1. Day SK – Bulletproof, investigation immune, sends in a daykill any time during each day via PM.
You are the Day Serial Killer. During anytime of every day except on Day 1, you may choose to day-kill one person via PM. You are also investigation immune, which means cops will get innocent investigations on you, and you are bulletproof, which means you cannot be killed by another person, but you can still be lynched. You will win when everyone else is eliminated.
2. Mafia Recruiter – Once during the game chooses to recruit a player, the recruited player will lose all previous ability and become a regular mafia goon. The mafia cannot do a nightkill when using recruiting ability.
You are the Mafia Recruiter. Once during the game you can choose to recruit a player, and that player will be joining into your mafia group. The catch is that the recruited player will lose all previous abilities and your mafia group cannot night-kill the night that you recruit.
3. Mafia Godfather – Investigation-immune, bulletproof, sends in mafia’s nightkills.
You are the Mafia Godfather. You are investigation immune, so cops will get innocent investigations on you, and you are bulletproof, which means you cannot be killed by another person, but you can still be lynched. You are the person who sends in the mafia’s nightkill for each night.
4. Mafia Double Voter – Can choose to vote a person twice by saying “vote: x” twice. Or can just conceal double voting ability by voting regularly.
You are the Mafia Double Voter. During every day you may choose to vote a person twice by saying “Vote: X” twice, either at the same time or in separate posts. Or you can just conceal your double voting ability by voting and unvoting normally. You cannot vote for two different players at the same time. If you do double vote someone, your two votes will be seen by others in vote counts.
5. Tracker – Tracks a target to see who they targeted that night.
You are the Tracker. Every night you may choose to track someone and see who that person targeted. You win with the town when all anti-town forces are eliminated.
6. Copycat – Every night can copy someone’s ability and use that ability on a player. (e.g. copies Day SK, the target of the copied daykilling ability would be killed at a random time during the next day)
You are the Copycat. Every night you may choose to copy someone’s ability and use that copied ability on a player of your choice. You must submit both who to copy and who to target at the same time, so you will not be notified of what ability you copied. For example, if you copied the doctor and targeted player X, player X will be protected. You win with the town when all anti-town forces are eliminated.
7. Doctor – Protects someone from danger
You are the Doctor. Every night you may choose to protect someone from getting killed. You win with the town when all anti-town forces are eliminated.
8. Sane Day Cop – Sends in an investigation anytime during each day via PM
You are the Day Cop. During anytime of everyday, you may choose to investigate someone by sending who to investigate via PM. You will get innocent or guilty results. You win with the town when all anti-town forces are eliminated.
9. Unlynchable townie – If lynched, lynch will fail and night will proceed.
You are the Unlynchable Townie. You have immunity from lynches, so if you are lynched, the lynch will fail and night will proceed. You win with the town when all anti-town forces are eliminated.
10. Watchman – Chooses to watch one player each night to see who targeted that player
You are the Watchman. Every night you may choose to watch someone to see who is targeting that player. You win with the town when all anti-town forces are eliminated.
11. Cowardly Reporter – Can either hide to stay away from danger or investigate someone to see if they left their house that night. Cannot hide on consecutive nights.
You are the Cowardly Reporter. Every night you may choose to either hide from being killed or investigate someone to see if they left their house that night. You cannot hide on consecutive nights. You win with the town when all anti-town forces are eliminated.
12. Kamikaze – If lynched, person who hammered also dies.
You are the Kamikaze. If you are lynched, the person who hammers (places final deciding vote) you will also be killed. Use this ability with caution. You win with the town when all anti-town forces are eliminated.
The end justifies the means.