[OLD] Open Setup Ideas and Discussion

This forum is for discussion of individual Open Setups, including theoretical balance.
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Post Post #8610 (isolation #0) » Sat Mar 26, 2016 3:13 pm

Post by Creature »

Love Triangle Mafia12 vanilla town
3 mafia goons
___________________________________________________________

The players will be (randomly) divided in groups of 3.
If one of the players in a certain group is lynched, the whole group dies.
Nightkills will just kill an individual player rather than the whole group.
Town wins if all scum are dead.
Mafia wins if all groups left contain at least one of them.
Up to discussion: Whether or not the lover groups should have PT or not.

I want to see how players would work here.
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Post Post #8622 (isolation #1) » Tue Apr 05, 2016 8:20 am

Post by Creature »

Mail Mafia
Rolelist:

Town PR
Town PR/Vanilla Town
Vanilla Town
Vanilla Town
Vanilla Town
Vanilla Town
Vanilla Town

Mafia PR
Mafia Goon


Mechanism:

The difference is that users can PM one message to the moderator per IRL day (if the dayphase has 14 days, the user can send up to 14 messages, 1 each IRL day).
At the end of an IRL day, the moderator will post all messages in the thread.
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Post Post #8654 (isolation #2) » Wed Apr 20, 2016 1:18 pm

Post by Creature »

Lady of the Lake
Rolelist:

Vanilla Town
Vanilla Town
Vanilla Town
Vanilla Town
Vanilla Town
Vanilla Town
Vanilla Town

Mafia Goon
Mafia Goon


Mechanism:

Two random players, regardless of alignment, will receive a "Lady of the Lake" card.
They can use this card on another player, receiving feedback on their role (one of the cards will work like a sane cop, other as insane cop) and giving the card to them.
If the player who received the card dies, the former owner will receive it back (or a random player).
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Post Post #8656 (isolation #3) » Wed Apr 20, 2016 1:57 pm

Post by Creature »

Once per night.
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Post Post #8667 (isolation #4) » Thu Apr 21, 2016 3:11 pm

Post by Creature »

RGB
Rolelist

Color Cop
Doctor
Vanilla Town
Vanilla Town
Vanilla Town
Vanilla Town
Vanilla Town
Vanilla Town
Vanilla Town

Red Mafia Goon

Green Mafia Goon

Blue Mafia Goon


Mechanism

There will have 3 groups:
Red
,
Green
and
Blue
.
Each group is guaranted to have one mafia goon on it. The mafia will know what group they're part of. Besides that, the mafia will have one factional kill that can be used against anyone.
The town players will be randomly divided into these groups. They won't know what group they're part of.
When killed the group the player is part of will be flipped.
The Color Cop can check what group someone is part of.

Preview

The main strategy would be Follow the Color Cop, but that's totally different from the Follow the Cop strategy. The Color Cop won't gain any other info other than the group the player is part of. The town will have to scum hunt and get the mafia goon from a certain group, thus clearing everybody else from that group.
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Post Post #8669 (isolation #5) » Thu Apr 21, 2016 4:02 pm

Post by Creature »

Yes, mafia has one single kill per night.

I dislike having townies aware of their colors, they can basically claim it and be confirmed.

Also, thought about a color parity cop.

Not really sure if the town factional ability would work.
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Post Post #8674 (isolation #6) » Sat Apr 23, 2016 10:26 am

Post by Creature »

Cop Madness
Rolelist

Random Cop
Random Cop
Random Cop
Random Cop
Random Cop
Random Attribute Cop
Sanity Cop

Mafia Roleblocker
Mafia Roleblocker


Sanities

Sane Cop: Receives innocent and guilty as normal.
Insane Cop: Receives innocent on guilty and guilty on innocent.
Naive Cop: Receives innocent on every result.
Paranoid Cop: Receives guilty on every result.
Lazy Cop: Receives "No result" everytime.
Ignorant Cop: Receives a random result.

Attributes

Annoying Cop: Works as a roleblocker. (Random sanity)
Hardline Cop: Works as a vigilante. (Random sanity)
Doctor Cop: Works as a doctor. (Random sanity)
Witness Cop: Receives a guilty result if the target is the one killing.

Other roles

Sanity Cop: Checks what kind of cop someone is. Will be given random result on mafia.
Mafia Roleblocker: Can kill and roleblock at same time.
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Post Post #8729 (isolation #7) » Wed May 11, 2016 8:47 am

Post by Creature »

Quite need some changes.

The Chosen One
Rolelist:

Vanilla Town
Vanilla Town
Vanilla Town
Vanilla Town
Vanilla Town
Vanilla Town
Vanilla Town
Vanilla Town

Mafia Goon
Mafia Goon

Bulletproof Serial Killer


Mechanism:

Nightstart
Mafia must choose a town player to be The Chosen One.
The Chosen One won't be notified they were chosen.
Mafia must Lynch The Chosen One.
The Serial Killer must nightkill The Chosen One themself.
Mafia may sacrifice The Chosen One, they'll have no lynch target and must choose another town player to be The Chose One.

Win Coditions:

Town wins if they eliminate all threats.
Mafia wins if they succesfully lynch The Chosen One.
Serial Killer wins if they nightkill The Chosen One.
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Post Post #8751 (isolation #8) » Fri May 27, 2016 5:06 am

Post by Creature »

The Witness
Rolelist:

Town Backup Vigilante
Town Backup 1-shot Doctor
Vanilla Town
Vanilla Town
Vanilla Town
Vanilla Town
Vanilla Town
Vanilla Town

Mafia Vigilante
Mafia 1-shot Doctor

Bulletproof Serial Killer


Mechanism:

Mafia is gunless.
A Witness will be chosen among the VTs.
The Witness won't be notified they are the witness.
Mafia will know who's the Witness.
Mafia must lynch the Witness.
The Serial Killer must nightkill the Witness themself.
Mafia/Town may shot the Witness without ending the game in a SK win.
Another Witness will be chosen and mafia will be notified.
Mafia can win if the Witness is lynched even if both are dead.

Win Conditions:

Town wins if they eliminate all threats.
Mafia wins if the Witness is lynched.
Serial Killer wins if they nightkill the Witness.
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Post Post #8753 (isolation #9) » Fri May 27, 2016 8:13 am

Post by Creature »

In post 8752, JasonWazza wrote:Is there any reason for the mafia to not shoot the witness each night?
Well, maybe they'll do it, but if the Serial Killer attacks the Witness too, Serial Killer wins anyway.
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Post Post #8806 (isolation #10) » Wed Jun 08, 2016 9:54 am

Post by Creature »

Federation
Rolelist

Spy
Spy

Commander
Secret Agent
Soldier
Soldier
Soldier
Soldier
Soldier


Roles

Spy: Don't know who's the commander. May out themselves anytime to kill someone. Wins if the commander is killed.
Commander: Know who are the spies. If killed the soldiers will automatically lose.
Secret Agent: Don't know who's the commander. Will get Soldier/Not Soldier results.
Soldier: Know who's the commander. Wins if both spies are gone and the commander is alive.

Gambler Nightmare
Rolelist

Mafia Goon
Mafia Goon

Town Vigilante
Vanilla Town
Vanilla Town


Special mechanisms

Town wins if:
- Both mafia are dead
- Mafia shoots a vanilla town
Mafia wins if:
- The vigilante is killed
- The vigilante shoots town
- There's only the vigilante left
(One of the win conditions is enough)

If the vigilante decides to kill someone, mafia won't use their factional kill.
Mafia may choose to not kill.

Sacrifice Mafia
Rolelist

Mafia Cop Enabler
Mafia Doctor Enabler
Mafia Vigilante Enabler

Town Cop
Town Doctor
Town Vigilante
Vanilla Town
Vanilla Town
Vanilla Town
Vanilla Town
Vanilla Town
Vanilla Town


Roles

Mafia Cop Enabler: If killed, the cop will die together bypassing doctor. Won't die if the cop is killed in a different way.
Mafia Doctor Enabler: If killed, the doctor will die together. Won't die if the doctor is killed in a different way.
Mafia Vigilante Enabler: If killed, the doctor will die together bypassing doctor. Won't die if the vigilante is killed in a different way.
Town Cop: Check someone to see their alignment.
Town Doctor: Prevent someone from dying.
Town Vigilante: Kill someone at night
Vanilla Town: Nothing besides the vote
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Post Post #8879 (isolation #11) » Fri Jun 17, 2016 6:43 am

Post by Creature »

Jack of all Enables
Rolelist

Town JOAT
Town JOAT
Town JOAT
Town JOAT
Town JOAT
Town JOAT
Town JOAT
Town JOAT

Mafia JOAT Enabler
Mafia JOAT Enabler
Mafia JOAT Enabler


Mechanisms

Town JOAT:
Spoiler:
Every Town JOAT will receive 4 from these abilities (each will be 1-shot):
  • Cop
  • Doctor
  • Vigilante
  • Roleblocker
  • Tracker
  • Watcher
  • Jailkeeper
  • Bodyguard
  • Gunsmith (works with who's using vigilante ability and mafia members)
  • Follower (works with nightkills and the ability being used/enabled)
If they try to use their ability, but fail (either not enabled or roleblocked), it will count as an used ability.


Mafia JOAT Enabler:
Spoiler:
Like Town, Mafia will receive 5 from the abilities above.

Every night, each mafia JOAT should enable one of these abilities, they can't enable the same ability (like two of them enabling vig).

If they don't choose to enable one, a random ability they have will be enabled. Unless they don't have any other ability to enable.[/list]


Win condition:
Town wins when all mafia members are dead.
Mafia wins when the day starts with Mafia => Town.
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Post Post #8882 (isolation #12) » Mon Jun 20, 2016 12:21 pm

Post by Creature »

I agree there should have a separate subforum.

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