Mini 1440 - Unoriginal Mafia - Endgame


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Post Post #1025 (ISO) » Sun Jun 16, 2013 11:44 am

Post by Nero »

And yeah well played Belisarius.
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Post Post #1026 (ISO) » Sun Jun 16, 2013 12:14 pm

Post by Jake from State Farm »

oh wait, realized this was a 13P with only 2 scum/

yeah, totally fucking town sided. fire the review team for this game
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Things I've learned.
1. It's just a game, have fun.
2. Don't waste time on people who think you are scum. Ignore them and keep scum hunting.
3. Don't take everything so personal.
4. Tunneling sucks (unfortunately I can't seem to stop)
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Post Post #1027 (ISO) » Sun Jun 16, 2013 12:14 pm

Post by Jake from State Farm »

who were the reviewers please?
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Things I've learned.
1. It's just a game, have fun.
2. Don't waste time on people who think you are scum. Ignore them and keep scum hunting.
3. Don't take everything so personal.
4. Tunneling sucks (unfortunately I can't seem to stop)
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Post Post #1028 (ISO) » Sun Jun 16, 2013 12:20 pm

Post by Phenenas »

In post 1027, Jake from State Farm wrote:who were the reviewers please?
Three fellows named Regfan, xRECKONERx, and SpyreX.
There are some who call me...Tim.
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Post Post #1029 (ISO) » Sun Jun 16, 2013 12:30 pm

Post by Belisarius »

I dunno, I managed to bring it to 3p lylo and I'm really not all that good at Mafia. It can't be that townsided.
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Post Post #1030 (ISO) » Sun Jun 16, 2013 5:32 pm

Post by SafetyDance »

Sorry for the replace out and the thread-bomb too.

Congrats town.
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Post Post #1031 (ISO) » Sun Jun 16, 2013 6:03 pm

Post by RachMarie »

YAY we did it woot


Goodbar so sorry for hammering you, had you not switched your vote I would have hammered rmp after your claim, though I did find it odd that we were both even night. Would have made more sense for one of us to be odd night, and probably should have had one more goon.

rmp I thought you were town, but with the deadline looming, I felt it would have been better to lynch you over Goodbar since he claimed a PR. Unfortunately with him switching his vote, there was not time to switch it back.

When he flipped even night JK I was so afraid I had lost the game for us and I am glad we pulled it through
BRAND NEW Get to know me http://forum.mafiascum.net/viewtopic.php?f=61&t=69243
Like the phoenix I am rising from the ashes
chilledtea: We played bad on day 2 when we lynched rach.

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Post Post #1032 (ISO) » Sun Jun 16, 2013 8:09 pm

Post by ArcAngel9 »

good game everyone, good job town!!!!!!
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Post Post #1033 (ISO) » Sun Jun 16, 2013 8:24 pm

Post by rmpeacoc »

@Rach I understand. Game played out well though.
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Post Post #1034 (ISO) » Mon Jun 17, 2013 2:05 am

Post by GuyInFreezer »

GG. My D1 play was totally shit and my replacing out made me look bad.
In post 1017, Phenenas wrote:*Fun fact: Neither of the scum players sent me anything, so I had to randomize the kill myself.
Isn't the standard way to resolve that is take it as no-kill?
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"I used to think you had this elegant-trolly, minimalist playstyle. Then I realized the playstyle is ~Lazy~
The true enlightenment was realizing that they are the same thing."
~fferyllt

"who the fuck fakeclaims Tracker like that
WHO THE FUCK DOES THAT"
~Alisae
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Post Post #1035 (ISO) » Mon Jun 17, 2013 2:10 am

Post by Jake from State Farm »

In post 1034, GuyInFreezer wrote:GG. My D1 play was totally shit and my replacing out made me look bad.
In post 1017, Phenenas wrote:*Fun fact: Neither of the scum players sent me anything, so I had to randomize the kill myself.
Isn't the standard way to resolve that is take it as no-kill?
Yes, the mod should never pick the kill, even if its random. You don't randomize a pr's choice if they don't submit their pick do you?
Show
Things I've learned.
1. It's just a game, have fun.
2. Don't waste time on people who think you are scum. Ignore them and keep scum hunting.
3. Don't take everything so personal.
4. Tunneling sucks (unfortunately I can't seem to stop)
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Post Post #1036 (ISO) » Mon Jun 17, 2013 2:43 am

Post by JacobSavage »

Actually some mods do.

Though if you send it "no Action" then they do not.

I think it was a little hampered by the lack of a dead thread :(

I still think is was possibly slight more balanced then others have said, but still it would be intersting to hear what the reviewers had to say.
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Post Post #1037 (ISO) » Mon Jun 17, 2013 2:57 am

Post by GuyInFreezer »

I mean, if mod is gonna randomize the kill, it should be in the OP that he will do so, because there are a lot of people who will make a nightkill spec.
I was confused by why Feg was killed, provided that he took a lot of heat D1 as well.
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"I used to think you had this elegant-trolly, minimalist playstyle. Then I realized the playstyle is ~Lazy~
The true enlightenment was realizing that they are the same thing."
~fferyllt

"who the fuck fakeclaims Tracker like that
WHO THE FUCK DOES THAT"
~Alisae
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Post Post #1038 (ISO) » Mon Jun 17, 2013 6:15 am

Post by Phenenas »

In post 1035, Jake from State Farm wrote:Yes, the mod should never pick the kill, even if its random. You don't randomize a pr's choice if they don't submit their pick do you?
In post 1034, GuyInFreezer wrote:Isn't the standard way to resolve that is take it as no-kill?
I just thought it would be unfair to future replacements if we had an inactive mafia the first few nights, and if I just left it as an nk, it might even help the town figure out who the scum were.
There are some who call me...Tim.
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Post Post #1039 (ISO) » Tue Jul 09, 2013 4:09 am

Post by Tierce »

:shifty:

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