Mini 1393 - Oh, what a year!


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Post Post #1575 (ISO) » Wed Dec 19, 2012 3:13 pm

Post by Thor665 »

It also took both my buddies hard bussing to make happen.
A point of pride for me ;)
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Post Post #1576 (ISO) » Wed Dec 19, 2012 7:47 pm

Post by Smashbard »

Good games guys. Thank you so much for lynching Denis. If Cool Dog would of bought his claim as Miller I would of probably pulled my hair out.

Charter is definitely Town MVP. If not him then Voldemort for getting Thor lynched in the first place.
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Post Post #1577 (ISO) » Thu Dec 20, 2012 1:21 am

Post by Slandaar »

eh I don't see a problem killing more dangerous people off first same odds of them being cop/PR etc; although I have doubts about that now I see the setup but that was what I was assuming.
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Post Post #1578 (ISO) » Thu Dec 20, 2012 1:24 am

Post by Slandaar »

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Post Post #1579 (ISO) » Thu Dec 20, 2012 4:45 am

Post by Thor665 »

In post 1577, Slandaar wrote:eh I don't see a problem killing more dangerous people off first same odds of them being cop/PR etc; although I have doubts about that now I see the setup but that was what I was assuming.

There's always a difference between 'confirmed' and 'not confirmed'.
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Post Post #1580 (ISO) » Thu Dec 20, 2012 7:35 am

Post by AngryPidgeon »

Well...at least for the next 18 hours till he resets again.
He's like a goldfish ;)


I lol'd
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Post Post #1581 (ISO) » Thu Dec 20, 2012 7:36 am

Post by AngryPidgeon »

Somehow I was like most of your D1 discussion >.>
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Post Post #1582 (ISO) » Thu Dec 20, 2012 7:46 am

Post by mastin2 »

Oh, scum had daytalk.

That actually balances it out quite a lot.

You might not think so, but 3/4* of my scum victories are a direct result of having daytalk; it's an incredibly powerful mafia ability, when used properly. AP should know how strong it is, thanks to its effective use in 1377. (Quite frankly, that setup was balanced without daytalk; with it, it was scumsided.)

*Lovers Mafia was nightless, so of course we had daytalk; the other two were both thanks to a mafia encryptor--Little Town Mafia (modded by Oversoul) and I believe Mob Justice (modded by I think bvoigt and entirely lost to the crash).

It wasn't used properly this game. :P
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Post Post #1583 (ISO) » Thu Dec 20, 2012 7:51 am

Post by AngryPidgeon »

mastin, you are always town. No one believes you have ever been scum.

Slandaar picked up on Dunham's PR tell really well. In hindsight, it was a little obvious.
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Post Post #1584 (ISO) » Thu Dec 20, 2012 8:44 am

Post by mastin2 »

In post 1583, AngryPidgeon wrote:mastin, you are always town. No one believes you have ever been scum.
True, even when I'm scum, I tend to still be town. :P

But I have been scum before. Since my return, it's even been twice, actually. Once as a hydra and once where I died with zero posts, but I have still drawn it. :P
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Post Post #1585 (ISO) » Thu Dec 20, 2012 2:01 pm

Post by denisatp »

In post 1582, mastin2 wrote:Oh, scum had daytalk.

That actually balances it out quite a lot.

You might not think so, but 3/4* of my scum victories are a direct result of having daytalk; it's an incredibly powerful mafia ability, when used properly. AP should know how strong it is, thanks to its effective use in 1377. (Quite frankly, that setup was balanced without daytalk; with it, it was scumsided.)

*Lovers Mafia was nightless, so of course we had daytalk; the other two were both thanks to a mafia encryptor--Little Town Mafia (modded by Oversoul) and I believe Mob Justice (modded by I think bvoigt and entirely lost to the crash).

It wasn't used properly this game. :P

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Post Post #1586 (ISO) » Sun Jun 23, 2013 5:51 pm

Post by Tierce »

:shifty:

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