Mafia 29: Mafia - Game over!


User avatar
Yggdrasil
Yggdrasil
Goon
User avatar
User avatar
Yggdrasil
Goon
Goon
Posts: 607
Joined: November 10, 2003
Location: California

Post Post #848 (ISO) » Tue Apr 26, 2005 12:57 pm

Post by Yggdrasil »

Game Summary:


Authorities (Save The Dragon, SSF352, and olliep13) win!


Alive:
(2/21)
8) SSF352 (Deputy)
8) Save The Dragons (Sheriff)

Dead
(19/21):
:evil: ZONEACE (Goon) - Lynched Day 1
:evil: Quagmire (Assasin) - Killed Night 1
:evil: Locus Cosecant (Hitman) - Killed Night 1
:D melchizedek - (Townie) - Killed Night 1
:evil: Maximus (Goon) - Lynched Day 2
:evil: HairyMezican (Goon) - Killed Night 2
:twisted: Genocide Heart (Accomplice) - Killed Night 2
:D Coron - (Townie) - Killed Day 3
:twisted: KingEnigma (Godfather) - Killed Night 3
:evil: Mastermind of Sin (Bodyguard) - Killed Night 3
:evil: Uraj45 (Spy) - Killed Night 3
8) olliep13 (Deputy) - Killed Night 3
:D Thesp (Doctor) - Killed Day 4
:D Mr. Flay (Townie) - Lynched Day 4
:evil: PeaceBringer (Spy) - Killed Night 4
:D NanookTheWolf (Cop) - Killed Night 4
:evil: DarkLight140 (Professional Criminal) - Killed Night 4
:evil: commify (Goon) - Killed in Endgame
:!: StevieT92 (Traitor) - Killed in Endgame
[size=75][i]"The owl of Minerva takes flight only when the shades of night are falling."[/i]

[url=http://www.mafiascum.net/cgi-bin/wiki.pl?Yggdrasil]curriculum vitae[/url][/size]
User avatar
Yggdrasil
Yggdrasil
Goon
User avatar
User avatar
Yggdrasil
Goon
Goon
Posts: 607
Joined: November 10, 2003
Location: California

Post Post #849 (ISO) » Tue Apr 26, 2005 1:03 pm

Post by Yggdrasil »

Roles

Authorities (Joe, olliep13, bloojay)
You are the
Sheriff
(Anti-Mafia) (Joe)
Each night you, and your two deputies (
olliep13
, and
bloojay
) may talk amongst yourselves and decide on someone to kill. One of you may send me the name of the person who you want to kill along with which one of you will do the killing. If the last part is not included, I will assume the one who sent the message will do the killing. Because of his extensive FBI training, Joe will appear pro-mafia to all who investigate him.

You win when all other groups are dead.

We begin during the day. Please do not send in any night choices or communicate with members of your group until the end of day 1. If you have any questions about your role or the game, feel free to ask.

You are a
Deputy
(Anti-Mafia) (olliep13)
Each night you, your Sheriff (
Joe
), and your fellow Deputy (
bloojay
) may talk amongst yourselves and decide on someone to kill. One of you may send me the name of the person who you want to kill along with which one of you will do the killing. If the last part is not included, I will assume the one who sent the message will do the killing. Because of his extensive FBI training, Joe will appear pro-mafia to all who investigate him.

You win when all other groups are dead.

We begin during the day. Please do not send in any night choices or communicate with members of your group until the end of day 1. If you have any questions about your role or the game, feel free to ask.

You are a
Deputy
(Anti-Mafia) (bloojay)
Each night you, your Sheriff (
Joe
), and your fellow Deputy (
olliep13
) may talk amongst yourselves and decide on someone to kill. One of you may send me the name of the person who you want to kill along with which one of you will do the killing. If the last part is not included, I will assume the one who sent the message will do the killing. Because of his extensive FBI training, Joe will appear pro-mafia to all who investigate him.

You win when all others groups are dead.

We begin during the day. Please do not send in any night choices or communicate with members of your group until the end of day 1. If you have any questions about your role or the game, feel free to ask.


Town (JDTAY, Coron, lazarusmoth, melchizedek, bigbenwd)
You are the
Cop
(Anti-Mafia) (JDTAY)
You,
Coron, lazarusmoth, melchizedek,
and
bigbenwd
are a bunch of angry townspeople who have come to get revenge on the mafia. Like normal townspeople, you MAY NOT communicate at night. If, during the day, a majority (greater than or equal to 50%) of you are voting for one person, you will kill that person at night. Only the first person to reach such a majority will be killed. As long as three or more of you are alive, your kills are unblockable.

As a cop, you may investigate one player each night and determine their role. You will when all other groups are dead.

We begin during the day. Please do not send in any night choices until the end of day 1. If you have any questions about your role or the game, feel free to ask.

You are the
Doctor
(Anti-Mafia) (bigbenwd)
You,
Coron, lazarusmoth, melchizedek,
and
JDTAY
are a bunch of angry townspeople who have come to get revenge on the mafia. Like normal townspeople, you MAY NOT communicate at night. If, during the day, a majority (greater than or equal to 50%) of you are voting for one person, you will kill that person at night. Only the first person to reach such a majority will be killed. As long as three or more of you are alive, your kills are unblockable.

As a doctor, you may protect one player (other than yourself) from being killed each night. You will when all other groups are dead.

We begin during the day. Please do not send in any night choices until the end of day 1. If you have any questions about your role or the game, feel free to ask.

You are a
Townie
(Anti-Mafia) (Coron)
You,
bigbenwd, lazarusmoth, melchizedek,
and
JDTAY
are a bunch of angry townspeople who have come to get revenge on the mafia. Like normal townspeople, you MAY NOT communicate at night. If, during the day, a majority (greater than or equal to 50%) of you are voting for one person, you will kill that person at night. Only the first person to reach such a majority will be killed. As long as three or more of you are alive, your kills are unblockable.

You will when all other groups are dead.

We begin during the day. If you have any questions about your role or the game, feel free to ask.

You are a
Townie
(Anti-Mafia) (lazarusmoth)
You,
bigbenwd, Coron, melchizedek,
and
JDTAY
are a bunch of angry townspeople who have come to get revenge on the mafia. Like normal townspeople, you MAY NOT communicate at night. If, during the day, a majority (greater than or equal to 50%) of you are voting for one person, you will kill that person at night. Only the first person to reach such a majority will be killed. As long as three or more of you are alive, your kills are unblockable.

You will when all other groups are dead.

We begin during the day. If you have any questions about your role or the game, feel free to ask.

You are a
Townie
(Anti-Mafia) (melchizedek)
You,
bigbenwd, lazarusmoth, Coron,
and
JDTAY
are a bunch of angry townspeople who have come to get revenge on the mafia. Like normal townspeople, you MAY NOT communicate at night. If, during the day, a majority (greater than or equal to 50%) of you are voting for one person, you will kill that person at night. Only the first person to reach such a majority will be killed. As long as three or more of you are alive, your kills are unblockable.

You will when all other groups are dead.

We begin during the day. If you have any questions about your role or the game, feel free to ask.


Accomplices (Omniplex, Scalebane, Genocide Heart)
You are a
Godfather
(Pro-Mafia) (Omniplex)
Each night, you and your accomplices (
Scalebane
and
Genocide Heart
) may talk amongst yourselves. In addition, you may submit the name of the person who you want to kill along with which one of you will do the killing. If the last part is not included, I will assume the one who sent the message will do the killing. Because Omniplex has been so proficient at impersonating townies, he will appear anti-mafia to anyone who investigates him.

You win when all anti-mafia groups are dead.

We begin during the day. Please do not send in any night choices or communicate with members of your group until the end of day 1. If you have any questions about your role or the game, feel free to ask.

You are an
Accomplice
(Pro-Mafia) (Scalebane)
Each night, you, your Godfather (
Omniplex
), and your fellow accomplice (
Genocide Heart
) may talk amongst yourselves. In addition, you may submit the name of the person who you want to kill along with which one of you will do the killing. If the last part is not included, I will assume the one who sent the message will do the killing. Because Omniplex has been so proficient at impersonating townies, he will appear anti-mafia to anyone who investigates him.

The above is the role that Omniplex and Genocide Heart believe you have. However you are in-fact, the
Traitor
(Serrial Killer). In addition to the abilities described above you may choose to hide or kill at night. If you hide, you are immune to night kills. If you choose to kill, you may send me the name of the player who you would like to kill (please indicate whether you are killing as an accomplice, a serial killer, or both). If you do not send in a kill, I will assume you are hiding (you may kill as an accomplice and hide simultaneously).

You win when everyone else is dead.

We begin during the day. Please do not send in any night choices or communicate with members of your group until the end of day 1. If you have any questions about your role or the game, feel free to ask.

You are an
Accomplice
(Pro-Mafia) (Genocide Heart)
Each night, you, your Godfather (
Omniplex
), and your fellow accomplice (
Scalebane
) may talk amongst yourselves. In addition, you may submit the name of the person who you want to kill along with which one of you will do the killing. If the last part is not included, I will assume the one who sent the message will do the killing. Because Omniplex has been so proficient at impersonating townies, he will appear anti-mafia to anyone who investigates him.

You win when all anti-mafia groups are dead.

We begin during the day. Please do not send in any night choices or communicate with members of your group until the end of day 1. If you have any questions about your role or the game, feel free to ask.

Mafia Scum (Uraj45, PeaceBringer, Mastermind of Sin, Quagmire, Locus Cosecant, DarkLight140)

You are a
Spy
(Pro-Mafia) (Uraj45, naïve)
Each night you may investigate one player to determine whether they are pro-mafia or anti-mafia. You win when all anti-mafia groups are dead.

We begin during the day. Please do not send in any night choices until the end of day 1. If you have any questions about your role or the game, feel free to ask.

You are a
Spy
(Pro-Mafia) (PeaceBringer, sane)
Each night you may investigate one player to determine whether they are pro-mafia or anti-mafia. You win when all anti-mafia groups are dead.

We begin during the day. Please do not send in any night choices until the end of day 1. If you have any questions about your role or the game, feel free to ask.

You are a
Bodyguard
(Pro-Mafia) (Mastermind of Sin)
Each night you may protect one player (other than yourself) from being night killed. You win when all anti-mafia groups are dead.

We begin during the day. Please do not send in any night choices until the end of day 1. If you have any questions about your role or the game, feel free to ask.

You are an
Assasin
(Pro-Mafia) (Quagmire)
During the day, you may PM me with the name of one player who you would like to kill. That person will be killed during the day (day will still continue after the kill). You win when all anti-mafia groups are dead.

We begin during the day. Please do not send in any night choices until the end of day 1. If you have any questions about your role or the game, feel free to ask.

You are a
Hitman
(Pro-Mafia) (Locus Cosecant)
Each night, you may kill one player. You win when all anti-mafia groups are dead.

We begin during the day. Please do not send in any night choices until the end of day 1. If you have any questions about your role or the game, feel free to ask.

You are a
Professional Criminal
(Pro-Mafia) (DarkLight140)
As a professional criminal, you have mastered all aspects of the criminal trade. When a pro-mafia player with an appropriate role dies, you will be given the option to take that person’s role. Once you take a role, you may not switch. You win when all anti-mafia groups are dead.

We begin during the day. Please do not send in any night choices until the end of day 1. If you have any questions about your role or the game, feel free to ask.

Goons (commify, HairyMezican, ZONEACE, Maximus)
You are a
Goon
(Pro-Mafia) (commify)
You have no night choices. You win when all anti-mafia groups are dead.

We begin during the day. If you have any questions about your role or the game, feel free to ask.

You are a
Goon
(Pro-Mafia)(HairyMezican)
You have no night choices. You win when all anti-mafia groups are dead.

We begin during the day. If you have any questions about your role or the game, feel free to ask.

You are a
Goon
(Pro-Mafia) (ZONEACE)
You have no night choices. You win when all anti-mafia groups are dead.

We begin during the day. If you have any questions about your role or the game, feel free to ask.

You are a
Goon
(Pro-Mafia) (Maximus)
You have no night choices. You win when all anti-mafia groups are dead.

We begin during the day. If you have any questions about your role or the game, feel free to ask.
[size=75][i]"The owl of Minerva takes flight only when the shades of night are falling."[/i]

[url=http://www.mafiascum.net/cgi-bin/wiki.pl?Yggdrasil]curriculum vitae[/url][/size]
User avatar
StevieT92
StevieT92
Goon
User avatar
User avatar
StevieT92
Goon
Goon
Posts: 934
Joined: March 8, 2005

Post Post #850 (ISO) » Tue Apr 26, 2005 1:44 pm

Post by StevieT92 »

the sad thing is, that i probably would have been able to tie...i dont think they would've lynched me until a lot later....:( oh well nice game, fellow killers :D
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #851 (ISO) » Tue Apr 26, 2005 3:40 pm

Post by Mr. Flay »

Bah - I
told
you you should have lynched StevieT92... :twisted:
Retired as of October 2014.
DarkLight140
DarkLight140
Goon
DarkLight140
Goon
Goon
Posts: 389
Joined: October 24, 2004
Location: Lost in my thoughts

Post Post #852 (ISO) » Tue Apr 26, 2005 3:52 pm

Post by DarkLight140 »

Man... the mafia threw that one. I seriously thought that olliep13 was woring alone, although I'd had some suspicions... there's no way I expected that. The worst part was, I had NanookTheWolf marked as a good kill for tomorrow. This game frustrates me. Good job, Authorities, I guess, but... ugh. The game falling apart halfway through didn't help, but... I don't know. This game ends for me with more a sense of frustration and being cheated than respect for your skills.

9/21 people being anti-mafia is a LOT. In fact, they had numerical superiority from Night 2 on, unless I'm reading this wrong. That's... wow. No wonder everyone was so willing to lynch claimed goons.

Also, losing the pro-mafia independent killers Night One, and myself not being able to take my first shot until Day Three to make up for it, hurt us a bit.
To be Continued...
User avatar
Save The Dragons
Save The Dragons
He/Him
Protection unnecessary
User avatar
User avatar
Save The Dragons
He/Him
Protection unnecessary
Protection unnecessary
Posts: 22154
Joined: April 26, 2004
Pronoun: He/Him
Location: WA, USA

Post Post #853 (ISO) » Tue Apr 26, 2005 4:34 pm

Post by Save The Dragons »

I'm still confused. The "mafia" won, but the town won. So I guess we all win!

:P yeah, I'm gloating. GJ everyone, though.

SSF: Way to rock! We got our claiming strategy nailed down last night and didn't even have to use it :D

Thanks mod. This was great. Confusing, too. The fact I saw the "Mafia 29 needs 1 replacement. PM me" in the replacement thread too many times was sad, but we pulled through.
Locus Cosecant
Locus Cosecant
Mafia Scum
Locus Cosecant
Mafia Scum
Mafia Scum
Posts: 1030
Joined: October 24, 2004

Post Post #854 (ISO) » Tue Apr 26, 2005 5:14 pm

Post by Locus Cosecant »

I did my best. Sorry guys. I didn't mean to get killed so early.
Show
[size=75]Stats:
Pro-Town: 14 of 17 games
Doctor: 3 of 17 games
Cop: 2 of 17 games
Wins: 12 of 17 games
Lynched Scum: 16 of 27 lynches
Vig-killed Scum: 1 of 1 vig-kills
Survived/NightKilled/Lynched: 5/11/1 games
[/size]
User avatar
Mastermind of Sin
Mastermind of Sin
Cassandra Complex
User avatar
User avatar
Mastermind of Sin
Cassandra Complex
Cassandra Complex
Posts: 15163
Joined: October 30, 2004
Location: Sleeping with the Godfather's Daughter

Post Post #855 (ISO) » Tue Apr 26, 2005 5:44 pm

Post by Mastermind of Sin »

yeah, the whole "let's lynch MoS" thing really sucked, but then I managed to pull through...either way, the idea was nice, and no offense to the mod, but I really didn't enjoy the game...maybe it was because way too many people were scummy or something...
Permanent V/LA.
SSF352
SSF352
Goon
SSF352
Goon
Goon
Posts: 437
Joined: February 7, 2005

Post Post #856 (ISO) » Tue Apr 26, 2005 6:25 pm

Post by SSF352 »

Sweet! I agree that the breaking down of the game didn't help matters, but I think the game overall was good. The roles were interesting, and the game overall was very fun.

I think the main thing benefical for us was that there was really no hint of a police group, just that there was one. We got lucky enough that only one of us got revealed, so that we could turn the suspicion towards the Deputy being an SK.

I think that 9/20 is quite a bit for anti-town roles, but one of the killing groups was quite restricted, and the other one was only 3 people. If the police group had been taken down first, the town would have had a very difficult time.

STD: I know, we never even got to suggest a day-SK.
User avatar
Thesp
Thesp
Supersaint
User avatar
User avatar
Thesp
Supersaint
Supersaint
Posts: 5781
Joined: November 4, 2004
Location: Round Rock, TX

Post Post #857 (ISO) » Wed Apr 27, 2005 2:49 am

Post by Thesp »

Locus Cosecant wrote:I did my best. Sorry guys. I didn't mean to get killed so early.
You did quite fine. Of course, me being a doc wasn't terribly helpful when we lost so many of our group to daykills. :( Oh well. Good game, other anti-mafia peoples.
"When playing a game, the goal is to win, but it is the goal that is important, not the winning." -
Reiner Knizia

Ask me about my automatic votecounter, and how you can use it in
your
game!
Check out my 15 minutes of fame on Wait Wait...Don't Tell Me!
DarkLight140
DarkLight140
Goon
DarkLight140
Goon
Goon
Posts: 389
Joined: October 24, 2004
Location: Lost in my thoughts

Post Post #858 (ISO) » Wed Apr 27, 2005 9:38 am

Post by DarkLight140 »

Heh. The daykilling was fun. I don't know why Quagmire didn't start partying with it Day One... I was quite proud of my townie-sense, until I realized after the game just how easy it would have been to hit. I would have been happy killing more than half the game since the start of Day 3.

The Authorities being completely invisible, not even hinted at, really hurt. I was trying to find people working together, and the Authorities firstly all lurked the hell out of everything, and after they got replaced I thought I had a pretty good idea of who the townies were already, so I was kind of off guard (though I probably would have shot NanookTheWolf, not Thesp, if not for the investigation claim).
To be Continued...
User avatar
Thesp
Thesp
Supersaint
User avatar
User avatar
Thesp
Supersaint
Supersaint
Posts: 5781
Joined: November 4, 2004
Location: Round Rock, TX

Post Post #859 (ISO) » Wed Apr 27, 2005 9:55 am

Post by Thesp »

DarkLight140 wrote:Heh. The daykilling was fun. I don't know why Quagmire didn't start partying with it Day One... I was quite proud of my townie-sense, until I realized after the game just how easy it would have been to hit. I would have been happy killing more than half the game since the start of Day 3.
Nonetheless, you still did a heck of a good job. I'm very impressed. :D
"When playing a game, the goal is to win, but it is the goal that is important, not the winning." -
Reiner Knizia

Ask me about my automatic votecounter, and how you can use it in
your
game!
Check out my 15 minutes of fame on Wait Wait...Don't Tell Me!
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #860 (ISO) » Wed Apr 27, 2005 12:54 pm

Post by Mr. Flay »

Yggdrasil wrote:You are an
Assasin
(Pro-Mafia) (Quagmire)
During the day, you may PM me with the name of one player who you would like to kill. That person will be killed during the day (day will still continue after the kill). You win when all anti-mafia groups are dead.
So there was no restrictions on the Assasin? Bah - this role seemed overpowered, because as soon as a Cop came out with an investigation on an anti-mafia role, the Assassin could shoot them, and then the day continues. I thought surely they had to have a half-majority or something...

Also, our mafia was really hindered by not being able to converse at night, or be sure we'd get a kill (if our votes led to an actual lynch, I assume our night-choice would be negated). Having to 'hint' out in public would have doomed us anyway....Good Game to the Authorities, however.
Retired as of October 2014.
User avatar
Yggdrasil
Yggdrasil
Goon
User avatar
User avatar
Yggdrasil
Goon
Goon
Posts: 607
Joined: November 10, 2003
Location: California

Post Post #861 (ISO) » Wed Apr 27, 2005 2:00 pm

Post by Yggdrasil »

Explanation time:
I do realize that 9/21 anti-town roles was a lot of anti-town. I thought that the anti-mafia roles would kill eachother more frequently and balance things out a bit more, but that wasn't the case (melchizedek was killed by Locus, Coron by DarkLight, olliep13 by the Accomplices, Thesp by DarkLight, Mr. Flay by lynch. Only Nanook was killed by an anti-mafia role [Stevie]). So the anti-mafia roles collectively killed 1 anti-mafia role in 10 kills.

In addition, the overpowered assasin role along with the mason group with vig powers were added to help make the town stronger, in order to make up for their smaller numbers.

I made the townspeople's roles as they were because I wanted make a "mafia" group with townlike qualities (no talking at night and killing through voting) and a "town" group with mafia-like qualities. Hence the three-person-mafia vig group and the assasin (normally an anti-town role in my experience) on the pro-mafia side. The townspeople did have some abilities to make them stronger, like their numbers (~1/4 of the starting number of players) and the cop and doc.

Probably, to have improved the game I would have removed the Traitor and made him just a regular Accomplice, and either add another doc or change the naive cop to a sane cop (surprisingly, Uraj investigated scum during two out of the three nights he was alive: Coron on night 1 and Scalebane/Stevie on night 3).
[size=75][i]"The owl of Minerva takes flight only when the shades of night are falling."[/i]

[url=http://www.mafiascum.net/cgi-bin/wiki.pl?Yggdrasil]curriculum vitae[/url][/size]
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #862 (ISO) » Thu Apr 28, 2005 8:34 pm

Post by Mr. Flay »

Thanks for the game, Yggdrasil. I know I asked to replace in, partly because I've got a game in the back of my head where mafia is fighting pro-town influences, so I was spying just a bit. There's been a glut of these sorts of games lately, so I'll probably not start it until fall.

That being said, I agree that the Traitor was probably too much. An Accomplice was pretty much a safe role-claim, and with no (?) motive-investigating cop on the Mafia's side, an unstoppable one unless the game numbers got so low that it was clear something was wrong. Traitors won TRATEOTU too, didn't they?

Just didn't want you to think I was being ungrateful, because I liked the setup (and probably would have liked it better if I'd started from the beginning, instead of subbing in for the scummiest person alive :P ).
Retired as of October 2014.
User avatar
Thesp
Thesp
Supersaint
User avatar
User avatar
Thesp
Supersaint
Supersaint
Posts: 5781
Joined: November 4, 2004
Location: Round Rock, TX

Post Post #863 (ISO) » Fri Apr 29, 2005 4:42 am

Post by Thesp »

Yggdrasil wrote:I made the townspeople's roles as they were because I wanted make a "mafia" group with townlike qualities (no talking at night and killing through voting) and a "town" group with mafia-like qualities.
While our kill mechanic made things more difficult for us, I really did like this flavor.
"When playing a game, the goal is to win, but it is the goal that is important, not the winning." -
Reiner Knizia

Ask me about my automatic votecounter, and how you can use it in
your
game!
Check out my 15 minutes of fame on Wait Wait...Don't Tell Me!
User avatar
NanookTheWolf
NanookTheWolf
R.I.P. He trusted mathcam.
User avatar
User avatar
NanookTheWolf
R.I.P. He trusted mathcam.
R.I.P. He trusted mathcam.
Posts: 3187
Joined: February 15, 2004
Location: Jersey shore

Post Post #864 (ISO) » Fri Apr 29, 2005 7:03 am

Post by NanookTheWolf »

None the less an interesting game, and sorry if I didn't spend more time to it after I had replaced. Good targetting Stevie :wink:
User avatar
Quagmire
Quagmire
Mafia Scum
User avatar
User avatar
Quagmire
Mafia Scum
Mafia Scum
Posts: 2595
Joined: July 15, 2003
Location: HEH HEH HEH HEH HEH!!!!

Post Post #865 (ISO) » Mon May 02, 2005 2:52 pm

Post by Quagmire »

DarkLight140 wrote:Heh. The daykilling was fun. I don't know why Quagmire didn't start partying with it Day One
Because I wasn't expecting to die night one, and I could use my abilities when the town needed it.
User avatar
Cadmium
Cadmium
Twentythreeth
User avatar
User avatar
Cadmium
Twentythreeth
Twentythreeth
Posts: 1162
Joined: May 1, 2002
Location: Netherlands, the (Utrecht)

Post Post #866 (ISO) » Mon May 09, 2005 10:19 pm

Post by Cadmium »

::sorting threads::
"OH MY GOD, Cadmium! I can make rye bread! You must be innocent, I'll do whatever you tell me!" exclaims Mackay excitedly. - Jeep, Mini Game 9

Return to “Completed Large Normal Games”