Square Enix VI (MAFIA WINS)


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Post Post #1650 (ISO) » Thu Aug 04, 2011 2:07 pm

Post by Moratorium »

Hiraki wrote:do u want me to waste time and pinpoint why you're scum?


Please explain your case.
Men's evil manners live in brass; their virtues we write in water.
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Post Post #1651 (ISO) » Thu Aug 04, 2011 3:10 pm

Post by Hiraki »

You dirty scumbags.

Fine.

First let's go with the easy bomb so I don't have to hit preview for formatting reasons.

Bunnylover has really mediocre content at best. That's not even talking about her posts filled with content against those that aren't.

In addition, Bunnylover does a little perk up when she is targeted and goes on the offensive directly after that. It's this push and pull motion that doesn't settle in as very townie to me.

Now, let's go deeper.

Bunny wrote:Ugh, guys I know you guys are going to hate me but if you are voting DK so he will flip scum, he won't =/. No offense, but he doesn't play the game well or good.
This is more of a personal problem then anything.

Bunny wrote:Let the SK/Vig/Scum/don't really care what take care of him instead of wasting our lynch on him that will more then likely flip town. I want to lynch scum, not go for an easy lynch from a bad player. kkthxbai.
(But fails to unvote)

I'll label this more as a mistake, but it really should be noted.

Continuing on from there, it does seem that Bunny has a problem keeping up with the game. I can't see why it's as impossible as she has seen it though. The problem is, Bunny gets really nit picky in what she says at this point. Let's look at some classics.

Bunnylover wrote:o.o Don't understand how this is even worthy of an FOS.
This is ISO 5 to note.

The point here is that Bunnylover never picks up on this.

Not until ISO 29 does Bunny ever mention or quote Moratorium ever again. Again, on a small comment. Sure, this is a driven with more force but y'know.

EHHHHHHH.

Bunny wrote:I'm not too fond of the Afinity wagon.

Bunny wrote:lol.
Vote: Antifinity


Those are ISO's 5 and 6 respectively.

Sure, there were a number of posts between them, 110 to be exact but the main problem here is Bunny's wording.

In ISO 5, it sounds as if she's condoning Anti's actions, but can't hop on due to the wagon. This would make ISO 6 sensible, but still make this a mess in that 5 and 6 really doesn't get anything good going, per se.

Bunny wrote:I think this is a little over the top reaction.
He was a vanilia cop. Not exactly sure if that means theirs a mafia group of "vanilia" or what, but at the moment the role doesn't seem to be the most important role the town needs.
ISO 7.

I don't see the point in justifying deaths. It doesn't get a loluscum mark from me, but it does get the offtopicscum mark from me.

You gets it here. While it wasn't intense role speculation either, it had a potential build up to make me angry about role speculation on D2. That's really unattractive.

Bunny wrote:Oh by the way guys, DK targeted me last night. All my pm said was that he told me a story and talked talked talked to me and liked my vote. Nothing else. I don't know what to think of it o.o.
This is the only thing that justifies Bunnytown.

It would also justify a Bunny Watcher claim, but that would mean that Bunny was self-watching.

Not only that, but he decided to use "Oh by the way".

How the fuck isn't flavor important?

What does me think? Me thinks fakeclaim is here to stay. It was a really good root since it was so well not needed though.

Bunny wrote:
Gotta think what to do.
This basically sums up ISO 9.

Bunny has no real thoughts, has criticized others for not reading the game, but can't even explain a single scum read that he has. In fact, at this point Bunny has given no real content or straightforward answer if anyone is scum. Sure, no has asked but no one needs to ask for scumreads. Also, vote placement is getting erky with Bunny only having one vote on Anti, and maybe one RVS vote.

This is really under the radar. Again, claiming watcher? Plausible. Would I like to believe it? Yes. Will I?

lolno.

Bunny wrote:
Not sure what to think about the Amrum v.s. Pops thing. I admit that Pops overreacted a little, but I don't think its enough for a lynch.
10.

Yeah. Again same as above. Fense-sitty fit in the crowd move.

She does ask me about my reads, but y'know.

I'm pretty sure I explained them before.

Bunny wrote:So what? I've seen town do more WIFOM then scum. And then Hiraki BW without anyother content to add to Diddin.
Are you invalidating WIFOM as a scumtell and more commonly as a towntell?

Are you serious.

ISO 12 is actually the most content thus far.

ISO 13 is back to usualposting.

ISO 14 states that Bunny has been confused with Lobster's play, but not what he is confused about.

It's almost equivalent to saying that I think he's scummy, but I can't pinpoint why. It's useless.

Bunny wrote:Frankly im in agreeance with Pops at the moment.
Vote: Hiraki
ISO 16.

Pops made a verbal argument about my points rather than one that condones me as being scummy. He found the small scumtells that are the toppings of a cake, rather than the large ones that really matter.

Case and point why I basically gave no shits toward his points.

ISO 17 is blarg, but not bad blarg.

Bunny wrote:You voted Diddin because you yourself said he was scummy (your post number 73).
I don't see how post number 53 (in your ISO) relates to you trying to lynch sheepies.
You can't go, "This person is scummy." That person gets close to a lynch. "I lied TROLOLOL. He's scummy."
Again, Bunny isn't explaining.

Wah.

ISO 19 is not reading.

I'm getting sidetracked.

do i have to continue?
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Post Post #1652 (ISO) » Thu Aug 04, 2011 8:38 pm

Post by Lowell »

vote bunny
, sounds good to me.
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Post Post #1653 (ISO) » Thu Aug 04, 2011 8:44 pm

Post by bobsnox »

VOTE: bunny
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Post Post #1654 (ISO) » Thu Aug 04, 2011 10:34 pm

Post by Chronopie »

Was that a Hammer?
Show
He's
baaa-aaack


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Apathy = Vanilla [/self-meta]


Because turrets are just there to give poppy a free stun ~Rayfrost
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Post Post #1655 (ISO) » Thu Aug 04, 2011 10:52 pm

Post by Chronopie »

By my count:

Day 6 Vote count:
BunnyLover: 6 (Hiraki, Panzerjager, vezokpiraka, Chronopie, Lowell, bobsnox)
Lowell: 1 (Katsuki)
Moratorium: 1 (BunnyLover)
Katsuki: 1 (Nero Cain)
bobsnox: 2 (KDub, Moratorium)

Not voting: 0 ()

With 11 alive, it takes 6 votes to lynch.
Deadline @ (expired on 2011-08-12 05:00:00)


It
was
a hammer. Modscene please.
Show
He's
baaa-aaack


~Chrono


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Skype: Chronopie

Steam: Chronopie


Apathy = Vanilla [/self-meta]


Because turrets are just there to give poppy a free stun ~Rayfrost
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Post Post #1656 (ISO) » Fri Aug 05, 2011 6:46 am

Post by Bunnylover »

lol I was a chocobo from FF.
o_O Kweh
yay for quick hammers?
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I have played 25 games:
Town wins : 13
Scum wins : 3
Town loses : 7
Scum loses : 2

I do not attack the player of a post, but the post itself. I would appreciate it if you do the same.
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Post Post #1657 (ISO) » Fri Aug 05, 2011 10:05 am

Post by Hiraki »

were you a PR.

because that will define if it was a good quickhammer or not.

(likely not but humor me)
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Post Post #1658 (ISO) » Fri Aug 05, 2011 10:16 am

Post by Bunnylover »

I wasn't a PR.
But I was also town.
Just hated that the day I was away from my computer, you posted the case and I didn't have time to respond to it :(.
Show
I have played 25 games:
Town wins : 13
Scum wins : 3
Town loses : 7
Scum loses : 2

I do not attack the player of a post, but the post itself. I would appreciate it if you do the same.
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Post Post #1659 (ISO) » Fri Aug 05, 2011 10:18 am

Post by Hiraki »

This is so annoying.

I know you're lying.
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Post Post #1660 (ISO) » Fri Aug 05, 2011 10:44 am

Post by Bunnylover »

lol Because from Day 1 I had my fakeclaim as a Chocobo ready to use and everything.
Kweh.
Show
I have played 25 games:
Town wins : 13
Scum wins : 3
Town loses : 7
Scum loses : 2

I do not attack the player of a post, but the post itself. I would appreciate it if you do the same.
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Post Post #1661 (ISO) » Fri Aug 05, 2011 2:04 pm

Post by Chronopie »

When did Scum!Newman claim Miller? Day 1.

It's not beyond plausibility.
Show
He's
baaa-aaack


~Chrono


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Chronopie (30) || Greyscale Aeon (12)

Skype: Chronopie

Steam: Chronopie


Apathy = Vanilla [/self-meta]


Because turrets are just there to give poppy a free stun ~Rayfrost
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Post Post #1662 (ISO) » Fri Aug 05, 2011 4:24 pm

Post by Bunnylover »

Yeah, but claiming miller really wouldn't be a fake claim that a mod would provide.
Or at least I hope not lol.
Show
I have played 25 games:
Town wins : 13
Scum wins : 3
Town loses : 7
Scum loses : 2

I do not attack the player of a post, but the post itself. I would appreciate it if you do the same.
Leagues of Legends, come join the fun: LoL Site
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Post Post #1663 (ISO) » Fri Aug 05, 2011 4:58 pm

Post by Kise »

brb
They have escaped into the mansion where they thought it was safe.

Yet…
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Post Post #1664 (ISO) » Fri Aug 05, 2011 7:44 pm

Post by Kise »

Final Day 6 Vote count:

BunnyLover: 6 (Hiraki, Panzerjager, vezokpiraka, Chronopie, Lowell, bobsnox)

bobsnox: 2 (KDub, Moratorium)
Lowell: 1 (Katsuki)
Moratorium: 1 (BunnyLover)
Katsuki: 1 (Nero Cain)

Not voting: 2 (Lowell, Moratorium)


BUNNYLOVER -
CHOCOBO
(VANILLA TOWNIE)
from "Chocobo's Mysterious Dungeon" - LYNCHED DAY SIX
They have escaped into the mansion where they thought it was safe.

Yet…
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Post Post #1665 (ISO) » Fri Aug 05, 2011 8:02 pm

Post by Kise »

Ok yeah. So nothing stops the mafia from killing tonight. They insta-lynch someone tomorrow. They kill again. They give one of their members a doublevote and with 7 alive, 4 to lynch, they quickhammer someone or something... and that's it.

So the winners, along with C-Worl and Ghostwriter are:
Chronopie - Julius (Magician)
Hiraki - Master Xehanort (Magician)
bobsnox - Ultimecia (Magician)


The current set of defeated town are:
Katsuki - Musashi (VT)
KDub - Mog (VT)
Nero Cain - Hana (Mason)
vezokpiraka - Cactua (2-shot commuter)
Panzerjager - Pacce (Mason)
Moratorium - Moomba (VT)
Lowell - the other Musashi (VT)
They have escaped into the mansion where they thought it was safe.

Yet…
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Post Post #1666 (ISO) » Fri Aug 05, 2011 8:04 pm

Post by Kise »

19) GreyICE = Odin
4) dramonic = Sleipnir

1) C-Worl = Yojimbo
21) GhostWriter = Daigoro

12) ooba = Gilgamesh
17) xRECKONERx = Enkidu


13) Hiraki = Master Xehanort
24) bobsnox = Ultimecia
29) Elsa von Spielburg/Amrun = Kuja
7) Chronopie = Julius
14) HellloooNewman = Vanitas


26) Lowell = Musashi
2) Katsuki = Musashi
30) popsofctown = The Hero
15) diddin = Seyfert
9) LobsterCatapult = Irina Sykes
20) chesskid3/Quilford/Glork = Tonberry
5) BunnyLover = Chocobo
3) KDub = Mog
22) Moratorium = Moomba
25) JPSalazar = PuPu
18) MehPlusRawr = Tobli

16) Panzerjager = Pacce
6) Midnight's Sorrow/Nero Cain = Hana
10) pappums rat = Taro
23) DeityKabuto = Gogo
28) Parabollocks = Carbunkl
27) DeathNote = Siren
11) vezokpiraka = Cactuar
8) Antifinity = Yoko Yoyo
They have escaped into the mansion where they thought it was safe.

Yet…
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Post Post #1667 (ISO) » Fri Aug 05, 2011 8:05 pm

Post by Chronopie »

Aww, Kise. I wanted to run the Facade for a while longer.
Show
He's
baaa-aaack


~Chrono


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Chronopie (30) || Greyscale Aeon (12)

Skype: Chronopie

Steam: Chronopie


Apathy = Vanilla [/self-meta]


Because turrets are just there to give poppy a free stun ~Rayfrost
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Post Post #1668 (ISO) » Fri Aug 05, 2011 8:07 pm

Post by Kise »

Character:
Odin


Alignment:
Third Party
[Hunter]

Win Condition:
You win if all other Hunters are eliminated and you are alive.

Role:
Dayattacker

Abilities:
1) You are partnered with dramonic. At all times, you may communicate with him privately. You are encouraged to communicate in this quicktopic:
link

2) You know that the other Dayattacking Hunters carry a sword. Each day, you may attack another player with the aim to kill a Hunter. If your target does not carry a sword, instead of dying, they will acquire half the needed votes to lynch. Any votes placed on them at the time will be reset.

3) If you are ever eliminated, dramonic will automatically be removed from the game with you. This same effect does not apply if dramonic is eliminated before you.

Character:
Sleipnir


Alignment:
Third Party
[Hunter]

Win Condition:
You win if all other Hunters are eliminated and at least GreyICE is alive.

Role:
Swordsmith

Abilities:
1) You are partnered with GreyICE. At all times, you may communicate with him privately. You are encouraged to communicate in this quicktopic:
link

2) You know that the other Dayattacking Hunters carry a sword. Each day, you may investigate another player to learn whether their character possesses a sword or not. All results are not guaranteed to reflect your targets' alignment.

3) If GreyICE is ever eliminated, you will automatically be removed from the game with him. This same effect does not apply if you are eliminated before him.

Character:
Yojimbo


Alignment:
Third Party
[Hunter]

Win Condition:
You win if all other Hunters are eliminated and you are alive.

Role:
Dayattacker

Abilities:
1) You are partnered with GhostWriter. At all times, you may communicate with him privately. You are encouraged to communicate in this quicktopic:
link

2) You know that the other Dayattacking Hunters carry a sword. Each day, you may attack another player with the aim to kill a Hunter. If your target does not carry a sword, instead of dying, they will acquire half the needed votes to lynch. Any votes placed on them at the time will be reset.

3) If you are ever eliminated, GhostWriter will automatically be removed from the game with you. This same effect does not apply if GhostWriter is eliminated before you.

Character:
Daigoro


Alignment:
Third Party
[Hunter]

Win Condition:
You win if all other Hunters are eliminated and at least C-Worl is alive.

Role:
Swordsmith

Abilities:
1) You are partnered with C-Worl. At all times, you may communicate with him privately. You are encouraged to communicate in this quicktopic:
link

2) You know that the other Dayattacking Hunters carry a sword. Each day, you may investigate another player to learn whether their character possesses a sword or not. All results are not guaranteed to reflect your targets' alignment.

3) If C-Worl is ever eliminated, you will automatically be removed from the game with him. This same effect does not apply if you are eliminated before him.

Character:
Gilgamesh


Alignment:
Third Party
[Hunter]

Win Condition:
You win if all other Hunters are eliminated and you are alive.

Role:
Dayattacker

Abilities:
1) You are partnered with xRECKONERx. At all times, you may communicate with him privately. You are encouraged to communicate in this quicktopic:
link

2) You know that the other Dayattacking Hunters carry a sword. Each day, you may attack another player with the aim to kill another Hunter. If your target does not carry a sword, instead of dying, they will acquire half the needed votes to lynch. Any votes placed on them at the time will be reset.

3) If you are ever eliminated, xRECKONERx will automatically be removed from the game with you. This same effect does not apply if xRECKONERx is eliminated before you.

Character:
Enkidu


Alignment:
Third Party
[Hunter]

Win Condition:
You win if all other Hunters are eliminated and at least ooba is alive.

Role:
Swordsmith

Abilities:
1) You are partnered with ooba. At all times, you may communicate with him privately. You are encouraged to communicate in this quicktopic:
link

2) You know that the other Dayattacking Hunters carry a sword. Each day, you may investigate another player to learn whether their character possesses a sword or not. All results are not guaranteed to reflect your targets' alignment.

3) If ooba is ever eliminated, you will automatically be removed from the game with him. This same effect does not apply if you are eliminated before him.

Character:
Master Xehanort


Alignment:
Anti-Town
[Mafia]

Win Condition:
You win if at least one member of your group is alive and all town players are dead (or if nothing can prevent the same).

Role:
Magician

Abilities:
1) You are partnered with with bobsnox, Elsa von Spielburg, Chronopie, and HellloooNewman. At all times, you may communicate with your group privately. You are encouraged to communicate in this quicktopic:
link

2) As a Magician, you have several shared abilities to use each night. These factional powers include:
a) SCAN: Investigates a player to learn details regarding their role, including their character, alignment, and any abilities they may possess.
b) HASTE: Boosts yourself or a member of your team, giving the player two votes to use during the next day phase.
c) REFLECT: Negates any action directed at you or a member of your team, bouncing it back towards any player(s) that may have attempted an action.
d) BANISH: Removes your target from the game for the next day phase. They cannot be voted or targeted the next night nor use any possible night actions, as they return to the game the following day.
e) ULTIMA: Places everyone one vote away from being lynched, with voting allowed 96 hours after the day phase begins.
f) DOOM: A delayed kill that comes in place whenever there have been ten separate votes and/or unvotes, though this effect wears off if the day phase ends before the countdown reaches zero.
g) PETRIFY: Renders your target voteless for 168 hours, while also putting them one vote away from a lynch.
h) POISON: The target takes one less vote to lynch for every instance where they vote or unvote the next day phase.

3) Each night, one member of your faction may carry out a kill. Only players with a Pro-Town alignment are affected by this. Should you be the one to successfully perform a night kill, your kill flavor is "obliterated by magic."

Character:
Ultimecia


Alignment:
Anti-Town
[Mafia]

Win Condition:
You win if at least one member of your group is alive and all town players are dead (or if nothing can prevent the same).

Role:
Magician

Abilities:
1) You are partnered with with Hiraki, Elsa von Spielburg, Chronopie, and HellloooNewman. At all times, you may communicate with your group privately. You are encouraged to communicate in this quicktopic:
link

2) As a Magician, you have several shared abilities to use each night. These factional powers include:
a) SCAN: Investigates a player to learn details regarding their role, including their character, alignment, and any abilities they may possess.
b) HASTE: Boosts yourself or a member of your team, giving the player two votes to use during the next day phase.
c) REFLECT: Negates any action directed at you or a member of your team, bouncing it back towards any player(s) that may have attempted an action.
d) BANISH: Removes your target from the game for the next day phase. They cannot be voted or targeted the next night nor use any possible night actions, as they return to the game the following day.
e) ULTIMA: Places everyone one vote away from being lynched, with voting allowed 96 hours after the day phase begins.
f) DOOM: A delayed kill that comes in place whenever there have been ten separate votes and/or unvotes, though this effect wears off if the day phase ends before the countdown reaches zero.
g) PETRIFY: Renders your target voteless for 168 hours, while also putting them one vote away from a lynch.
h) POISON: The target takes one less vote to lynch for every instance where they vote or unvote the next day phase.

3) Each night, one member of your faction may carry out a kill. Only players with a Pro-Town alignment are affected by this. Should you be the one to successfully perform a night kill, your kill flavor is "compressed by time."

Character:
Kuja


Alignment:
Anti-Town
[Mafia]

Win Condition:
You win if at least one member of your group is alive and all town players are dead (or if nothing can prevent the same).

Role:
Magician

Abilities:
1) You are partnered with with Hiraki, bobsnox, Chronopie, and HellloooNewman. At all times, you may communicate with your group privately. You are encouraged to communicate in this quicktopic:
link

2) As a Magician, you have several shared abilities to use each night. These factional powers include:
a) SCAN: Investigates a player to learn details regarding their role, including their character, alignment, and any abilities they may possess.
b) HASTE: Boosts yourself or a member of your team, giving the player two votes to use during the next day phase.
c) REFLECT: Negates any action directed at you or a member of your team, bouncing it back towards any player(s) that may have attempted an action.
d) BANISH: Removes your target from the game for the next day phase. They cannot be voted or targeted the next night nor use any possible night actions, as they return to the game the following day.
e) ULTIMA: Places everyone one vote away from being lynched, with voting allowed 96 hours after the day phase begins.
f) DOOM: A delayed kill that comes in place whenever there have been ten separate votes and/or unvotes, though this effect wears off if the day phase ends before the countdown reaches zero.
g) PETRIFY: Renders your target voteless for 168 hours, while also putting them one vote away from a lynch.
h) POISON: The target takes one less vote to lynch for every instance where they vote or unvote the next day phase.

3) Each night, one member of your faction may carry out a kill. Only players with a Pro-Town alignment are affected by this. Should you be the one to successfully perform a night kill, your kill flavor is "flared to death."

Character:
Julius


Alignment:
Anti-Town
[Mafia]

Win Condition:
You win if at least one member of your group is alive and all town players are dead (or if nothing can prevent the same).

Role:
Magician

Abilities:
1) You are partnered with with Hiraki, bobsnox, Elsa von Spielburg, and HellloooNewman. At all times, you may communicate with your group privately. You are encouraged to communicate in this quicktopic:
link

2) As a Magician, you have several shared abilities to use each night. These factional powers include:
a) SCAN: Investigates a player to learn details regarding their role, including their character, alignment, and any abilities they may possess.
b) HASTE: Boosts yourself or a member of your team, giving the player two votes to use during the next day phase.
c) REFLECT: Negates any action directed at you or a member of your team, bouncing it back towards any player(s) that may have attempted an action.
d) BANISH: Removes your target from the game for the next day phase. They cannot be voted or targeted the next night nor use any possible night actions, as they return to the game the following day.
e) ULTIMA: Places everyone one vote away from being lynched, with voting allowed 96 hours after the day phase begins.
f) DOOM: A delayed kill that comes in place whenever there have been ten separate votes and/or unvotes, though this effect wears off if the day phase ends before the countdown reaches zero.
g) PETRIFY: Renders your target voteless for 168 hours, while also putting them one vote away from a lynch.
h) POISON: The target takes one less vote to lynch for every instance where they vote or unvote the next day phase.

3) Each night, one member of your faction may carry out a kill. Only players with a Pro-Town alignment are affected by this. Should you be the one to successfully perform a night kill, your kill flavor is "blown to smithereens."

Character:
Vanitas


Alignment:
Anti-Town
[Mafia]

Win Condition:
You win if at least one member of your group is alive and all town players are dead (or if nothing can prevent the same).

Role:
Goon

Abilities:
1) You are partnered with with Hiraki, bobsnox, Elsa von Spielburg, and Chronopie. At all times, you may communicate with your group privately. You are encouraged to communicate in this quicktopic:
link

2) Each night, one member of your faction may carry out a kill. Only players with a Pro-Town alignment are affected by this. Should you be the one to successfully perform a night kill, your kill flavor is "slashed repeatedly."

Character:
Musashi
from "Brave Fencer Musashi"

Alignment:
Pro-Town


Win Condition:
You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Role:
Vanilla Townie

Abilities:
1) No special abilities.

Character:
Musashi
from "Musashi: Samurai Legend"

Alignment:
Pro-Town


Win Condition:
You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Role:
Vanilla Townie

Abilities:
1) No special abilities.

Character:
The Hero
from "Dragon Quest VIII"

Alignment:
Pro-Town


Win Condition:
You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Role:
Vanilla Townie

Abilities:
1) No special abilities.

Character:
Seyfert
from "Moon Diver"

Alignment:
Pro-Town


Win Condition:
You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Role:
Vanilla Townie

Abilities:
1) No special abilities.

Character:
Irina Sykes
from "The Last Remnant"

Alignment:
Pro-Town


Win Condition:
You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Role:
Vanilla Townie

Abilities:
1) No special abilities.

Character:
Tonberry
from "Final Fantasy XII: Revenant Wings"

Alignment:
Pro-Town


Win Condition:
You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Role:
Vanilla Townie

Abilities:
1) No special abilities.

Character:
Mog
from "Final Fantasy VI"

Alignment:
Pro-Town


Win Condition:
You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Role:
Vanilla Townie

Abilities:
1) No special abilities.

Character:
Chocobo
from "Chocobo's Mysterious Dungeon"

Alignment:
Pro-Town


Win Condition:
You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Role:
Vanilla Townie

Abilities:
1) No special abilities.

Character:
PuPu
from "Final Fantasy VIII"

Alignment:
Pro-Town


Win Condition:
You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Role:
Vanilla Townie

Abilities:
1) No special abilities.

Character:
Moomba
from "Final Fantasy VIII"

Alignment:
Pro-Town


Win Condition:
You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Role:
Vanilla Townie

Abilities:
1) No special abilities.

Character:
Tobli
from "Final Fantasy X"

Alignment:
Pro-Town


Win Condition:
You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Role:
Vanilla Townie

Abilities:
1) No special abilities.

Character:
Pacce
from "Final Fantasy X"

Alignment:
Pro-Town


Win Condition:
You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Role:
Mason

Abilities:
1) You are alignment confirmed
Pro-Town
along with Midnight's Sorrow and pappums rat. At all times, you may communicate with your group privately. You are encouraged to communicate in this quicktopic:
link


Character:
Hana
from "Final Fantasy X-2"

Alignment:
Pro-Town


Win Condition:
You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Role:
Mason

Abilities:
1) You are alignment confirmed
Pro-Town
along with pappums rat and panzerjager. At all times, you may communicate with your group privately. You are encouraged to communicate in this quicktopic:
link


Character:
Taro
from "Final Fantasy X-2"

Alignment:
Pro-Town


Win Condition:
You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Role:
Mason

Abilities:
1) You are alignment confirmed
Pro-Town
along with panzerjager and Midnight's Sorrow. At all times, you may communicate with your group privately. You are encouraged to communicate in this quicktopic:
link


Character:
Carbunkl
from "Final Fantasy XI"

Alignment:
Pro-Town


Win Condition:
You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Role:
Doctor

Abilities:
1) Each night, you may target a player in order to protect them from being killed. You can not protect yourself, however.

Character:
Siren
from "Final Fantasy VIII"

Alignment:
Pro-Town


Win Condition:
You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Role:
Roleblocker

Abilities:
1) Each night, you may target a player in order to prevent them from using an action, should they otherwise be able to.

Character:
Gogo
from "Final Fantasy VI"

Alignment:
Pro-Town


Win Condition:
You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Role:
Fourway Amnesiac Rolecop

Abilities:
1) One time during any given night phase, you may target up to four players. At random, their four roles will be exchanged amongst themselves. However, they will not be informed of whose role information they received.

2) After using your previous ability, you will be removed from the game and considered as an eliminated player.

Character:
Cactuar
from "Final Fantasy VIII"

Alignment:
Pro-Town


Win Condition:
You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Role:
2-shot Commuter

Abilities:
1) Two times during the game, you may commute on any given night phase. This will enable you to become untargetable by all actions. Whenever you have commuted twice, you have no more actions to use.

Character:
Yoko "Yo-Yo" Kishibojin
from "Ehrgeiz: God Bless The Ring"

Alignment:
Pro-Town


Win Condition:
You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Role:
Vanilla Cop

Abilities:
1) Each night, you may target another player to determine if they are a power role - That is, whether or not they have an individually unique ability not related to their faction.
They have escaped into the mansion where they thought it was safe.

Yet…
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Kise
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Post Post #1669 (ISO) » Fri Aug 05, 2011 8:12 pm

Post by Kise »

All the active town power was lynched too soon. I could tell no one had direction on who was scum. JPS got it right, before being killed. He was wrong about defending Chrono, however.

I said I would do a Capcom Crossover game this year, so I'll get that running during either the winter or fall. Square Enix as a company hasn't been relevant lately, so I myself ain't feeling it. Faraday helped me work on the next SE game, but CC is relevant. For those who care. All three of you.


Day 1:
dramonic investigates Moratorium (nothing)
xRECKONERx investigates GreyICE (sword!)
C-Worl attacks vezokpiraka
ooba attacks GreyICE (kills!)
GhostWriter investigates pappums rat (nothing)

Night 1:
vezokpiraka commutes
DeityKabuto targets BunnyLover, xRECKONERx, Katsuki, vezokpiraka
Parabollocks protects vezokpiraka (yawn)
DeathNote roleblocks Panzerjager
Mafia(Amrun) kills pappums rat
Amrun poisons KDub

Day 2:
xRECKONERx investigates Moratium (still nothing)
GhostWriter investigates ooba (get em!)
C-Worl attacks ooba (victory!)

Night 2:
vezokpiraka commutes
Parabollocks doesn't submit
Mafia (Chronopie) kills LobsterCatapult
Chronopie dooms Glork

And this is where it gets fuzzy.
They have escaped into the mansion where they thought it was safe.

Yet…
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Kise
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Post Post #1670 (ISO) » Fri Aug 05, 2011 8:19 pm

Post by Kise »

Night 3:
Parabollocks protects Hiraki
Mafia don't kill but cast Ultima

Night 4:
Parabollocks protects JPSalazar
Amrun kill Parabollocks
Mafia cast reflect but it didn't matter

Night 5:
Chronopie kills JPS
Mafia scan Panzer
They have escaped into the mansion where they thought it was safe.

Yet…
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Kise
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Post Post #1671 (ISO) » Fri Aug 05, 2011 8:20 pm

Post by Kise »

I would post the mod QT, but it links to the other QTs and those may be private, so..
They have escaped into the mansion where they thought it was safe.

Yet…
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Post Post #1672 (ISO) » Fri Aug 05, 2011 8:24 pm

Post by vezokpiraka »

I called hiraki like since day 1.

Thank you for not listening to me town.

I voted chronopie and was a huge supporter of the wagon. It didn't end in a lynch.

The only one I had doubts about was bob but some other players waggoned him too.
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Location: Auckland, NZ

Post Post #1673 (ISO) » Fri Aug 05, 2011 8:28 pm

Post by Chronopie »

This is a quote from the QT, laying out the plan of lulz.

Note: Petrify is an auto L-1 for the target.

Haste is a Double Vote for one day.

For these renditions of the plan, the numbers on the end are Scum:Town, after specified actions.

Given we're down to three, against 7 town:

NK (petrify)<N6> 3:6
petrify-mislynch <D7> 3:5
NK (Haste)<N7> 3:4

<D8> we're at 3 to 4. Lylo. Except our Haste gives us am extra vote, leaving us at (4):4, so we have the 50% votes to force an NL. If someone else votes for someone non-us, we can pile on for the win. otherwise, we force the NL, and NK ftw. <N8>
Show
He's
baaa-aaack


~Chrono


League of Legends
Chronopie (30) || Greyscale Aeon (12)

Skype: Chronopie

Steam: Chronopie


Apathy = Vanilla [/self-meta]


Because turrets are just there to give poppy a free stun ~Rayfrost
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Post Post #1674 (ISO) » Fri Aug 05, 2011 8:29 pm

Post by Katsuki »

WHAT THE FUCK

I GET BACK TO THIS?


GUESS WHAT
SURPRISE SURPRISE
HIRAKI AND CHRONOPIE WERE SCUM
Fluffy fluffy~~~ |
"READING KATSUKI IS LIKE SOME SORT OF POSTMODERN ARTFORM"
- GreyICE
Katsuki is by far more absurdly beautiful than Fate. (hai parama)
Katsuki's Madness coming to you shortly: Nov, 2011!

C
u
p
c
a
k
e
M
a
f
i
a
I
I
coming to you summer 2011! ~ Pre-ins: 11/13

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