new fire emblem fuck yeah.
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Fluminator Mafia Scum
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Vi Professor Paragon
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<takes Warp Zone to FE7>In post 95, Fluminator wrote:We should just all play through the games starting from 1 to 14 or whatever number we're at. (skipping Shadow Dragon)
Also that guy's name is Finn, aka Brave Lance Horse Guy.Everything you say and do matters. People will respond in ways you may never see. May those responses be what you intend.-
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Vi Professor Paragon
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Andrius The Baker
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In post 102, Vi wrote:Come at me, baker.
The original literally said "come at me" so I modified it slightly.
Will get to this soon."This is the true face of a man who plays paladin."-
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Andrius The Baker
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I've played through Revalations once so bear with me and I have no idea what most of the Conquest-ers are like since by the time they arrived they were terrible/underlevelled/etc.
And my original stance on Conquest stands.
God-tier REINA?
What?
I mean she was better-than-decent in Birthright but GOD-TIER?
I benched Camilla so I have no commentary.
Jakob is one of my healbots.
[Azura, Ryoma, Corrin] makes complete sense.
Fuga I never used because he shows up late and I never bothered to upgrade the Hot Springs until the end since it serves no utility. Xander has a terrible time with SPEED but yeah he's great. Takumi is awesome. Shura is as well.
Leo died, like, the level I got him in. So nothing for you here.I guess they're viable?
Leo
Silas
Hinoka
Felicia
Elise
Silas always has issues with SPEED and is thus generally underwhelming for me.
Hinoka always good so long as I change her into Spear Fighter for some strength.
Felicia is a healbot when she's not my wife.
Elise I never use because I have enough Hoshidan healbots.
Never used Hayato b/c magic.
Rinkah I want to use but turns out badly.
Gunter WHAT. Never use because spoilers zzz.
Subaki, I find, desperately needs strength. Made a good Lodelord or whatever class that's called though.
BIRTHRIGHT later since I actually know it p. well."This is the true face of a man who plays paladin."-
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Vi Professor Paragon
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*comes in early and stronger than the enemies that are terrorizing the rest of your armyIn post 104, Andrius wrote:God-tier REINA?
What?
I mean she was better-than-decent in Birthright but GOD-TIER?
*one-rounds multiple bosses for Turn 1 clears
*doesn't stop being a bauss who snipes things from up to 10 spaces away, doubling to kill, until the end of the game
Reina is art. Specifically, the kind of art that depicts just how bad a unit can be and still be god-tier.
"I guess they're viable?" is the tier for endgame filler. Like Hinoka isn't ever good; she just flies and can be mediocre chip damage.
"Not completely useless" is the tier for people who have niche uses early on that usually have little to do with combat. Like Hayato is mentioned because he's the only filler unit with good 2-range in the silly snow level.
That said, I only played Revelation once too, and it was a blind low-turn no-grind no-DLC run. If any of those four restrictions weren't there it probably would have been the polar opposite of fun.Everything you say and do matters. People will respond in ways you may never see. May those responses be what you intend.-
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Andrius The Baker
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Andrius The Baker
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I've found that her problem is flying.In post 105, Vi wrote:Like Hinoka isn't ever good; she just flies and can be mediocre chip damage.
I give her a spear and she goes crazy.
And apparently marrying Silas makes him do better?"This is the true face of a man who plays paladin."-
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Andrius The Baker
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Totally agree that the children are pointless since none are tied to the plot (Lucina) and are out of the way entirely with some children (SHIRO) being near-impossible to recruit if you wait a long time because of level design.
Basically if the character does not show up in my tier list I don't use them much if/at all.
Exceptions are:
KANA (child ofc I recruit her)
Kaze (if I feel guiltyletting him diethat particular day)"This is the true face of a man who plays paladin."-
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Vi Professor Paragon
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In Revelation? I guess Falco/Kinshi Silas would be a lot better later on since he gets Darting Blow.In post 107, Andrius wrote:
I've found that her problem is flying.In post 105, Vi wrote:Like Hinoka isn't ever good; she just flies and can be mediocre chip damage.
I give her a spear and she goes crazy.
And apparently marrying Silas makes him do better?
But everyone who can fly in the second half of Rev very much wants to; that's where Fates hid all the terrain shenanigans.
Back when I was actively playing these games (six months ago) I put together a huge report on it all. I kind of burned out by the time I finished Birthright, and I never used Nina so I stopped there, so don't really look at the Conquest stuff too hard because I know I need to redo Elise at the very least, but--take a look if you want to see what it's like.Everything you say and do matters. People will respond in ways you may never see. May those responses be what you intend.-
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Human Sequencer allMafia Scumall
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it's been years since i've made it through a fire emblem game
i flaked out of awakening lunatic
i flaked out of conquest on my first playthrough
really i doubt i'll ever enjoy fire emblem as much as shadow dragon merciless or new mystery of the emblem, the ui in those games is perfectly aesthetic and so clean
gba games are fucking incredible too, haven't ever tried the ike games, should emulate sometime
have there been any notable fanhacks of the gba games in recent years?nah-
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Andrius The Baker
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heheheTHE GOOGLE DOC wrote: In Extremis is interesting on paper but she needs Vantage to really make use of it, which she doesn't have access to without marrying Corrin."This is the true face of a man who plays paladin."-
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Spiffeh He/HimParagoneHe/Him
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This is so weird I just started to replay PoR last night and I see this thread has doubled its size!
I'm on Ch. 8 which is the Defense chapter where Illyana can be recruited.
My Oscar is like level 11 and hasn't received ONE increase in strength. Also Soren just sucks for whatever reason. Luckily Ike and surprisingly Boyd are Gods and picking up their slack.
I'll try to keep you guys up to date!-
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Vi Professor Paragon
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In post 112, Spiffeh wrote:My Oscar is like level 11 and hasn't received ONE increase in strength. Also Soren just sucks for whatever reason.WHEN RNG ATTACKS
Oscar is pretty much the poster child for getting stat-screwed (him and Eliwood). I don't think I've ever had a good one.
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Hay Andrius. If we're going to talk about Fates, would you like to guinea-pig an experimental draft format? Random characters with random reclasses in Birthright Lunatic. Crack pairings with wacky kids. Hopefully an enjoyable brand of masochism, for any number of participating players.Everything you say and do matters. People will respond in ways you may never see. May those responses be what you intend.-
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Andrius The Baker
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Ch 8 of PoR is one of my favorites. The defense missions (RD's 2-F and 3-5) are other favorites of mine
Uhhhhh, LUNATIC?
I've only beaten HARD.
I looked at my Fire Emblem games again and the only one I'd really want to play right now is Radiant Dawn.
Fates just isn't that good next to its kin.
I mean if FE4 were suddenly released in English on a console I owned (even VC) I'd play the crap out of it but at this point I have no interest in replaying any of the games."This is the true face of a man who plays paladin."-
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Vi Professor Paragon
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Kana/Dwyer/Sophie/Midori/Shigure's paralogues use Revelation scaling so those are harder, but for everything else the difference between Hard and Lunatic in Birthright is like +3 HP on generic enemies and +5 HP/+3 Atk on bosses. Other than that I think Birthright throws a few more enemies in and a LOT more enemies when you trigger reinforcements. The major differences come starting in Ch. 23 when they start cramming in enemy density. Nonetheless, you should try it - I think you'll find it's not as intimidating as you're expecting. (Lunatic in Revelation is quite a bit harder because it's 100% stat inflation, and Lunatic in Conquest is MAXIMUM TROLLING.)
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PoR Ch. 8 was one of the harder maps in the game IMO, because you don't have enough obvious defensive units to cover everything but you don't get a choice not to. If you're playing with restrictions it's pretty tough to KO the boss.Everything you say and do matters. People will respond in ways you may never see. May those responses be what you intend.-
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Andrius The Baker
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KittyMo Too Sparkly
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/inIn post 113, Vi wrote: If we're going to talk about Fates, would you like to guinea-pig an experimental draft format? Random characters with random reclasses in Birthright Lunatic. Crack pairings with wacky kids. Hopefully an enjoyable brand of masochism, for any number of participating players.Alt of Ariel | MafiaScum wiki volunteer contributor & sysop | Identity (Mish Mash) is back | Speakeasy Secret Santa
"plz don't swear" -- N
"Do people just not appreciate the good old wall of text anymore?" -- Cheery Dog-
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KittyMo Too Sparkly
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I've done hard mode runs of every route but keep getting bored halfway through when i try to replay any of themAlt of Ariel | MafiaScum wiki volunteer contributor & sysop | Identity (Mish Mash) is back | Speakeasy Secret Santa
"plz don't swear" -- N
"Do people just not appreciate the good old wall of text anymore?" -- Cheery Dog-
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RadiantCowbells He/himSmooth CriminalHe/him
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How is Conquest lunatic? never tried it.In post 115, Vi wrote:Kana/Dwyer/Sophie/Midori/Shigure's paralogues use Revelation scaling so those are harder, but for everything else the difference between Hard and Lunatic in Birthright is like +3 HP on generic enemies and +5 HP/+3 Atk on bosses. Other than that I think Birthright throws a few more enemies in and a LOT more enemies when you trigger reinforcements. The major differences come starting in Ch. 23 when they start cramming in enemy density. Nonetheless, you should try it - I think you'll find it's not as intimidating as you're expecting. (Lunatic in Revelation is quite a bit harder because it's 100% stat inflation, and Lunatic in Conquest is MAXIMUM TROLLING.)
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PoR Ch. 8 was one of the harder maps in the game IMO, because you don't have enough obvious defensive units to cover everything but you don't get a choice not to. If you're playing with restrictions it's pretty tough to KO the boss.2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.-
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Vi Professor Paragon
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I ran out of time to make the post I wanted to make this morning, but--yay! We'll get started shortly. The game is for any number of players, so if anyone else wants in, etc.In post 117, KittyMo wrote:
/inIn post 113, Vi wrote: If we're going to talk about Fates, would you like to guinea-pig an experimental draft format? Random characters with random reclasses in Birthright Lunatic. Crack pairings with wacky kids. Hopefully an enjoyable brand of masochism, for any number of participating players.
@RadiantDawnbells: Conquest in general is the cheekiest FE game since 4, and Lunatic basically goes out of its way to thumb its nose at you. Enemy stats are with very few exceptions the same as on Hard - which were no joke anyway - but a lot of the difficulty comes from things that have nothing to do with stats. For instance in Ch. 7, whereas on Hard all the Faceless had Poison Strike and a few also had Grisly Wound, on Lunatic it's the reverse. The boss of Ch. 8 is a Nosferatu Sorcerer, and on Lunatic they gave him Vantage. Ch. 9 sees one of the Archers in the boss room holding a Shining Bow, and one of the reinforcements holds a Bolt Naginata, and both of them have 7 Mag purely to ensure that they hurt. It's like that the whole way.
It's still pretty manageable until Ch. 23, when the game stops playing around and starts punishing you for your hubris. Ch. 26 and Endgame are notoriously punishing if you aren't ready to deal with status staves, to such a degree that the most common strategy for Endgame (other than seeing it coming and doing significant preparation for a 1-turn clear) is to keep your boss-killer hidden while their escort hurdles the dead and dying on the way there.
I mean, I do have everything set up to do a Conquest draft the same way I've been talking about Birthright, but Lunatic's lategame is so brutal that the last bit, at least, would need to be shifted down to Hard.Everything you say and do matters. People will respond in ways you may never see. May those responses be what you intend.-
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Human Sequencer allMafia Scumall
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I fucking hate skills.
I hate bullshit enemy skills you have no way of properly playing around, aside from cheese.
I hate spending 80% of the game managing my army to breed super skilled soldiers.
I hate the fact that any class that doesn't have a good skill is irrelevant.
I fucking hate skills.
This is a big reason as to why I can't enjoy awakening/conquest as much as shadow dragon/new mystery/rekka no ken.nah-
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Vi Professor Paragon
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Human Sequencer allMafia Scumall
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Andrius The Baker
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I mean, I like skills. Astra has always been amazing and Sol is my favorite. (Aether in later games.)
I think I liked them better when there were less of them. Scarcity creates value.
FE4 had some that were limited to certain characters and their children.
FE9 and 10 had skills but in limited supply - FE 9 had a limited number of Occult-based great skills.
The Galeforce/Vengeance combo got me through Apotheosis in Awakening, but it was largely unfun playing all those hours in the EXP grinder just to win that one level."This is the true face of a man who plays paladin."
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