Mini 1783: GTA 2 Mafia (GaME OVAH)


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Post Post #1300 (ISO) » Mon May 09, 2016 9:22 am

Post by Ircher »

Srry, I was thinking Magna was lying about his role.
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Post Post #1301 (ISO) » Mon May 09, 2016 9:22 am

Post by MagnaofIllusion »

In post 1300, Ircher wrote:Srry, I was thinking Magna was lying about his role.


Well in your defense - I was.
"I am a leaf on the wind ... watch how I soar!"

Pretty much Geriatric game restricted at this point ... unless there are players I REALLY want to play with.
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Post Post #1302 (ISO) » Mon May 09, 2016 9:27 am

Post by Ircher »

My role sucks... I should've realized this outcome but wasnt thinking ahead when I let Masq get lynched; I should've thought ahead.
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Post Post #1303 (ISO) » Mon May 09, 2016 9:29 am

Post by shos »

Official posts soon! :D
In post 836, Lucky2u said:

Rule # 5h05: players should not attempt to use or manipulate the mod for any purpose.
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Post Post #1304 (ISO) » Mon May 09, 2016 9:30 am

Post by MagnaofIllusion »

In post 1302, Ircher wrote:My role sucks... I should've realized this outcome but wasnt thinking ahead when I let Masq get lynched; I should've thought ahead.


Well in your defense you weren't possibly imagining 2 Serial Killers I would guess.
"I am a leaf on the wind ... watch how I soar!"

Pretty much Geriatric game restricted at this point ... unless there are players I REALLY want to play with.
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Post Post #1305 (ISO) » Mon May 09, 2016 9:34 am

Post by Ircher »

Indeedd. I really did expect you to be survivor with sk remaining or sk fakeclaiming with Dwlee as town.
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Post Post #1306 (ISO) » Mon May 09, 2016 9:37 am

Post by MagnaofIllusion »

In post 1305, Ircher wrote:Indeedd.
I really did expect you to be survivor with sk remaining
or sk fakeclaiming with Dwlee as town.


True but if you thought the bolded was a possibility then you shouldn't have voted me right out of the box.

Just sayin' :D
"I am a leaf on the wind ... watch how I soar!"

Pretty much Geriatric game restricted at this point ... unless there are players I REALLY want to play with.
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Post Post #1307 (ISO) » Mon May 09, 2016 9:37 am

Post by Ircher »

Yeah, I know. I was at school and in a hurry and not thinking at all.
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Post Post #1308 (ISO) » Mon May 09, 2016 9:38 am

Post by Ircher »

And, I did get the boringest role in this game.
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Post Post #1309 (ISO) » Mon May 09, 2016 9:47 am

Post by Ircher »

Sorry town; I screwed this up in ignorance. I should've listened to Masq but figured town had an extra day and Bully didn't seem to make real sense to me. (Though, I never played GTA before, so maybe it was valid; it just didnt seem like it would match the theme)
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Post Post #1310 (ISO) » Mon May 09, 2016 9:53 am

Post by shos »

You didn't screw up. At all. Both SKs lead the game laterly.

lots of kudos for dwlee. I'm making a big post now, I'll post all my thoughts along very soon
In post 836, Lucky2u said:

Rule # 5h05: players should not attempt to use or manipulate the mod for any purpose.
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Post Post #1311 (ISO) » Mon May 09, 2016 10:02 am

Post by Dwlee99 »

ayyy
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Post Post #1312 (ISO) » Mon May 09, 2016 10:04 am

Post by Dwlee99 »

was scared I lost, yo magna what were your role modifiers? I had the even-night kill and then a one-shot invulnerability pill that made me immune to death for two phases.
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Post Post #1313 (ISO) » Mon May 09, 2016 10:09 am

Post by shos »

Magna was all the time 1-s BP at night. you were only by call BP but also for the day, so it's sort of the same.
In post 836, Lucky2u said:

Rule # 5h05: players should not attempt to use or manipulate the mod for any purpose.
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Post Post #1314 (ISO) » Mon May 09, 2016 10:10 am

Post by shos »

Deadline is irrelevant.

With 3 alive, it takes 2 votes for a lynch.


VC 5.1
Votecount #5.1


Dwlee99
(1) - MagnaOfIllusion.
Ircher
(0) -
MagnaofIllusion
(2) - Ircher, Dwlee99. <<LYNCH>>

NOT VOTING (0) -


NOTICE:

1. MagnaOfIllusion is no longer on V/LA, lol. It's about fucking time! HAHA!
2. Oh and he's lynched..
In post 836, Lucky2u said:

Rule # 5h05: players should not attempt to use or manipulate the mod for any purpose.
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Post Post #1315 (ISO) » Mon May 09, 2016 10:17 am

Post by shos »

This day was gruesome. Stuff happened quickly.

It appears one of the regular brawlers in the bars drank too much. He's had a "who's got the biggest dick" competition with his pal, and, well, sadly - he's got it.

He's gotten in to a full-retard kill frenzy, trying to completely down every single man in the bar.
Luckily for everyone who isn't him, the crowd overwhelmed him and lynched him the fuck out.

..But when the cops arrived to the scene, there was already nobody guilty to be found...


Case #9023
Spoiler: The Drunk body appeared to be..
Welcome to GTA2 Mafia, MagnaOfIllusion!


Image

You are
a Grenade Kill Frenzy!
..a self-aligned chaotic murderer who wants to blow up everyone!
Image
Yeah, I know this is a Molotov Cocktail Kill Frenzy, but there apparantly isn't a grenade one, and you're it, so...

INFINITE AMMO!!!! HAHAHAHAHHAHAHAAAAHHAA :dead: :dead: :dead:
DIE DIE DIE DIE DIEEEEEEE!!!!!!!!!!!!

Your abilities:

1. Your 'nades take time to blow. In that time, you can run away, so nobody knows it's you!
Your kills are ninja kills.

2. Well...they do take time to blow, so, you can only kill on
odd-nights
.
3. Every night you complete a kill frenzy - so you get an extra life, right? You are
1-shot BP
to any nightkill.

You win when you are the only person alive, or nothing can prevent that.


Good luck! and remember...
Respect is Everything.


MagnaOfIllusion,
Third-party Serial Killer "Grenade Kill Frenzy!", has been lynched.


Dwlee99, the third-party Serial Killer "Wang Car Bonus!" has endgamed Ircher, the Reflexive Friendly Neighbour "GTA2 Banner #19 of the Residential District!".


Day 5 and the game is over.


DWLEE99 HAS WON THE GAME ALONE!!!
CONGRATULATIONS!!!




Dead thread:
http://forum.mafiascum.net/viewtopic.php?f=90&t=66283
Zaibatsu Scum PT:
http://forum.mafiascum.net/viewtopic.php?f=90&t=66043
Mod topic:
http://forum.mafiascum.net/viewtopic.php?f=90&t=65962

Roles in the game: [short version - role PMs below]

Spoiler: Roles

Code: Select all

1.  scum ==== BP, strongman, fruit vendor, daytalk.     <cannot kill and action at the same time>
2.  scum ==== Ninja, 2x Rolecop each night, daytalk.    <cannot kill and action at the same time>
3.  SK   ==== Even-night kills, 1-shot Invulnerability Pill (consecutive D&N deathproof).
4.  SK   ==== Ninja odd-night kills, 1s BP.
5.  3pTS ==== BP, 1-shot Nightvig(burn), 1-shot Dayvig(Molotov), one of these is strongman.
6.  Town ==== Reflexive Friendly Neighbour - BP until first visit.
7.  Town ==== Rolecop, 1-night ability thief, immune to all investigations.
8.  Town ==== 2x roleblock each night.
9.  Town ==== Burn-immune, force-commuter+roleblocker.
10. Town ==== Watcher.
11. Town ==== 2x BP (Armor).
12. Town ==== Untargetable.
13. Town ==== Reflexive 2-phases poisoner.


Role PMs:
1.
Spoiler: Scum Boss
ZAIBATSU
Welcome to GTA2 Mafia, <player>!


Image

You are
Uno Carb
, head of the
Zaibatsu conglomerate
.

You are clean cut and expensively well dressed, and the police don't know about any of your scars, birthmarks or tattoos, which gives you the ability to disguise, and continue operation unnoticed.

Your abilities:

You have a Tank. This is actually your second tank, brought to you in
Army Base Alert
by Gecko, after finding out that the first one which Gecko got you in
I'd like a tank please, Bob!
was booby-trapped (see below!).
Image
In short - your tank is ARMORED, and you may use your tank's mounted Rocket Launcher.
And uh, did I mention you're a drug dealer? Each night you may sell drugs to someone. They will be informed of this.
In Long:
1. You are completely
Bulletproof
*.
2. You may use your tank for
Strongman Nightkills
**.
3. You may deal drugs to one person each night.

* - Note that tanks
are
destructable..
** - Note that certain vehicles can survive a normal Rocket Launcher..

3. Oh and, of course, your nightkill is the ZAIBATSU nightkill. Your fellow mate, the mute courier from
Payback!
, is <player>.
You two may talk <HERE> anytime. Each night, only one of you may perform a nightkill.

You win when the Zaibatsu have eliminated all competition, or nothing can stop that from happening.


Good luck! and remember...
Respect is Everything.

2.
Spoiler: Scum Mute
ZAIBATSU
Welcome to GTA2 Mafia, <player>!


Image

You are
The Mute
, a courier and bodyguard in the
Zaibatsu conglomerate
.

Smooth as can be, and being oh-me-so-poor mute allows you to fly completely under the radar of the cops and the other gangs. You can easily blend within groups and spy for your leaders.

Your abilities:

Your inflitration capabilities are just amazing. You're able to spy wherever needed and go unnoticed.
1. If you are the one making the nightly ZAIBATSU kill, you go unnoticed - a
Ninja kill
.
2. Every night, you may use your sneaking abilities to
Rolecop TWO people.

3. Oh and, of course, your fellow mate, your Boss, your everything - Uno Carb is <player>.
You two may talk <HERE> anytime. Each night, only one of you may perform a nightkill.

You win when the Zaibatsu have eliminated all competition, or nothing can stop that from happening.


Good luck! and remember...
Respect is Everything.

3.
Spoiler: Wang Car Bonus SK
SERIAL KILLER
Welcome to GTA2 Mafia, <player>!


Image

You are
the Wang Car Bonus
, a self-aligned chaotic murderer who wants to run-over and blow up everything!
Image

Well, you made it, got all 8 wang-cars! And now you're filthy rich and have a huge arsenal of armored, armed vehicles at your service. What, you think I'm not going to USE THESE STUFF?!?!

Your abilities:

Well, you can't be harmed in your tank, but what's the fun in staying in it all the time?!? You're probably going to jump in and out here and then, burn some peeps with your flamethrowing-firetruck, maybe run some over with your GT...oh, and of course, BAZOOKE THEIR BUTTS WITH THE TANK.
1. You can make
a TANK killshot every even-night
. Can't shoot any quicker, this Rocket Launcher takes time to reload..
2. In any time during the game, you may get out and PM me to run to your GT and go to grab an
Invulnerability pill!
You will be deathproof for two phases from the time you PM me. For example, if you PM me on Day 2, you are deathproof in Night 2 and Day 3.

You win when you are the only person alive, or nothing can prevent that.


Good luck! and remember...
Respect is Everything.

4.
Spoiler: Kill Frenzy SK
SERIAL KILLER
Welcome to GTA2 Mafia, <player>!


Image

You are
a Grenade Kill Frenzy!
..a self-aligned chaotic murderer who wants to blow up everyone!
Image
Yeah, I know this is a Molotov Cocktail Kill Frenzy, but there apparantly isn't a grenade one, and you're it, so...

INFINITE AMMO!!!! HAHAHAHAHHAHAHAAAAHHAA :dead: :dead: :dead: :dead: :dead: :dead: :dead: :dead:
DIE DIE DIE DIE DIEEEEEEE!!!!!!!!!!!!

Your abilities:

1. Your 'nades take time to blow. In that time, you can run away, so nobody knows it's you!
Your kills are ninja kills.

2. Well...they do take time to blow, so, you can only kill on
odd-nights
.
3. Every night you complete a kill frenzy - so you get an extra life, right? You are
1-shot BP
to any nightkill.

You win when you are the only person alive, or nothing can prevent that.


Good luck! and remember...
Respect is Everything.

5.
Spoiler: Disrespectful Behaviour-motivated Yakuza Gangster-lyncher-vig-dayvig-BP-lol
THIRD PARTEH
Welcome to GTA2 Mafia, <player>!


Image

You are a
disrespectful-behaviour-motivated Yakuza gangster
, who's pissed at one rival, and who will do anything to painfully kill him.

Gangs or not, some things are not to be FUCKED WITH. You, you are one of those things.
And this guy. He fucked with you. What he did is absurd. Inappropriate. Disrespectful. They must pay. With tears and blood.

Your abilities:

For your Vendetta march, you grab
a BP vest,
a
Flamethrower
, some
Molotov Cocktails
, and just in case,
Double Damage
. Your BP vests will save you
once from any kind of death.

At one night during the game, you may burn someone. They will slowly
burn
in agony and die after the NEXT night. They will be told they are on fire.
At one day during the game, you may throw your Molotov on someone. They will
explode
the fuck out of this City.
Each of these kills has to be sent to me with a declaration whether or not you use your one-shot Dobule Damage. Usage of that will make the kill a
strongman kill
.

You win if <town guy, not RFN>, who disrespected you, is LYNCHED, painfully, AND you survive to see the ZAIBATSU dead.
This is the only way people will learn to respect your ass.

Good luck! and remember...
Respect is Everything.

6.
Spoiler: Reflexive friendly neighbour (GTA2 Banner)
TOWN ROLE PM
Welcome to GTA2 Mafia, <player>!


Image

You are the super hard to reach
GTA2 Banner
known has "token 19", in the residential district, aligned with the town.

Nobody knows how you got there, but it sure as hell was a crazy person to have even tried doing that. You're elusive, and people WANT to get you, but don't know how!

Your abilities:

Being so high above town and in a remote location, nobody can reach you, and you're out of danger. But uh - if someone does get you - you're no longer safe. So, you're 1-shot BP. But uh...that "shot"? Well, people don't actually
shoot
GTA2 banners, right? They just grab'em. You are a good thing. So anyone who targets you will know you're town. The first one who does that - removes your BP modifier.
In short - you are a
reflexive friendly neighbour, who is BP until he is first visited.


You win when all the danger in Anywhere City is dealt with.


Good luck! and remember...
Respect is Everything.

7.
Spoiler: Rolecop and ability thief, Taxi Traitor Test
TOWN ROLE PM
Welcome to GTA2 Mafia, <player>!


Image

You are the Taxi Traitor Test!
red-level Scientist Mission
from the residential district, aligned with the town.

You start with a remote-control driving test, requiring completion of 5 laps in best time, and the take over a
remote control taxi
to find and eliminate traitors. SUPER FUN. Also cops can't get you in this mission, cuz you're not in the car!

Your abilities:

For starters, you have to prove you qualify, right? Every night you make
Rolecop
any person in the game, and download their role PM to your
remote control
. The next night, you may, if you want, use the actions you downloaded remotely. For example, if you rolecop a Tracker N1, you can choose to Track N2 instead of Rolecopping.
You may not
both
rolecop AND use a person's ability at the same night. You may only use those abilities the night after rolecopping, since your battery runs low. You may cop the same person mutliple times.
Oh, and you remote control everything, right? So you are
immune to any sort of investigating action
, and will appear as doing nothing to trackers, watchers, etc.

You win when all the danger in Anywhere City is dealt with.


Good luck! and remember...
Respect is Everything.

8.
Spoiler: 2xRoleblocker, Alma Maters Prison Bully
TOWN ROLE PM
Welcome to GTA2 Mafia, <player>!


Image

You are a
Town Bully
who lives....somewhere in Anywhere City, and aligned with the town.

This city is massive, and crime levels are so high, you just
have
to be a bully to make a living. Your muscles are huge and your martial arts capabilities are HOLY MOMMA. Your punches are just DAAAAYUM.

Your abilities:

..And guess what you've just found!
FAST RELOAD!
Image
Now you can punch twice as fast!
Each night, you may punch
two
people in the face. These two will be knocked out and their actions will not go through that night.*

*Note that some muscled guys can take a punch to the face. Even me! :o

You win when all the danger in Anywhere City is dealt with.


Good luck! and remember...
Respect is Everything.

9.
Spoiler: Burn Immune force-commuter and roleblocker (train)
TOWN ROLE PM
Welcome to GTA2 Mafia, <player>!


Image

You are the
Train Facilities
of Anywhere City, and aligned with the town.

This city is massive, and people often like to take a train ride to other parts of the city quickly. When in the train, they can't be attacked, burned, robbed, bumped...it's perfect. And it's quick.

Your abilities:

Each night, you may choose a person. You will take that player to a train ride! YAY!...oh, wait. That means he will be protected from anything. You will
Force-Commute
your target. This will also not allow them to use their abilities. Also, you are completely
immune to being burned alive.


You win when all the danger in Anywhere City is dealt with.


Good luck! and remember...
Respect is Everything.

10.
Spoiler: Sewers (watcher)
TOWN ROLE PM
Welcome to GTA2 Mafia, <player>!


Image

You are the
Sewer Facilities
of Anywhere City, in the Residential District, and aligned with the town.

This city is massive, and people...shit. You are the only one who gladly takes all that shit. It's warm and fuzzy, I can understand you, you know.

Your abilities:

Each night, you may choose a person. You will watch that person from the sewers, and be able to see him through and through without him seeing you. You will be informed of
anyone who had targetted that person.


You win when all the danger in Anywhere City is dealt with.


Good luck! and remember...
Respect is Everything.

11.
Spoiler: Armored townie, 2-BP
TOWN ROLE PM
Welcome to GTA2 Mafia, <player>!


Image

You are the
Armor
, doubling one's ability to withstand firefights with rivals.

The crime levels in this city are skyrocketing. Just being alive is dangerous; people rob, shoot, fight and run over others every single day. For this, wearing armor can help one get through the day unshot. Or well..at least unharmed by that shot.

Your abilities:

You are wearing armor. As such, you are
two-shot Bulletproof.
*

*Note that being burned, driven over, bazooka'ed, molotov'ed, etc....those things pierce armor!

You win when all the danger in Anywhere City is dealt with.


Good luck! and remember...
Respect is Everything.

12.
Spoiler: RESPECT!!!! Untargetable
TOWN ROLE PM
Welcome to GTA2 Mafia, <player>!


Image

You are
RESPECT
. This means all.

Gangs, thieves, cops, drugdealers, whatnot. Everyone has what motivates them. In this city, you are the motivation for EVERYHING. Without you, nobody is nothing.

Your abilities:

Everyone knows what respect is. And everyone respects respect. Except...asshole scum.
You are
untargetable
by anyone, any action, any strongman, everything.

You win when all the danger in Anywhere City is dealt with.


Good luck! and remember...
Respect is Everything.

13.
Spoiler: Reflexive poisoner - ELECTROFINGERZ
TOWN ROLE PM
Welcome to GTA2 Mafia, <player>!


Image

You are
Electrofingers
. Anything that goes around you gets...the tingling sensation.

Your abilities:

If you touch anything, it thinks you attack them - so no go for you!
However..If anyone touches YOU - that's their fault. They'll be slowly electrocuted...to death. They will die in
2
phases.
In short, you are a
Reflexive Poisoner.


You win when all the danger in Anywhere City is dealt with.


Good luck! and remember...
Respect is Everything.



===========================

Night actions:

N1:
Blackstar targets The Banterlords[=dwlee]. Result: Roleblock doesn't matter, but the slot is protected (commuted)
MOI kills Ranger. Result: success, Ranger dies.
Ranger watched DK - but he's dead :S
Masquerade roleblocks BBT and ARS - this means nothing
FA_Q2 targets DK - HOLY MOMMA! Result: FA_Q2 now has a dayvig and a delayed nightvig, one of which can be made strongman. w00t!
DK torches Polar. Result - he's set on fire...and is poisoned!
Dom kills DK! with a strongman, so the poison doesn't matter much!

D2:
FAQ2 dayvigs BBT, strongmanly, pierces through the armor!

N2:
Blackstar force-commutes Dwlee. This time it prevents a kill on...
Dwlee tries to kill Masquerade. BLOCKED!!!
Polar keeps burning.
Masquerade punches MOI, but oh, wrong night! he's on the odd ones!
FAQ decides not to vig another time and he cops Blackstar, so he now earns force-commute ability.

N3:
Masquerade punches Ircher and FAQ2.
Ircher loses his BPness but Masquerade now knows he is conftown.
Magna kills FAQ2.

N4:
Dwlee finally kills Blackstar.
Blackstar commutes magna! wrong SK bro!

D5: Blackstar finally takes his invulnerability pill but....he's already won.
GAME OVER.

===================
In post 836, Lucky2u said:

Rule # 5h05: players should not attempt to use or manipulate the mod for any purpose.
User avatar
Ircher
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Post Post #1316 (ISO) » Mon May 09, 2016 10:21 am

Post by Ircher »

Yeah, uhm... Having 2 sks in a game was completely unexpected.

I'm not sure how you could specify such in role madness without compromising them, but I do believe town needed to be more aware of the faction distribution.

Also, no one expects 2 SKs esp. when they have even/odd kill modifiers.
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Post Post #1317 (ISO) » Mon May 09, 2016 10:24 am

Post by Ircher »

Regarding Kling's lynch: The flavor made sense, but such a role seemed way more useful for scum.
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Post Post #1318 (ISO) » Mon May 09, 2016 10:25 am

Post by Ircher »

That plus the unwillingness to have a massclaim despite the fact she couldnt be killed at night except by strongman.....
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Post Post #1319 (ISO) » Mon May 09, 2016 10:28 am

Post by Ircher »

Correect play for me would actually to vote no lynch and basically veto any other lynch besides myself.

Dwlee still wouldve won though if he got Magna to lynch me.
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Post Post #1320 (ISO) » Mon May 09, 2016 10:36 am

Post by shos »

My thoughts:
First of all, thank you to everyone who participated in the game. a 50-page mini is respectful, even if days were short ;). And a 10-paged dead thread.. :D

(you can see some in the mod PT as the game got along)

1. Dwlee totally deserves the win. Somehow, he managed to go under the radar of EVERYONE. I think only Magna eventually realized it, probably after FAQ2's death - until then he was sure there was a traitor!. This is remarkable - he did not even need his abiility. Like, literally, he could win this game with only his even-night shot, despite managing to use it only once.

2. MoI is brilliat. I incredibly enjoyed watching him play, along with the PMs I got from him. He also spotted the scumslip by Dom, and chose not to kill him, only to utilize this for towncred later when lynching. BTW I noticed that slip first :P His fault was claiming a survivor. If he just claimed informed townie, with easy flavor - police informant - He may very well have won the game.

3. which brings us to - I didn't give fakeclaims. Next game (GTA3 or GTASA) I will explicitly do that. I expected the scum and SKs to do some reserch - there is LOADS of gta information on google, there are multiple wikis, etc. Sadly, that didn't happen, and claims were subpar.

4. I have no idea how Titus got ran up D1. at all. When she finally claimed VT, I knew it was the end, because despite site meta, VT claims often get lynched, and especially in a role madness it is a safe lynch. Shoulda thought this better.

5. Completely and utterly disappointed from two people: Dom and Jeanne. I'm not letting Jeanne into more of my games. lurksack in multiple events. Dom said he sucks playing scum, and that is kinda a trust tell, so he should work on that or this can compromise his game everywhere. His play was lurky, bad, slipping and not deserving the extremely awesome role he got.

6. The endgame was exihilerating (sp?). I ENJOYED SO MUCH. The quicklynches hurt town - as they always do - but the maneuvers MoI has gotten into to push town towards it were amazing. Dwlee again slipped under everyone and supported all mislynches. Town was in ALL the wrong directions - like - there was one night where town roleblocked three different townies with 4 alive! like whut!

7..talking about which - I can't understand how no crosskills, no interruptions, almost nothing in this entore role madness worked against any of the scum factions. Except for Dwlee's kill being blocked, which would hit town anyway, this was amazing. Town's nightly choices were opposite of what they should have been, and it was really funny, like an even night SK being blocked on all odd nights and the odd nights SK being blocked on even nights xD

8.The GTA2 banner didn't get used much, and so did the poison not. But it was fine regardless of this. Blackstar proved to be the main town power, and he just missed the nights on the SKs sometimes.

9. DK's role was clearly the most swingy role in the setup. The target was a random town. They pushed the lyncher part soooooo vehemently that it hurt town. I was impressed at the start, it could definitely work and make them town's best asset - but Jeanne got replaced and Ranger played beautifully. BEAUTIFULLY. If DK was more pointed to finding scum, and LATER making sure his target gets dead, he would have better chances. BUT, this definitely was the hardest role in the game, and in hindsight, it is probably too hard. I mean, if target is lynched, then it only has to outlive Dom and Titus - not the SKs. if target dies in some other way - then he has to outlive the SKs too, which makes him just a townie, but a townie who has to survive. they did have a BP, though. I dunno.

Overall, the setup is balanced in my opinion. it is a mindfuck for EVERYONE, and it came out brilliantly. The gameplay was awesome.

I thank you all for joining. I loved modding, making the flavor and all. Wouldn't have been as fun if you guys didn't give me a beautiful game to read.


Thank you!
In post 836, Lucky2u said:

Rule # 5h05: players should not attempt to use or manipulate the mod for any purpose.
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Post Post #1321 (ISO) » Mon May 09, 2016 10:41 am

Post by shos »

In post 1316, Ircher wrote:Yeah, uhm... Having 2 sks in a game was completely unexpected.

I'm not sure how you could specify such in role madness without compromising them, but I do believe town needed to be more aware of the faction distribution.

Also, no one expects 2 SKs esp. when they have even/odd kill modifiers.

Well, I did flip the scum showing that there were 2. Town should have expected at least one SK. If they all cooperated with night actions, you could easily plan to roleblock everyone and all. It wouldn't give you a win for sure, but it would help, and once one SK dies, you'd all know that another one is out by the odd/even-night flip.

In post 1317, Ircher wrote:Regarding Kling's lynch: The flavor made sense, but such a role seemed way more useful for scum.
Nay. I disagree. I don't see how that lynch happened, too!

In post 1319, Ircher wrote:Correect play for me would actually to vote no lynch and basically veto any other lynch besides myself.

Dwlee still wouldve won though if he got Magna to lynch me.

That wouldn't matter.

Fun speculations re: this lylo

1. if you nolynched:
then Dwlee would shoot magna, but magna is 1sBP so another 3p lylo. If another nolynch, or lynch on Ircher, then magna shoorts Dwlee and wins; if an SK is lynched the other wins.
2. if you lynched Dwlee:
he took his invulnerability pill, which means he'd avoid death. At night, if he shot magna - magna is BP and same 3p lylo again as before. if he shot you, then 1v1 day ends in nolynch and magna shoots him, magna wins. if he doesn't shoot at all - even better 3p lylo for magna, lol.
3. if you lynched Ircher - same as lynching Dwlee and he shoots you. Magna wins.

so lolz
In post 836, Lucky2u said:

Rule # 5h05: players should not attempt to use or manipulate the mod for any purpose.
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Post Post #1322 (ISO) » Mon May 09, 2016 10:51 am

Post by Dwlee99 »

gg
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Post Post #1323 (ISO) » Mon May 09, 2016 10:53 am

Post by Ircher »

What if they cross killed twice in a row?
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Post Post #1324 (ISO) » Mon May 09, 2016 10:54 am

Post by Ircher »

The first time both survive; the 2nd both lose and town would win?
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