Grand Idea Mafia

This forum is for discussion related to the game.
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Post Post #2950 (ISO) » Sun Sep 18, 2016 1:48 am

Post by Infinity 324 »

Town odd-night rolecop even-night vigilante


---

By the way, mm, the miracle worker is just like my absorber/your dreamer.
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Post Post #2951 (ISO) » Sun Sep 18, 2016 3:39 am

Post by callforjudgement »

Town Horizon Seeker


At the start of the game, the moderator will privately let you know the first phase (e.g. Night 1, Day 3) on which it's possible for you to win (if all day and night actions go as well as possible for your faction, but assuming that players won't do something obviously self-destructive like nightkilling their scumbuddies), and the first phase on which it's possible for you to lose (following similar assumptions).
In post 2948, Accountant wrote:
town unlimited shot bulletproof lynchproof commuter day vigilanre
I don't believe it's theoretically possible for this player to lose, unless there's some sort of global win condition changer or some sort of role that suppresses it somehow.
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Post Post #2952 (ISO) » Sun Sep 18, 2016 3:41 am

Post by callforjudgement »

Strong Nullifier
(alignment chosen by moderator)

Each night, choose a player. All that player's modifiers will be suppressed for the night, and that player will also be roleblocked. This ability cannot itself be blocked (although it can be commuted against). For example: if you block a 1-shot role they will be blocked, but not spend their shot (because you suppressed the "1-shot"); if you use this ability on a Town Miller, they will investigate as town for the night (unless another role, such as a Tailor, interferes); if you use this role on a Macho Ascetic Townie then a Doctor will be able to successfully protect them.
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Post Post #2953 (ISO) » Sun Sep 18, 2016 8:17 am

Post by BrainpanSonata »

Macho Ascetic Townie
Video games can be educational. The Oregon Trail taught me that Manifest Destiny is fatal.

Ever wanted an extra head? Like making gut decisions by committee? Consider the Hydra Academy! Teachers wanted!
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Post Post #2954 (ISO) » Sun Sep 18, 2016 10:04 am

Post by The MM »


In post 2950, Infinity 324 wrote:
Town odd-night rolecop even-night vigilante

---
By the way, mm, the miracle worker is just like my absorber/your dreamer.
There are a bunch of tiny technical differences.
Miracle Worker can only learn one action per night, the Dreamer is not limited.
Miracle Worker can use his learned Actions indefinitely, while Dreamer only gains 1-shots.

Your Absorber functions like the Dreamer except the Dreamer gets revenge shots if he gets killed in the night while your Absorber is Bulletproof.
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Post Post #2955 (ISO) » Sun Sep 18, 2016 10:06 am

Post by Ircher »

Alien Prince


Usage:
You cannot be eliminated.
Last edited by Ircher on Sat Apr 17, 2021 2:37 am, edited 2 times in total.
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Post Post #2956 (ISO) » Sun Sep 18, 2016 10:21 am

Post by Infinity 324 »

Werewolf vanillaizer


---

Got it, but if dreamer/absorber are OP, so is miracle worker :)
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Post Post #2957 (ISO) » Sun Sep 18, 2016 10:32 am

Post by The MM »


Abilities
Passive
Wups, Spilled the Beans:
If you are targeted by any investigative role that should return something, it's publicly announced the next morning that you are aligned with the Detention.
(This does not work if a Tracker targeted you while you were not targeting anyone. It does apply when a Voyeur sees you being targeted, though.)



In post 2956, Infinity 324 wrote:Got it, but if dreamer/absorber are OP, so is miracle worker :)
Extremely likely. But Grand Idea Mafia is now kind of defined by the overpowered roles -- I mean, the Cult is in the game.
Last edited by The MM on Thu Dec 08, 2016 11:19 am, edited 1 time in total.
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Post Post #2958 (ISO) » Sun Sep 18, 2016 10:33 am

Post by Infinity 324 »

Detention goon


Good luck getting 2 of these in a game, lol
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Post Post #2959 (ISO) » Sun Sep 18, 2016 10:50 am

Post by Felissan »

Detention Neapolitan
"Dammit Felissan, making someone lose the game is NOT NICE"
- DeathRowKitty 2016
"Also, the me in your signature just made the me in this thread lose the game and I'm not sure how to feel about this."
- DeathRowKitty 2018
"You've made me make myself lose the game so many times that I feel like it's an entirely new game I'm losing"
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Post Post #2960 (ISO) » Sun Sep 18, 2016 10:54 am

Post by The MM »

Survivor Selfish Dude

Abilities
Passive - Win Condition
Survive!:
You win along with the winners if you are alive when the game is ended.
Passive
X? I'm my own X!:
If an information about you should be revealed, it is replaced by an "I'm my own ..." message.
Example: A Cop investigates you. He gets returned a PM saying: "Alignment? I'm my own alignment!"
Last edited by The MM on Thu Dec 08, 2016 11:19 am, edited 1 time in total.
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Post Post #2961 (ISO) » Sun Sep 18, 2016 11:49 am

Post by callforjudgement »

Town Vanilla Cop
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Post Post #2962 (ISO) » Sun Sep 18, 2016 11:57 am

Post by Gamma Emerald »

Mafia Vanilla Cop
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #2963 (ISO) » Sun Sep 18, 2016 1:33 pm

Post by callforjudgement »

Vanilla Town Cop


Identical in most respects to a Town Cop, but investigates as VT to role investigations (thus shows as Vanilla to Vanilla Cops, VT to Neapolitans, and Vanilla to Rolecops).
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Post Post #2964 (ISO) » Sun Sep 18, 2016 1:36 pm

Post by Something_Smart »

Cop Town Vanilla

Is a member of the Cop Town, that is, the players who have "Cop" anywhere in their role name. Wins (and leaves the game, if still alive), if at any point, members of the Cop Town total at least 50% of all living players. (This does not affect the win conditions of any other members of the Cop Town; they just happen to be instrumental to your win condition.)
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Post Post #2965 (ISO) » Sun Sep 18, 2016 2:11 pm

Post by callforjudgement »

S
cop
e Widener
(alignment chosen by moderator)

Each day, choose a player. The following night, that player's night abilities will lose all targeting restrictions (they can target any player, including themself, even if the ability normally only works on a subset of players); the player will be informed of this at the start of the night.
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Post Post #2966 (ISO) » Sun Sep 18, 2016 2:15 pm

Post by Ircher »

Mafia Self-Targetable Doctor


Usage:
Choose a player to target. You will attempt to protect them from a single kill.
You CAN self-target.
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Post Post #2967 (ISO) » Sun Sep 18, 2016 2:19 pm

Post by callforjudgement »

Werewolf Gunsmith
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Post Post #2968 (ISO) » Sun Sep 18, 2016 7:58 pm

Post by Lycanfire »

Town Sniper


At night, target a player to kill. If you are targeted by any night action your kill will fail.
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Post Post #2969 (ISO) » Sun Sep 18, 2016 8:27 pm

Post by Lycanfire »

Alien Secret Killer


At night, target a player and make their vote and all abilities useless. This is permanent and will affect votes to lynch.

--
i wanted a 'phantom killer' of sorts where nobody knew the target was dead and i felt this was the best way to express that. why the player is still around is hard to justify. perhaps everyone cannot accept that they died and hallucinate that the target is still around, interacting with them. whether you actually tell the target is up to you. i wouldn't, because there's a small part of me that wants to see others go mad.
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Post Post #2970 (ISO) » Sun Sep 18, 2016 10:05 pm

Post by The MM »

Mafia Death-marker


Abilities
Passive
Death Mark:
Any killing action you take doesn't instantly kill its target, instead marking them with a
Death Mark
(They are made aware that they are death-marked and are going to die at the beginning of the next night). At the beginning of every night, targets with a Death Mark die. They cannot be protected from this effect by protective abilities not coming from themselves.
(Death Mark on average is basically a delayed kill, but the fact that it can't be tracked on the night the target dies is mitigated by the fact that the target gets an extra day to live.)
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Post Post #2971 (ISO) » Sun Sep 18, 2016 10:50 pm

Post by The MM »

Mafia Non-Loyal Overloader


Abilities
Passive
Non-Loyal:
You are unable to target any member of your faction.

Night Action
E.E.I.:
(Excess Energy Input): Target a player. The first ability that they perform gets Overload.
(E.E.I. cannot apply on factional abilities.)

Passive
Overload:
This ability affects every possible target.
(An ability that says "protect target Townie" when Overloaded instead says "protect every Townie".)
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Post Post #2972 (ISO) » Sun Sep 18, 2016 11:00 pm

Post by The MM »

Towniehome Cop


Abilities
Night Action
Investigate:
Target a player. You receive a PM saying whether or not they are Town-aligned.

Passive
Locked Home:
You can not target non Town-aligned players. If there is no other Town-aligned player in the game, you die.
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Post Post #2973 (ISO) » Mon Sep 19, 2016 7:03 am

Post by Vaxkiller »

Confused Town Cop


Anytime the player tries to use typical alignment language such as (but not limited to) Town, Scum, Mafia, Bad/Good guy Werewolf, etc.., the language will be edited to reflect the opposite alignment by the mod.

The player may circumvent this by establishing a new word with other players (the word "blue" = scum as example) but obviously will need the help of other players to do so (if the confused town cop says "blue" = scum, it will be edited at some point to say "blue" = town).

Changing the spelling slightly will still result in alignment edit(saying t0wn will be edited to m@fia for instance)

Quoted text before the edits will not be changed.
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Post Post #2974 (ISO) » Mon Sep 19, 2016 7:53 am

Post by Felissan »

Infinite Dayvig Jester

Your vig shot doesn't end the day, and can be used more than once in a day.
"Dammit Felissan, making someone lose the game is NOT NICE"
- DeathRowKitty 2016
"Also, the me in your signature just made the me in this thread lose the game and I'm not sure how to feel about this."
- DeathRowKitty 2018
"You've made me make myself lose the game so many times that I feel like it's an entirely new game I'm losing"
- DeathRowKitty 2022

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