Mini 1859: D&D Curse of Strahd Mafia - Game Over


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Post Post #2278 (isolation #200) » Fri Jan 06, 2017 7:22 am

Post by Persivul »

mod, can we get a prod on culted?
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Post Post #2287 (isolation #201) » Fri Jan 06, 2017 11:33 am

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Really good game. Great roles (although I got one of the weaker ones), great flavor. Would have been better if shaddowez had actually played, but what are you gonna do. Thanks Clumsy!
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Post Post #2319 (isolation #202) » Fri Jan 06, 2017 12:25 pm

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Cool, I see in the scum thread they saw me as more powerful than I was on D2 due to my supposed result on Culted. They didn't end up killing me biut were thinking about it, and in this setup me taking a kill would have been a good result for town.
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Post Post #2320 (isolation #203) » Fri Jan 06, 2017 12:34 pm

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@Andrius nice work on the write-up, couldn't read it when you first posted it.
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Post Post #2336 (isolation #204) » Fri Jan 06, 2017 3:07 pm

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It was a little town-sided but more importantly (sorry guys but really) scum just did a poor job. Just need to reduce town shots - make any 2X or 3X abilities 1X.
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Post Post #2344 (isolation #205) » Sat Jan 07, 2017 12:19 am

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In post 2343, SlySly wrote:persivul, it was hard to get a read early. never played with him before and his delivery did have a tad bit of asshole behind it, but not too bad. seemed to be playing "shadily".
Note that I was a mason, so I knew I could get out of a lynch if necessary. So by playing somewhat abrasively, I hoped to see who pushed me on playstyle, and who looked past playstyle to motivations.

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