Grand Idea Mafia

This forum is for discussion related to the game.
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Post Post #3050 (ISO) » Wed Sep 28, 2016 1:08 am

Post by The MM »

Mafia God Framer

Abilities
  • God:
    [Passive]
    You cannot vote, and are not a valid target for any actions. You also know the alignments of every single player in the game.
  • Frame:
    [Night Action]
    Target a player. This player's alignment appears as scum to investigative abilities.
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Post Post #3051 (ISO) » Wed Sep 28, 2016 1:10 am

Post by Infinity 324 »

Vanilla townie


---

Which scum though was my question
Show
new GTKAS

<3 you are valid

plural system, we may or may not sign
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Post Post #3052 (ISO) » Wed Sep 28, 2016 1:17 am

Post by The MM »

Mafia Upkeep Godfather


Abilities
  • The Godfather:
    [Passive]
    You appear as innocent to investigative abilities.
    • Upkeep:
      [Passive]
      (Cost: Use Execute.) At the end of every night, you must choose whether to pay the upkeep cost or lose The Godfather for the rest of the game.
      • Execute:
        [Night Action - Loyal]
        Target player loses all abilities, then you shoot them. You must target a player aligned with you with this ability.
  1. Rulings:
  2. Upkeep doesn't trigger on Night 0 in Night-start games.



Infinity 324 wrote:Which scum though was my question
Normal scum. The Mafia. I guess I need to reword that.
Last edited by The MM on Thu Dec 08, 2016 10:54 am, edited 2 times in total.
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Post Post #3053 (ISO) » Wed Sep 28, 2016 1:41 am

Post by The MM »

Mafia Chainsaw Lawnmower


Abilities
  • Die, Tree, Die!:
    [Night Action]
    Kill target Treestump.
  1. Rulings:
  2. As Treestumps can only talk, they just lose this ability, but still flip like a normal player, since they die for good this time.
  3. For flavor reasons, this role is not considered to have a gun, but a chainsaw.
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Post Post #3054 (ISO) » Wed Sep 28, 2016 1:51 am

Post by The MM »

Town Wildman

Abilities
  • True Heart:
    [Passive]
    Your alignment cannot be changed by any abilities.
    • Ferocity:
      [Passive]
      Whenever True Heart blocks an effect, you lynch the player that used it on you.
  1. Rulings:
  2. Ferocity is considered a lynch and will go through Bulletproof, but not through Lynchproof.
    Specifically, it is considered a lynch, with a limited pool of 2 players and you voting for them, and hammering them regardless of the vote requirements of a lynchpool with 2 players.
Last edited by The MM on Thu Dec 08, 2016 10:53 am, edited 2 times in total.
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Post Post #3055 (ISO) » Wed Sep 28, 2016 3:18 am

Post by The MM »

Town Red Truth Bringer

Abilities
  • Ultimate Proof:
    [Night Action]
    Link the mod to a post that was made last Day. The post will be rewritten in red, with all false statements being replaced by the truth. If any statement was false, the player who made the false statement is modkilled.
  • Example
  • Max says "First off, you're scum. I'm a Roleblocker Cop, and I didn't target Meggie Night 1." to Mandy in post #2060 in the game topic.
    The following night, Mormon the Red Truth Bringer chooses post #2060. The entire postis rewritten in red, with three statements verified:
    1. You're scum.
      • Options:
      • Mandy is scum: Nothing happens.
      • Mandy is not scum: This part is rewritten to "You're not scum." and Max is guaranteed to die.
    2. I'm a Roleblocker Cop.
      • Options:
      • Max is a Roleblocker Cop: Nothing happens.
      • Max isn't a Roleblocker Cop: The message gets rewritten to tell Max's actual role (not that it matters because he's guaranteed to die and flip).
    3. I didn't target Meggie Night 1.
      • Options:
      • Max didn't target Meggie: Nothing happens.
      • Max did target Meggie: The message gets altered to say "I did target Meggie.", and Max dies.
  1. Rulings:
  2. Modkills by this ability don't count as instant losses, but the death is guaranteed.
Last edited by The MM on Fri Dec 01, 2017 10:48 am, edited 3 times in total.
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Post Post #3056 (ISO) » Wed Sep 28, 2016 6:05 am

Post by BrainpanSonata »

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Video games can be educational. The Oregon Trail taught me that Manifest Destiny is fatal.

Ever wanted an extra head? Like making gut decisions by committee? Consider the Hydra Academy! Teachers wanted!
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Post Post #3057 (ISO) » Wed Sep 28, 2016 6:14 am

Post by Gamma Emerald »

Action Investigator Jack-of-all-Trades (Tracker-Watcher-Follower-Voyeur)
In post 3055, The MM wrote:
Town Red Truth Bringer

Abilities
  • Ultimate Proof:
    Night Action
    Link the mod to a post that was made last Day. The post will be rewritten in red, with all false statements being replaced by the truth. Of any statement was false, the player who made the false statement is modkilled.
  • Example
  • Max says "First off, you're scum. I'm a Roleblocker Cop, and I didn't target Meggie Night 1." to Mandy in post #2060 in the game topic.
    The following night, Mormon the Red Truth Bringer chooses post #2060. The entire postis rewritten in red, with three statements verified:
    1. You're scum.
      • Options:
      • Mandy is scum: Nothing happens.
      • Mandy is not scum: This part is rewritten to "You're not scum." and Max is guaranteed to die.
    2. I'm a Roleblocker Cop.
      • Options:
      • Max is a Roleblocker Cop: Nothing happens.
      • Max isn't a Roleblocker Cop: The message gets rewritten to tell Max's actual role (not that it matters because he's guaranteed to die and flip).
    3. I didn't target Meggie Night 1.
      • Options:
      • Max didn't target Meggie: Nothing happens.
      • Max did target Meggie: The message gets altered to say "I did target Meggie."
Can we make this not a modkill, because being put into insta-loss for lying is kinda BS.
<Embrace The Void>


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Post Post #3058 (ISO) » Wed Sep 28, 2016 8:13 am

Post by callforjudgement »

Townish Vanilla


You win if every anti-town player dies. (Note that this is not quite the same as the typical town win condition, although you can win together with town in most cases. For example, if every player dies, you win. You also investigate as benign third-party, rather than town.)
scum
· scam · seam · team · term · tern · torn ·
town
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Post Post #3059 (ISO) » Wed Sep 28, 2016 8:15 am

Post by callforjudgement »

Escalating Vote-roleblocker


Whenever you're voting for someone at the end of a day, all that player's night actions will be blocked that night.
For each night action you block, you will gain an extra vote for the rest of the game. These votes affect the lynch threshold, and you can place multiple votes on the same player or spread your votes out among multiple players.
scum
· scam · seam · team · term · tern · torn ·
town
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Post Post #3060 (ISO) » Wed Sep 28, 2016 8:26 am

Post by Something_Smart »

Town Non-consecutive Antibodyguard

Target one player during the night. If you are targeted for a kill, you will survive, and that player will die in your place. You may not use your ability on consecutive nights.
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Post Post #3061 (ISO) » Wed Sep 28, 2016 10:50 am

Post by The MM »

Blue Mafia Goon

If this is multiball, you are aligned with the Blue Mafia, otherwise you're a normal Mafia Goon.
In post 3057, Gamma Emerald wrote:Can we make this not a modkill, because being put into insta-loss for lying is kinda BS.
By modkill, I don't mean that the guy insta-loses, more like ¨You die and there's nothing you or any Doctor can do about it.¨
I'll write this down as a ruling.
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Post Post #3062 (ISO) » Wed Sep 28, 2016 11:04 am

Post by The MM »

Self-roleblock-inverter Cop


Abilities
  • Investigate:
    [Night Action]
    Investigate target player; you get returned their alignment.
    • Inverse Roleblock:
      [Passive]
      If this action should work normally, it is blocked. If this action should be blocked or prevented from working, it works normally instead.
  1. Rulings:
  2. Inverse Roleblock makes this role work on Ascetics by default, as Ascetics reflexively roleblock players who target them.
    However, Commuters can still evade this ability, as it is not considered blocked in this situation.
  3. You cannot be roleblocked, even if you get roleblocked after another roleblock enables your action.
Last edited by The MM on Wed Sep 28, 2016 10:24 pm, edited 1 time in total.
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Post Post #3063 (ISO) » Wed Sep 28, 2016 11:09 am

Post by The MM »

Mafia Unloyal Rolestopper


Abilities
  • Rolestop:
    [Night Action]
    Target a player. That player blocks all actions taken against them tonight.
    • Unloyal:
      [Passive]
      This action may not be used on members of your faction.


(Unloyals must target outside their faction.
It's made this way to avoid effective Bulletproof-Ninja-Godfather-making by making a scumpartner invulnerable to vigs, investigation and tracking. Even making them Macho by this effect isn't enough to keep it from being more powerful when used on partners.)
Last edited by The MM on Wed Sep 28, 2016 10:30 pm, edited 1 time in total.
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Post Post #3064 (ISO) » Wed Sep 28, 2016 11:20 am

Post by The MM »

Town Skinnyman


Abilities
  • My Little Girl, Where Are You?:
    [Passive]
    You are voteless and perma-roleblocked during the day.
  • My F**ked Up World Destroyed You...:
    [Night Action]
    Shoot target player.
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Post Post #3065 (ISO) » Thu Sep 29, 2016 5:58 am

Post by BrainpanSonata »

Vengeful Alien Goon


If you are lynched, you may select one player on your wagon. That player dies the following night.
Video games can be educational. The Oregon Trail taught me that Manifest Destiny is fatal.

Ever wanted an extra head? Like making gut decisions by committee? Consider the Hydra Academy! Teachers wanted!
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Post Post #3066 (ISO) » Thu Sep 29, 2016 6:10 am

Post by Gamma Emerald »

Town Wagon Massblocker

If lynched, all people who were part of the final wagon are roleblocked.
<Embrace The Void>


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Post Post #3067 (ISO) » Thu Sep 29, 2016 6:46 am

Post by The MM »

Mafia Confuser


Abilities
  • Ignis Fatuus:
    [Passive]
    When you are lynched, all players on your lynch wagon may only target within themselves during the following night.
Last edited by The MM on Thu Dec 08, 2016 10:52 am, edited 1 time in total.
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Post Post #3068 (ISO) » Thu Sep 29, 2016 8:18 am

Post by callforjudgement »

Town Non-repeating-target Doctor


Each night, you may protect a player from one kill. You may self-target, but you may not target a person you have targeted before this game (and thus can't self-target more than once).
scum
· scam · seam · team · term · tern · torn ·
town
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Post Post #3069 (ISO) » Thu Sep 29, 2016 8:36 am

Post by The MM »

Scum Non-consecutive-and-non-repeating-maker


While alive, nobody may use the same ability two nights in a row, and no person may target the same person two nights in a row.
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Post Post #3070 (ISO) » Thu Sep 29, 2016 8:42 am

Post by Felissan »

Typokachu

You must make at least one typo or spelling mistake in each of your posts. If you succeed in doing so and survive to the end of the game without anyone guessing you're a Typokachu, you win.
"Dammit Felissan, making someone lose the game is NOT NICE"
- DeathRowKitty 2016
"Also, the me in your signature just made the me in this thread lose the game and I'm not sure how to feel about this."
- DeathRowKitty 2018
"You've made me make myself lose the game so many times that I feel like it's an entirely new game I'm losing"
- DeathRowKitty 2022
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Post Post #3071 (ISO) » Thu Sep 29, 2016 11:15 am

Post by The MM »

Lyncher



Your role's pretty freakin' easy to win with. Since this role is so obscure and all.
Last edited by The MM on Thu Sep 29, 2016 10:06 pm, edited 1 time in total.
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Post Post #3072 (ISO) » Thu Sep 29, 2016 11:25 am

Post by The MM »

Town Faerie


Abilities
  • Emissary of the Gods:
    [Passive]
    If there is any town-aligned God in the game, you are unable to vote but share a private topic with them. (1 PT per God).
    • Touched by Mortals:
      [Passive]
      If you ever share a private topic with a non-God, you lose all PTs with Gods that you gained by the above ability, but you regain your vote.
Last edited by The MM on Thu Dec 08, 2016 10:51 am, edited 2 times in total.
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Post Post #3073 (ISO) » Thu Sep 29, 2016 11:33 am

Post by Cheery Dog »

Town 1-shot Locksmith


At any time of the game you may target a player. All topics (including the main game thread) that player has access to with be locked or unlocked into the next deadline is reached.

If this is used during the day, the game will be in a locked twilight from likely a no lynch.
At night, the main thread is opened. Targeting Mafia would lock the mafia PT.
Ability cannot be blocked as it occurs instantly. (From mod reading your action and taking note)
Holder of the Longest Continuous Weekly Mafiascum Post Record. 1 July 2012 - 16 Feb 2023
*It may be held by someone else if you discount the major downtime in 2012 and 2014, I'm not doing the research.
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Post Post #3074 (ISO) » Thu Sep 29, 2016 11:35 am

Post by The MM »

Mafia Neighbour


Abilities
In The 'Hood:
[Passive]
You share a private topic with a non-Mafia player in the game.
Last edited by The MM on Sun Jun 07, 2020 2:10 pm, edited 1 time in total.
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