Mini 1389: The Agency Mafia (Game Over)


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Post Post #1200 (ISO) » Wed Feb 06, 2013 9:55 am

Post by PeregrineV »

Night Actions:

Mehdi2277 – Randall Owens-Bradley, Town UN Investigator
guille2015 – Edward Woodward, Town Investigative Reporter
Iecerint –Friedrich Von Ohlhausen, Town Conspiracy Theorist
shos – Jeremy Downs, Town Arms Dealer



Guy_Named_Riggs – Colt Dixon, FBI Director
PiggyGal15-Michael Bolton, FBI Agent (RB)
TheTrollie – “El Nino”, FBI Agent

saulres- Rudolfo Worthington, CIA Director
Empking – Ace Jennings, CIA Agent (Tracker)
Nobody Special – John Smith, CIA Agent

malpascp – Jane Doe, KGB Agent
MattP – Zorro Escobedo, KGB Agent (Rolestopper)
quadz08- Brandon Stark, KGB Director


Night1 Actions:
KGB MattP acquires Communication Specialist (day 1 most posts)
CIA Saulres sends CIA Nobody Special to kill MattP result *failed*
FBI Guy_Named_Riggs recruits CIA Saulres result *success*
KGB MattP sends KGB MattP to kill Town Iecerint result *failed*
KGB MattP uses rolestopper on KGB MattP result *success*
KGB MattP uses Communication Specialist on “Matt” *success*

Spoiler: Night1 Report
PeregrineV wrote:
Confidential


To: Agent Zorro Escobedo
From: Communication Specialist
Codeword: Matt

Transcript as follows. Location numbers arbitrarily assigned by data sweep program.

Location 78
Voice 1
: ...odd if MattPee was telling...
Voice 2
:...odd if MattPee was telling...


Location 79
Voice 1
: ...with the Matt is town...
Voice 1
: ...going after Matt right now...
Voice 1
: ...to discredit Matt's claim by...
Voice 2
: ...folks fucking MattPee...


Location 80
Voice 1
: MattP should be...
Voice 2
: ...to consider MattPee or nobody...
Voice 2
: ...but see MattPee's claim during...


Night2 Actions:
KGB MattP acquires Communication Specialist (day 2 2nd most posts)
KGB MattP uses Communication Specialist on “kill” *success*
KGB malpascp kills FBI Guy_Named_Riggs *success*
CIA saulres sends EmpKing to kill EmpKing *failure*
FBI saulres kills CIA Nobody Special *failure*

Spoiler: Night2 report
PeregrineV wrote:
Confidential


To: Agent Zorro Escobedo
From: Communication Specialist
Codeword: kill

Transcript as follows. Location numbers arbitrarily assigned by data sweep program.

Location 191
Voice 1
: ...well let's kill Gee-In-R. He's...


Location 192
Voice 1
: ...you...Our kill did not....
Voice 1
: ...we can't kill one of...
Voice 2
: ...not your kill!


Night3 Actions:
KGB MattP acquires Communication Specialist (day 3 3rd most posts)
DoubleAgent saulres acquires Communication Specialist (day 3 3rd most posts)
CIA saulres sends CIA Nobody Special to kill Mehdi2277 result *failed*
FBI PiggyGall kills KGB MattP *success*
KGB malpascp kills DoubleAgent saulres *success*

Night4 Actions:
CIA EmpKing acquires Communication Specialist (day 4 4th most posts)
guille2015 acquires Communication Specialist (day 4 4th most posts)
No phrases submitted.
FBI PiggyGall kills Mehdi2277 *success*

Night5 Actions:
PiggyGal15, FBI, kills Iecerint *success*
PiggyGal15, FBI, roleblocks EmpKing *success*
EmpKing, CIA, kills shos *failure**roleblocked*

Night6 Actions:
PiggyGal15, FBI, kills guille2015 *success*
EmpKing, CIA, kills guille2015 *success*
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Post Post #1201 (ISO) » Wed Feb 06, 2013 10:01 am

Post by saulres »

Oh jeez I kept trying to kill my teammates.

In post 1200, PeregrineV wrote:CIA saulres sends CIA Nobody Special to kill Mehdi2277 result *failed*


Why did that fail?
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Post Post #1202 (ISO) » Wed Feb 06, 2013 10:01 am

Post by Iecerint »

Town players are one-shot deathproof, and also deathproof the following time-block.
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Post Post #1203 (ISO) » Wed Feb 06, 2013 10:02 am

Post by PeregrineV »

Special Rules:
The communications specialist went to the post count for the day in question.
Day1=highest
Day2=2nd highest
Day3=3rd highest
Day4=4th highest

They could submit a word or phrase and receive the usage in the QTs


Town all had 2-phase unkillable.
If they were lynched, they were immune to NK the following night.
If they were NK, they were unlynchable the next day.

They were not informed of this.


The Insert ability from the Dead Thread allowed dead players to post a message in either the thread or their team QT up to 25 words, as long as it was sufficiently "cryptic".


Agency flips would remain unknown until a member of another Agency also died.


The Agencies has daytalk as long as their Director was alive.
QTs:
CIA: http://preview.quicktopic.com/48/H/jnmPLSzPmM9
FBI: http://preview.quicktopic.com/48/H/HJaMTq62REX
KGB: http://preview.quicktopic.com/48/H/5aGFXgHwgVL
Dead Thread: http://preview.quicktopic.com/48/H/Dy5x626pCWX
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Post Post #1204 (ISO) » Wed Feb 06, 2013 10:03 am

Post by shos »

Holy shit.
In post 836, Lucky2u said:

Rule # 5h05: players should not attempt to use or manipulate the mod for any purpose.
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Post Post #1205 (ISO) » Wed Feb 06, 2013 10:04 am

Post by PeregrineV »

In post 1202, Iecerint wrote:Town players are one-shot deathproof, and also deathproof the following time-block.


Yes, he still had his invincibility.
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Post Post #1206 (ISO) » Wed Feb 06, 2013 10:06 am

Post by saulres »

Wow I really did never have a chance to make it to the end as sole survivor :P
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Post Post #1207 (ISO) » Wed Feb 06, 2013 10:08 am

Post by saulres »

Game was a blast, though. Thanks Pere!
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Post Post #1208 (ISO) » Wed Feb 06, 2013 10:12 am

Post by PeregrineV »

In post 1191, PiggyGal15 wrote:I KNEW EMP WAS SCUM! Darn it! :( Why does no one ever believe my gut? Why did I start to doubt it?
Good game in any case, sorry I was getting really tired of playing Mafia at the end there, I'll admit the last day probably could've been played out better.

I'm curious though, Pere, if Emp and I had lynched off shos, who would've won?


If shos was lynched Day 6, then Day7 would have been shos, Emp, and you. If he was lynched again, then it would go into night, and presumably you two would shoot each other. If you did, then town would have won. If one shot shos n6, and the other shot the other, we'd have a day with shos+1, and the same endgame would occur.

As it finished out with Super-shos, who would be killed by EmpKing night7 turning into regular shos, but neither side would vote themselves, leaving the next NK belonging to EmpKing.
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Post Post #1209 (ISO) » Wed Feb 06, 2013 10:13 am

Post by PeregrineV »

In post 1207, saulres wrote:Game was a blast, though. Thanks Pere!


I kind of figured you would use the NK on town (you sort of had 2), and then handle your "teammates" with lynches.
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Post Post #1210 (ISO) » Wed Feb 06, 2013 10:14 am

Post by PeregrineV »

In post 1195, shos wrote:Omfg. Omfg. Omfg.

In post 1204, shos wrote:Holy shit.


I'll call these "endorsements" when I run my next game. :lol:
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Post Post #1211 (ISO) » Wed Feb 06, 2013 10:14 am

Post by shos »

Game was amazing. Im still in awe. Tomorrow more
In post 836, Lucky2u said:

Rule # 5h05: players should not attempt to use or manipulate the mod for any purpose.
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Post Post #1212 (ISO) » Wed Feb 06, 2013 10:16 am

Post by saulres »

In post 1209, PeregrineV wrote:I kind of figured you would use the NK on town (you sort of had 2), and then handle your "teammates" with lynches.


Would've loved to. Except I didn't know who they were :lol:

At least I got Matt killed via Piggy.
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Post Post #1213 (ISO) » Wed Feb 06, 2013 10:17 am

Post by quadz08 »

>.<
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Post Post #1214 (ISO) » Wed Feb 06, 2013 10:19 am

Post by guille2015 »

This game was pretty awesome. I truly enjoyed this. I was somewhat bored at the beguining, but I picked up and got enthusiastic about it when I got lynched, lol.

Anyways, Can we nominate this game for the scummies?
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Post Post #1215 (ISO) » Wed Feb 06, 2013 10:23 am

Post by PeregrineV »

In post 1214, guille2015 wrote:This game was pretty awesome. I truly enjoyed this. I was somewhat bored at the beguining, but I picked up and got enthusiastic about it when I got lynched, lol.

Anyways, Can we nominate this game for the scummies?


Sure, here: http://forum.mafiascum.net/viewtopic.php?f=5&t=24982

But I know nothing about categories.
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Post Post #1216 (ISO) » Wed Feb 06, 2013 10:34 am

Post by saulres »

Oh hey here's my private QT for anyone who's curious about how screwed up I was :)
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Post Post #1217 (ISO) » Wed Feb 06, 2013 10:43 am

Post by PeregrineV »

Just want to point out that Matt fakeclaimed HQ Infiltrator in .
Night happened at , at which point he was informed he had received the role which was semi-randomized in it's recipient determination.
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Post Post #1218 (ISO) » Wed Feb 06, 2013 10:48 am

Post by saulres »

:eek:
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Post Post #1219 (ISO) » Wed Feb 06, 2013 1:20 pm

Post by MattP »

Lol at me claiming a result on my scum partner because I didn't know they were my partner
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Post Post #1220 (ISO) » Wed Feb 06, 2013 1:30 pm

Post by quadz08 »

you dickface
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Post Post #1221 (ISO) » Wed Feb 06, 2013 1:57 pm

Post by Iecerint »

The game was a lot of fun. It kind of seems morally wrong for town to lose with only one mislynch and no night game, but I guess that's how it goes sometimes with lots of factions.
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Post Post #1222 (ISO) » Thu Feb 07, 2013 5:08 am

Post by shos »

ok, I'm home!
So, first thing I'd like to say is that holy mother of god, this game was exciting. Wonderful modposts, the setup has confused us all and wondering about it, while at work, in the army, while taking a shower, made this probably the best loss I've had onsite and offsite. Flavor with the pictures was awesome; reading the setup at the end - I was stunned! didn't know what to think. even after we lynched piggy(hell, I was sure I won reading the flavor) I thought maybe my alignment changed and I won with emp as CIA? :o

anyway, exciting, thrilling, interesting - this game had it all. very enjoyable; 9scum-4town - not a disappointing loss at all. bout how the scum didn't know their partners - so cool. I read the dead thread and the QTs, looks like everyone had their share of the fun this game. I loved it. THIS BIG thanks to the mod and all the other players excluding no-one. Wonderful. Looking forward to more bastard games :D
In post 836, Lucky2u said:

Rule # 5h05: players should not attempt to use or manipulate the mod for any purpose.
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Post Post #1223 (ISO) » Thu Feb 07, 2013 6:31 am

Post by Guy_Named_Riggs »

Good game everyone
I think the best part about this game, for me, was not knowing who my partners were. Sure, it was annoying at first, but that made it all the more interesing in the end. I loved how we were given code names and told our QTs could be breached, so we each made a new QT account as our code name so we wouldn't get caught. Very fun, and glad I got to play in it
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Post Post #1224 (ISO) » Thu Feb 07, 2013 7:57 am

Post by PeregrineV »

My original thought was to do a secret agent theme, but I also like the concept of the uninformed majority. But, I wanted to try an uniformed minority, but felt 2 scum teams would be enough.

However, there has to be a town. Each town was named and had a role name, so they weren't VT, but didn't want a mass claim/exodus of confirmed town when a lynch failed. I think town did a good job of coming to that conclusion, but enough element of doubt remained so it wouldn't break the game.

And the town kill protection I thought would even out all of the bullets flying around.

Secret agents recruit, and the best stories are about double agents, or playing both sides, so I added recruitment as an option. I was surprised that all 3 groups didn't take advantage of it, but they did have to give up a NK for it.

Paranoia being a key factor in all good Ludlum novels, I wanted the teams to experience some of the paranoia, so included the line about trusting no one (this was also a reference to the fact if a teammate was recruited, they would have divided loyalties). I upped the paranoia a little when I only gave the rolenames in the QTs.

However, I think I overcranked that aspect, as QT activity was extremely light, and communication became sparse. The result was that the players didn't even know each other in the the QTs. Was not expecting that, but I';m glad it created the tension I was looking for.

The Communications specialist role would be the first time any player would find out more than one QT existed. Incredible luck that it happened to fall to Matt. Twice.
The following days, talk was light, so no results were gotten.
I do like the attempts at thwarting the eavesdropping attempts. I guess that's why secret codes were invented in the first place. :lol:

Props to saulres at becoming the only double agent in the game. The fact he was CIA director and became an FBI agent made me laugh, but he made a good attempt at keeping both sides going. His Miley Cyrus effect was to stop him from dominating the game by killing off teammates and keeping the factional kill abilities, but this was tempered by the fact individual agents could submit night actions.

I think that's the bulk, I'll check my notes if I have more.

Glad everyone enjoyed it!! If you have any feedback, please share!!
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