At the start of the game, the moderator will privately let you know the first phase (e.g. Night 1, Day 3) on which it's possible for you to win (if all day and night actions go as well as possible for your faction, but assuming that players won't do something obviously self-destructive like nightkilling their scumbuddies), and the first phase on which it's possible for you to lose (following similar assumptions).
town unlimited shot bulletproof lynchproof commuter day vigilanre
I don't believe it's theoretically possible for this player to lose, unless there's some sort of global win condition changer or some sort of role that suppresses it somehow.
Each night, choose a player. All that player's modifiers will be suppressed for the night, and that player will also be roleblocked. This ability cannot itself be blocked (although it can be commuted against). For example: if you block a 1-shot role they will be blocked, but not spend their shot (because you suppressed the "1-shot"); if you use this ability on a Town Miller, they will investigate as town for the night (unless another role, such as a Tailor, interferes); if you use this role on a Macho Ascetic Townie then a Doctor will be able to successfully protect them.
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By the way, mm, the miracle worker is just like my absorber/your dreamer.
There are a bunch of tiny technical differences.
Miracle Worker can only learn one action per night, the Dreamer is not limited.
Miracle Worker can use his learned Actions indefinitely, while Dreamer only gains 1-shots.
Your Absorber functions like the Dreamer except the Dreamer gets revenge shots if he gets killed in the night while your Absorber is Bulletproof.
Waiting for the day I can come back and mod games.
Identical in most respects to a Town Cop, but investigates as VT to role investigations (thus shows as Vanilla to Vanilla Cops, VT to Neapolitans, and Vanilla to Rolecops).
Is a member of the Cop Town, that is, the players who have "Cop" anywhere in their role name. Wins (and leaves the game, if still alive), if at any point, members of the Cop Town total at least 50% of all living players. (This does not affect the win conditions of any other members of the Cop Town; they just happen to be instrumental to your win condition.)
Each day, choose a player. The following night, that player's night abilities will lose all targeting restrictions (they can target any player, including themself, even if the ability normally only works on a subset of players); the player will be informed of this at the start of the night.
At night, target a player and make their vote and all abilities useless. This is permanent and will affect votes to lynch.
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i wanted a 'phantom killer' of sorts where nobody knew the target was dead and i felt this was the best way to express that. why the player is still around is hard to justify. perhaps everyone cannot accept that they died and hallucinate that the target is still around, interacting with them. whether you actually tell the target is up to you. i wouldn't, because there's a small part of me that wants to see others go mad.
Any killing action you take doesn't instantly kill its target, instead marking them with a
Death Mark
(They are made aware that they are death-marked and are going to die at the beginning of the next night). At the beginning of every night, targets with a Death Mark die. They cannot be protected from this effect by protective abilities not coming from themselves.
(Death Mark on average is basically a delayed kill, but the fact that it can't be tracked on the night the target dies is mitigated by the fact that the target gets an extra day to live.)
Waiting for the day I can come back and mod games.
Anytime the player tries to use typical alignment language such as (but not limited to) Town, Scum, Mafia, Bad/Good guy Werewolf, etc.., the language will be edited to reflect the opposite alignment by the mod.
The player may circumvent this by establishing a new word with other players (the word "blue" = scum as example) but obviously will need the help of other players to do so (if the confused town cop says "blue" = scum, it will be edited at some point to say "blue" = town).
Changing the spelling slightly will still result in alignment edit(saying t0wn will be edited to m@fia for instance)