In post 1071, quadz08 wrote:Cow wrote:5) Speaking of that, I was a bit surprised when at least half the town mimics asked "so am I town, or neutral?" It seemed like a pretty generic town win condition wording to me, am I wrong about that? Would that have tripped up everyone? We were going for more flavorful PMs without the bullet-point style that I've seen around a lot lately.
It says "You win when no threats toyourwell-being remain." This implies singular you, rather "the town" or "the mimics" or "the village" etc.
It was also worded as such in the Thread Switcher, Healer, and one of the Mason PMs, but they didn't have to ask for clarification, IIRC(although I might be wrong on that). There definitely could have been clarification somewhere though, whether something in the rules such as "if you're not sure of your alignment, you're town" or a sample town wincon.
quadz wrote:Cow wrote:That's fair. But people were talking outside the game thread(masons/scumteams) and the rules leave no wiggle room saying that's not OK either. Is it just because people are used to that rule being broken, but the game-specific rule was game-specific, so it was assumed to be universally accurate?
Most rulesets says "no talking outside the thread unless your role specifically says otherwise" or something similar. Yours doesn't appear to address the issue at all, unless I'm missing something. Explicitly saying in your rules "Power roles can only target players in the same thread" means that you are putting a guarantee that there are no roles that can target players in another thread. 100%. Factional actions targeting other threads has some wiggle room as it's not technically a "power role," but DCL's role was in direct contradiction with your ruleset. You flat out lied to the players, which is pretty much the definition of bastard modding.
Straight from the ruleset:
The rules wrote:The game is not to be discussed outside of the thread.
That's it. As little wiggle room as the "only target same thread", but there was still scum/mason discussion outside the gamethread. Is that bastard modding? It's role trumps rules as well. Also, with the mimics, I feel like it helps a bit, as it was explicitly confirmable. Definitely should have been changed though.
quadz wrote:Cow, can you explain the motivation for putting in the Threadswitcher as a Town-aligned role? Was it intended to be negative utility?
Flavor. It didn't feel malicious in the flavor and world we created, so we made it town. As we were intending to have more overall portaling than we ended up with, it was intended to be helpful for things like PRs being able to use their power as well as be moved.
Tierce wrote:Again, it might be me, but IIRC I did not expect us to be divided by threads/restricted to them.In post 1063, hasdgfas wrote:I'm not quite sure what you mean by that. Could you elaborate?Also, it might be me, but the sign-up thread could have done with a bit more clarity on how the thread system would work. I don't really know what I was expecting, but this wasn't it. I only wish I could have picked out towntells by people who were just as befuddled by the initial state of D1 as I was.
I thought that was quite clear in the sign-up thread with things like "you portal by doing blah, power roles targeting threads blah". Perhaps you're still not explaining it well enough, because I still don't understand.
Tierce wrote:Vi's rule of trilogies--people will likely focus a lot more on how to break the mechanics. As long as you can design accordingly, etc.In post 1063, hasdgfas wrote:3) I'mconsideringmaking a sequel if there's enough interest, hopefully fixing some of the problems that I saw as it played out. What do people think?
Yeah, I'm definitely worried about that, hoping to make it different enough that it won't have the same problems though. I'd expect people to try to break it, as that happens in every setup.
In post 1072, BBmolla wrote:In post 1068, Tierce wrote:This is something else I want to mention: look at the wincons--the town wincons are worded differently throughout the PMs. And threats to your well-being, not the well-being of the town, can be a sign that you are a Survivor. I understand their reasoning.
^This exactly.
The setup was insanely townsided, especially with the potential "mimic doctor, break game." After reading the "Healer" PM I was like "Damnit this must only be for one-shot poisoners or something, useless as hell" and got rid of it. Had I realized we were all mimics and healer was doctor, we could have set up a train and broken Vasta similarly to breaking Mayo Clinic.(AKA, set up a Doc train)
Still a doctor with a restriction on it, but not nearly enough of one(and also we should have swapped the locations of the doctor/healer to start with, because then they WOULD have been useless without portaling happening).