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Bold Vote Scientist
Bold Vote Scientist
Goon
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Bold Vote Scientist
Goon
Goon
Posts: 346
Joined: August 26, 2015

Post Post #1012 (isolation #0) » Wed Jul 27, 2016 6:17 pm

Post by Bold Vote Scientist »

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Welcome to the Shadowrun Mafia. This game is about a war between the Shadowrunners attempting to overtake, Aztechnology. Aztechnology has run Lousiana's economic sphere and used the populace to engage in economic war, not caring about the human lives or the cost. There is no corporate accountability for executives, nor is there any ever expected. A few signs of an uprising have started to appear, such as graffiti encouraging fighting Azzis, have started to appear on Aztechnology buildings. Seizing upon this trend of populist uprising, a silent bidder (Mr. Johnson) has sent out a call for the best and brightest shadowrunners (runners for short) to try and take out Aztechnology. Mr. Johnson has sent a figurehead to deal with a randomly selected runner to give them the available missions in the landscape. To take down Aztechnology, the runners must bypass Lone Star. Lone Star, while technically a private entity, are a crew of bodyguards to the highest bidders. This makes Lone Star corporate police.

Given this is a game based on Shadowrun, there are a few mechanics that players should be aware of.
  • Smalltown Mafia with a draft - All the flavor names and partial role mechanics will be revealed and selected from at the start at the pregame. Certain roles are determined to be scum. Players will receive their full role after drafting.
  • Runs - Runners can go onto missions to generate rewards. The crews are assembled by the Party Leader and have 3-5 runners. The rewards are predetermined. Runs can be failed.
  • Who goes on adventure? - There are limiting mechanics in place to ensure that the same players don't adventure repeatedly.
  • Mr. Johnson and the Party Leader - Mr. Johnson is controlled by game mechanics. Mr. Johnson selects the Party Leader. The same player cannot be the Party Leader two days in a row. The Party Leader can be nightkilled or lynched normally. Being Party Leader offers no protection from death. There may or may not be other restrictions on Mr. Johnson.
  • Role of Chance - Adventures are run by rolling 6 sided dies to perform specific tasks, just like Shadowrun. Players may impact the chances for each side to win a run. This setup will also be somewhat swingy.
  • Neighborhoods - This is a very neighborhood heavy game. If you don't like neighborhoods, this is not the game for you.
  • Pre-Ins are accepted now. Please PM Schrodinger's Mislynch. Do not PM Titus or Varsoon. We'd like to keep track of the pre-ins. This helps.
  • Game is in signups now.
Last edited by Bold Vote Scientist on Tue Aug 02, 2016 4:51 pm, edited 1 time in total.
In fact, the mere act of lynching the Hydra will determine the alignment of the Hydra, although in this case there were three determinate states the Hydra could be in: these being Town, Scum, and Bloody Furious.
[Hydra of Titus and Varsoon]

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