In post 3833, BlackVoid wrote: In post 3828, mastin2 wrote:If it APPEARS that it's Friends and Enemies, yet only one side is different, wellllll......)
Except we didn't know what the last scum role would be.
This is the GOLDEN RULE of setups,
especially
Normal ones. (It may apply to themes which aren't role madness, but it's especially prevalent in Normals.)
Occam's razor: assume the
simplest
explanation (or in this case, setup) is the correct one.
With most reviewers, this will prove to be true. (I mean, most mods come in with ridiculously-PR-heavy setups, but most reviewers tend to try and get them to basically cut the number in half--if eight or nine roles in the game are PRs for both alignments, it's not really a good game, whereas 3-5 roles for both alignments is the general standard.)
The simplest setup is USUALLY the correct setup.
Which is simpler: the game has three masons and no scum power, as it so appeared (a known, balanced setup)...
...Or that by some WEIRD convenience, it just so HAPPENS that the last scum is a PR (one that wouldn't overpower the scum--hint, with a claim of 1x BG, any of tracker/roleblocker/rolecop would do exactly that for them because 1x BG is no match for ANY of those), and that the UNPROVEN CLAIM which was BUILT to allow town to die (1x BG = can let the town masons die) is there as a counter to it?
To put it another way, you have a player who deliberately stalled their claim and strung it along while hinting at dozens of different things, only to when they finally claim claimed something entirely unprovable that would dissolve the pressure on them.
Which is simpler? That the player in question is town who claimed in the scummiest way possible for no foreseeable gain...
...Or that the claim was handled that way to serve a scum agenda?