In post 11837, izakthegoomba wrote:Maru, what permissions would be necessary? As far as I can see if we were going to use a command block system for warps permissions wouldn't be necessary at all.
exactly.
so you need to remove the permissions already in place in a way such as to leave other teleport commands while removing the ability to /warp while also (maybe, MY IDEA AND I LIKE THIS) adding the ability to use /warp to see what warps there are (admins can already do this, players cant)
What's the point in that if our "warps" aren't actually Essentials /warp points? Is there a way to get it to list "unofficial" warps?
(Mostly) on hiatus until further notice. Planet MafiaScum 2 will be modded by Inspi and JDGA - go check it out!
Post
Post #11853 (ISO) » Fri Feb 22, 2013 11:08 am
Postby Rob14 »
No they won't.
Google is losing money on this, but that's acceptable because of the long-term gain. Their goal is to force ISPs to modernize their service to keep up with Google's competition. This will make the internet easier and faster to use, meaning more searches on Google's search engine and more views on YouTube (which Google owns). The end goal is to force ISPs to develop the underlying infrastructure that will allow Google to achieve greater success through their main products in the future and even introduce newer products (super-HD videos online, etc) that they can make profits off of. The last thing Google wants to do is offer free low-speed internet to everyone. They actually want to force ISPs to charge for high quality internet that increases their revenue indirectly.
In post 11837, izakthegoomba wrote:Maru, what permissions would be necessary? As far as I can see if we were going to use a command block system for warps permissions wouldn't be necessary at all.
exactly.
so you need to remove the permissions already in place in a way such as to leave other teleport commands while removing the ability to /warp while also (maybe, MY IDEA AND I LIKE THIS) adding the ability to use /warp to see what warps there are (admins can already do this, players cant)
What's the point in that if our "warps" aren't actually Essentials /warp points? Is there a way to get it to list "unofficial" warps?
I was figuring you'd just set the commandblocks to use essentials warps
Google is losing money on this, but that's acceptable because of the long-term gain. Their goal is to force ISPs to modernize their service to keep up with Google's competition. This will make the internet easier and faster to use, meaning more searches on Google's search engine and more views on YouTube (which Google owns). The end goal is to force ISPs to develop the underlying infrastructure that will allow Google to achieve greater success through their main products in the future and even introduce newer products (super-HD videos online, etc) that they can make profits off of. The last thing Google wants to do is offer free low-speed internet to everyone. They actually want to force ISPs to charge for high quality internet that increases their revenue indirectly.
Oh you. Thinking Google is just Google and YouTube. So naive
Little busy ATM izak, I won't have time for anything MS/MC most of the day.
If I have time to check server for logged-in-peeps and do a quick restart I'll let you know, but if you could try getting the list that'd be great.
That's not the issue - but I was actually going to ask you about that.
Is it set to go off at exactly 3 PM EST? Because that's fucking annoying if people are on.
We're talking about a little quirk with the Ages that I told izak about the other Day.
Basically there're several Ages which are LITERALLY persisting after deletion because there are Chunk Loaders in them. You can see a "world persisting, DIM XXX loaded, persisting" or something in the console about 5-10 times every time server loads up. I'm trying to get a hold of either a) server console startup logs or b) time to get on and watch a restart from console so I can grab the numbers in the split second they show up on the console. But from now on we need make sure deleted Ages are NOT Chunk Loaded with Quarries or anything else, or else whole chunks of the world will be loaded by server memory and will "persist" until we re-enter the deleted worlds and delete the Chunk Loaders.
In post 11866, Maestro wrote:That's not the issue - but I was actually going to ask you about that.
Is it set to go off at exactly 3 PM EST? Because that's fucking annoying if people are on.
We're talking about a little quirk with the Ages that I told izak about the other Day.
Basically there're several Ages which are LITERALLY persisting after deletion because there are Chunk Loaders in them. You can see a "world persisting, DIM XXX loaded, persisting" or something in the console about 5-10 times every time server loads up. I'm trying to get a hold of either a) server console startup logs or b) time to get on and watch a restart from console so I can grab the numbers in the split second they show up on the console. But from now on we need make sure deleted Ages are NOT Chunk Loaded with Quarries or anything else, or else whole chunks of the world will be loaded by server memory and will "persist" until we re-enter the deleted worlds and delete the Chunk Loaders.
....
you realize deleting the world deletes all items in the world, including but not limited to: quarries, engines, chunkloaders, tesseracts, and any personal belongings.
Me, Maru. Experimented with writing some Ages using the new mechanics while nobody else was online. I deleted the mishaps as I went - these are the ones I'm keeping until further notice and they're labelled on the spreadsheet.
Also, what you say in 11867 is not actually true. I had a Quarry and a Chunk Loader survive a delete of an entire world about 3 times over. If you delete the world files before destroying these chunk-loading objects, they DO NOT disappear, because the chunks they are placed in/loading still exist, specifically because the objects themselves are still loading them. Believe me, it makes no sense to me either but it is what happens. Check the console yourself and see. And how do you think so many Ages are being "recreated" in the CP without people entering them? Klaz's Age 18 keeps coming back, and I can't think of any other good explanation than that it's persisting. That may be a different case entirely, but you see my point and I have SEEN this thing happen, so I "of all people" know better, sure, that it may not happen all the time, but it does happen.