[OLD] Open Setup Ideas and Discussion

This forum is for discussion of individual Open Setups, including theoretical balance.
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heuristically_alone
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Post Post #8716 (isolation #0) » Mon May 09, 2016 9:39 pm

Post by heuristically_alone »

Wild Wild West


6 Town Gunslingers

3 Mafia Goon with no factional kill


Mechanics:

-
Mafia
have no ability during night or day.
-Each night each
Town Gunslingers
must PM the mod the name of any player to whom they will give a gun.
-During day, each player via PM will be told they received X guns during the night (you can receive more than one).
-During the day, any player with a gun may PM the name of any player to mod for a one shot kill. There is a 50% chance the player's name will be revealed upon using gun.
-Any gun not used by end of day is disposed of.
-Lynches still occur every day


As for balance, it seems that the beginning the mafia have advantage, but as the game goes on it could start leaning towards town.
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Post Post #8724 (isolation #1) » Tue May 10, 2016 2:43 pm

Post by heuristically_alone »

Mafia bandit is a good idea. Also, I meant for the game to start with night, that way the players don't get a chance to discuss strategy yet on who to give guns to at first. I did mean to include that gunslingers can't give a gun to them-self, thanks for fixing that. How do people typically figure out the EV of games?
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Post Post #8725 (isolation #2) » Tue May 10, 2016 2:48 pm

Post by heuristically_alone »

Though if we started night, should the mafia bandit be able to use his ability that night? Since on average mafia should get 2 guns that first night.
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Post Post #8727 (isolation #3) » Tue May 10, 2016 3:34 pm

Post by heuristically_alone »

I though that was the bandit rule. So you're saying that even if gunslingers give mafia multiple guns, mafia can only use one?

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