
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Post Post #18934 (ISO) » Fri Sep 02, 2016 2:54 am

Post by Claus »

I'll be there in a sec :-)
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Post Post #18935 (ISO) » Fri Sep 02, 2016 3:20 am

Post by EspeciallyTheLies »

no spawn town yet but keep in mind we can set the spawn point so if you find a nice spot, let me know coordinates and I'll go set it there
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Post Post #18936 (ISO) » Fri Sep 02, 2016 3:56 am

Post by McMenno »

it's a fucking party and xalxe can't eat chicken
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Post Post #18937 (ISO) » Fri Sep 02, 2016 3:58 am

Post by davesaz »

On the vanilla server:
02.09 14:55:23 [Server] Server thread/WARN Can't keep up! Did the system time change, or is the server overloaded? Running 6621ms behind, skipping 132 tick(s)
with just 3 players (and it was doing this last night with 1 player!)

Is this node CPU poor or something? It is running the minecraft 1.10.2 jar, not even forge right now. Maybe multicraft is inserting something that takes a lot of resources?
Wanna play Minecraft with your ms friends? Check out the minecraft thread, or the channel on discord
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Post Post #18938 (ISO) » Fri Sep 02, 2016 4:07 am

Post by Claus »

if you have shell access, you might want to check the CPU usage of minecraft and other processes.

Also, I built a neat house near spawn
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Post Post #18939 (ISO) » Fri Sep 02, 2016 4:29 am

Post by Rhinox »

yay I'll be on tonight!
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Post Post #18940 (ISO) » Fri Sep 02, 2016 4:52 am

Post by EspeciallyTheLies »

In post 18937, davesaz wrote:On the vanilla server:
02.09 14:55:23 [Server] Server thread/WARN Can't keep up! Did the system time change, or is the server overloaded? Running 6621ms behind, skipping 132 tick(s)
with just 3 players (and it was doing this last night with 1 player!)

Is this node CPU poor or something? It is running the minecraft 1.10.2 jar, not even forge right now. Maybe multicraft is inserting something that takes a lot of resources?
apparently it's a common issue with 1.10.2 - that watchdog nonsense - but I haven't found a solution yet. I can give it more ram and also assign sp6 to you so you can make changes to it
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Post Post #18941 (ISO) » Fri Sep 02, 2016 5:12 am

Post by Maruchan »

the warn cant keep up thing is typical of minecraft. For as logn as I can remember every server does that shit, vanilla through modded, empty through 20 players online. I used to get server.logs with thousands of lines of that



AIGHT I JUST NOTICED THAT MY SPELLCHECK WENT AWAY IN GOOGLE CHROME WTF IS THIS BULLSHIT
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Post Post #18942 (ISO) » Fri Sep 02, 2016 5:14 am

Post by davesaz »

Update: those tick things aren't causing much lag right now, so maybe it will be fine. We had 3 online and just a smidge of occasional lag.
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Post Post #18943 (ISO) » Fri Sep 02, 2016 5:29 am

Post by Xalxe »

I have a cave! It has a door! Don't steal my diamonds pls
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Post Post #18944 (ISO) » Fri Sep 02, 2016 5:37 am

Post by EspeciallyTheLies »

fixed vanilla issues :D
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Post Post #18945 (ISO) » Fri Sep 02, 2016 5:42 am

Post by EspeciallyTheLies »

i lied.
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Post Post #18946 (ISO) » Fri Sep 02, 2016 6:12 am

Post by Maestro »

In post 18940, EspeciallyTheLies wrote:
In post 18937, davesaz wrote:On the vanilla server:
02.09 14:55:23 [Server] Server thread/WARN Can't keep up! Did the system time change, or is the server overloaded? Running 6621ms behind, skipping 132 tick(s)
with just 3 players (and it was doing this last night with 1 player!)

Is this node CPU poor or something? It is running the minecraft 1.10.2 jar, not even forge right now. Maybe multicraft is inserting something that takes a lot of resources?
apparently it's a common issue with 1.10.2 - that watchdog nonsense - but I haven't found a solution yet. I can give it more ram and also assign sp6 to you so you can make changes to it
We haven't encountered this at all on our 1.10.2 server. It's modded and very much so - especially if this is a problem that occurs for you on both Vanilla and Modded, it's your host/server. Not Minecraft itself.
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Post Post #18947 (ISO) » Fri Sep 02, 2016 6:40 am

Post by Elbirn »

I'm just gonna wait until someone tells me everything is okay
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Post Post #18948 (ISO) » Fri Sep 02, 2016 7:21 am

Post by davesaz »

Vanilla should be fine for now. Modded not so much.

About 20 blocks from my main mining stairs, I was mystified when I came to a small lava pool with obsidian on the edge, but no water in sight.
Kept digging, and kept my string of 50+ block tunnels with no diamonds alive. :(

Came back to the lava pool cave to see if the cave went anywhere. Turns out there was a torch on the other side. Whoever owns that hut by the lava pool next to spawn, your long straight mine ends up almost under my house over in the woods. :giggle:
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Post Post #18949 (ISO) » Fri Sep 02, 2016 8:58 am

Post by EspeciallyTheLies »

In post 18946, Maestro wrote:
In post 18940, EspeciallyTheLies wrote:
In post 18937, davesaz wrote:On the vanilla server:
02.09 14:55:23 [Server] Server thread/WARN Can't keep up! Did the system time change, or is the server overloaded? Running 6621ms behind, skipping 132 tick(s)
with just 3 players (and it was doing this last night with 1 player!)

Is this node CPU poor or something? It is running the minecraft 1.10.2 jar, not even forge right now. Maybe multicraft is inserting something that takes a lot of resources?
apparently it's a common issue with 1.10.2 - that watchdog nonsense - but I haven't found a solution yet. I can give it more ram and also assign sp6 to you so you can make changes to it
We haven't encountered this at all on our 1.10.2 server. It's modded and very much so - especially if this is a problem that occurs for you on both Vanilla and Modded, it's your host/server. Not Minecraft itself.
you haven't encountered it on your modded 1.10.2 server because it's modded. vanilla has a built in "anticheat" function that caused tick rate issues until server crashed whenever someone with client side mods connected. that has now been fixed.
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