[OLD] Open Setup Discussion and Nominations

This forum is for discussion of individual Open Setups, including theoretical balance.
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Post Post #1350 (ISO) » Thu Oct 04, 2007 6:33 am

Post by Max »

I think you should make his win condition he same as the lyncher, whereby he wins with the town if he survives to end game. He needs to have a reason to play if his target dies.
In mafia only one aim ever applies. Complete your objective If you fail your objective you've lost
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Post Post #1351 (ISO) » Thu Oct 04, 2007 6:39 am

Post by shaft.ed »

Max wrote:
I think you should make his win condition he same as the lyncher, whereby he wins with the town if he survives to end game. He needs to have a reason to play if his target dies.
In mafia only one aim ever applies. Complete your objective If you fail your objective you've lost
From the Wiki:
If the target is nightkilled, the lyncher (if still alive) turns into a townie.

Lyncher wins: 21.1% (plus 5.1% wins as a townie)
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Post Post #1352 (ISO) » Thu Oct 04, 2007 6:40 am

Post by Kelly Chen »

shaft.ed wrote:
Kelly Chen wrote:No, a devil doesn't know who's in the mafia, nor vice versa. His entire purpose is to role-fish.

Devil is also called "mafia spy," I believe with the same definition.
Seems like it would be very difficult to have any impact on your win condition. Would it be worth giving them a N0 headstart on their investigation?
You could. I don't like N0 investigations personally.
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Post Post #1353 (ISO) » Thu Oct 04, 2007 6:45 am

Post by Max »

From Wiki:

If the Unlynchee is lynched while the Unlyncher is alive, the latter loses. If the Unlynchee is nightkilled, typically the Unlyncher wins as the person did not get lynched. If the Unlyncher and Unlynchee Are left till endgame the Unlyncher wins as the unlynchee dies in endgame so cause of death is irrelevant. If the unlyncher dies his objectives remain the same although he wins because of that players mediocrity instead of that players skill.
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Post Post #1354 (ISO) » Thu Oct 04, 2007 6:55 am

Post by somestrangeflea »

Max wrote:From Wiki:

If the Unlynchee is lynched while the Unlyncher is alive, the latter loses. If the Unlynchee is nightkilled, typically the Unlyncher wins as the person did not get lynched. If the Unlyncher and Unlynchee Are left till endgame the Unlyncher wins as the unlynchee
dies in endgame so cause of death is irrelevant.
If the unlyncher dies his objectives remain the same although he wins because of that players mediocrity instead of that players skill.
You can't get endgamed by a role who doesn't have a kill.

Roles get killed in the endgame, they don't "die" in the endgame.
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Post Post #1355 (ISO) » Thu Oct 04, 2007 7:54 am

Post by Max »

you can if 4 people are remaining 1 mafia 1 townie 1 unlynchee 1 unlyncher. It's impossible to get a lynch unless it's on the unlynchee so the unlyncher has to win. The town or mafia would get lynched and the unlyncher would win in endgame with mafia/town as secondary winners
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Post Post #1356 (ISO) » Thu Oct 04, 2007 2:07 pm

Post by White »

What about:

______ Mafia
(I don't have a name)

1 mafia
1 mafia rb
1 gf
1 cop
1 doc
1 weak doc
1 random cop
4 townies

Balanced? Thoughts?
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3. Give me one dead body and I might let rule #2 slide.

You have until Dawn.
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Post Post #1357 (ISO) » Thu Oct 04, 2007 7:40 pm

Post by Aimee »

White wrote:What about:

______ Mafia
(I don't have a name)

1 mafia
1 mafia rb
1 gf
1 cop
1 doc
1 weak doc
1 random cop
4 townies

Balanced? Thoughts?
I really, really don't like the addition of the random cop - it is far more of a hinderance than a help here. Furthermore, it will ruin the results of the real cop.

I'm not sure about the weak doc, but I don't really see why it is in there either - surely another weak power role such as a one-shot vig would suffice.
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Post Post #1358 (ISO) » Thu Oct 04, 2007 10:32 pm

Post by Draux »

The Great Divide
(v0.1a)


1 Mafia Godfather
1 Recruiting Mason
5 Vampires
5 Vanilla Townies

Most Probably Going to be Night Start


Vampires receive Vanilla Townie PM. When the Mafia attempt to Nightkill a Vampire, he/she is instead Recruited into the Mafia. Both Vampires and Townies can be Recruited into the Masonry. Vampires who have been Recruited into the Masonry cannot be Recruited into the Mafia. Recruiting Mason dies when attempting to Recruit Mafia. If both factions attempt to Recruit the same person on the same Night, that person dies.

This is probably greatly unbalanced as of now , but I think it's an interesting idea. Any thoughts?
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Post Post #1359 (ISO) » Thu Oct 04, 2007 10:38 pm

Post by Zindaras »

Aimee wrote:
White wrote:What about:

______ Mafia
(I don't have a name)

1 mafia
1 mafia rb
1 gf
1 cop
1 doc
1 weak doc
1 random cop
4 townies

Balanced? Thoughts?
I really, really don't like the addition of the random cop - it is far more of a hinderance than a help here. Furthermore, it will ruin the results of the real cop.

I'm not sure about the weak doc, but I don't really see why it is in there either - surely another weak power role such as a one-shot vig would suffice.
Two docs help with mass claiming (I'm assuming here that the docs don't know which one they are). I also don't really see a problem with the random Cop.
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Post Post #1360 (ISO) » Fri Oct 05, 2007 3:54 am

Post by Fiasco »

After some pondering I've concluded that there's much more play experience improvement to be gained through smarter participation rules (think verbose/speed) than through new setups.
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Post Post #1361 (ISO) » Fri Oct 05, 2007 4:01 am

Post by Fiasco »

Thesp wrote:I
love
C9++, but I'm concerned that new mods will cry if they get the setup, and I think most mods who run through the OG queue are newbie mods (and I don't want ruined OG's by mods not understanding the setup).
If the problem is in randomizing the setup, I could volunteer to do that. I think Mith already no'ed the setup as an open game though, noting correctly that play would be more like a closed mini normal than like a typical open.
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Post Post #1362 (ISO) » Fri Oct 05, 2007 4:55 am

Post by White »

Aimee wrote:
White wrote:What about:

______ Mafia
(I don't have a name)

1 mafia
1 mafia rb
1 gf
1 cop
1 doc
1 weak doc
1 random cop
4 townies

Balanced? Thoughts?
I really, really don't like the addition of the random cop - it is far more of a hinderance than a help here. Furthermore, it will ruin the results of the real cop.

I'm not sure about the weak doc, but I don't really see why it is in there either - surely another weak power role such as a one-shot vig would suffice.
That's the point. If the docs both claim their results before they die (in an open setup they might think about this) it's a potential breaking strategy. The random cop is supposed to lessen the strength of the breaking strategy and confuse the town as there're only 3 mafia. Due to the high power roles I figured a mafia rb would be good as that further complicates things. Perhaps instead I should just add an Ascetic?
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1. God came to my house and I killed him.

2. I will kill anyone who comes to my house like I killed God.

3. Give me one dead body and I might let rule #2 slide.

You have until Dawn.
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Post Post #1363 (ISO) » Sun Oct 07, 2007 10:18 am

Post by IH »

Shaft wrote:
IH, with Superkill are you worried about the double roleblockers effectively screwing over the other town powerroles?
Nope, since that's the risk of the roleblocker. It's just a proper balancing measure I believe.
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Post Post #1364 (ISO) » Sun Oct 07, 2007 10:19 am

Post by IH »

Max wrote:In mafia only one aim ever applies. Complete your objective If you fail your objective you've lost
Most lynchers turn to survivors if their targets die.
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Post Post #1365 (ISO) » Sun Oct 07, 2007 11:14 am

Post by Fiasco »

Oklahoma Justice
: like Texas Justice, but the mafia are all one-shot just like the town
Kansas Justice
: like Texas/Oklahoma Justice, but everyone has two lives
Nebraska Justice
: like Texas/Oklahoma Justice, but everyone can hide once (and be immune to nightkills)
South Dakota Justice
: like Texas/Oklahoma Justice, but everyone's a one-shot doctor (in addition to killing powers)
North Dakota Justice
: like Texas/Oklahoma Justice, but everyone's a doctor (instead of killing powers) and the mod nightkills everyone every night
Manitoba Justice
: like Texas/Oklahoma Justice, but everyone's a one-shot roleblocker (in addition to killing powers)
Nunavut Justice
: like Texas/Oklahoma Justice, but everyone's a cop of varying sanities (in addition to killing powers), like in dethy or dethy^2.

Add town/scum to taste. Most of these should solve the circle-kill problem, though it's not clear to me that was the best strategy in the first place.
Last edited by Fiasco on Sun Oct 07, 2007 11:23 am, edited 2 times in total.
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Post Post #1366 (ISO) » Sun Oct 07, 2007 11:20 am

Post by Fiasco »

An interesting way to balance vigs could be if they mangled their victims so that their alignment and perhaps role remained unrevealed.
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Post Post #1367 (ISO) » Mon Oct 08, 2007 5:43 am

Post by shaft.ed »

Nominate IH's Superkill Mafia

*if it's considered within scope
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Post Post #1368 (ISO) » Mon Oct 08, 2007 6:06 am

Post by Max »

Nominate all of fiasco's justice's


They're great. maybe after they've all been run make a large open where theres an interstate crime for you all to solve everyone has different powers from all of the justices you mention
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Post Post #1369 (ISO) » Mon Oct 08, 2007 7:09 am

Post by White »

I highly doubt your last idea is Open game material. maybe MishMash or theme though.
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1. God came to my house and I killed him.

2. I will kill anyone who comes to my house like I killed God.

3. Give me one dead body and I might let rule #2 slide.

You have until Dawn.
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Post Post #1370 (ISO) » Mon Oct 08, 2007 9:22 am

Post by Fiasco »

Wyoming Justice
: mafia + mafia vs day vig + night vig + townie; play till one side's dead

balanced?

edit: guess there'd be a mass claim, but I'm sure there are other fun 5p setups with vigs if this one doesn't work.
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Post Post #1371 (ISO) » Mon Oct 08, 2007 9:31 am

Post by Sammich »

Nominate Nebraska Justice

=3 I think it's awesome.

Triangle Nightless Mafia

3 lynchers. Lyncher 1 is out to lynch lyncher 2, lyncher 2 is to lynch lyncher 3, lyncher three is to lynch lyncher 1.
5 Townies
3 Mafia, 1 Godfather and 2 goons

Risk Nightless

(revamped from my ultra-risk/careful mafia, or whatever that was called)
8 Townies
4 Mafia
1 Lyncher
1 Pair of Lovers
Coming sometime: [i]Kirby Mafia[/i]
Back, yep
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Post Post #1372 (ISO) » Mon Oct 08, 2007 9:41 am

Post by Fiasco »

Montana Justice
: mafia + mafia doctor vs vig + vig + vig (doc stops only one kill, I guess)

Idaho Justice
: mafia + mafia blocker vs vig + vig + vig

Vermont Justice
: mafia + mafia vs vig + sane cop + insane cop (cop head start, all the other setups in this post are day start)

New Hampshire Justice
: mafia + mafia blocker vs vig + mason + mason

Just throwing out some ideas.
Last edited by Fiasco on Mon Oct 08, 2007 10:05 am, edited 1 time in total.
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Post Post #1373 (ISO) » Mon Oct 08, 2007 10:00 am

Post by JDodge »

Supreme Court Justice
: mafia + mafia 1-shot governor vs. 3 1-shot governors

Players may, at any point, declare lynching to be unconstitutional and end the game
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Post Post #1374 (ISO) » Mon Oct 08, 2007 10:13 am

Post by Fiasco »

Maine Justice
: mafia + mafia blocker vs sane cop + doc + vig

(guess it's getting harder to justify calling these "justice")
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