Grand Idea Mafia

This forum is for discussion related to the game.
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Post Post #3475 (ISO) » Sat Feb 25, 2017 6:30 am

Post by Sméagol »

Gladiator
(alignment up to mod's discretion)
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Post Post #3476 (ISO) » Sat Feb 25, 2017 6:36 am

Post by Sméagol »

Cowardly nobleman
(alignment up to mod's discretion)
Whenever you're challenged to a gladiator duel, you may choose another player as a champion to "fight on your behalf" (i.e. players may only vote between the challenger and your champion).
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Post Post #3477 (ISO) » Sat Feb 25, 2017 11:54 am

Post by The MM »

Martin Kirby
(alignment at mod's discretion)


You are voteless.
Starting day 10 and it's been 240 hours since day start, you can instantly lynch someone.
Waiting for the day I can come back and mod games.
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Post Post #3478 (ISO) » Sat Feb 25, 2017 1:14 pm

Post by callforjudgement »

Town Second Chancer


While alive, you're just a VT. However, at the first point in the game at which you're dead and so are at least four other players (even if the game would otherwise be over), a secondary game of Mafia starts in the dead thread, with rerolled alignments. (The moderator should pick an appropriate approved Open setup, based on the number of players available.) Anyone who wins this secondary game automatically wins overall, no matter what happened in the main game. Anyone who loses the secondary game wins or loses based on what happened in the main game.
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· scam · seam · team · term · tern · torn ·
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Post Post #3479 (ISO) » Sun Feb 26, 2017 2:59 am

Post by The MM »

Scumday King
(alignment at mod's discretion)


On your Scumday, you may instantly lynch someone.
Waiting for the day I can come back and mod games.
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Post Post #3480 (ISO) » Sat Mar 04, 2017 12:32 pm

Post by TesXX »

Uhhhhh
One shot jester

Can only be lynched once
In post 3481, callforjudgement wrote:
Vanilla Townie

In post 3480, TesXX wrote:Uhhhhh
One shot jester

Can only be lynched once
So if they get lynched, but governed or revived, what happens? In particular, what's their win condition? Have they already won?
Win con is getting lynched. If revived then I guess they're lynch-proof, and if they're governed it doesn't count.
Last edited by TesXX on Thu Mar 09, 2017 12:16 pm, edited 2 times in total.
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Post Post #3481 (ISO) » Sat Mar 04, 2017 11:49 pm

Post by callforjudgement »

Vanilla Townie

In post 3480, TesXX wrote:Uhhhhh
One shot jester

Can only be lynched once
So if they get lynched, but governed or revived, what happens? In particular, what's their win condition? Have they already won?
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Post Post #3482 (ISO) » Thu Mar 09, 2017 8:00 am

Post by RadiantCowbells »

Majora's Mask


At the start of the game a public message will be posted that
You have met with a terrible fate...

At the dawn of the fourth day, if you are alive, you automatically win and all other factions lose.
In a game with 9 or less people, is also 1-Shot Activated Bulletproof.
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #3483 (ISO) » Thu Mar 09, 2017 12:17 pm

Post by callforjudgement »

Neutral 1-shot Timesinger


Once in the game, you can reset the entire game, rewinding the gamestate to the start of Day 1. Nothing is rerolled, so all players will have the knowledge (flips, etc.) that they did just before the reset. There are only two changes: a) you don't have your Timesinger ability, b) each antitown faction has its killing power multiplied by the day/night number when you used this ability (so if you use it on Day 1 or Night 1, their killing power is unchanged, but if you use it on Day 2 or Night 2, they get twice as many kills, if you use it on Day 3 or Night 3, they get three times as many kills, and so on). This ability will automatically activate if you would otherwise die.

You win if ⅔ or more of the of the playerlist has died, and at least one other player still has an undecided victory condition (i.e. could potentially win or lose from that point). I wanted to write "You win if Day 4 is reached, and at least one other player still has an undecided victory condition", but unfortunately it doesn't mechanically work.
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Post Post #3484 (ISO) » Thu Mar 09, 2017 12:31 pm

Post by TesXX »

In post 3483, callforjudgement wrote:
Neutral 1-shot Timesinger


Once in the game, you can reset the entire game, rewinding the gamestate to the start of Day 1. Nothing is rerolled, so all players will have the knowledge (flips, etc.) that they did just before the reset. There are only two changes: a) you don't have your Timesinger ability, b) each antitown faction has its killing power multiplied by the day/night number when you used this ability (so if you use it on Day 1 or Night 1, their killing power is unchanged, but if you use it on Day 2 or Night 2, they get twice as many kills, if you use it on Day 3 or Night 3, they get three times as many kills, and so on). This ability will automatically activate if you would otherwise die.

You win if ⅔ or more of the of the playerlist has died, and at least one other player still has an undecided victory condition (i.e. could potentially win or lose from that point).
^^This is interesting
Town Vanillizer:Each night you may visit someone and turn them into a vanilla version of their alignment. So basically,
If you visit a town role, they become a Vanilla Townie.
If you visit a mafia role, they become a Mafia Goon.
If you visit a werewolf role, they become a regular Werewolf.
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Post Post #3485 (ISO) » Thu Mar 09, 2017 12:37 pm

Post by Nahdia »

SERIAL VANILLA TOWNIEIZEREach night, you may visit someone and turn them into a vanilla townie. This changes both their role and alignment.
You win when every player left alive in the game, excluding yourself, is a vanilla townie.
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Post Post #3486 (ISO) » Thu Mar 09, 2017 12:41 pm

Post by callforjudgement »

That's broken if someone uses it on groupscum. You'd have to make it change the wincon of the rest of the faction too.

Benevolent Werewolf


All Werewolves count as town for the purpose of victory conditions (only).
All townies count as Werewolves for the purpose of victory conditions (only).
These effects will persist even if you die, are vanillaised, etc.. However, you're the only player who is
informed
of them; any other Werewolves, and any townies, will believe that they have to eliminate the other faction in order to win. Likewise, you appear as anti-town on investigations, etc..
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Post Post #3487 (ISO) » Fri Mar 24, 2017 6:00 am

Post by The MM »

Axe Artist
(alignment at mod's discretion)

Once per day, you may announce your intent to challenge another player to a duel by typing
CHALLENGE: <name>
.
If a quarter of the players vote for the challenge to be accepted, the duel starts and people may only vote for you or the player you challenged.
Waiting for the day I can come back and mod games.
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Post Post #3488 (ISO) » Fri Mar 24, 2017 6:07 am

Post by horrordude0215 »

In post 3487, The MM wrote:
Axe Artist
(alignment at mod's discretion)

Once per day, you may announce your intent to challenge another player to a duel by typing
CHALLENGE: <name>
.
If a quarter of the players vote for the challenge to be accepted, the duel starts and people may only vote for you or the player you challenged.
So basically it forces towns into a 1v1 that 3/4 of the people may not even want?
The Clown is Town. The Clown also uses "they" pronouns. Don't be a dick about it?
I know it's weird given the username, but "horrorperson" just doesn't have the same ring to it.
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Post Post #3489 (ISO) » Fri Mar 24, 2017 8:21 am

Post by Randomnamechange »

Town compulsive PGO
In post 3488, horrordude0215 wrote:
In post 3487, The MM wrote:
Axe Artist
(alignment at mod's discretion)

Once per day, you may announce your intent to challenge another player to a duel by typing
CHALLENGE: <name>
.
If a quarter of the players vote for the challenge to be accepted, the duel starts and people may only vote for you or the player you challenged.
So basically it forces towns into a 1v1 that 3/4 of the people may not even want?
its a gladiator that people can vote on.
vonflare (21:40)
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Post Post #3490 (ISO) » Fri Mar 24, 2017 3:13 pm

Post by Ircher »

Delayed Alignment Modified Universal Backup


Receives the full role (including the alignment) of the first person to die. If multiple people resolve as dying first, use the player list order to resolve.

Otherwise functions as a Neutral Survivor.
Last edited by Ircher on Sat Jun 15, 2019 9:11 am, edited 2 times in total.
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Post Post #3491 (ISO) » Sat Mar 25, 2017 4:42 am

Post by The MM »

De-Randomizer God
(alignment at mod's discretion)

As a God, you count as a dead slot for the purposes of the game, but are aware of anyone's true alignment.
If anything should be decided by any semblance of randomness, you instead decide the outcome.
(The mod must also inform you of the circumstances of the roll.)
Waiting for the day I can come back and mod games.
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Post Post #3492 (ISO) » Sun Mar 26, 2017 2:51 am

Post by Ircher »

Town Triggered Treestump


When you die, you treestump instead. This allows you to continue to talk, but you lose your vote and are considered dead for win condition purposes.
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Post Post #3493 (ISO) » Sun Apr 02, 2017 3:17 pm

Post by Ircher »

Diplomat


Uses the first win con that applies to the setup.
Mods are instructed to provide all win cons in the role pm and to avoid telling the player which one applies. Aka, it's like a closed win con! You may want to include this notice in the role pm.


Win: You win with the Peacemaker. You must attempt to force all factions to avoid any kills/lynches (that succeed) for a total of 3 consecutive phases. This can be Night, Day, Night or Day, Night, Day.


Win: You win with the Self-Aligned Neutral Rebalancer! Please note that the Self-Aligned Neitral Rebalancer does not know this. You win when all factions (each Diplomat counts as a separate faction) are reduced to one player. You automatically lose if any faction is completely eliminated. The Self-Aligned Neutral Rebalancer and any third party factions are counted as separate factions (if multiple exist). The cult counts as a single faction. If you lose, you become a kingmaker in the game.


Win: All neutral survivors become a single faction. You are a part of that faction (as are any other diplomats). No neutral survivors will be informed of this changed win con, but you win if
All
of you survive to D3 and **you** or another diplomat survives to LyLo.


(If there are multiple Diplomats)
You, as are any other Diplomat, is allied with the town. You win when all threats to the town are eliminated.


(If there is a single Diplomat)
You are effectively a neutral survivor. You win if you are the only player remaining. If the game ever reaches a "would-be" Happily Ever After outcome, you win instead.


Each night, you may use
1
of your active abilities:

Diplomatic Relations
- Each night, you may use your diplomcy skills to form a neighborhood with 2 players. Mods are instructed to generate new neighborhood threads each time this power is used unless the player requests otherwise.

Diplomatic Persuasion
- You may attempt to convince a player to not vote each night. This ability cannot be roleblocked, but if the player you target is killed, you die too unless a doctor saves **you**.

1-Shot Role Cop
- As a diplomat, you can be very persuading at times. You may on a single night investigate a player. If you succeed, you will learn the alignment and role of the targeted player, free from any meddling abilities such as miller. You may also use this ability on yourself: if you aren't roleblocked, you will learn your true win condition.

Friendly Diplomat
- You may, once a night, have the mod confirm to another player that you are a diplomat. Your win con will not be revealed.

You also have two passive abilities: 1-Shot BP and 1-Shot Lynchproof.

Finally, when investigated, you show up as
Peaceful
and "Not Guilty" to any weapon inspections. (You appear guilty to anyone who investigates SK/Not SK).
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Post Post #3494 (ISO) » Mon Apr 10, 2017 2:12 pm

Post by callforjudgement »

Thieving Universal Backup
(alignment chosen by moderator, defaulting to town)

Whenever another player with an activated power role dies, you gain that power role (even if that player doesn't share their alignment). You can only get one power role at a time this way; specifically, the newest (i.e. when a power role dies, you lose your old role and gain the new one).
Last edited by callforjudgement on Mon Apr 10, 2017 2:13 pm, edited 1 time in total.
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Post Post #3495 (ISO) » Mon Apr 10, 2017 2:13 pm

Post by callforjudgement »

Town Traffic Analyst


Each night, choose a player. You'll be told whether that player has access to a useful private topic (i.e. a private topic which also contains another living player).
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Post Post #3496 (ISO) » Mon Apr 10, 2017 2:15 pm

Post by callforjudgement »

Diarist
(alignment chosen by moderator, defaulting to town)

Each night, choose a player. You'll be told which phases that player is capable of using active, non-factional power role actions on. (For example, a dayvig would show up as being able to act during days, and an odd-night Mafia tracker would show up as being able to act during odd nights; you wouldn't be told that they can act during even nights, even though they can use the Mafia factional nightkill on even nights, because that's a factional action.)
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Post Post #3497 (ISO) » Tue Apr 11, 2017 11:18 am

Post by TesXX »

town reverse endgamerIf you get to the point where you would naturally get endgamed by any scum, then instead YOU will compulsively autokill all scum roles that would normally endgame you and town will win.
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Post Post #3498 (ISO) » Sat Apr 15, 2017 4:21 pm

Post by abean077 »

Mime Compulsive Recruiter


You are a Mime. You win if all Mimes are lynched (not nightkilled!). Every night, you must target one player, who will then become a Mime. The Mimes have daychat, nightchat, and a factional roleblock.
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Post Post #3499 (ISO) » Sun Apr 16, 2017 5:35 am

Post by abean077 »

Town Triangle Cop


Each Night, target three distinct players (you may target yourself). I will tell you whether all of their alignments are all the same.
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