One problem with the above -- Having 4-5 town prs can make it extrenely hard for mafia to find believable fakeclaims.In post 4, Hoopla wrote:I agree that 5 town PR's (even if some of them are limited shot) will have a lot of the game decided by night actions, but when mods want 2-3 scum roles in the game, you need to give a lot of power to the town.
Sticking with an all goon team, or something simple like 2x Goons/1x 1-Shot Rolecop allows you to create a fair game without overloading the game with power.
Mini Normal Stats Update
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Ircher He / Him / HisWhat A Grand Idea
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
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After looking through this thread, my setup prob. ended up scumsided after all, but I think it was fairly close to balance (perhaps the ninja should've been 1-shot instead of Odd night...).In post 59, mhsmith0 wrote:What are some examples of town sided normal games that have happened? My gut was that mini normal 1775 was town sided, and I remember complaints on mini normal 1782 (though I disagreed there). Any that stand out from those who know a lot on those things?-
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
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Ircher He / Him / HisWhat A Grand Idea
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
- What A Grand Idea
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
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@Mhsmith
I think you are over-simplifying the problem. You have to remember that while a lot of veteran players play mini normals, I would suspect that a good proportion, possibily the majority, of mini normal players are newer players and that also affects winrates.
That said, more town power is prob needed.
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