Mini 1859: D&D Curse of Strahd Mafia - Game Over


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Post Post #1200 (ISO) » Sat Dec 17, 2016 8:04 pm

Post by Pine »

Whoa, wait.

I forgot about the Miller claim.

I have a hard time believing we have a Miller AND a Traitor.

Intent to vote Dunn.
"Cry havoc, and let slip the wombat of war!"

Act 3, Scene 1 of
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, by W. Shakespeare
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Post Post #1201 (ISO) » Sat Dec 17, 2016 11:45 pm

Post by Dunnstral »

Explain why you think miller and traitor are unlikely together
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Post Post #1202 (ISO) » Sun Dec 18, 2016 5:56 am

Post by kuror0 »

despite best efforts don't lynch me. I assure you I will be a pain for scum and I won't last past night 3 or they will regret it.

I still want kresk for destination. Flavor is nice and I like to know more about it but I don't fully trust shaziro's alignment.

-drunk kuro out.
Too lazy to be scum.
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Post Post #1203 (ISO) » Sun Dec 18, 2016 8:54 am

Post by Pine »

In post 1201, Dunnstral wrote:Explain why you think miller and traitor are unlikely together
They're both negative utility for Town, and both serve similar functions.
"Cry havoc, and let slip the wombat of war!"

Act 3, Scene 1 of
Julius Caesar
, by W. Shakespeare
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Post Post #1204 (ISO) » Sun Dec 18, 2016 8:58 am

Post by Dunnstral »

Not even close

And if scum had a cop or something miller would've confused them/ they might have attempted to convert me anyway. In fact if they knew there was a traitor they probably thought I was it because they didn't even attempt to recruit creature
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Post Post #1205 (ISO) » Sun Dec 18, 2016 12:43 pm

Post by Clumsy »

I've decided to extend Part 1 of this Day Phase by a day so that our weekend V/LAers have a chance to get in here. I've changed it in the last Quest Votecount. Here is the new deadline: (expired on 2016-12-20 00:00:00)
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Post Post #1206 (ISO) » Sun Dec 18, 2016 12:46 pm

Post by culted »

That's good news. Might not have time to get to this tonight.
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Post Post #1207 (ISO) » Sun Dec 18, 2016 6:28 pm

Post by Andrius »

I'm still here.
Thread's awful quiet though.
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Post Post #1208 (ISO) » Sun Dec 18, 2016 8:03 pm

Post by Pine »

I reread Shaziro's flavor interpretation, and have decided to trust him. The best risk/reward seems to be Kresk.
"Cry havoc, and let slip the wombat of war!"

Act 3, Scene 1 of
Julius Caesar
, by W. Shakespeare
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Post Post #1209 (ISO) » Sun Dec 18, 2016 8:03 pm

Post by Pine »

VOTE: Kresk
"Cry havoc, and let slip the wombat of war!"

Act 3, Scene 1 of
Julius Caesar
, by W. Shakespeare
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Post Post #1210 (ISO) » Sun Dec 18, 2016 8:09 pm

Post by Dunnstral »

VOTE: Kresk

Not a fan of Pine's traitor/miller argument
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Post Post #1211 (ISO) » Sun Dec 18, 2016 8:51 pm

Post by Clumsy »

Quest Votecount 2.2(1)
Winery
- SlySly
Hammer!
(6)
Kresk
- Andrius, Shaziro, kuror0, Persivul, Pine, Dunnstral
(1)
Vistani
- drealmerz7


Not Voting:
shaddowez, Culted, KuroiXHF

With 11 alive, Majority (50%+1) is 6.

Day Two Part One deadline is Over.


Mod Notes:
The following flavor scene contains spoilers for the adventure. You may skip to the next post if you wish to avoid this, all mechanical parts will be there.
[/area]





The party takes the long journey to Kresk, located at the western-most part of Barovia. Avoiding most problems along the way, they arrive safely mid-afternoon. The gates are closed, protected by guards stationed atop the wall. Once the party identifies themselves, they are allowed to talk to the Burgomaster of the town. He explains that it is both tradition and convenience that travelers do a job for the Burgomaster to gain entry. A simple enough task is assigned, for the party to deliver a shipment of wine to the abbey, up the side of an adjoined mountain. This trip proves straightforward enough, with no troubles along the way. Here the party meets a man known simply as "The Abbot", a holy man that presides over The Abbey. You are met with the wary eyes of a group of people that seem to have some sort of malady, with disfigured bodies. Upon closer inspection, they seem to be some sort of animal/person hybrid. Some contain dog or coyote features, others reptilian, and others still bird-like features.

The Abbot is a man of seeming wisdom, and seems to talk from a position where he can see more than others with the naked eye, as if continually watching an unseen truth before him. He politely but concisely thanks you for bringing his wine up to him, and excuses himself to the wine cellar, presumably to put away or perhaps partake in his fresh stock. Before he goes, however, he hands the group a letter, with instructions to bring it to the Burgomaster. He promises it is something "that will bring him great happiness".

Making the long trek back down the mountain with empty cart in tow, the group finally makes it back to the Burgomaster's cottage. The guards posted there deny your entry, but upon revealing the letter, they will allow one person to gain entrance to talk to the Burgomaster. This letter seems to be of great importance, and was promised to make him very happy. Whoever delivers the good news is sure to win the Burgomaster's Favor, whatever that entails. But who will get to talk to him? The group decides to call a vote to decide.


Last edited by Clumsy on Sun Dec 18, 2016 8:58 pm, edited 1 time in total.
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Post Post #1212 (ISO) » Sun Dec 18, 2016 8:57 pm

Post by Clumsy »


It's time to vote who will recieve the Burgomaster's Favor. For those who skipped the last message, the outcome of this quest is
Beneficial Effect/Item
.


Quest Resolution Votecount 2.0
Not Voting:
Pine, shaddowez, drealmerz7, Shaziro, Dunnstral, Culted, KuroiXHF, kuror0, SlySly, Persivul, Andrius

With 11 alive, Majority (50%+1) is 6.

Day Two Part Two deadline is (expired on 2016-12-21 03:00:00)


Mod Notes: None.
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Post Post #1213 (ISO) » Sun Dec 18, 2016 9:03 pm

Post by Dunnstral »

VOTE: Shaziro
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Post Post #1214 (ISO) » Sun Dec 18, 2016 10:13 pm

Post by Pine »

VOTE: Pine

Scum are too pussy to shoot at me, and I am already entrusted some of the Town's power. Shaziro is an acceptable choice too, but I'd be a safe place for it too.
"Cry havoc, and let slip the wombat of war!"

Act 3, Scene 1 of
Julius Caesar
, by W. Shakespeare
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Post Post #1215 (ISO) » Sun Dec 18, 2016 10:21 pm

Post by Dunnstral »

No.
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Post Post #1216 (ISO) » Sun Dec 18, 2016 10:21 pm

Post by Pine »

Cool story, but you're probably scum, so shut the fuck up.
"Cry havoc, and let slip the wombat of war!"

Act 3, Scene 1 of
Julius Caesar
, by W. Shakespeare
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Post Post #1217 (ISO) » Sun Dec 18, 2016 11:50 pm

Post by Dunnstral »

Feisty

And perhaps uncharacteristically aggressive
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Post Post #1218 (ISO) » Mon Dec 19, 2016 12:19 am

Post by Persivul »

In post 1217, Dunnstral wrote:And perhaps uncharacteristically aggressive
Yeah, the first "too pussy" struck me as uncharacteristic, and now the double down.

VOTE: Culted

^Guaranteed town.
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Post Post #1219 (ISO) » Mon Dec 19, 2016 1:12 am

Post by Shaziro »

Not sure who should get the item, but it is definitely a beneficial thing. Spoilers for the adventure, it is
Spoiler:
a letter confirming that the abbot will ressurect the Burgomaster's dead son
, which makes the burgomaster incredibly happy.
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Post Post #1220 (ISO) » Mon Dec 19, 2016 3:12 am

Post by shaddowez »

Alright, my opinions.

Pine should
NOT
get the item. If he's town, that paints an even bigger target on him. If he's scum, now scum definitely have two items, as opposed to only the possibility if it's another player.

culted is a strong town player, which makes him a likely NK target also. Considering we've had a Bodyguard flip, it's probably not the wisest decision to give it to him either.

There's no way I'm giving it to Dunn with a miller claim.

I think Shaziro, slysly, and Andrius are my top three picks for where the item should go today.
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Post Post #1221 (ISO) » Mon Dec 19, 2016 3:23 am

Post by Persivul »

In post 1220, shaddowez wrote:culted is a strong town player, which makes him a likely NK target also. Considering we've had a Bodyguard flip, it's probably not the wisest decision to give it to him either.
It's safe to give the item to culted.
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Post Post #1222 (ISO) » Mon Dec 19, 2016 3:47 am

Post by kuror0 »

not supporting pine again. Neither dunn. Imo persivul, andrius and kuroi are good to me if they want the item.

@persi did I miss something or how culted is guaranteed town? just your read?
Too lazy to be scum.
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Post Post #1223 (ISO) » Mon Dec 19, 2016 3:48 am

Post by Shaziro »

In post 1222, kuror0 wrote:not supporting pine again. Neither dunn. Imo persivul, andrius and kuroi are good to me if they want the item.

@persi did I miss something or how culted is guaranteed town? just your read?
Don't dig too deep into what persi said. Give it some thought. If you trust him with the item, then trust his word there imo.

VOTE: Culted
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Post Post #1224 (ISO) » Mon Dec 19, 2016 4:09 am

Post by Persivul »

In post 1200, Pine wrote:I have a hard time believing we have a Miller AND a Traitor.
We seem to have a number of investigatives, making this not so difficult to believe.

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