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I'll bump it up to 6 paths, and invite you to bring me your best winning strategy.
Top 2 scumreads end of day one must go on different paths
Top townread person distributes the others so that 4 go on left and 5 go on right or the other way around or whatever
As long as a town player ends as leader town is super likely to win.
"They don't think it be like it is, but it do." -Oscar Gamble
If everyone's path of choice is predetermined by someone else and announced to the other, scum has to either die or immediately become outed the next day
"They don't think it be like it is, but it do." -Oscar Gamble
I'm pretty sure the setup is still broken but at this point I'd prefer to break it in-game. I'd advise only signing up if you're comfortable with playing to breaking strategies, because aiming to play the setup "normally" is highly likely to lead to a scum win.
/in Mislead
LET'S BREAK THE GAME--TOGETHER
inb4 we're both scum
"They don't think it be like it is, but it do." -Oscar Gamble
In post 545, Zyf wrote:
Top 2 scumreads end of day one must go on different paths
Top townread person distributes the others so that 4 go on left and 5 go on right or the other way around or whatever
As long as a town player ends as leader town is super likely to win.
The problem is that you can't force scum to take a different path and since they know the safe path, there will be 2 scum in the game permanently. Thus, you need 3 town players to survive 5 paths, assuming that the town wincon takes precedence over the mafia wincon at 6 successful paths. I haven't found a strategy that is even close to game breaking, but maybe I'm just an idiot...
@FakeGod: What is going to happen with mafia players that have scumclaimed by taking another path than that they said they would. It doesn't seem much fun to have them around for as long as the game goes on... Especially not for the mafia player. I'm sorry if I'm cluttering up the thread.
You immediately know if they're scum if they take the path that you didn't tell them to and live to the next day
"They don't think it be like it is, but it do." -Oscar Gamble
Post
Post #551 (isolation #9) » Fri Jul 29, 2016 4:41 am
Postby Zyf »
In post 560, callforjudgement wrote:I've spent the last two days trying to break it, including asking FakeGod a bunch of rules questions.
The hard part is that identifying the scum doesn't win the game for town; even if you lynch them both, you still need a townie to survive to D7 to win. This pretty much rules out Zyf's strategy because although it's good at getting rid of scum, it leads to the remaining group of townies being too small to finish.
Oh that didn't register
Shouldn't town just no-lynch every day then?
We really should wait for the game thread lol
"They don't think it be like it is, but it do." -Oscar Gamble