Like, if you thought the previous person was scummy but the replacement doesn't look like it, how soon should you reconsider your read? What about vice-versa?
Also BEWARE, someone replacing in often has thoughts and views from before they got their role PM, so scum can still give very townish views that way. Especially when they followed the game for a while out of personal interest.
I pretty much take the average of my reads on each slot, taking into account how many posts each one has and how easy they are to read. So if one was leaning town and one was leaning scum it'd be null.
In post 2, Raskolnikov wrote:Also BEWARE, someone replacing in often has thoughts and views from before they got their role PM, so scum can still give very townish views that way. Especially when they followed the game for a while out of personal interest.
In post 2, Raskolnikov wrote:Also BEWARE, someone replacing in often has thoughts and views from before they got their role PM, so scum can still give very townish views that way. Especially when they followed the game for a while out of personal interest.
Ok, but not a lot of people other than us do this
I do this too and I'd say it's not all that uncommon.
Depends on how accurate you feel your read was on the departing player. There are situations where it's worth reconsidering a read, and other times when it's the absolute worst thing you could do.
In post 6, Postie wrote:I do this too and I'd say it's not all that uncommon.
I did this once, then the game ended up being multiball and I had the entire scum team I replaced into in my scum reads, including the slot I replaced into (when the entire rest of the game had written it off as a town read), and the other scum team was entirely in my town reads. I was pretty fucking pissed.
Differences in play style are definitely a factor to consider, if only to keep the sudden shift from one style of behavior to a dissonant and possibly polar opposite style from clouding the read. Such as a tunneler subbing in for a "lowkey suspect everyone" player, or a terse player subbing in for a more verbose one.
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I have definitely been fooled by a towny looking replacement of a slot I've scum read. I think someone later pointed out that a replacement only has to look less-scummy than the scummiest player in order to survive the day, so that has changed my perspective.
Yes keep your reads. If they ran out while a wagon is on them its fine to hunt other scum at same time but abandoning that wagon completely is foolish. Should that slot survive to the next night I expect any good vig on that wagon to do the mod a favor and kill the empty slot
If a player with a history of replacing out is in a game with me, and I'm a vig on night 0, they won't be in the game after night 0
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I say read them both together. Don't just auto-lynch them. I mean just imagine a game with plenty of replacements, you will be forced to read them both together. If you really genuinely believe the slot is scum though, who cares.
In post 14, mastina wrote:
There's a reason that if a player is being run up and then needs to be replaced, most of the time,
the town lynches the slot
.
They're not gonna bother with the shit a replacement will give,
since the replacement won't do anything to change people's minds
.
I think you can't expect a replacement to not change people's minds though. Sometimes they can.
Open 656 ended recently and it was relevant to my question. The reason town almost lost was because the two top townreads replaced out and one of the replacements was incredibly scummy. Basically his scumminess erased everyone's read on the predecessor and townies bent over backwards to reinterpret old posts in a new light. It earned him a sizeable wagon and almost cost town the game.
I wonder if that re-reading was bad play on town's part or the correct thing to do.
In post 19, MiniDeathStar wrote:Open 656 ended recently and it was relevant to my question. The reason town almost lost was because the two top townreads replaced out and one of the replacements was incredibly scummy. Basically his scumminess erased everyone's read on the predecessor and townies bent over backwards to reinterpret old posts in a new light. It earned him a sizeable wagon and almost cost town the game.
I wonder if that re-reading was bad play on town's part or the correct thing to do.
Edit: Oh, you mean the thread. No, it wasn't related to that game in particular, it was a general gameplay question. People replace all the time and have their previous reads questioned. I just saw Open 656 end and it turned out to be relevant.
Last edited by MiniDeathStar on Tue Nov 29, 2016 9:41 pm, edited 1 time in total.
In post 21, MiniDeathStar wrote:No, it wasn't related to that game in particular, it was a general gameplay question. People replace all the time and have their previous reads questioned. I just saw Open 656 end and it turned out to be relevant.
OT: Am I not at all allowed to ask strategy-related questions while playing a game? Because strategies as generic as this apply to absolutely any game and any alignment.
In post 17, Ranmaru wrote:I think you can't expect a replacement to not change people's minds though. Sometimes they can.
Sure they can.
But 3/4 times, they shouldn't.
If the slot did something to be run up, even--especially--when the slot is being replaced, that's not something which should be dismissed upon a replacement. The thing that caused them to be run up still happened, and without the new player entering the game, the slot would have automatically been lynched for that thing. If it was lynch-worthy before the replace, it is still lynch-worthy after the replace.
The only reason to let a slot live in that scenario is if it WASN'T lynch-worthy, in which case you have to ask the question why the fuck were you even bothering to wagon the slot in the first place.