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Infinity 324
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Post #2748 (isolation #0 ) » Wed Aug 31, 2016 2:02 pm
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by Infinity 324 » Wed Aug 31, 2016 2:02 pm
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Post #2767 (isolation #1 ) » Fri Sep 02, 2016 6:29 am
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by Infinity 324 » Fri Sep 02, 2016 6:29 am
Town Bulletproof absorber
For every action that targets them (including factional actions), gains a 1-shot version of that action.
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Post #2771 (isolation #2 ) » Sat Sep 03, 2016 3:04 am
Post
by Infinity 324 » Sat Sep 03, 2016 3:04 am
Vanilla townie
In post 2769 , The MM wrote:
In post 2767 , Infinity 324 wrote: Town Bulletproof absorber
For every action that targets them (including factional actions), gains a 1-shot version of that action.
That's kinda like my
Town Dreamer , except Bulletproof. And I can tell that this can bust a game quickly, just out of SirCakez's Grandest Idea where it copied a Cult recruitment.
I guess it depends what other abilities are in the game. Getting an extra cult recruit would be pretty strong.
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Post #2773 (isolation #3 ) » Sat Sep 03, 2016 4:28 am
Post
by Infinity 324 » Sat Sep 03, 2016 4:28 am
Town weak motion detector
-------------
The best the bulletproof absorber can be without cults is a bulletproof JoaT that can't be used on n1, and that doesn't seem too gamebreaking.
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Post #2774 (isolation #4 ) » Sat Sep 03, 2016 4:38 am
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by Infinity 324 » Sat Sep 03, 2016 4:38 am
Town oracle
Each night, can target two players, and the moderator will send the alignment of one player to the other player.
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Post #2775 (isolation #5 ) » Sat Sep 03, 2016 4:47 am
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by Infinity 324 » Sat Sep 03, 2016 4:47 am
Town inventor
Each night, can send a 1-shot rolestop, 1-shot track, 1-shot hide, or a 1-shot vig to a player.
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Post #2778 (isolation #6 ) » Sat Sep 03, 2016 6:21 am
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by Infinity 324 » Sat Sep 03, 2016 6:21 am
Ascetic werewolf goon
-----------------
I don't know where I got the name oracle from, but it doesn't really matter I suppose.
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Post #2781 (isolation #7 ) » Sat Sep 03, 2016 9:58 am
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by Infinity 324 » Sat Sep 03, 2016 9:58 am
Mafia goon
-----------------
In most setups you don't have all the information about what roles are in the game, how many mafia, etc.
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Post #2785 (isolation #8 ) » Sat Sep 03, 2016 12:05 pm
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by Infinity 324 » Sat Sep 03, 2016 12:05 pm
Vanilla town
-------------
An important point with the oracle is that it can't ask question's relating to who has what role, just about what roles, mechanics, and rules exist in the setup.
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Post #2794 (isolation #9 ) » Sun Sep 04, 2016 1:18 am
Post
by Infinity 324 » Sun Sep 04, 2016 1:18 am
Vanilla townie
In post 2786 , callforjudgement wrote: Town Vanillaiser
There's more than one variant of the role. Even just answering questions about the setup is pretty broken (because you can disprove any fakeclaim). For scum-aligned, giving them a chance to find out who has which role seems more useful.
Fair enough.
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Post #2810 (isolation #10 ) » Sun Sep 04, 2016 11:30 am
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by Infinity 324 » Sun Sep 04, 2016 11:30 am
Mafia goon
In post 2801 , callforjudgement wrote: Compulsor
(alignment chosen by moderator)
Each night, choose a player. For the rest of the game, starting with the next day phase, all that player's abilities become Compulsive; they will die if they do not use them (unless they are out of shots, not usable that night due to a modifier like Even-Night, or cannot be used at the same time as other abilities that that player has and is using). Note that this includes factional kills (i.e. the Compulsive player will die if they do not use their team's factional kill if it has one). The player will be informed of the new restriction on their role.
In post 2804 , callforjudgement wrote: Votecount Dodger
(alignment chosen by moderator)
Whenever you reach L-2, the votecounts will be written as though you were dead for the rest of the day (i.e. you won't appear as voting, players voting for you will appear as not voting, and the lynch threshold may appear to have changed). Nothing
actually
changes; the votecounts are just inaccurate.
In post 2805 , callforjudgement wrote: Diminishing Magnetised Multivoter
(alignment chosen by moderator)
You can't voluntarily unvote (although you unvote when the vote count is reset). You have infinitely many votes, but each is only worth 1 divided by (the number of votes you've made since the last votecount reset).
For example, if you vote for player A, you have one vote on player A. If you then vote for player B, you have half a vote on each of players A and B. If you then vote for player A again, you'll have ⅔ of a vote on player A and ⅓ of a vote on player B.
In post 2807 , callforjudgement wrote: Quad FOSer
(alignment chosen by moderator)
This game will have a Finger of Suspicion count, maintained by the moderator (which doesn't do anything except in the unlikely event that some other role interacts with it, but which will count FoSes accurately). Most players have one FoS, which they can move around via FoSing and unFoSing in the style of voting. You have four.
In post 2808 , callforjudgement wrote: Alien Truthifier
As long as you are alive, if the moderator would have to give players any incorrect investigation information (due to millers, tailors, etc.), they will modkill one or more players in order to prevent having to tell a lie. If this can be accomplished via modkilling players other than the investigator, then the mod will sort the problem out like that. However, in many cases the investigator may need to be modkilled in order to avoid giving them an untruthful result, as killing other players wouldn't help.
Seriously cfj?
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Post #2814 (isolation #11 ) » Sun Sep 04, 2016 11:42 am
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by Infinity 324 » Sun Sep 04, 2016 11:42 am
Vanilla townie
In post 2811 , callforjudgement wrote: PEDIT: @Infinity, what's the "seriously" about? If you're confused, like half the roles you quoted are based on attempted fakeclaims or theories about roles from Mini 1824, and I don't think any of them are broken (unless I'm missing something).
They're just roles that...I wouldn't consider particularly fun to play with. Up to you though.
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Post #2866 (isolation #12 ) » Sun Sep 11, 2016 10:18 pm
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by Infinity 324 » Sun Sep 11, 2016 10:18 pm
Cult leader variant
Each night, you may choose a player to convert to a vanilla cultist who gains your win condition. When you die, you may give you cultists bulletproof, permanent cop, or 2-shot rolecop abilities. You may not give the same ability to more than one cult member, and you may not give one cult member more than one ability.
You win when everyone else in the game is a member of the cult or nothing can prevent that.
Last edited by
Infinity 324 on Mon Sep 12, 2016 2:53 am, edited 2 times in total.
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Post #2870 (isolation #13 ) » Mon Sep 12, 2016 2:30 am
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by Infinity 324 » Mon Sep 12, 2016 2:30 am
Vanilla town
---------
@cfj It's not necessarily easier to win as your original faction than as cult, but you have a point. Not sure what to do about that, since the cultists will know which cult they're in due to the inventor ability...
PEdit: yes I did mean alignment.
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Post #2871 (isolation #14 ) » Mon Sep 12, 2016 2:44 am
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by Infinity 324 » Mon Sep 12, 2016 2:44 am
Vanilla townie
-------
Ok I'll just edit it.
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Post #2875 (isolation #15 ) » Mon Sep 12, 2016 9:11 am
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by Infinity 324 » Mon Sep 12, 2016 9:11 am
Town parity cop
Each night, you may choose 2 players, and you will be informed whether those players have the same win condition.
--------
For the one above, do you get to know which result is for which target?
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Post #2879 (isolation #16 ) » Mon Sep 12, 2016 9:32 am
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by Infinity 324 » Mon Sep 12, 2016 9:32 am
Vanilla town
---------
For dat boi, what do you mean by "selected scumteam"? Do you choose a scumteam in your night action? Can you choose the strongest one?
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Post #2885 (isolation #17 ) » Mon Sep 12, 2016 9:54 am
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by Infinity 324 » Mon Sep 12, 2016 9:54 am
Vanilla town
--------
@s_s That makes sense, I thought it was like a guessing thing.
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Post #2913 (isolation #18 ) » Wed Sep 14, 2016 6:24 am
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by Infinity 324 » Wed Sep 14, 2016 6:24 am
Reroll until you obtain a role not written by Smeagol
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Post #2918 (isolation #19 ) » Wed Sep 14, 2016 9:10 am
Post
by Infinity 324 » Wed Sep 14, 2016 9:10 am
Fullest miller
Any and all investigative reports will implicate you.
(Gunsmiths and cops will get guilties on you, and watching roles will see you perform a killing action on a random non-town kill if one exists).
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Post #2923 (isolation #20 ) » Wed Sep 14, 2016 10:16 am
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by Infinity 324 » Wed Sep 14, 2016 10:16 am
Town ninja visitor
Each night, you may visit a player. This visit will not be seen by trackers or watchers.
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Post #2950 (isolation #21 ) » Sun Sep 18, 2016 1:48 am
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by Infinity 324 » Sun Sep 18, 2016 1:48 am
Town odd-night rolecop even-night vigilante
---
By the way, mm, the miracle worker is just like my absorber/your dreamer.
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Post #2956 (isolation #22 ) » Sun Sep 18, 2016 10:21 am
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by Infinity 324 » Sun Sep 18, 2016 10:21 am
Werewolf vanillaizer
---
Got it, but if dreamer/absorber are OP, so is miracle worker
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Post #2958 (isolation #23 ) » Sun Sep 18, 2016 10:33 am
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by Infinity 324 » Sun Sep 18, 2016 10:33 am
Detention goon
Good luck getting 2 of these in a game, lol
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Post #2978 (isolation #24 ) » Tue Sep 20, 2016 4:58 am
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by Infinity 324 » Tue Sep 20, 2016 4:58 am
Vanilla townie
---
Now try and implement dredge
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Post #2996 (isolation #25 ) » Sun Sep 25, 2016 4:44 am
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by Infinity 324 » Sun Sep 25, 2016 4:44 am
Town keyword killer
Each night you may target a player. That player dies if their role contains a keyword.
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Post #2997 (isolation #26 ) » Sun Sep 25, 2016 4:46 am
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by Infinity 324 » Sun Sep 25, 2016 4:46 am
Fruit vendor odd-night bulletproof 1-shot lynchproof survivor
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Post #3018 (isolation #27 ) » Sun Sep 25, 2016 10:57 am
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by Infinity 324 » Sun Sep 25, 2016 10:57 am
Mafia even-day kidnapper
On even days, you may PM the mod to remove someone from the game for one day phase. They may not talk, vote, be targeted, or be lynched during that period.
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Post #3033 (isolation #28 ) » Sun Sep 25, 2016 10:05 pm
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by Infinity 324 » Sun Sep 25, 2016 10:05 pm
Reroll until you get a role that you don't think sucks
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Post #3043 (isolation #29 ) » Tue Sep 27, 2016 10:30 pm
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by Infinity 324 » Tue Sep 27, 2016 10:30 pm
Town hidden compulsive random ninja visitor
The player is told they are a vanilla towniest. Each night, they visit a random player. This visit will not be seen by tracking or watching abilities.
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Post #3047 (isolation #30 ) » Tue Sep 27, 2016 11:24 pm
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by Infinity 324 » Tue Sep 27, 2016 11:24 pm
JoaT Serial Killer {1-shot rolecop, 1-shot alignment cop, 1-night bulletproof, 1-shot rolestop}
----
Mm, you realize people will actually have to play this game right...?
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Post #3048 (isolation #31 ) » Tue Sep 27, 2016 11:29 pm
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by Infinity 324 » Tue Sep 27, 2016 11:29 pm
Vanilla townie
---
What faction is the nympho even aligned with?
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Post #3051 (isolation #32 ) » Wed Sep 28, 2016 1:10 am
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by Infinity 324 » Wed Sep 28, 2016 1:10 am
Vanilla townie
---
Which scum though was my question
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Post #3083 (isolation #33 ) » Fri Sep 30, 2016 2:11 am
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by Infinity 324 » Fri Sep 30, 2016 2:11 am
Mafia vanillaizer
----
In post 3080 , The MM wrote: Gamma Emerald Star Dragon
(If Gamma Emerald is in the game, you are aligned with him. Otherwise, self-aligned.)
Abilities Star Dragon's Presence:
[Triggered Ability]
At the start of the game, the mod must announce that there is a Star Dragon in this game.Flying:
[Passive]
You may only be targeted by players with Flying .Nuclear Star Pull:
[Triggered Ability]
When you die, you instead use Evolve .
Factional Ability
Pretty sure this thing can't die as worded.
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Post #3148 (isolation #34 ) » Wed Oct 19, 2016 11:58 am
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by Infinity 324 » Wed Oct 19, 2016 11:58 am
Village idiot
Named townie
In post 3146 , callforjudgement wrote: Drinking Game Enthusiast
(alignment chosen by moderator)
At the start of the game, secretly make a prediction for an event that might happen in the game via PM to the mod. (The event has to be something that will be public knowledge when it happens, e.g. a particular word being posted in the game thread, or a particular player dying and flipping.) If the event happens, everyone with a limited-shot ability must immediately take a shot, assuming they have any remaining. (All actions submitted this way resolve simultaneously, and work even if it's the wrong sort of phase.)
Made me lol
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Post #3150 (isolation #35 ) » Wed Oct 19, 2016 12:35 pm
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by Infinity 324 » Wed Oct 19, 2016 12:35 pm
Town JoaT
1-shot shot-increaser (every other x-shot ability in the game that still has a shot left gains an additional shot)
1-shot neapolitan
1-shot vig
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Post #3169 (isolation #36 ) » Mon Oct 24, 2016 4:30 am
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by Infinity 324 » Mon Oct 24, 2016 4:30 am
Silver townie
@MM Sliver polarizer is basically a better jester, right?
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Post #3180 (isolation #37 ) » Mon Oct 24, 2016 8:39 am
Post
by Infinity 324 » Mon Oct 24, 2016 8:39 am
Demi-God of War
(alignment up to mod's discretion)
You are announced at the start of the game.
Instead of their usual action (if applicable), other players may pray to you by sending a PM to the mod declaring they wish to do so.
You may grant a 1-shot vig to one player amongst those who have prayed for you.
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Post #3257 (isolation #38 ) » Thu Nov 10, 2016 9:13 am
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by Infinity 324 » Thu Nov 10, 2016 9:13 am
Town vanillaizer-izer
Each night, you may target a player to have them lose all other abilities and become a vanillaizer.
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Post #3366 (isolation #39 ) » Tue Jan 10, 2017 5:35 am
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by Infinity 324 » Tue Jan 10, 2017 5:35 am
Vanilla townie
In that case you could just not give them the url
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Post #3390 (isolation #40 ) » Thu Feb 02, 2017 11:36 am
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by Infinity 324 » Thu Feb 02, 2017 11:36 am
Town vanillizer vanilla cop
Vanillize your target, then learn whether or not they are vanilla.
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Post #3404 (isolation #41 ) » Sun Feb 05, 2017 11:03 pm
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by Infinity 324 » Sun Feb 05, 2017 11:03 pm
Town vig
If you do not target town, give the team of the targeted player a factional 1-shot roleblock.
If you do target town, you gain a 1-shot jailkeep.
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Survivor Survivor
Posts: 18337 Joined: April 7, 2013
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Post #3407 (isolation #42 ) » Mon Feb 06, 2017 9:27 am
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by Infinity 324 » Mon Feb 06, 2017 9:27 am
Town intimidator
Each night, target a player. If you would die from a nightkill that night, instead you attempt to kill that player.
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<3 you are valid
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Infinity 324
Infinity 324 they (pl.)
Survivor
Infinity 324 they (pl.)
Survivor Survivor
Posts: 18337 Joined: April 7, 2013
Pronoun: they (pl.)
Contact:
Post
Post #3417 (isolation #43 ) » Wed Feb 08, 2017 9:06 pm
Post
by Infinity 324 » Wed Feb 08, 2017 9:06 pm
Hidden cult leader
You get a role pm for town cop. You target someone every night and get a result of "town". Targeting someone will also convert that player to your cult (without changing their role), though neither of you know this. You will flip as a hidden cult leader, and your recruits will flip as their role pm. You win when your cult comprises half or more of the living players.
Last edited by
Infinity 324 on Fri Feb 10, 2017 9:35 am, edited 1 time in total.
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<3 you are valid
plural system, we may or may not sign
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