How could somebody be accusing somebody else of beeing scummy for voicing a gut feeling, and then do the same? It just does'nt make sense to me.
In my opinion, Mr.Stoofer seems to be slipping around. This is my vote for now.
So far I'm happy with my vote. Your reaction to it gave me the impression that you didn't really think through your post, yet you still supported it. CrapLogic.Someone wrote:*note the word decently
(...just gut feelings)
Usually it is scum who wants to stifle strategic discussion. It's not like it hurts to discuss as long we don't focus solely on that. Not really enough to go on, though.Mr Stoofer wrote:I think we should concentrate for now on catching scum, rather than excessively elaborate plans such as that in the above post.
What gets me about this is that Mr Stoofer random voted Someone. We didn't know if it was a random vote or not. Now Someone's fervently arguing that it was 'obviously' random. Now if we assume for a moment here that Someone's scum, there's a possibility that Mr Stoofer's got info on him but is trying to be subtle about it, as we didn't know at this stage that it was definitely random. Wouldn't the best thing for him to do be to try and dismiss it as nothing? If he did so but then Mr Stoofer came out with his results, at least he'd have forced a cop claim for his scummates to pick off.Someone wrote:For all practical purposes, Mr Stoofer's vote was exactly the same as a random vote. What does the word "random" do for a post? Don't we assume that a lone vote in the first non-mod post of the game is random? And if Mr Stoofer was a cop with information, could he not be hiding it behind a random vote, just as easily as a non-random vote? Mr Stoofer obviously wanted it to be assumed a random vote, as he did not specify it wasn't. All this witchhunting about random/non-random votes only serve to madden me.
For reference purposes -Someone wrote:However, now that Mr. Stoofer mentions it, it may be better to use FOS's instead of votes until we choose a lynch target.
So because he thinks we should use FOS's, it may be better. Why? You say it would be better, but there's no reasoning. Piling on votes quickly only advantages the mafia - something that happens quickly is usually to their advantage, not the town's. It's also a common scum tactic for when there's a deadline to get who they want lynched.Mr Stoofer wrote:I think we should follow the voting strategy suggested by Someone in post 8; using FOS's as proxies for our votes, and then piling on the votes close to deadline.
Again, not neccesarily. You assume if you wish. I prefer not to make such assumptions. He could've been trying to be subtle about it, as I said earlier... direct suspicion as the result of an investigation without coming out, which usually is fairly certain death. And, you don't need reasoning if you've got an investigation result.Someone wrote:And I re-iterate, we assume that it is a random vote, since if he was a cop he would have came out...and he obviously didn't have much reasoning, as it was the first post of the game.
No, no,Someone wrote:However, in this game, plain townees are not just expendable, it is actually an advantage to the town to have them lynched. This is because they get confirmed on death.
This is true. However, scum need to lie all the time. Town need to lie occasionally. As was said about Lynch All Liars, it's power lies in it's simplicity. Yes, if you find a lie sometimes it will be town. However, you've got to play the percentages sometimes. Town can cope with a single loss better than the scum, for the most part, and there's a much better chance that a liar will be scum than just any randomly selected player.Someone wrote:The problem is, sometimes it would be advantageous for the town to lie (ie in our scenario). It is not true that pro-town characters are always advantaged by telling the truth.
When have I said anything like that? My posts have been few, granted, but they've to date been either discussing the possible randomness or not of Mr Stoofer's vote, or my previous post where I voted you and promised this post.Someone wrote:I'm looking for posts by sinister overlord, and not just of the "I'm here, but I'm not going to help" variety. At least some analysis, please.
I strongly disagree with this sentiment: figuring out the mechanics of the game is essential if we are going to win, since our ability to "figure out scum" isn't going to help us much when we can't confirm our suspicions. What are we going to do after we lynch someone and we aren't told whether they were scum or not.I consider it an attempt to make the players focus on the mechanics of the game and not the task at hand; figuring out scum.
What, you think that if we come up with a clever plan mathcam's going to go "Congratulations!" and tell us everyone's alignment? Yeah, we can come up with this, that and the other plan, but that plan's useless if we don't revive any non-townies. It's not going to help us tell who's scum and who isn't, it's not going to save the lives of the town players and it's not going to make bleeding cups of coffee. All it does is keep us talking about it, tying up the time left until the deadline so we have less time for discussing who's scum.mole wrote:I strongly disagree with this sentiment: figuring out the mechanics of the game is essential if we are going to win, since our ability to "figure out scum" isn't going to help us much when we can't confirm our suspicions. What are we going to do after we lynch someone and we aren't told whether they were scum or not.I consider it an attempt to make the players focus on the mechanics of the game and not the task at hand; figuring out scum.
I think that the 'excessively elaborate plans' were the plans to kill with exactly the right number of votes, get the doc to travel back in time to resurrect someone who would have had to have voted the correct way while dead *breathes* so that the person who was lynched would be ressurected if they were plain townie and therefore allowing us to have as many town as possible alive, and hence win the game.Fishbulb wrote:Well, the other person I was getting bad vibes was from Mr Stoofer. Mostly because of this post:
Usually it is scum who wants to stifle strategic discussion. It's not like it hurts to discuss as long we don't focus solely on that. Not really enough to go on, though.Mr Stoofer wrote:I think we should concentrate for now on catching scum, rather than excessively elaborate plans such as that in the above post.
Not sure about the whole Nox vs. Mr Stoofer business.
I can see where you're coming from regarding Someone. He does appear to make an awful lot of unfounded assumptions, which pings my scumdar a little.SinisterOverlord wrote:Lots of stuff
I don't think anyone thought anything like that. What was the point of this statement? It certainly doesn't help your argument.SinisterOverlord wrote:What, you think that if we come up with a clever plan mathcam's going to go "Congratulations!" and tell us everyone's alignment?
I don't think anyone was suggesting we don't. And what's so bad about discussingSinisterOverlord wrote:Yeah, we can come up with this, that and the other plan, but that plan's useless if we don't revive any non-townies.
It's not like we can't discuss multiple subjects at the same time. What's with the overdramatization?SinisterOverlord wrote:It's not going to help us tell who's scum and who isn't, it's not going to save the lives of the town players and it's not going to make bleeding cups of coffee. All it does is keep us talking about it, tying up the time left until the deadline so we have less time for discussing who's scum.
Try to read some of the posts we've made, SO. There HAS to be an SK or some alternative killing force. There is no assumption there.SinisterOverlord wrote:Okay. First, post 8. Excessively complicated plan, that confused me a great deal, multiple readings not helping much. Now I got it, but the problem is thus.
The reason we'd doing this is to prevent mafia getting revived and having their way with killing who they want. There's a big assumption there - that the mafia get revived. That should only be able to happen if they get nightkilled - thus, there's the assumption there's a SK, which is quite possible but by no means certain - and then a doc goes back to protect them.
Yes, I agree, docs should not go back and protect power roles...However, this is not the opinion of the whole town. Unless you suggest that everyone in the town is SURELY as good as attentive as me or you, there's the possibility of a screw up. Again, the plan is a backup measure, just incase something happens.IMO, Docs should only go back to protect townies from nightkills. Yeah, we might not get some power roles, but better to not risk reviving antitown players.
So the only case in which this plan would have a point is if a doctor stuffs up, basically. I consider it an attempt to make the players focus on the mechanics of the game and not the task at hand; figuring out scum.
Argh. Completely not true. If Mr. Stoofer had info on me, me dismissing it doesn't make it go away, does it? Mr stoofer would still come out...and I would still get lynched...SinisterOverlord wrote: Post 28:What gets me about this is that Mr Stoofer random voted Someone. We didn't know if it was a random vote or not. Now Someone's fervently arguing that it was 'obviously' random. Now if we assume for a moment here that Someone's scum, there's a possibility that Mr Stoofer's got info on him but is trying to be subtle about it, as we didn't know at this stage that it was definitely random. Wouldn't the best thing for him to do be to try and dismiss it as nothing? If he did so but then Mr Stoofer came out with his results, at least he'd have forced a cop claim for his scummates to pick off.Someone wrote:For all practical purposes, Mr Stoofer's vote was exactly the same as a random vote. What does the word "random" do for a post? Don't we assume that a lone vote in the first non-mod post of the game is random? And if Mr Stoofer was a cop with information, could he not be hiding it behind a random vote, just as easily as a non-random vote? Mr Stoofer obviously wanted it to be assumed a random vote, as he did not specify it wasn't. All this witchhunting about random/non-random votes only serve to madden me.
What??? This is completely out of context. Firstly, note that it was Mr. Stoofer's idea, and not mine to do so. I was just assuming that was the better plan was to FOS. As you may have noted, there were no objections to the FOS plan, which means that most of the town agreed with it at the time...why am I the only one to be singled out?Post 55:For reference purposes -Someone wrote:However, now that Mr. Stoofer mentions it, it may be better to use FOS's instead of votes until we choose a lynch target.So because he thinks we should use FOS's, it may be better. Why? You say it would be better, but there's no reasoning. Piling on votes quickly only advantages the mafia - something that happens quickly is usually to their advantage, not the town's. It's also a common scum tactic for when there's a deadline to get who they want lynched.Mr Stoofer wrote:I think we should follow the voting strategy suggested by Someone in post 8; using FOS's as proxies for our votes, and then piling on the votes close to deadline.
The logic of witholding your vote is this: if we're going to follow the plan cleanly, we're going to have to have everyone unvote whoever they're voting for at the end of the day. Now, for me, that's no problem since I log in almost every day. However, as you can see at mafiascum, everyone is not as active as us. If we had been using votes, I'd be willing to bet that there are some people that would have not been able to get back to unvote. It gives scum an excuse to leave their vote hanging on an innocent. The less people voting aimlessly, the better, IMO.Since a majority doesn't mean a lynch, I've got no problems with using votes liberally. It allows everyone to see easily exactly where I stand, as votes are tallied by the mod but FOS's aren't, and means things don't have to move very quickly.
Again, not neccesarily. You assume if you wish. I prefer not to make such assumptions. He could've been trying to be subtle about it, as I said earlier... direct suspicion as the result of an investigation without coming out, which usually is fairly certain death. And, you don't need reasoning if you've got an investigation result.Someone wrote:And I re-iterate, we assume that it is a random vote, since if he was a cop he would have came out...and he obviously didn't have much reasoning, as it was the first post of the game.
Read the game please. I know this was stupid.No, no,Someone wrote:However, in this game, plain townees are not just expendable, it is actually an advantage to the town to have them lynched. This is because they get confirmed on death.no. It isneverto the town's advantage to have protown players dead, unless we're playing Suicide Mafia or something to that extent. Yeah, it's better than normal if they get NIGHTKILLED -not lynched- cause they're confirmed town and we can revive them with a protect. But lynching, the only way to get em back is for them to have less of a majority - chances are that'll be pretty hard to make happen, if not downright impossible.
If you really want to know, I concluded this by assuming that townees could be revived by a doc when they are lynched, which would be advatageous to the town, as now the doc would have had a target to revive tonight. (The townee lynched) This being not true, I retracted my statement.Now granted, he retracts this later, says it wasn't thought through. However, it still stinks. I don't think a protown player would have arrived at that, even thinking it through very little. I think it was a not-thought-through attempt to get townies lynched, since I don't think it could've been arrived at from any other direction.
Yes, but when it's clear why the town is lying (ie trying to hide an investigation result in a pseudo-random vote) then there's no indication of scumminess. Sure, you can "play the odds" and hopefully come out on top. However, I prefer to evaluate all options before resorting to luck.Post 69:This is true. However, scum need to lie all the time. Town need to lie occasionally. As was said about Lynch All Liars, it's power lies in it's simplicity. Yes, if you find a lie sometimes it will be town. However, you've got to play the percentages sometimes. Town can cope with a single loss better than the scum, for the most part, and there's a much better chance that a liar will be scum than just any randomly selected player.Someone wrote:The problem is, sometimes it would be advantageous for the town to lie (ie in our scenario). It is not true that pro-town characters are always advantaged by telling the truth.
You haven't. It's just, thats the general attitude of a lot of lurkers here at scum. I'm sorry for categorising you as so. Clearly I was wrong.I'm actually with Someone about the finding some people more scummy than others thing. While I don't exactly have a scientific method for it, I have a general idea of who I think to be innocentish and who I think to be guiltyish.
Post 92:When have I said anything like that? My posts have been few, granted, but they've to date been either discussing the possible randomness or not of Mr Stoofer's vote, or my previous post where I voted you and promised this post.Someone wrote:I'm looking for posts by sinister overlord, and not just of the "I'm here, but I'm not going to help" variety. At least some analysis, please.
Anyway. That's what I think, at least. I hope I didn't bore any of you with the length of that.
The plan is not useless if we don't revive non-townees. It also prevents other weird goings on like scum leading two or three alternative bandwagons who aren't really scummy, and then killing the main one.What, you think that if we come up with a clever plan mathcam's going to go "Congratulations!" and tell us everyone's alignment? Yeah, we can come up with this, that and the other plan, but that plan's useless if we don't revive any non-townies. It's not going to help us tell who's scum and who isn't, it's not going to save the lives of the town players and it's not going to make bleeding cups of coffee. All it does is keep us talking about it, tying up the time left until the deadline so we have less time for discussing who's scum.
While I actually agreed with a lot of what SinisterOverlord said, I too found it interesting that SO had so much to say. He obviously had lots of thoughts in the game so why didn't he share them earlier?N_lich wrote:SinisterOverlord: lurks, then upon being voted comes out firing (possible overreaction).
Especially with our prodding of fishbulb to produce his information.Mr Stoofer wrote:While I actually agreed with a lot of what SinisterOverlord said, I too found it interesting that SO had so much to say. He obviously had lots of thoughts in the game so why didn't he share them earlier?N_lich wrote:SinisterOverlord: lurks, then upon being voted comes out firing (possible overreaction).