Grand Idea Mafia

This forum is for discussion related to the game.
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Post Post #2225 (ISO) » Wed Apr 27, 2016 6:38 pm

Post by Sméagol »

Vanilla
(alignment up to mod's discretion)
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Post Post #2226 (ISO) » Wed Apr 27, 2016 8:31 pm

Post by BBmolla »

Bloodhound Underdog


those "up to mod discretion" roles suck for modless games :|
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Post Post #2227 (ISO) » Wed Apr 27, 2016 11:44 pm

Post by Cheery Dog »

Vanilla Townie


I gave up on wanting modless ages ago. But if one actually happens, they can be declared town.
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Post Post #2228 (ISO) » Thu Apr 28, 2016 2:39 am

Post by Felissan »

Vanilla Bean
You're a Neutral Survivor, but all the other roles in the game will treat you like a VT.
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Post Post #2229 (ISO) » Thu Apr 28, 2016 5:11 am

Post by Sméagol »

Vanilla
(alignment up to mod's discretion, unless it's a "modless" game, then it's pirates)

How the fuck does "modless" even work on a forum like this?

And however it works, geez, improvise man! :p

Edit:

I made most roles "up to mod's discretion" to help out with balance problems, obviously, plus claiming problems. Mods can decide which faction they need more of, instead of re-rolling immediately.
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Post Post #2230 (ISO) » Thu Apr 28, 2016 10:14 am

Post by callforjudgement »

Vanilla
(same alignment as BBmolla if he's in the game, otherwise chosen by the moderator; if the role is given
to
BBmolla, he's self-aligned, kind-of obviously)

Right, one of the problems with Grand Idea is that faction balance has a tendency to be
way
off, even more so. Another problem is that proven role often = proven alignment because the roles don't exist as every alignment in the thread.

Roles with non-fixed alignment fix the second problem (sometimes I put in a percentage role for it, or make it based on some other features of the game, or the like). If the particular method of non-fixing the alignment is to get the moderator to choose, this also fixes the first problem. (It also gives rarer groupscum factions, like Alien and Werewolf, to actually become
group
scum by giving them a second member of the group, if only one generated.)

There are way too many roles which rely on random rerolls, mod notes, interference with investigations, etc., to ever be able to play this setup without a moderator, I think. Something as simple as a Tailor is very hard to do modlessly. (That is, unless you're using a fully automated moderator, but this setup is pretty much the worst case for such a system as it has so many unique roles which would all need to be programmed in.)
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Post Post #2231 (ISO) » Thu Apr 28, 2016 10:16 am

Post by callforjudgement »

Tracker
(same alignment as the moderator was in their most recently completed game on mafiascum.net)

I guess "modless" could refer to the moderatng style I sometimes see in face-to-face games where the setup is initially dealt out via drawing cards with no explicit moderator, then whoever gets lynched day 1 becomes the moderator for that game. This tends to work best in Opens for logistical reasons (otherwise the mod doesn't know which roles to call).
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Post Post #2232 (ISO) » Thu Apr 28, 2016 11:49 am

Post by BBmolla »

Town Used Car Salesman


If anyone visits the used car salesman, they receive a used car. A used car allows the player to target two players the following night.

In post 2230, callforjudgement wrote:There are way too many roles which rely on random rerolls, mod notes, interference with investigations, etc., to ever be able to play this setup without a moderator, I think. Something as simple as a Tailor is very hard to do modlessly. (That is, unless you're using a fully automated moderator, but this setup is pretty much the worst case for such a system as it has so many unique roles which would all need to be programmed in.)

I'm referring to theoretical skype mafia where everyone randoms their own roles and the player lynched d1 becomes mod.
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Post Post #2233 (ISO) » Thu Apr 28, 2016 12:12 pm

Post by KittyMo »

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Post Post #2234 (ISO) » Fri Apr 29, 2016 12:42 am

Post by callforjudgement »

Werewolf Vote Suppressor


Pregame and each night, you can choose a player who will be voteless for the following day. If this would cause your faction to have half or more of the votes remaining in the game, you also lose your own vote for the following day.

BBmolla wrote:I'm referring to theoretical skype mafia where everyone randoms their own roles and the player lynched d1 becomes mod.

We have far too many roles which interfere with dayplay (including D1) in a way that none of the players are aware of, or that only scum are aware of and don't want to claim it. (For example, one of the Grand Ideas that was run a while back was Double Day; I'm not sure if the role that caused that was self-aware in that particular game, but there are certainly unaware roles around.) Likewise, there are roles that influence how the other roles in the setup are generated, or that are influenced by how the other roles in the setup are generated. (Not to mention that there are roles that benefit from a D1 no-lynch.) Saying "the game must run completely as Normal until N1" is a pretty major restriction on what roles can be added, and one that we haven't been obeying until now, so I suspect that the theoretical skype mafia in question will have to do a lot of rerolling.
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Post Post #2235 (ISO) » Fri Apr 29, 2016 4:47 am

Post by Sméagol »

Town 1-shot indiscriminate cop

Choose x targets. You find out if there are mafia (or non-town, up to the mod) members among them, but not who or how many.
x = 2 for micro or mini
x = 3 for large
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Post Post #2236 (ISO) » Fri Apr 29, 2016 5:05 am

Post by Sméagol »

Town odd-night factional abilities enabler

As long as you're alive, factional abilities can only be used on odd nights.
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Post Post #2237 (ISO) » Fri Apr 29, 2016 5:17 am

Post by Sméagol »

Mafia vengeful vanillaizer

On death, turn target player vanilla.
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Post Post #2238 (ISO) » Fri Apr 29, 2016 5:23 am

Post by Sméagol »

Town vengeful winner announcer

On death, you may (optionally) declare target player a winner, who will leave the game. That player will count as a winner of the game, regardless of the actual outcome.
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Post Post #2239 (ISO) » Fri Apr 29, 2016 9:04 am

Post by callforjudgement »

Werewolf Roleblocker


@Smeagol: I call that role "Briber", and IMO it's far more interesting as scum-aligned (although obviously a lot more powerful). It's a bit like a vig, but more interesting because it makes it possible to make deals, screw up 1:1:1 endings, etc..
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Post Post #2240 (ISO) » Sun May 01, 2016 8:39 am

Post by Sméagol »

Flying pirate
(your alignment is pirate)
You have
flying
(you can only be targeted by other players with
flying
).

In post 2239, callforjudgement wrote:
@Smeagol: I call that role "Briber", and IMO it's far more interesting as scum-aligned (although obviously a lot more powerful). It's a bit like a vig, but more interesting because it makes it possible to make deals, screw up 1:1:1 endings, etc..

Ah, I remember seeing that role. Looked it up again, and it's not exactly the same.. Anyway, as long as the functionality gets across.
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Post Post #2241 (ISO) » Sun May 01, 2016 9:08 am

Post by Sméagol »

Precog tracker
(alignment up to mod's discretion)
You find out the target of target player. Instead of at the end of the night, you find as soon as possible. You will also be informed of any changes made.

In addition, you may send a message to another player through the mod (limited to one each night). This will also be delivered as soon as possible, instead of at the end of the night.
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Post Post #2242 (ISO) » Sun May 01, 2016 9:26 am

Post by Sméagol »

(1 shot) Rat summoner
(alignment up to mod's discretion)
Do one of the following (either will use your shot):

1] kill target player. Player won't flip publicly (but role and aligment will be revealed to you). Player can't use any abilities available in death, if applicable. Other players who are able to target dead players (for example revivers), can't target this player.

2] get rid of target dead player. Player can't use any abilities available in death, if applicable. Other players who are able to target dead players (for example revivers), can't target this player.
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Post Post #2243 (ISO) » Mon May 02, 2016 2:01 am

Post by Cheery Dog »

Town Zombie


Every time you die, you will come alive again two phrases after your death.
For example, in a normal game state, if you die during Day 1, you will come back to life at the end of Day 2.
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Post Post #2244 (ISO) » Mon May 02, 2016 2:49 pm

Post by callforjudgement »

Town Encorer


Each night, choose a player. That player's night actions that night will be changed to match their night actions on the previous night (or their actions during confirmations if you use this ability on night 1; in most cases, this is equivalent to roleblocking them because few roles can act during confirmations). If you change their actions to something impossible (e.g. nightkilling a dead player, or nightkilling a player as scum when another member of the scumteam is also trying to perform a nightkill, or using an X-shot action that's out of shots), any impossible night action will be cancelled (it doesn't accomplish anything and doesn't consume shots).
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Post Post #2245 (ISO) » Mon May 02, 2016 3:20 pm

Post by callforjudgement »

Jester Fish Vendor


Each night, you may send a player fish. They will be informed that they've received fish, but not who sent it to them.
You win if you are lynched and at least one player who received fish from you is on the wagon. In this situation, skip the night phase that would normally follow the lynch.
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Post Post #2246 (ISO) » Mon May 02, 2016 5:04 pm

Post by callforjudgement »

Town 1-Shot Twilightvig


Once in the game, you may kill a player via posting
Daykill:
playername
in the thread, bolded. However, you may only do this while a player has a number of votes on them equal to the lynch threshold (the "lynchee"). If you kill a player who was voting for the lynchee, and if the kill does not reduce the lynch threshold (
typically because there were an odd number of living players
), the lynch will be cancelled and the day continues.
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Post Post #2247 (ISO) » Mon May 02, 2016 5:05 pm

Post by callforjudgement »

Vanilla
(alignment chosen by moderator)

Come to think of it, I wonder if you can use a dayvig role like that if you happen to fire it in twilight (especially if it resets the votecount). I'm not sure that anyone has tried.
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Post Post #2248 (ISO) » Mon May 02, 2016 5:15 pm

Post by callforjudgement »

Bulletproof Townie with Misplaced Self-Awareness


The player who gets this role gets a VT PM. They're actually Bulletproof, but the moderator doesn't tell them this. However, each anti-town player is informed pregame that the player in question is Bulletproof.
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Post Post #2249 (ISO) » Mon May 02, 2016 6:00 pm

Post by callforjudgement »

Mafia Secretary


If you are lynched, your entire scumteam immediately loses and leaves the game. (If you're nightkilled, you just die normally.)

Sometimes known as "Vengeful-style Godfather", but I prefer this name.
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