The MafiaScum Minecraft Thread - Summer 2024 NEW SERVER!

This forum is specifically for discussing non-Mafia games
(board, card, video, we're not picky)
.
Playing
such games should happen in the Mish Mash forum, of course.

Event & Minigame RSVP ~ Week of 27/5 - 03/6:

Inaugural SPLEEF Tourney - (Share your date/time preference!)
1
50%
Other Games, Speedrun Maps, IDK?! - (Share in comments!)
1
50%
 
Total votes: 2

User avatar
izakthegoomba
izakthegoomba
Mafia Scum
User avatar
User avatar
izakthegoomba
Mafia Scum
Mafia Scum
Posts: 2641
Joined: April 11, 2011
Location: World 1-1

Post Post #11350 (ISO) » Fri Feb 08, 2013 6:33 am

Post by izakthegoomba »

In post 11349, Klazam wrote:Ok. Absolutely perfect idea. Gauntlet 3 on FTB server.

I will build it this week then it'll be open next Sunday.

Word of caution- once you go in, you will never get out until you complete the gauntlet. (Or is this too brutal?)

Too brutal. We'll end up with a ton of people wanting to get tp'd out.

How would you go about achieving that, anyway?
(Mostly) on hiatus until further notice. Planet MafiaScum 2 will be modded by Inspi and JDGA - go check it out!
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8369
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #11351 (ISO) » Fri Feb 08, 2013 7:26 am

Post by Maestro »

Yeah people will just bring Link Books in - which I'm guessing might've been part of how he was going to try and manage it.
User avatar
izakthegoomba
izakthegoomba
Mafia Scum
User avatar
User avatar
izakthegoomba
Mafia Scum
Mafia Scum
Posts: 2641
Joined: April 11, 2011
Location: World 1-1

Post Post #11352 (ISO) » Fri Feb 08, 2013 7:27 am

Post by izakthegoomba »

NOTHING TO SEE HERE MOVE ALONG PLEASE

*whistles innocently*
Last edited by izakthegoomba on Fri Feb 08, 2013 7:29 am, edited 1 time in total.
(Mostly) on hiatus until further notice. Planet MafiaScum 2 will be modded by Inspi and JDGA - go check it out!
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8369
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #11353 (ISO) » Fri Feb 08, 2013 7:28 am

Post by Maestro »

SHUT UP DON'T GIVE HIM ANY IDEAS
User avatar
izakthegoomba
izakthegoomba
Mafia Scum
User avatar
User avatar
izakthegoomba
Mafia Scum
Mafia Scum
Posts: 2641
Joined: April 11, 2011
Location: World 1-1

Post Post #11354 (ISO) » Fri Feb 08, 2013 7:29 am

Post by izakthegoomba »

'KAY
(Mostly) on hiatus until further notice. Planet MafiaScum 2 will be modded by Inspi and JDGA - go check it out!
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8369
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #11355 (ISO) » Fri Feb 08, 2013 7:30 am

Post by Maestro »

In post 11352, izakthegoomba wrote:NOTHING TO SEE HERE MOVE ALONG PLEASE

*whistles innocently*

GOOD IZAK
User avatar
Klazam
Klazam
He/Him
Jack of All Trades
User avatar
User avatar
Klazam
He/Him
Jack of All Trades
Jack of All Trades
Posts: 5641
Joined: June 28, 2010
Pronoun: He/Him

Post Post #11356 (ISO) » Fri Feb 08, 2013 9:00 am

Post by Klazam »

Disarming books- that's my plan
User avatar
Rhinox
Rhinox
Mafia Scum
User avatar
User avatar
Rhinox
Mafia Scum
Mafia Scum
Posts: 3909
Joined: June 29, 2008
Location: Northeast Ohio

Post Post #11357 (ISO) » Fri Feb 08, 2013 9:01 am

Post by Rhinox »

Still no computer, but should be up and running this weekend assuming everything goes to plan. In the meantime, have another wall of boredom posting...

Spoiler: More Mazetown Planning
Earlier I gave you Mazetown v1.0:
Image


Here is an updated V1.1a based on the v1.0 layout:
Image
v1.1 changes:
-overworld is now 10x10 cells to match nether, because symmetry
-walls in center of cells to block lines of sight
-detailed intermediate levels

v1.1a Portal levels have 100 cells and intermediate levels have 81 cells in both the overworld and nether. An 11 layer version would have 6 portal levels and 5 intermediate levels in each dimension, for a total of 2010 nodes. It would take a vertical height of 45 blocks. Each node would have a potential maximum of 12 degrees of freedom (DOF), for a Maze Potential Difficulty Index (MPDI, a term totally made up by me) of 24120 (2010x12). The overworld section now matches the nether section taking up 61x71 of real area. The portals now aren't matched exactly on the block, but still link according to portal mechanics. The nether maze still occupies an of 488x568 in the overworld. Any portal within 1100x1100 of the overworld maze will link to a portal in the maze in the way in but not in the way out. So ideally, it would still be nice to find an island out in the ocean where no one else is likely to build within 1100x1100 area. Theoretically, someone could potentially build as close as outside of 250x300 to the overworld maze and still manage to create a link to a nether portal outside of the nether maze (I think) but its just too easy to screw things up so I'll search for a properly secluded locale.


Here is an alternate v1.1b:
Image
v1.1b has the exact same footprints as v1.1a, but ditches the "cells with doors" layout for a more maze like feel. Really, I just shrunk each cell down to a 1x1 node, with 4 1x1 "hallway" exits to each node. There would be no intermediate levels.

What this would mean for the maze is that each
layer
of the maze would potentially have 1002 nodes in the overworld and 1008 nodes in the nether. This means an 11 level (to compare apples to apples) maze would have a total of 22110 nodes. With now only 6 DOF per node, that gives an MPDI of 132660, or potentially 5.5x more difficult than v1.1a for the same footprint.

However because this version is more mazelike, a hallway could potentially cross several nodes before actually coming to some kind of intersection, where as in v1.1a, a higher percentage of nodes would actually be intersections. After I actually design the maze itself, I can calculate an actual MDI by multiplying the number of intersections by the average DOF per intersection. I would hypothesize that the ratio MPDI(b)/MPDI(a) would be higher than MDI(b)/MDI(a) - which only goes to say that v1.1b won't be as proportionately more difficult than v1.1a as the increase in number of nodes would suggest, due to the layout.

And... I'm sure if anyone is reading this, I just completely lost you there. Moving on...

Notice I keep calling this Maze
town
and not just
the maze
. This is my inspiration for all I hope Mazetown will become:
Image
click for full size image (Artwork is Sea Castle by skaya3000 on deviantart)

I'll build the overworld part of the maze into one of the towers and use the rest for whatever. But this means in order to really do it right now I need to find myself
a pair of islands
out in the middle of the ocean surrounded by at least 1000x1000 of water, instead of just a single island, with proper spacing in the right direction. So I'm only making it harder on myself to find the right location, but in an infinite minecraft world, such a place should definitely exist.

And so ends another chapter in useless boredom posting that nobody will read.
User avatar
Klazam
Klazam
He/Him
Jack of All Trades
User avatar
User avatar
Klazam
He/Him
Jack of All Trades
Jack of All Trades
Posts: 5641
Joined: June 28, 2010
Pronoun: He/Him

Post Post #11358 (ISO) » Fri Feb 08, 2013 9:05 am

Post by Klazam »

Probably will add a chicken-out portal, though.

That maze is brutal
User avatar
izakthegoomba
izakthegoomba
Mafia Scum
User avatar
User avatar
izakthegoomba
Mafia Scum
Mafia Scum
Posts: 2641
Joined: April 11, 2011
Location: World 1-1

Post Post #11359 (ISO) » Fri Feb 08, 2013 9:28 am

Post by izakthegoomba »

In post 11356, Klazam wrote:Disarming books- that's my plan

FUCKFUCKFUCKFUCKFUCK

PANIC MODE ENGAGE
(Mostly) on hiatus until further notice. Planet MafiaScum 2 will be modded by Inspi and JDGA - go check it out!
User avatar
Chevre
Chevre
Honourable Mention
User avatar
User avatar
Chevre
Honourable Mention
Honourable Mention
Posts: 845
Joined: February 19, 2010
Location: NEBRASKA

Post Post #11360 (ISO) » Fri Feb 08, 2013 9:29 am

Post by Chevre »

So far, my opinion of my modded SSP

Mo' Creatures - It is really fun but sometimes I feel it adds too much? My spawn is right near a meadow so every time I approach there is a new swarm of creatures. First it was ostriches which attacked me I think because I stole one of their eggs?, then it was bunnies (which I wasn't complaining about), then there were some horses and now there are bears. Plus there are always birds and bugs. Like today I was clearing away tall grass and I accidentally made something a pet. I had no idea what it was so I named it "Fluffy;" turns out it was a gold-colored bird. And then I think this is my noobishness but my house-in-the-works was right next to this little cavern...in which a cave ogre spawned. It destroyed SO MUCH but now it seems to have despawned.
Extra Biomes XL - This is pretty nice so far. I spawned in a large forest which was pretty optimal, and then it was right next to a meadow with a village which was awesome. No complaints so far.
Metallurgy - I'm not really liking this one, to be honest. While I didn't know what everything was for, I really enjoyed the variety and prevalence of ores in MindCrack, but Metallurgy isn't like that. Most of the ores are for tools, and the mod scrambles the ore generation pattern so EVERY ore, including vanilla ones, spawns at random heights. This causes, at least so far in my mining, less ores to be found and not necessarily the ones you want. For the first time in a while I'm having difficulty finding iron :( But I've just started the alloying aspect of it so who knows?

Rei's Minimap - Useful as always. No complaints really.
TreeCapitator - I haven't actually used it that much but it's pretty great, especially since the forest I spawned in had tall fir trees and 2x2 redwoods. Make sure you get this instead of Timber! because this one actually cuts down the foliage as well.
Pam's Craft - Eh? I haven't really delved into it that much. Once I get a farm up and running we'll see how I feel about all the recipes and foods it adds, but so far I haven't really used anything from it.

Overall, I'm pretty pleased. My experience is fresh and that's what I wanted. I might end up switching Metallurgy with Jammy's Furniture Mod (the two can't work together because they share a block ID :sadface: though this is probably remediable?) .
There will be no kisses tonight
There will be no holding hands tonight
'Cause what is now wasn't there before and should not be
User avatar
izakthegoomba
izakthegoomba
Mafia Scum
User avatar
User avatar
izakthegoomba
Mafia Scum
Mafia Scum
Posts: 2641
Joined: April 11, 2011
Location: World 1-1

Post Post #11361 (ISO) » Fri Feb 08, 2013 9:32 am

Post by izakthegoomba »

Block IDs can be reassigned, usually through config files. But be careful what you turn the ID into, some mods use a LOT of them. Also reassign the ID for the new mod, not the old one. And keep it roughly in line with the range of the new mod.
(Mostly) on hiatus until further notice. Planet MafiaScum 2 will be modded by Inspi and JDGA - go check it out!
User avatar
Chevre
Chevre
Honourable Mention
User avatar
User avatar
Chevre
Honourable Mention
Honourable Mention
Posts: 845
Joined: February 19, 2010
Location: NEBRASKA

Post Post #11362 (ISO) » Fri Feb 08, 2013 9:36 am

Post by Chevre »

I imagine there are a lot of conflicting IDs. Once I saw there was one I just shrugged it off because the furniture thing wasn't such a big deal.
There will be no kisses tonight
There will be no holding hands tonight
'Cause what is now wasn't there before and should not be
blake5135
blake5135
Watcher
blake5135
Watcher
Watcher
Posts: 0
Joined: February 6, 2013

Post Post #11363 (ISO) » Fri Feb 08, 2013 4:21 pm

Post by blake5135 »

Gavin and I have made the first nuclear reactor of the server.
game on.
User avatar
Klazam
Klazam
He/Him
Jack of All Trades
User avatar
User avatar
Klazam
He/Him
Jack of All Trades
Jack of All Trades
Posts: 5641
Joined: June 28, 2010
Pronoun: He/Him

Post Post #11364 (ISO) » Fri Feb 08, 2013 4:37 pm

Post by Klazam »

What energy output?
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8369
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #11365 (ISO) » Fri Feb 08, 2013 4:49 pm

Post by Maestro »

Might post pics of my own setup soon...2 fully-charged MFSU's in under a few hours.
I'm not worried about output, dude, I'm worried about infinite.
blake5135
blake5135
Watcher
blake5135
Watcher
Watcher
Posts: 0
Joined: February 6, 2013

Post Post #11366 (ISO) » Fri Feb 08, 2013 4:56 pm

Post by blake5135 »

Not sure with what type of reactor I'm starting out with yet. Might just start out with the basic, look at what I can do to avoid a meltdown, and upgrade, then repeat.
User avatar
Klazam
Klazam
He/Him
Jack of All Trades
User avatar
User avatar
Klazam
He/Him
Jack of All Trades
Jack of All Trades
Posts: 5641
Joined: June 28, 2010
Pronoun: He/Him

Post Post #11367 (ISO) » Fri Feb 08, 2013 7:31 pm

Post by Klazam »

In post 11366, blake5135 wrote:Not sure with what type of reactor I'm starting out with yet. Might just start out with the basic, look at what I can do to avoid a meltdown, and upgrade, then repeat.



psst....

Spoiler:
Image
User avatar
Maruchan
Maruchan
she/her
Jack of All Trades
User avatar
User avatar
Maruchan
she/her
Jack of All Trades
Jack of All Trades
Posts: 5094
Joined: July 5, 2011
Pronoun: she/her
Location: Blacksburg, VA

Post Post #11368 (ISO) » Sat Feb 09, 2013 2:45 am

Post by Maruchan »

In post 11361, izakthegoomba wrote:Block IDs can be reassigned, usually through config files. But be careful what you turn the ID into, some mods use a LOT of them. Also reassign the ID for the new mod, not the old one. And keep it roughly in line with the range of the new mod.

he can NEI a blockdump of his current mods and see what blocks are free, then switch the mods he adds to the free blocks
Show
Returning to modding after a nearly two year hiatus!
9 player Purgatory coming to the Open Queue Soon!
Join Now!

Micro Grand Idea uPick coming to the micro queue soon!
User avatar
Rob14
Rob14
Jack of All Trades
User avatar
User avatar
Rob14
Jack of All Trades
Jack of All Trades
Posts: 6219
Joined: October 5, 2012

Post Post #11369 (ISO) » Sat Feb 09, 2013 7:27 am

Post by Rob14 »

Hey, I went to the Nether and got stuck (i.e. client crashes whenever I start)

Can you edit my player file and remove me to the OW?
User avatar
Maruchan
Maruchan
she/her
Jack of All Trades
User avatar
User avatar
Maruchan
she/her
Jack of All Trades
Jack of All Trades
Posts: 5094
Joined: July 5, 2011
Pronoun: she/her
Location: Blacksburg, VA

Post Post #11370 (ISO) » Sat Feb 09, 2013 8:12 am

Post by Maruchan »

It'll delete your inventory. Is that ok?
Show
Returning to modding after a nearly two year hiatus!
9 player Purgatory coming to the Open Queue Soon!
Join Now!

Micro Grand Idea uPick coming to the micro queue soon!
User avatar
Maestro
Maestro
They/Them/Any
Jack of All Trades
User avatar
User avatar
Maestro
They/Them/Any
Jack of All Trades
Jack of All Trades
Posts: 8369
Joined: April 18, 2012
Pronoun: They/Them/Any
Location: Chronically Online (EST)

Post Post #11371 (ISO) » Sat Feb 09, 2013 8:17 am

Post by Maestro »

Just let one of us know the next time you'll be on Rob - I can splitsecond tpx you out.
Any idea why your client's crashing?
User avatar
T-Bone
T-Bone
He/Him
A Cut Above
User avatar
User avatar
T-Bone
He/Him
A Cut Above
A Cut Above
Posts: 9209
Joined: February 18, 2011
Pronoun: He/Him
Location: Shrug City

Post Post #11372 (ISO) » Sat Feb 09, 2013 8:28 am

Post by T-Bone »

Mine does that in the nether on the vanilla server.
My Top 40 Alt Songs of the Year!

"Playing in a Newbie game doesn't count" ~ PenguinPower, Feb 2019
User avatar
Rob14
Rob14
Jack of All Trades
User avatar
User avatar
Rob14
Jack of All Trades
Jack of All Trades
Posts: 6219
Joined: October 5, 2012

Post Post #11373 (ISO) » Sat Feb 09, 2013 8:36 am

Post by Rob14 »

M, i'm going to be logging on repeatedly. try to TP me out

I do not want to lose what's in my inv, maru. I have some nice stuff.
User avatar
Pizzadudes7
Pizzadudes7
Goon
User avatar
User avatar
Pizzadudes7
Goon
Goon
Posts: 978
Joined: September 3, 2011

Post Post #11374 (ISO) » Sat Feb 09, 2013 11:26 am

Post by Pizzadudes7 »

So, was I de-whitelisted from the Vanilla server?
Show
I definitely did NOT just lose the game. :)


If someone broke something, blame either gravity or kdowns.

I am simply stating things that may or may not need to be changed through my thorough use of sarcasm, trolling, and all around bitchiness.

Return to “The Arcade”