Character:
Odin
Alignment:
Third Party
[Hunter]
Win Condition:
You win if all other Hunters are eliminated and you are alive.
Role:
Dayattacker
Abilities:
1) You are partnered with dramonic. At all times, you may communicate with him privately. You are encouraged to communicate in this quicktopic:
link
2) You know that the other Dayattacking Hunters carry a sword. Each day, you may attack another player with the aim to kill a Hunter. If your target does not carry a sword, instead of dying, they will acquire half the needed votes to lynch. Any votes placed on them at the time will be reset.
3) If you are ever eliminated, dramonic will automatically be removed from the game with you. This same effect does not apply if dramonic is eliminated before you.
Character:
Sleipnir
Alignment:
Third Party
[Hunter]
Win Condition:
You win if all other Hunters are eliminated and at least GreyICE is alive.
Role:
Swordsmith
Abilities:
1) You are partnered with GreyICE. At all times, you may communicate with him privately. You are encouraged to communicate in this quicktopic:
link
2) You know that the other Dayattacking Hunters carry a sword. Each day, you may investigate another player to learn whether their character possesses a sword or not. All results are not guaranteed to reflect your targets' alignment.
3) If GreyICE is ever eliminated, you will automatically be removed from the game with him. This same effect does not apply if you are eliminated before him.
Character:
Yojimbo
Alignment:
Third Party
[Hunter]
Win Condition:
You win if all other Hunters are eliminated and you are alive.
Role:
Dayattacker
Abilities:
1) You are partnered with GhostWriter. At all times, you may communicate with him privately. You are encouraged to communicate in this quicktopic:
link
2) You know that the other Dayattacking Hunters carry a sword. Each day, you may attack another player with the aim to kill a Hunter. If your target does not carry a sword, instead of dying, they will acquire half the needed votes to lynch. Any votes placed on them at the time will be reset.
3) If you are ever eliminated, GhostWriter will automatically be removed from the game with you. This same effect does not apply if GhostWriter is eliminated before you.
Character:
Daigoro
Alignment:
Third Party
[Hunter]
Win Condition:
You win if all other Hunters are eliminated and at least C-Worl is alive.
Role:
Swordsmith
Abilities:
1) You are partnered with C-Worl. At all times, you may communicate with him privately. You are encouraged to communicate in this quicktopic:
link
2) You know that the other Dayattacking Hunters carry a sword. Each day, you may investigate another player to learn whether their character possesses a sword or not. All results are not guaranteed to reflect your targets' alignment.
3) If C-Worl is ever eliminated, you will automatically be removed from the game with him. This same effect does not apply if you are eliminated before him.
Character:
Gilgamesh
Alignment:
Third Party
[Hunter]
Win Condition:
You win if all other Hunters are eliminated and you are alive.
Role:
Dayattacker
Abilities:
1) You are partnered with xRECKONERx. At all times, you may communicate with him privately. You are encouraged to communicate in this quicktopic:
link
2) You know that the other Dayattacking Hunters carry a sword. Each day, you may attack another player with the aim to kill another Hunter. If your target does not carry a sword, instead of dying, they will acquire half the needed votes to lynch. Any votes placed on them at the time will be reset.
3) If you are ever eliminated, xRECKONERx will automatically be removed from the game with you. This same effect does not apply if xRECKONERx is eliminated before you.
Character:
Enkidu
Alignment:
Third Party
[Hunter]
Win Condition:
You win if all other Hunters are eliminated and at least ooba is alive.
Role:
Swordsmith
Abilities:
1) You are partnered with ooba. At all times, you may communicate with him privately. You are encouraged to communicate in this quicktopic:
link
2) You know that the other Dayattacking Hunters carry a sword. Each day, you may investigate another player to learn whether their character possesses a sword or not. All results are not guaranteed to reflect your targets' alignment.
3) If ooba is ever eliminated, you will automatically be removed from the game with him. This same effect does not apply if you are eliminated before him.
Character:
Master Xehanort
Alignment:
Anti-Town
[Mafia]
Win Condition:
You win if at least one member of your group is alive and all town players are dead (or if nothing can prevent the same).
Role:
Magician
Abilities:
1) You are partnered with with bobsnox, Elsa von Spielburg, Chronopie, and HellloooNewman. At all times, you may communicate with your group privately. You are encouraged to communicate in this quicktopic:
link
2) As a Magician, you have several shared abilities to use each night. These factional powers include:
a) SCAN: Investigates a player to learn details regarding their role, including their character, alignment, and any abilities they may possess.
b) HASTE: Boosts yourself or a member of your team, giving the player two votes to use during the next day phase.
c) REFLECT: Negates any action directed at you or a member of your team, bouncing it back towards any player(s) that may have attempted an action.
d) BANISH: Removes your target from the game for the next day phase. They cannot be voted or targeted the next night nor use any possible night actions, as they return to the game the following day.
e) ULTIMA: Places everyone one vote away from being lynched, with voting allowed 96 hours after the day phase begins.
f) DOOM: A delayed kill that comes in place whenever there have been ten separate votes and/or unvotes, though this effect wears off if the day phase ends before the countdown reaches zero.
g) PETRIFY: Renders your target voteless for 168 hours, while also putting them one vote away from a lynch.
h) POISON: The target takes one less vote to lynch for every instance where they vote or unvote the next day phase.
3) Each night, one member of your faction may carry out a kill. Only players with a Pro-Town alignment are affected by this. Should you be the one to successfully perform a night kill, your kill flavor is "obliterated by magic."
Character:
Ultimecia
Alignment:
Anti-Town
[Mafia]
Win Condition:
You win if at least one member of your group is alive and all town players are dead (or if nothing can prevent the same).
Role:
Magician
Abilities:
1) You are partnered with with Hiraki, Elsa von Spielburg, Chronopie, and HellloooNewman. At all times, you may communicate with your group privately. You are encouraged to communicate in this quicktopic:
link
2) As a Magician, you have several shared abilities to use each night. These factional powers include:
a) SCAN: Investigates a player to learn details regarding their role, including their character, alignment, and any abilities they may possess.
b) HASTE: Boosts yourself or a member of your team, giving the player two votes to use during the next day phase.
c) REFLECT: Negates any action directed at you or a member of your team, bouncing it back towards any player(s) that may have attempted an action.
d) BANISH: Removes your target from the game for the next day phase. They cannot be voted or targeted the next night nor use any possible night actions, as they return to the game the following day.
e) ULTIMA: Places everyone one vote away from being lynched, with voting allowed 96 hours after the day phase begins.
f) DOOM: A delayed kill that comes in place whenever there have been ten separate votes and/or unvotes, though this effect wears off if the day phase ends before the countdown reaches zero.
g) PETRIFY: Renders your target voteless for 168 hours, while also putting them one vote away from a lynch.
h) POISON: The target takes one less vote to lynch for every instance where they vote or unvote the next day phase.
3) Each night, one member of your faction may carry out a kill. Only players with a Pro-Town alignment are affected by this. Should you be the one to successfully perform a night kill, your kill flavor is "compressed by time."
Character:
Kuja
Alignment:
Anti-Town
[Mafia]
Win Condition:
You win if at least one member of your group is alive and all town players are dead (or if nothing can prevent the same).
Role:
Magician
Abilities:
1) You are partnered with with Hiraki, bobsnox, Chronopie, and HellloooNewman. At all times, you may communicate with your group privately. You are encouraged to communicate in this quicktopic:
link
2) As a Magician, you have several shared abilities to use each night. These factional powers include:
a) SCAN: Investigates a player to learn details regarding their role, including their character, alignment, and any abilities they may possess.
b) HASTE: Boosts yourself or a member of your team, giving the player two votes to use during the next day phase.
c) REFLECT: Negates any action directed at you or a member of your team, bouncing it back towards any player(s) that may have attempted an action.
d) BANISH: Removes your target from the game for the next day phase. They cannot be voted or targeted the next night nor use any possible night actions, as they return to the game the following day.
e) ULTIMA: Places everyone one vote away from being lynched, with voting allowed 96 hours after the day phase begins.
f) DOOM: A delayed kill that comes in place whenever there have been ten separate votes and/or unvotes, though this effect wears off if the day phase ends before the countdown reaches zero.
g) PETRIFY: Renders your target voteless for 168 hours, while also putting them one vote away from a lynch.
h) POISON: The target takes one less vote to lynch for every instance where they vote or unvote the next day phase.
3) Each night, one member of your faction may carry out a kill. Only players with a Pro-Town alignment are affected by this. Should you be the one to successfully perform a night kill, your kill flavor is "flared to death."
Character:
Julius
Alignment:
Anti-Town
[Mafia]
Win Condition:
You win if at least one member of your group is alive and all town players are dead (or if nothing can prevent the same).
Role:
Magician
Abilities:
1) You are partnered with with Hiraki, bobsnox, Elsa von Spielburg, and HellloooNewman. At all times, you may communicate with your group privately. You are encouraged to communicate in this quicktopic:
link
2) As a Magician, you have several shared abilities to use each night. These factional powers include:
a) SCAN: Investigates a player to learn details regarding their role, including their character, alignment, and any abilities they may possess.
b) HASTE: Boosts yourself or a member of your team, giving the player two votes to use during the next day phase.
c) REFLECT: Negates any action directed at you or a member of your team, bouncing it back towards any player(s) that may have attempted an action.
d) BANISH: Removes your target from the game for the next day phase. They cannot be voted or targeted the next night nor use any possible night actions, as they return to the game the following day.
e) ULTIMA: Places everyone one vote away from being lynched, with voting allowed 96 hours after the day phase begins.
f) DOOM: A delayed kill that comes in place whenever there have been ten separate votes and/or unvotes, though this effect wears off if the day phase ends before the countdown reaches zero.
g) PETRIFY: Renders your target voteless for 168 hours, while also putting them one vote away from a lynch.
h) POISON: The target takes one less vote to lynch for every instance where they vote or unvote the next day phase.
3) Each night, one member of your faction may carry out a kill. Only players with a Pro-Town alignment are affected by this. Should you be the one to successfully perform a night kill, your kill flavor is "blown to smithereens."
Character:
Vanitas
Alignment:
Anti-Town
[Mafia]
Win Condition:
You win if at least one member of your group is alive and all town players are dead (or if nothing can prevent the same).
Role:
Goon
Abilities:
1) You are partnered with with Hiraki, bobsnox, Elsa von Spielburg, and Chronopie. At all times, you may communicate with your group privately. You are encouraged to communicate in this quicktopic:
link
2) Each night, one member of your faction may carry out a kill. Only players with a Pro-Town alignment are affected by this. Should you be the one to successfully perform a night kill, your kill flavor is "slashed repeatedly."
Character:
Musashi
from "Brave Fencer Musashi"
Alignment:
Pro-Town
Win Condition:
You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Role:
Vanilla Townie
Abilities:
1) No special abilities.
Character:
Musashi
from "Musashi: Samurai Legend"
Alignment:
Pro-Town
Win Condition:
You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Role:
Vanilla Townie
Abilities:
1) No special abilities.
Character:
The Hero
from "Dragon Quest VIII"
Alignment:
Pro-Town
Win Condition:
You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Role:
Vanilla Townie
Abilities:
1) No special abilities.
Character:
Seyfert
from "Moon Diver"
Alignment:
Pro-Town
Win Condition:
You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Role:
Vanilla Townie
Abilities:
1) No special abilities.
Character:
Irina Sykes
from "The Last Remnant"
Alignment:
Pro-Town
Win Condition:
You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Role:
Vanilla Townie
Abilities:
1) No special abilities.
Character:
Tonberry
from "Final Fantasy XII: Revenant Wings"
Alignment:
Pro-Town
Win Condition:
You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Role:
Vanilla Townie
Abilities:
1) No special abilities.
Character:
Mog
from "Final Fantasy VI"
Alignment:
Pro-Town
Win Condition:
You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Role:
Vanilla Townie
Abilities:
1) No special abilities.
Character:
Chocobo
from "Chocobo's Mysterious Dungeon"
Alignment:
Pro-Town
Win Condition:
You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Role:
Vanilla Townie
Abilities:
1) No special abilities.
Character:
PuPu
from "Final Fantasy VIII"
Alignment:
Pro-Town
Win Condition:
You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Role:
Vanilla Townie
Abilities:
1) No special abilities.
Character:
Moomba
from "Final Fantasy VIII"
Alignment:
Pro-Town
Win Condition:
You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Role:
Vanilla Townie
Abilities:
1) No special abilities.
Character:
Tobli
from "Final Fantasy X"
Alignment:
Pro-Town
Win Condition:
You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Role:
Vanilla Townie
Abilities:
1) No special abilities.
Character:
Pacce
from "Final Fantasy X"
Alignment:
Pro-Town
Win Condition:
You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Role:
Mason
Abilities:
1) You are alignment confirmed
Pro-Town
along with Midnight's Sorrow and pappums rat. At all times, you may communicate with your group privately. You are encouraged to communicate in this quicktopic:
link
Character:
Hana
from "Final Fantasy X-2"
Alignment:
Pro-Town
Win Condition:
You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Role:
Mason
Abilities:
1) You are alignment confirmed
Pro-Town
along with pappums rat and panzerjager. At all times, you may communicate with your group privately. You are encouraged to communicate in this quicktopic:
link
Character:
Taro
from "Final Fantasy X-2"
Alignment:
Pro-Town
Win Condition:
You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Role:
Mason
Abilities:
1) You are alignment confirmed
Pro-Town
along with panzerjager and Midnight's Sorrow. At all times, you may communicate with your group privately. You are encouraged to communicate in this quicktopic:
link
Character:
Carbunkl
from "Final Fantasy XI"
Alignment:
Pro-Town
Win Condition:
You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Role:
Doctor
Abilities:
1) Each night, you may target a player in order to protect them from being killed. You can not protect yourself, however.
Character:
Siren
from "Final Fantasy VIII"
Alignment:
Pro-Town
Win Condition:
You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Role:
Roleblocker
Abilities:
1) Each night, you may target a player in order to prevent them from using an action, should they otherwise be able to.
Character:
Gogo
from "Final Fantasy VI"
Alignment:
Pro-Town
Win Condition:
You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Role:
Fourway Amnesiac Rolecop
Abilities:
1) One time during any given night phase, you may target up to four players. At random, their four roles will be exchanged amongst themselves. However, they will not be informed of whose role information they received.
2) After using your previous ability, you will be removed from the game and considered as an eliminated player.
Character:
Cactuar
from "Final Fantasy VIII"
Alignment:
Pro-Town
Win Condition:
You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Role:
2-shot Commuter
Abilities:
1) Two times during the game, you may commute on any given night phase. This will enable you to become untargetable by all actions. Whenever you have commuted twice, you have no more actions to use.
Character:
Yoko "Yo-Yo" Kishibojin
from "Ehrgeiz: God Bless The Ring"
Alignment:
Pro-Town
Win Condition:
You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Role:
Vanilla Cop
Abilities:
1) Each night, you may target another player to determine if they are a power role - That is, whether or not they have an individually unique ability not related to their faction.
They have escaped into the mansion where they thought it was safe.
Yet…