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Post Post #4748 (isolation #200) » Wed Oct 08, 2014 7:36 am

Post by chamber »

They will ban ascendancy not wish. They don't want eggs like decks to exist at all. If the deck is remotely viable it's terrible for tournaments.
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Post Post #4788 (isolation #201) » Sat Oct 11, 2014 5:12 pm

Post by chamber »

Was not is. But yeah. He was quite active at one point.
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Post Post #4795 (isolation #202) » Sun Oct 12, 2014 8:57 am

Post by chamber »

Armlx makes top 4!
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Post Post #4808 (isolation #203) » Sun Oct 12, 2014 1:59 pm

Post by chamber »

I don't know who to cheer on.
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Post Post #4811 (isolation #204) » Sun Oct 12, 2014 2:20 pm

Post by chamber »

Nearly Everyone already thought siege rhino was good, fewer people thought dig through time was good I think? (or course I was wrong about rhino and right about dig so~)
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Post Post #4820 (isolation #205) » Sun Oct 12, 2014 6:52 pm

Post by chamber »

I have no idea. People that stick around the longest tend not to be famous by default.
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Post Post #4844 (isolation #206) » Thu Oct 16, 2014 5:32 pm

Post by chamber »

Dig through time is really really good. I'm less sold on treasure cruise. The effect seems weaker, and its a sorcery instead of an instant. The huge upside is that you can get it down to costing U instead of UU, but I don't think that's a thing in standard?
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Post Post #4852 (isolation #207) » Fri Oct 17, 2014 6:37 am

Post by chamber »

in standard dig normally costs like 4ish mana. So it's pretty comparable to fof, but a lot hard to actually cast on turn 4.
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Post Post #4856 (isolation #208) » Fri Oct 17, 2014 8:11 am

Post by chamber »

In post 4855, Klazam wrote:I dont think that wizards can actually balance graveyard cards. Theyre straight up binary- either crap or uberbroke.


Eh, the future sight delve cards were pretty well balanced(I know stalker had is day in legacy but that day is gone). I think the 5 mana removal spell is pretty well balanced too.
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Post Post #4858 (isolation #209) » Fri Oct 17, 2014 8:14 am

Post by chamber »

I actually think threshold is a pretty shitty mechanic?
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Post Post #4865 (isolation #210) » Sat Oct 18, 2014 11:26 am

Post by chamber »

Brutally hard is an understatement. It can't charge itself ever.
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Post Post #4868 (isolation #211) » Sat Oct 18, 2014 12:15 pm

Post by chamber »

Gilder Bairn. Contagion Clasp. That's about all I've got.
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Post Post #4870 (isolation #212) » Sat Oct 18, 2014 12:42 pm

Post by chamber »

If we go that route there are way too many (most that don't have you recasting it would leave it open to attack though).
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Post Post #4872 (isolation #213) » Sat Oct 18, 2014 1:04 pm

Post by chamber »

I don't think anyone was calling the card fair.
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Post Post #4874 (isolation #214) » Sat Oct 18, 2014 1:05 pm

Post by chamber »

I also think that card being legal would be so constrictive on decks that they'd mostly play 1 and 2 mana spells.
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Post Post #4876 (isolation #215) » Sat Oct 18, 2014 1:25 pm

Post by chamber »

I meant in some hypothetical standard that contained it.
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Post Post #4879 (isolation #216) » Sat Oct 18, 2014 3:30 pm

Post by chamber »

I don't think they have draft ptqq's? It would be sealed and then a draft in the top 8.
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Post Post #4883 (isolation #217) » Sat Oct 18, 2014 6:38 pm

Post by chamber »

Instant (blue)
target opponent may put up to three cards from hand onto the battlefield

Converted mana cost: 3

Enchantment - Aura (black)
Enchant permanent
Enchanted permanent gains ''1, Discard a card: destroy target Beast''
--Her forest made of border flees a single toe yet blesses more effectively than the riddle
– Vitenka, the black

Converted mana cost: 3

Sorcery (red)
Choose one: clash with an opponent. If you win, add B to your mana pool for each card in your graveyard; or add R to your mana pool for each card in an opponent's graveyard
Entwine 3

Converted mana cost: 3


These are actually pretty interesting cards.
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Post Post #4903 (isolation #218) » Mon Oct 20, 2014 2:55 am

Post by chamber »

In post 4902, Sudo_Nym wrote:
In post 4897, Oman wrote:Went to my local gaming store for card sleeves. There was a sign, rule 4 and 5 were "Please shower before attending" and "Remember to use deoderant".

What the fuck, gaming nerds. What the fuck is wrong with us.


There's a certain subset of nerd who believe that being a nerd makes them an enlightened creature of intelligence and therefore above base physical needs like showering. It's certainly off-putting.


I think a big part of it is also just that most other hobbies don't have you sitting in confined spaces for hours-whole days at a time. It really shows a lack of personal hygiene more than other activities like sports where you sweating and smelling is expected.
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Post Post #4992 (isolation #219) » Thu Oct 23, 2014 8:51 am

Post by chamber »

I don't know, looks like its just sloppy shuffling to me.
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Post Post #5000 (isolation #220) » Thu Oct 23, 2014 10:06 am

Post by chamber »

In post 4993, Shanba wrote:
In post 4992, chamber wrote:I don't know, looks like its just sloppy shuffling to me.

It very well could be. With Trevor, the fact that he was clearly watching the bottom card made it pretty definitive, but without being able to see his head I really can't say for sure. The only times, where he's shuffling zoomed out, it looks like he's looking away, but he could be like, looking out fo the corner of his eye idk.


You could also see him periodically moving cards to the front. His case was a no brainer. This one -could- be cheating. I'd suggest the guy clean up his shuffling habits, but I wouldn't be willing to condemn him for it. Thats all I can say.
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Post Post #5017 (isolation #221) » Fri Oct 24, 2014 5:06 pm

Post by chamber »

I don't know the guy but it sounds like his major fuck up was saying that he cheated on the form that was submitted (true or false).

I think it's ok for them to take into consideration how repentant you are being. It doesn't really sound like that's what they did in his case.
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Post Post #5030 (isolation #222) » Sat Oct 25, 2014 9:11 am

Post by chamber »

Everyone makes thought mistakes like that sometimes, even the streamers themselves. The problem is that when you have 1000 people watching you play, 1 of them is going to think you're an idiot for not making the play they think is right, which they only think is right because they made a dumb fuck up. On like every play SOMEONE suggests something really stupid.

The solution is that as someone participating in chat, you really need to run what you are about to say through a filter. (this normally means someone that doesn't mentions it first, but sometimes they don't) Thus explaining why I make a comment in a twitch chat like once a month.
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Post Post #5043 (isolation #223) » Sat Oct 25, 2014 6:29 pm

Post by chamber »

presumably limited and the other 3 color morphs.

I remember a long time ago maro mentioning that they don't print lifelink on big creatures at common because they are too swingy. I think abzan guide is a good indicator that a 4/4 is too big.
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Post Post #5060 (isolation #224) » Mon Oct 27, 2014 6:27 am

Post by chamber »

In post 5055, Sudo_Nym wrote:Brainstorm is really only great if you have a shuffle.


Treasure cruise is only good with fetches too though, just for a different reason.


The cards to pretty different things. Brainstorm is actually usable on turn 2. I think treasure cruise is probably worse? not confident though which is really telling about just how busted treasure cruise is.
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Post Post #5066 (isolation #225) » Mon Oct 27, 2014 9:10 am

Post by chamber »

I enjoyed morrodin, I was too new during urza's to understand though.
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Post Post #5075 (isolation #226) » Mon Oct 27, 2014 12:39 pm

Post by chamber »

Why is linvala worth $45?
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Post Post #5100 (isolation #227) » Tue Oct 28, 2014 7:57 am

Post by chamber »

In post 5096, PeregrineV wrote:complete the forum.


Who would say this.
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Post Post #5125 (isolation #228) » Tue Oct 28, 2014 7:54 pm

Post by chamber »

Less important, but they also want to draw a very limited number of lands, for most decks 1 life is going to matter more than the small % difference of drawing a land. Burn is the one deck where that may not be true.
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Post Post #5163 (isolation #229) » Sat Nov 01, 2014 8:31 am

Post by chamber »

In post 5162, Klazam wrote:
In post 5158, bv310 wrote:Wizards didn't ban anything, his LGS did. Sounds like a bunch of whiny players got it house-banned.

Is there a provision allowing tournament hosts do this for sanctioned tournaments?


As I understand it, you couldn't do this at FNM. But you can sanction any format as a casual event I believe (even one you make up yourself).
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Post Post #5167 (isolation #230) » Sat Nov 01, 2014 8:50 am

Post by chamber »

Doing well overall?
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Post Post #5174 (isolation #231) » Sat Nov 01, 2014 12:03 pm

Post by chamber »

If they ban it in modern atm, it would likely be just to keep down a turn 2-3 combo deck, not because its too good atm. With that said, I think it's too good anyway and that it would need to be banned eventually as modern gets bigger.
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Post Post #5182 (isolation #232) » Sat Nov 01, 2014 2:47 pm

Post by chamber »

Shrug, that wrath could easily be worth 5 mana if you are running dragons and they aren't.

I'm also happy we are experiencing a 5 mana wrath format. Wrath in standard has cost 4 for too long. It's possible the lack of a good 4 mana wrath will make things terrible, but I don't think this format has suggest that yet.
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Post Post #5192 (isolation #233) » Sun Nov 02, 2014 1:18 am

Post by chamber »

In post 5183, Thestatusquo wrote:It makes control basically unplayable?


I'm really not sure that's true at all. It means control has to be more spot removal heavy, but they have very powerful card draw options to make up for the lack of CA from wraths. Wraths being massive tempo and CA was always a little bullshit (mitigated by the fact that your opponent can play around it a bit, but bullshit none the less).
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Post Post #5203 (isolation #234) » Sun Nov 02, 2014 3:55 pm

Post by chamber »

In post 5197, Klazam wrote:
In post 5196, Sudo_Nym wrote:I don't think five mana for a wrath is unreasonable, but I wish the would include a no-regeneration clause. How else am I supposed to kill Rakshasha?


wait until they spend 8 mana on it all at once to pump it, then point a magma jet at it. True story, happened last friday. won the game off that

In post 5198, Natirasha wrote:They're stupid for holding priority between each activation.

In post 5199, hasdgfas wrote:Yeah. There's a reason that I tend to pump once, let them confirm it to show they're passing priority to let it resolve, and then pump again. If you pump all at once you just get blown out.


They'd have to explicitly hold priority. If they just said something like 'pump rakasha 4 times' It's an accepted shorthand for 1 pump it once, then if the first resolves I pump it again, then if the 2nd resovles, I pump it again, etc. You couldn't magmajet it to kill it.
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Post Post #5206 (isolation #235) » Sun Nov 02, 2014 4:03 pm

Post by chamber »

Judge was wrong unless they've changed the rules for shorthands since I last read them. Pumping like that was literally an example given of what was acceptable.
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Post Post #5207 (isolation #236) » Sun Nov 02, 2014 4:06 pm

Post by chamber »

Whenever a player adds an object to the stack, he or she is assumed to be passing priority unless he or she explicitly announces that he or she intends to retain it. If he or she adds a group of objects to the stack without explicitly retaining priority and a player wishes to take an action at a point in the middle, the actions should be reversed up to that point.
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Post Post #5211 (isolation #237) » Sun Nov 02, 2014 4:15 pm

Post by chamber »

I hadn't read them since the section was initially added. The example is no longer there so I can only go off my memory.
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Post Post #5212 (isolation #238) » Sun Nov 02, 2014 4:18 pm

Post by chamber »

Code: Select all

716. Taking Shortcuts
716.1. When playing a game, players typically make use of mutually understood shortcuts rather than explicitly identifying each game choice (either taking an action or passing priority) a player makes.
716.1a. The rules for taking shortcuts are largely unformalized. As long as each player in the game understands the intent of each other player, any shortcut system they use is acceptable.
716.1b. Occasionally the game gets into a state in which a set of actions could be repeated indefinitely (thus creating a “loop”). In that case, the shortcut rules can be used to determine how many times those actions are repeated without having to actually perform them, and how the loop is broken.
716.2. Taking a shortcut follows the following procedure.
716.2a. At any point in the game, the player with priority may suggest a shortcut by describing a sequence of game choices, for all players, that may be legally taken based on the current game state and the predictable results of the sequence of choices. This sequence may be a non-repetitive series of choices, a loop that repeats a specified number of times, multiple loops, or nested loops, and may even cross multiple turns. It can’t include conditional actions, where the outcome of a game event determines the next action a player takes. The ending point of this sequence must be a place where a player has priority, though it need not be the player proposing the shortcut.
Example: A player controls a creature enchanted by Presence of Gond, which grants the creature the ability “T: Put a 1/1 green Elf Warrior creature token onto the battlefield,” and another player controls Intruder Alarm, which reads, in part, “Whenever a creature enters the battlefield, untap all creatures.” When the player has priority, he may suggest “I’ll create a million tokens,” indicating the sequence of activating the creature’s ability, all players passing priority, letting the creature’s ability resolve and put a token onto the battlefield (which causes Intruder Alarm’s ability to trigger), Intruder Alarm’s controller putting that triggered ability on the stack, all players passing priority, Intruder Alarm’s triggered ability resolving, all players passing priority until the player proposing the shortcut has priority, and repeating that sequence 999,999 more times, ending just after the last token-creating ability resolves.
716.2b. Each other player, in turn order starting after the player who suggested the shortcut, may either accept the proposed sequence, or shorten it by naming a place where he or she will make a game choice that’s different than what’s been proposed. (The player doesn’t need to specify at this time what the new choice will be.) This place becomes the new ending point of the proposed sequence.
Example: The active player draws a card during her draw step, then says, “Go.” The nonactive player is holding Into the Fray (an instant that says “Target creature attacks this turn if able”) and says, “I’d like to cast a spell during your beginning of combat step.” The current proposed shortcut is that all players pass priority at all opportunities during the turn until the nonactive player has priority during the beginning of combat step.
716.2c. Once the last player has either accepted or shortened the shortcut proposal, the shortcut is taken. The game advances to the last proposed ending point, with all game choices contained in the shortcut proposal having been taken. If the shortcut was shortened from the original proposal, the player who now has priority must make a different game choice than what was originally proposed for that player.


My interpretation would be that he was proposing a shortcut, not putting them all on the stack at the same time, because he didn't explicitly say that.
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Post Post #5216 (isolation #239) » Sun Nov 02, 2014 4:25 pm

Post by chamber »

The whole point of shortcuts is to save time when everyone knows whats going on anyway. Declaring that you are taking a shortcut each time would add time.

I grew up being explicit about it too because I was burned by rules lawyers when I was in grade 4 or w/e. That doesn't mean its the proper way, or the way it should be. Name a situation where it makes sense for him to put them all on the stack at once. This is like the prototypical example of where a shortcut saves everyone time.
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Post Post #5220 (isolation #240) » Mon Nov 03, 2014 6:31 am

Post by chamber »

In post 5219, Sudo_Nym wrote:That said, why wouldn't you always hold up regen mana if you have it available?


If you are playing against a deck with only burn as removal being a 10/10 is probably sufficient? Maybe it being a 10/10 was lethal.
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Post Post #5238 (isolation #241) » Mon Nov 03, 2014 11:57 am

Post by chamber »

Basically it does a random action repeatedly that results in a known deck configuration. It seeks to setup the deck x way. If you could do it any number of times in theory you could choose the order of the deck, and the rules don't let you short cut to it. If you attempt to do it the real way, if you ever end up at a back to back repeat board state you can get a slow play warning.
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Post Post #5249 (isolation #242) » Tue Nov 04, 2014 4:32 am

Post by chamber »

Depends on the order they were played in.
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Post Post #5264 (isolation #243) » Tue Nov 04, 2014 7:13 am

Post by chamber »

The game results in a draw.
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Post Post #5321 (isolation #244) » Mon Nov 10, 2014 7:50 am

Post by chamber »

In post 5319, beeboy wrote:In a deck like heroic is scry (god's willing) considered better than power (feat of resistence)


1 mana is huge.
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Post Post #5392 (isolation #245) » Mon Nov 17, 2014 7:26 am

Post by chamber »

In post 5391, Thestatusquo wrote:
In post 5389, Knight of Cydonia wrote:when in doubt, go 4/5 colour control

I mean, I think people misunderstand five color. I think a 2 color deck with 1-3 small splashes is viable, mainly if you can make splash colors be mostly late game bombs and morph creatures.

I don't think you want to have more than (at most) 3 (but preferably 2) types of basic land in your deck.


Really depends on the pool in this format. Sure ideally you only have 2 but I doubt you open a pool where that is the best build.
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Post Post #5404 (isolation #246) » Mon Nov 17, 2014 10:03 am

Post by chamber »

In post 5395, Thestatusquo wrote:Like
6 island
6 plains
6 non basics


I'm saying you are going to get like 1/50 pools that lets you run that manabase.
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Post Post #5406 (isolation #247) » Mon Nov 17, 2014 10:37 am

Post by chamber »

If I'm talking about his pool I think he built it poorly. I think his manabase is closer to how manabases end up in this format than what you are saying though. I've seen like a dozen pools opened on streams give or take and 1 had a manabase like the one you want. I don't think any of the others were even close to a deck that could both win and have a manabase like that. Fuck, most of the time you don't even open the lands for it.


I'm pretty sure I'd cut the non multicolor blue spells from his pool and play the solid white playables that he isn't as well as armament core, that lets you cut the island for a plains. I also cut at least 1 more mountain for a plains.
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Post Post #5408 (isolation #248) » Mon Nov 17, 2014 10:52 am

Post by chamber »

You might need some alpine grizzlies to make savage punch better. Hmm (with the way I was talking about building it) This is why I hate building pools without the cards in front of me.
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Post Post #5416 (isolation #249) » Tue Nov 18, 2014 7:39 am

Post by chamber »

You getting a lotus signed bothers me so much.
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Post Post #5419 (isolation #250) » Tue Nov 18, 2014 9:31 am

Post by chamber »

Where are you from beeboy? Ottawa?
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Post Post #5454 (isolation #251) » Wed Nov 19, 2014 11:52 am

Post by chamber »

I think hateblade is just as good. Both are awful in the wrong deck.
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Post Post #5457 (isolation #252) » Wed Nov 19, 2014 12:03 pm

Post by chamber »

In post 5456, Thestatusquo wrote:Evasion is just so good in this format.


It's for that same reason a 1/1 deathtouch is good though, a lot of the threats are on the ground.
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Post Post #5604 (isolation #253) » Fri Dec 05, 2014 6:06 pm

Post by chamber »

In post 5600, hasdgfas wrote:Was Canada or Japan the bigger shock to fail to get to Day 2? (And who's the biggest surprise if it's not one of those two?)


Is canada not day 2ing that big of a surprise?
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Post Post #5664 (isolation #254) » Sat Dec 13, 2014 2:16 am

Post by chamber »

Turbofog is really boring to play with and against is my only thought (outside of the gimick value for the first few games with a deck).
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Post Post #6245 (isolation #255) » Fri May 15, 2015 8:12 pm

Post by chamber »

I prefer rare redrafts just because it removes those 'well this card is worth 20 dollars but completely unplayable in my deck' moments.
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Post Post #6256 (isolation #256) » Sat May 16, 2015 9:43 am

Post by chamber »

In post 6255, Knight of Cydonia wrote:Rare redrafting is just such a kick in the teeth. "oh you're happy you opened that neat thing? Well screw you, Spike McPlaysMore gets it because he's been drafting this set nonstop since it came out online, if you want nice things you should just GET GUD NERD" (and to be clear, this is coming from the perspective of a guy who would probably be Spike McPlaysMore in this scenario)


Rare redrafting tends to have a flatter prize structure. Unless some super mythic is opened the 4 packs or w/e first place is getting is probably more valuable than the cards opened. It's also cheaper so that more drafts can be done. I truly think the 15 dollar draft that pays out 5-3-2-2 or w/e is worse for new players overall. I can't speak to their perception of events though.
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Post Post #6371 (isolation #257) » Sat Aug 08, 2015 2:43 pm

Post by chamber »

Anyone doing gp detroit?
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Post Post #6399 (isolation #258) » Mon Aug 31, 2015 4:30 pm

Post by chamber »

In post 6398, hasdgfas wrote:
In post 6397, PeregrineV wrote:Bought the Eldrazi v Zendkiar duel decks this Friday. Played 4 games. Eldrazi won all 4 pretty handily. They have this thing called removal that removes whatever Zendikar tries to put on the board. Will do more testing, but definitely not seeing the balance in the two decks.


hint: duel decks are never balanced, you just have to hope it's not a COMPLETE mismatch.

For instance, Elspeth was
way
better than Kiora


I haven't seen one that wasn't terribly mismatched. I wonder if it isn't a feature.
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Post Post #6406 (isolation #259) » Sat Sep 12, 2015 10:08 am

Post by chamber »

In post 6404, Natirasha wrote:Scars of Mirrodin was far more interesting than Mirrodin was.

I completely disagree.
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Post Post #6414 (isolation #260) » Mon Sep 14, 2015 11:28 am

Post by chamber »

In post 6413, sthar8 wrote:
In post 6406, chamber wrote:
In post 6404, Natirasha wrote:Scars of Mirrodin was far more interesting than Mirrodin was.

I completely disagree.

As someone who played competitively during Mirrodin and judged GPs during Scars, you are objectively wrong.


I'm mostly a limited player(I was also a filthy affinity player). I think scars limited is one of the worst limited experiences I've had in years. Theros is also pretty bad so I'm reluctant to call it -the- worse but~.
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Post Post #6429 (isolation #261) » Tue Sep 15, 2015 7:59 am

Post by chamber »

In post 6417, sthar8 wrote:
In post 6414, chamber wrote:
In post 6413, sthar8 wrote:
In post 6406, chamber wrote:
In post 6404, Natirasha wrote:Scars of Mirrodin was far more interesting than Mirrodin was.

I completely disagree.

As someone who played competitively during Mirrodin and judged GPs during Scars, you are objectively wrong.


I'm mostly a limited player(I was also a filthy affinity player). I think scars limited is one of the worst limited experiences I've had in years. Theros is also pretty bad so I'm reluctant to call it -the- worse but~.

Have you drafted mirrodin recently? I found a box in my closet and we drafted it two years ago. It's painful.

Mirrodin release weekend I bought an affinity precon and won FNM with it.


Generally when I hear someone shitting on the new sets, there are a few options going on:
1. They've never played in a format with a 90% incidence of a single deck and therefore do not understand how miserable that is.
2. They've dumped a bunch of money into one of the masturbating-with-sandpaper formats and are desperate for other players/ to not feel like they've wasted their money
3. They're teenagers who dumped a ton of money into a standard deck to buy wins and are now feeling the effects of a rotation for the first time, but don't have the experience to understand WHY rotations exist.

I've been playing for 18 years and judging for 14 and magic pays my bills. I promise you that the golden age for MTG started in Ravnica block and has continued since.


I've also played a lot of magic for a long time. I have played mirrodin limited recently, the power level is way lower than modern limited formats but I don't think that makes it bad. I think magic peaked with timespiral. After that they decided to streamline things, which was probably better for the health and longevity of the game, but has been strictly negative on my enjoyment.
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Post Post #6477 (isolation #262) » Thu Oct 15, 2015 9:57 am

Post by chamber »

Clone effects are pretty simple in most instances I think. You just get a copy of the card as it's printed. The only oddities are if you clone a clone you copy what it cloned not the clone itself, and a clone can't copy something it enters play the same time as. So if you living end a clone into play it's just going to die.
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Post Post #6491 (isolation #263) » Fri Oct 16, 2015 5:05 am

Post by chamber »

format is really young so it's hard to say whats good. Will have a better idea after the protour. I think green ramp + eldrazi is at least a possible good deck though.
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Post Post #6511 (isolation #264) » Thu Oct 22, 2015 4:07 pm

Post by chamber »

In post 6507, Ythan wrote:I wonder if there's somewhere left in the world where I can play with people who don't netdeck.


best way to achieve this is with random formats. Like pick 6 random sets and a random core set, or somesuch.
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Post Post #6520 (isolation #265) » Thu Oct 22, 2015 8:42 pm

Post by chamber »

In post 6515, Debonair Danny DiPietro wrote:Netdecking in a healthy format is fine; netdecking in Modern means you could pick up like twenty different decks. Netdecking in RTR/Theros Standard meant you were playing Monoblue, Monoblack, or UW Control.

~~

Hascow (or chamber), either you coming down to GP Indy next weekend?


Highly highly unlikey. Didn't even go to Detroit even though its like 40 mins away. Just haven't been playing much magic.
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Post Post #6580 (isolation #266) » Sat Oct 24, 2015 10:39 am

Post by chamber »

hedron archive and reality shift likely need to be cut for better cards, not sure what.

edit: whirler rogue needs to be a 4x too I think?
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Post Post #6597 (isolation #267) » Fri Oct 30, 2015 5:39 pm

Post by chamber »

In post 6591, bv310 wrote:Fwiw, I'd consider getting back in to MTGO. They've improved by leaps and bounds in the past year-ish of dev time.


I hadn't played MTGO in a while, but I wanted something to do to pass some time before the Server downtime later, and it was ISD flashback drafts. So I log on, buy some tickets, it crashes. I go to my collection and it shows 2 tickets, which I assume I already had. I had just tried to buy 14. I go back to the purchase page, it immediately crashes again. Finally I get into it. I join the draft, I'm the first person, cool I'll go do some other stuff, seems like a while has passed so I go back to look at it, 10 seconds left on pack 1, no visual or audio cue that the draft had started. The program is a piece of shit.
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Post Post #6622 (isolation #268) » Sun Nov 08, 2015 4:10 pm

Post by chamber »

I haven't read the story in forever, but wasn't rath an artificial plane used as a staging ground for a phyrexian invasion or something?
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Post Post #6624 (isolation #269) » Sun Nov 08, 2015 4:37 pm

Post by chamber »

My point was more that after Invasion happened, I assume the plane no longer exists.
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Post Post #6645 (isolation #270) » Fri Nov 13, 2015 2:36 am

Post by chamber »

During the planarchaos prerelease(I think, maybe futuresight?), they had a 2hg option, I entered it with my friend. Because it's 2HG the rounds are 1game long. In round 2, after winning, middle of the game ,we are crushing, I draw a card from my partners deck, turns out he has 39 cards at that point and I have 41. I call a judge on us, expecting to get a game loss = round loss. He says because 2hg is a 1 game round, that instead if we win we'll just get 1 fewer points, but we have to start over with legal decks. Ok, restart the game, still 'win', but concede because getting 1 less match point would have fucked us anyway. Such a stupid ruling.
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Post Post #6655 (isolation #271) » Tue Nov 17, 2015 4:18 am

Post by chamber »

This deck has to get free wins just on people not understanding what's going on. It seems a little discordant.
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Post Post #6658 (isolation #272) » Tue Nov 17, 2015 7:14 pm

Post by chamber »

In post 6656, Debonair Danny DiPietro wrote:
In post 6655, chamber wrote:This deck has to get free wins just on people not understanding what's going on. It seems a little discordant.


Yeah, the Goryo's Vengeance player didn't respect the instant speed mill so in both games he went to Goryo's and so I'd Vial/Collected Company in an ally and mill him 10 or so and mill an Emrakul thus resetting his yard leaving him with no target and then proceed to poke him to death with my tiny attackers. Like I said, I haven't exactly faced the top tier of decks with this thing and the XMage player base seems pretty low quality but it's a funny deck and it keeps winning.

I don't know if I'd describe the deck as discordant; the two primary attack lines of Healer/Excavator don't play particularly well together on their own but you need them both to make sure you have a way to win the game so they're discordant but also important redundancy (I'd say like Primetime/Hive Mind for Bloom Titan), the only card that doesn't really fit with the gameplan is the Skyrider Elf who is an ally, a two drop and makes use of the four color mana base but plays very poorly with Vial/Company and doesn't do anything other than provide a mild to decent flying threat and like I said, some number of them should be cut for Mirror Entity to have yet another way to make use of Harabaz Druid's big mana.


I wasn't talking about the 2 different combo plans, that made sense. You have a set of creatures(elf and warleader) that seem to want to promote some sort of alternate beatdown secondary win con, but it just doesn't seem supported anywhere else (other than maybe the ally clone and protect ally which are clearly there for other reasons primarily).
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Post Post #6660 (isolation #273) » Wed Nov 18, 2015 5:54 am

Post by chamber »

Any worry that too many clones hurts the CC's?
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Post Post #6662 (isolation #274) » Wed Nov 18, 2015 10:15 am

Post by chamber »

I more meant that they are blanks into an empty board.

In other news, I just beat bdm by pyromancers goggling a cruel ultimatum in the legendary cube.
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Post Post #6664 (isolation #275) » Wed Nov 18, 2015 1:32 pm

Post by chamber »

I've never played the deck, I just assumed some % of the time they kill your first guy and then you cc with nothing hoping to reestablish.
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Post Post #6670 (isolation #276) » Fri Nov 20, 2015 8:11 pm

Post by chamber »

I find magic much less fun on MTGO. I don't know if the same will be true for you but it lacks the same level of social interaction. Maybe dip your toes before diving in.
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Post Post #6691 (isolation #277) » Sun Nov 29, 2015 5:57 am

Post by chamber »

You need to be all in. You probably shouldn't be playing green if you don't know the format well.
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Post Post #6693 (isolation #278) » Sun Nov 29, 2015 7:01 am

Post by chamber »

Green can be good, but you need to be the only one in it and for the right cards to have been opened. So knowing the signs that its an ok green time takes more experience than just knowing to avoid it completely.
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Post Post #6714 (isolation #279) » Sat Jan 09, 2016 11:47 pm

Post by chamber »

When playing cube with my friends(well we don't so much anymore, but when we did) it wouldn't be uncommon at all for us to put a game on pause and start discussing a way a certain play was made and how or why we think it was subpar or interesting. Trying to do that could help improve both of your play.
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Post Post #6740 (isolation #280) » Fri Jan 15, 2016 11:36 am

Post by chamber »

I'm almost sure that you are wrong about the becomes thing shea. do you have a source?
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Post Post #6743 (isolation #281) » Fri Jan 15, 2016 11:59 am

Post by chamber »

In post 6742, PeregrineV wrote:The the ability layer applied before or after the P/T assignment layer?


P/T is the last layer. I don't see how that matters though.
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Post Post #6806 (isolation #282) » Sun Jan 24, 2016 8:51 am

Post by chamber »

Not sure if this deck is awesome or unplayable
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Post Post #6807 (isolation #283) » Sun Jan 24, 2016 9:32 am

Post by chamber »

after going 1-1 I'm still not sure.
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Post Post #6808 (isolation #284) » Sun Jan 24, 2016 9:33 am

Post by chamber »

In post 6800, Thestatusquo wrote:I loved eggs.

That deck was awesome.

There is a vocal group of people that freaks out anytime magic is more interesting than HERP DERP I PLAY MY 4 DROP CREATURE AND YOU PLAY YOUR REMOVAL SPELL THEN YOU PLAY YOUR 4 DROP CREATURE WHICH IS THE SAME THING BUT IN DIFFERENT COLORS. HERP DERP.

Eggs was a victim of that vocal group. Fuck those guys, they're the reason magic is now terrible and there is literally only one deck legal in standard, just 10 different versions playing different colors trying to execute the same boring creature midrange strategy.


I completely disagree with this btw. It took too long to actually resolve the combo.
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Post Post #6896 (isolation #285) » Mon Feb 08, 2016 4:35 pm

Post by chamber »

You can't do that. Abrupt decay is an instant?
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Post Post #6900 (isolation #286) » Tue Feb 09, 2016 11:19 pm

Post by chamber »

the permanent types in graveyard bit is likely easier than it seems if they are making it a set mechanic.
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Post Post #6982 (isolation #287) » Fri Apr 08, 2016 12:47 pm

Post by chamber »

In post 6981, DiamondSentinel wrote:To compare booster packs to scratch offs is insulting to the packs... Even if you don't get something super exciting, you can still use the other cards.


But you still lost money on just buying the cards. It really is the same thing outside of cases like the packs being a prize and you not wanting the hassle of reselling them.
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Post Post #7153 (isolation #288) » Fri Sep 02, 2016 11:51 am

Post by chamber »

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Post Post #7167 (isolation #289) » Mon Sep 12, 2016 7:11 pm

Post by chamber »

In post 7163, Natirasha wrote:I can't wait to lose to Sword of Feast and Famine in Kaladesh Limited :)
I think that's probably one of the least offensive. Sol Ring is what's going to crush people. Maybe followed by sword of fire and ice?
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Post Post #7176 (isolation #290) » Wed Sep 14, 2016 8:59 am

Post by chamber »

That pool doesn't seem weak to me. I agree with DDD otherwise.
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Post Post #7190 (isolation #291) » Sun Sep 18, 2016 7:48 pm

Post by chamber »

I have no idea what free programs are out there these days but /maybe interested.
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Post Post #7345 (isolation #292) » Mon Apr 24, 2017 6:27 pm

Post by chamber »

This limited format seemed pretty fun so far to me.
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Post Post #7349 (isolation #293) » Mon Apr 24, 2017 7:50 pm

Post by chamber »

My favourite limited format is 2xtimespiral 1xplaner chaos, followed by 3xinnistrad, followed by 3xshadowmoor
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Post Post #7351 (isolation #294) » Mon Apr 24, 2017 10:38 pm

Post by chamber »

They will sadly never make a format half that complicated again.
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Post Post #7353 (isolation #295) » Tue Apr 25, 2017 12:01 am

Post by chamber »

Getting 5 muscle slivers would be extremely rare. But yes, it was complicated. There was nearly every keyword in the game in that set (for the time), obscure references to old cards few people could appreciate, shit tons of activated abilities or triggered abilities on common creatures that make it difficult to understand board states. Just compare commons between it and a set since like m10.
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Post Post #7487 (isolation #296) » Tue Mar 20, 2018 2:04 am

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There can be a lot of downtime between rounds. I suggest going with people you know.
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Post Post #7526 (isolation #297) » Tue Aug 07, 2018 5:10 pm

Post by chamber »

Their mana source selection algorithm is garbage.
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Post Post #7711 (isolation #298) » Mon Jul 15, 2019 1:37 pm

Post by chamber »

https://gatherer.wizards.com/Pages/Card ... eid=443088

Is normally what I saw used in that deck. Makes it more clunky but wins on the spot.
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Post Post #7716 (isolation #299) » Mon Jul 15, 2019 11:15 pm

Post by chamber »

You don't need one before you can craft it.
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Post Post #7761 (isolation #300) » Wed Sep 04, 2019 8:44 am

Post by chamber »

In post 7756, popsofctown wrote:Good players know that gaining life is close to worthless.
And great players know that it's not always worthless. As a sole effect, it needs to give much more life than cards tend to to be worth the card, but as a rider effect it can be worth a lot. And even then, sole life gain effects can be worth it. They published win rates for cards on MODO back in the day and Dawnglow Infusion had one of the highest win rates for cards from shadowmoore.
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Post Post #7764 (isolation #301) » Wed Sep 04, 2019 9:29 am

Post by chamber »

My point isn't that pure life gain isn't worth a card, its that it's normally not printed at a rate that makes it worth a card. If you printed a w cost card that gained you 20 life, it would be so powerful it destroyed all aggro as an archetype. Short-cutting all lifegain is bad is a very simplistic way to look at things.
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Post Post #7772 (isolation #302) » Sun Sep 08, 2019 3:48 am

Post by chamber »

It seems like it was made in an attempt to bring EDH players to Arena, arena only supports very few cards atm so classic EDH wouldn't work there.
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Post Post #7800 (isolation #303) » Thu Sep 19, 2019 11:51 am

Post by chamber »

Need you to buy new cards!
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Post Post #7803 (isolation #304) » Thu Sep 19, 2019 1:00 pm

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It seems obvious from a rules perspective why it would be disallowed. How would it interact with cards like meddling mage? How would it interact with the card limit rule if there were multiples in the format at once.
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Post Post #7819 (isolation #305) » Wed Sep 25, 2019 11:19 am

Post by chamber »

Glare of Subdual taps something with its ability, it can't be used to untap the oven (also three card combos are pretty bad as a rule).
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Post Post #7823 (isolation #306) » Thu Sep 26, 2019 8:43 pm

Post by chamber »

They want the game to be winnable by worse players. Losing all of the time isn't fun.
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Post Post #7825 (isolation #307) » Fri Sep 27, 2019 9:10 am

Post by chamber »

Garruk isn't quite as good as Elspeth suns champion, but its likely very close. I bet the number of times someone beats a garruk that any one of us is aware of is going to be limited to one hand. Pack Rat is really a worse card than both , it just put pressure on you to have a removal spell if they had it turn 2, and was rare so it came up way too damn often.
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Post Post #7830 (isolation #308) » Fri Sep 27, 2019 1:41 pm

Post by chamber »

In post 7827, popsofctown wrote:Oh, I thought about how Pack Rat was not the right card to name as I was walking away from the computer. Pack Rat is an entire tier above Garruk, next to Jitte. Garruk is a tier below that. Both those tiers shouldn't be in limited.
In post 7823, chamber wrote:They want the game to be winnable by worse players. Losing all of the time isn't fun.
You might be exactly right that this is their -intention-, but data shows that the best way to increase the winrates of weak players is for format speed to be higher. Cards like Elspeth, Sun's Champion and Garruk do the opposite, they encourage a control or slow midrange shell for them to be maximally leveraged. If we're talking about like Hexdrinker though, sure thing, definitely getting exactly what you want, I lost a round at the GP to game 1 turn 1 hexdrinker game 2 turn 1 Hexdrinker and while I have no way of knowing whether that player sucks, sucking would not have inhibited his ability to do that, that's for sure. But there, at the least the bandaid was ripped off very, very quickly, I sure prefer that.
In post 7824, panthaleon wrote:Garruk is also a powerful six Mana mythic that requires you to be in a couple specific colors. Evasion also makes him look very foolish since Mana for two bad wolves isn't a great rate.
"Nobody has any evasion" is actually a hidden theme of the set, that was pointed out in one of my limited podcasts. There's far fewer fliers than an average set and they have pretty low power, no big fat green trampler at common, and no in-set mechanic that gives you pseudo evasion like afflict, too-big-to-block-exert, or even War of the Spark's "make the army hard to block" minigame. I am actually really excited about playing a set that jerks in that direction to see what a format with that kind of texture feels like, even though it naturally made it pretty unlikely that I would be able to address the Garruk I ran into using my board.
Comparing jitte to packrat is a joke. I don't know if you guys have played kamigawa limited, but the card is an order of magnitude more dominant than packrat was. There is like 1 common answer to the card in the third set, otherwise you just lose basically.
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Post Post #7834 (isolation #309) » Fri Sep 27, 2019 4:01 pm

Post by chamber »

Jitte is probably fine in modern. I'm not convinced it would see much play. Immediately after unbanning stone-forge is not the time to introduce it though.
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Post Post #7836 (isolation #310) » Fri Sep 27, 2019 4:06 pm

Post by chamber »

Modern is a very powerful format.
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Post Post #7840 (isolation #311) » Fri Sep 27, 2019 7:00 pm

Post by chamber »

In post 7838, hasdgfas wrote:
In post 7834, chamber wrote:Jitte is probably fine in modern. I'm not convinced it would see much play. Immediately after unbanning stone-forge is not the time to introduce it though.
There's no way Jitte is acceptable in Modern.
I don't play anything other than low stakes standard these days, so I'll deffer to your judgement. Jitte seems like a joke next to something like hogaak though (which I understand got banned but~).
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Post Post #7842 (isolation #312) » Fri Sep 27, 2019 8:04 pm

Post by chamber »

I strongly disagree with that characterization of Jitte in modern. I honestly think it's likely just a sideboard card in stoneforge decks. The aggro strategies in modern are extremely linear and don't have room for random strong cards.
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Post Post #7845 (isolation #313) » Fri Sep 27, 2019 9:06 pm

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I haven't played legacy since timespiral was new. I've never played vintage. I've consumed a lot of magic media in my life. I've played far too much of a variety of formats that highlight how good jitte can be including cube and its standard. I think comparing the creature decks of legacy to the creature decks of modern to be very unfair.
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Post Post #7977 (isolation #314) » Fri Jan 17, 2020 3:21 pm

Post by chamber »

There is a hall of famer, Frank Karsten, who was known as the numbers guy when I stopped paying attention to articles. Maybe you can look up some stuff from him for possible inspiration.
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Post Post #8163 (isolation #315) » Mon Sep 06, 2021 9:36 am

Post by chamber »

In post 8157, Ythan wrote:I've seen two life treated as roughly equivalent to one mana in a number of cases. Like those I think Lorwyn/Shadowmoor special casting costs. That was some time ago though.
new phyrexia, and they are like, all terribly broken.
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Post Post #8396 (isolation #316) » Sat Sep 03, 2022 9:11 pm

Post by chamber »

SNC was one of the worst limited formats they've done in years. I've had fun with this set so far but I'm a bit worried it's going to be another tempo format. Not to the degree SNC was, but still having 2 back to back when SNC was so bad is a bit much.
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Post Post #8398 (isolation #317) » Sun Sep 04, 2022 12:34 pm

Post by chamber »

In post 8397, Infinity 324 wrote:you're topdecking pretty often in this format ime if that matters to you.

we like tempo formats a lot (mid was awesome) but they're not for everyone
I don't mind a tempo format (though its likely my least liked of the options), I just really like a variety, and SNC was DOMINATED by tempo. Don't want anymore tempo right now. Also I've done like a dozen DMU drafts on arena at this point, didn't go to top decking in that many of the games. Several 7 wins with aggro and tempo decks where I just got ahead of the other guy and they couldn't win. A lot of the kicker cards just let you play really aggressively and then still push through a win when you start kicking stuff. But as always the format is early.
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Post Post #8403 (isolation #318) » Wed Sep 07, 2022 3:56 pm

Post by chamber »

I haven't played that much more since my last post, and I'm only diamond, but I still find myself getting 7 wins when playing aggressive decks that can go late with kicker when pressed to, and like 3 wins when playing decks that can only play slow.
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