Micro Queue (Players & Moderators) (OLD)

For archiving signup threads after their corresponding games are complete.
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Post Post #3828 (isolation #0) » Wed Feb 17, 2016 8:26 pm

Post by Sméagol »

/in to mod:
Game Name:
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Game Type: theme
Game Size: 9

Optional Caption/Description of Game upon announcement:

- Mountainous with no individual roles.
- Everyone, including mafia, is a unrestricted vigilante
- The mafia operate individually towards the same goal. They don't know eachother, and can't communicate privately.
- Voting as usual.
- Realise a night 1 game over is a serious possibility.. Have fun killing each other.

(I intend to go with a 6-3 ratio for this one, but people signing up may vote for 7-2 instead)

(I'm in the mini queue, but as I understand I can do a micro simultaneously)
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sign-ups
: none
/
running
: none
/
coming up
: large normal (18p) / micro theme (9)
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Post Post #3904 (isolation #1) » Tue Feb 23, 2016 11:16 pm

Post by Sméagol »

If I'm not mistaken, both JMo's game and mine are up.

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(MS edition)
Spoiler: ruleset
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Which can be found here.

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Dayphases last 10 days.
Nightphases last 48 hours.
Deadlines will generally be at 00:00 CET (which is GMT 23:00), unless I have other plans in the evening, at which point it may be delayed for a few hours, which I may or may not announce. I will announce more significant delays of course.
If an absolute majority has been reached, the night will start at 00:00 CET, unless, like with the deadlines, I have other plans in the evening, in which case it may be delayed for a few hours.

R
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Your role PM will state one thing only: your alignment.
It's either
citizen
(town, #
72bbcd
) or
terrorist
(mafia, #
e5881b
).

town role PM wrote:
citizen

mafia role PM wrote:
terrorist


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You are not in a team. You operate individually towards the same goal: ridding the world of those pesky non-believers. You don't know each other, and can't communicate with each other privately.

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Citizens
: you win when all
terrorists
are dead, and at least one of you survives.
Terrorists
: you win when you match or outnumber all remaining
citizens
(if any).
Note that
terrorists
win when
everyone
is dead.

V
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During the dayphase, you may vote to remove one player from the game (i.e. "lynch"). You do this by bolding
vote:
player
or using the vote tags.
No lynch
is an acceptable vote, and is used if you want to end the day without a lynch. You may post
remove vote
(or unvote) to remove your vote altogether.
Do not unvote if you simply want to change your vote, I prefer to see only a single vote-related statement per post, so simply vote another player.
Lynches (or no lynches) require absolute majority of the votes to go through, meaning a number of votes equal to 50% of the number of active players, rounded down, plus 1.
Once an absolute majority has been reached, the (no) lynch is locked in, and no new votes will be counted. The player to be lynched may talk until the write-up for the end of the day has been posted.

A
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Only one ability and available to every player each night:
Kill
: kill target player.
Send me a PM before each nightphase deadline, if you want to use your ability, with something along the lines of "micro xxx: night x kill player" in the subject.

F
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When you send in a target, you may let me know your preferred weapon of choice / murder method, and I'll incorporate it in the write-up. Keep it simple though.

A
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At game start, you confirm by the way stated in your welcome PM. When 7 players have confirmed, the game starts.
You will be prodded after 48 hours of not posting, although I'll be flexible right before and after nightphases. After being prodded, you have 24 hours to post in the gamethread. After 3 prods, or after failing to respond to one, I'll look for a replacement.

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Mostly the usual:
Be cool, be nice.
Don't edit your posts (if you can).
Don't post when dead.
Don't talk about the on-going game outside the game thread.
But hey, just this once you're allowed to quote your role PM. Go nuts!

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Again, I want to stress this game can easily end night 1.
And if you sign up, don't forget to vote for 6-3 or 7-2 if you have a preference.

Oh, and I have a pre-in from Mr. Dwlee99.
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sign-ups
: none
/
running
: none
/
coming up
: large normal (18p) / micro theme (9)
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Post Post #3949 (isolation #2) » Sun Feb 28, 2016 7:57 pm

Post by Sméagol »

I'll wait for Quad's confirmation.
Also, 2 votes for 7-2, I'm assuming the others have no preference, so I'll make it 7-2.
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sign-ups
: none
/
running
: none
/
coming up
: large normal (18p) / micro theme (9)
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Sméagol
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Post Post #3965 (isolation #3) » Mon Feb 29, 2016 11:54 am

Post by Sméagol »

I will have the game up
within an hour
whenever I get mod priviliges for the Mayfair club.
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sign-ups
: none
/
running
: none
/
coming up
: large normal (18p) / micro theme (9)
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Sméagol
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Post Post #4091 (isolation #4) » Sun Mar 13, 2016 3:26 pm

Post by Sméagol »

/in to mod
either
Secret Santa Mafia
or
Traitors amongst us mafia

You can vote for either. By default I'll go with Secret Santa.


Secret Santa mafia
open
9 players

No pre-deteremined roles. At the start of each day, you're randomly designated the Secret Santa of someone else. There's a pool of abilities available each day (listed below) handed out on a first come, first served basis. It's up to you whether you want to give something good or something crappy. Mafia team and voting work as usual.

List of available abilities:

[1] 1-shot fruit vendor
// disappears after 1 death

[2] 1-shot cop
// disappears after 2 deaths

[3] 1-shot doctor
// disappears after 3 deaths

[4] 1-shot roleblocker
// disappears after 4 deaths

[5] 1-shot secret santa investigator
// disappears after 5 deaths

[6] 1-shot 1-shot tracker
// disappears after 6 deaths

[7] 1-shot fruit vendor
// disappears after 6 deaths

[8] 1-shot fruit vendor
// disappears after 6 deaths

[9] 1-shot fruit vendor
// disappears after 6 deaths


I had a set-up for 13 players in mind, but I'm not sure if it works or if it's fun, so I wanted to try it out as a micro.

Traitors amongst us mafia
open
9 players

[1]
mafia
vanilla
[2]
mafia
neapolitan
[3]
mafia
traitor
[4]
mafia
traitor
[5]
mafia
traitor
[6]
mafia
traitor
[7]
town
vanilla
[8]
town
vanilla
[9]
town
neapolitan

Traitors don't know who the "real" mafia are.
Mafia don't have factional kill.
Every player has an optional vengekill on lynch.
With even fewer townies in this 9 player version, I'll have mafia kill each one of them in order to win.

Edit:

This 9 player version has one problem the 13 player version doesn't have, so I added an alternative win condition for town: they can win by killing the real mafia OR all of the traitors.


Edit:

I received 1 vote (and pre-in) for
Traitors amongst us
.

Edit:

2 pre-ins for Traitors amongst us.
I was asked to choose one game to enter into the queue, so Traitors amongst us it is. No need to vote anymore.
Last edited by Sméagol on Mon Mar 14, 2016 8:32 am, edited 1 time in total.
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sign-ups
: none
/
running
: none
/
coming up
: large normal (18p) / micro theme (9)
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Sméagol
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Posts: 650
Joined: April 23, 2013
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Post Post #4102 (isolation #5) » Mon Mar 14, 2016 9:32 am

Post by Sméagol »

Micro 588:
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has ended.

Terrorists
(mafia) have
lost
!
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sign-ups
: none
/
running
: none
/
coming up
: large normal (18p) / micro theme (9)
User avatar
Sméagol
Sméagol
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Posts: 650
Joined: April 23, 2013
Location: The Netherlands

Post Post #4171 (isolation #6) » Thu Mar 24, 2016 7:39 am

Post by Sméagol »

I'm VLA from 14-04 to 24-04.
If @TellTaleHeart doesn't mind, I'll /in for 597.
Otherwise, take 2 other players.
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sign-ups
: none
/
running
: none
/
coming up
: large normal (18p) / micro theme (9)
User avatar
Sméagol
Sméagol
Goon
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Sméagol
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Goon
Posts: 650
Joined: April 23, 2013
Location: The Netherlands

Post Post #4240 (isolation #7) » Tue Mar 29, 2016 2:11 am

Post by Sméagol »

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(micro: open)

I have 2 pre-ins; one from Maestro, and one from Postie. I take it Maestro's last post was a confirm, in which case both have confirmed.

Keep in mind that
both
factions have modified win conditions.
Day- and night cycle will be 12 days / 24 hours.

Spoiler: Ruleset
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S
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y

Which can be found here.

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Dayphases last 12 days.
Nightphases last 24 hours.
Note the nightphases are shorter than usual.
Deadlines will generally be at 00:00 CEST (which is GMT + 1 + 1), unless I have other plans in the evening, at which point it may be delayed for a few hours, which I may or may not announce. I will announce more significant delays of course.
If an absolute majority has been reached, the night will start at 00:00 CEST, unless, like with the deadlines, I have other plans in the evening, in which case it may be delayed for a few hours. I like to try to keep starts and ends of phases close to 00:00 CEST, but I'll be flexible within, say, 3 hours of a deadline.

R
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This is an open set-up. The exact role composition is as follows:

[1]
mafia
vanilla
[2]
mafia
neapolitan
[3]
mafia
traitor
[4]
mafia
traitor
[5]
mafia
traitor
[6]
mafia
traitor
[7]
town
vanilla
[8]
town
vanilla
[9]
town
neapolitan

All role PMs are listed in the spoiler below.

[innerspoiler=role PMs]
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Vanilla

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Mafia


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Communication
(passive) (faction: mafia): you may talk with your teammate here: link.

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You win when all town players are eliminated, and at least one non-traiter mafia player survives.


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Neapolitan

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Mafia


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Communication
(passive) (faction: mafia): you may talk with your teammate here: link.

Investigate town vanilla
(active): receive a report detailing whether target player is a town vanilla or not.

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You win when all town players are eliminated, and at least one non-traiter mafia player survives.


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Traitor

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Mafia


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None.

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You win when all town players are eliminated, and at least one non-traiter mafia player survives.


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Vanilla

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Town


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None.

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You win when all non-traitor mafia players are eliminated
or
when all mafia traitors are eliminated, and at least one player aligned to town survives.


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Neapolitan

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Town


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Investigate town vanilla
(active): receive a report detailing whether target player is a town vanilla or not.

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You win when all non-traitor mafia players are eliminated
or
when all mafia traitors are eliminated, and at least one player aligned to town survives.
[/innerspoiler]
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Mafia
: You win when all town players are eliminated, and at least one non-traiter mafia player survives.
Town
: You win when all non-traitor mafia players are eliminated
or
when all mafia traitors are eliminated, and at least one player aligned to town survives.
Note that both factions have modified win conditions more suitable to the set-up.

V
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During the dayphase, you may vote to remove one player from the game (i.e. "lynch"). You do this by bolding vote: player or using the vote tags.
No lynch is an acceptable vote, and is used if you want to end the day without a lynch. You may post remove vote (or unvote) to remove your vote altogether.
Do not unvote if you simply want to change your vote, I prefer to see only a single vote-related statement per post, so simply vote another player. If you do unvote to remove your vote, please don't add a name behind it.
Lynches (or no lynches) require absolute majority of the votes to go through, meaning a number of votes equal to 50% of the number of active players, rounded down, plus 1.
Once an absolute majority has been reached, the (no) lynch is locked in, and no new votes will be counted. The player to be lynched may talk until the write-up for the end of the day has been posted.

A
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In this set-up, there's only one regular ability, which the 2 players with the Neapolitan role will have access to. The mafia don't have a factional kill ability in this set-up.
Aside from the Neapolitan ability, any player who is lynched will have the option to kill another player.
Revenge kill
(active): kill target player.

In order to use an active ability, send me a PM with your target before the nightphase deadline. Again, note that nightphases are shorter than usual.

A
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At game start, you confirm by the way stated in your welcome PM. When 7 players have confirmed, the game starts.
You will be prodded after 48 hours of not posting, although I'll be flexible right before and after nightphases.
I'll look for a replacement in the folowing cases:
- When you don't confirm within 48 hours.
- When you have received 3 prods.
- When you ask to be replaced.
I may or may not allow you to continue to play after I've requested a replacement, but haven't found one yet.

M
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Mostly the usual:
Be cool, be nice.
Don't edit your posts (if you can).
Don't post when dead.
Don't quote PMs.
Don't talk about the on-going game outside the game thread.
If your role PM contradicts anything mentioned in the rules & mechanics here, the role PM takes precedence.

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The (proper) mafia has daytalk.

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If you have any questions or comments, or want to point out possible mistakes, you can send me a PM with something along the lines of "mini xxxx: question / comment / mistake" in the subject, or you can get my attention in the thread with
@mod
or similar statements.

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In post 4221, RadiantCowbells wrote:/in 601 maybe as hydra

In post 4225, Jeanne11 wrote:
In post 4221, RadiantCowbells wrote:/in 601 maybe as hydra


hydra with me and our mutual friend.

I've never dealt with hydras, don't like the sound of them, but was going to allow them if no other players objected..
In post 4239, Maestro wrote:
In post 4221, RadiantCowbells wrote:/in 601 maybe as hydra

Plz no

Alas, no hydras, sorry.
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sign-ups
: none
/
running
: none
/
coming up
: large normal (18p) / micro theme (9)
User avatar
Sméagol
Sméagol
Goon
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Sméagol
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Goon
Posts: 650
Joined: April 23, 2013
Location: The Netherlands

Post Post #4276 (isolation #8) » Thu Mar 31, 2016 1:41 am

Post by Sméagol »

I assume so Maestro.
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sign-ups
: none
/
running
: none
/
coming up
: large normal (18p) / micro theme (9)
User avatar
Sméagol
Sméagol
Goon
User avatar
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Sméagol
Goon
Goon
Posts: 650
Joined: April 23, 2013
Location: The Netherlands

Post Post #4320 (isolation #9) » Tue Apr 05, 2016 5:29 am

Post by Sméagol »

In post 4296, Frozen Angel wrote:/in 601 as a hydra of me , Gale wing Srock and Bluetrin

waiting for account activation

Ehhh.. I'm not sure if I'm allowing hydras..
In post 4317, Maestro wrote:/out 601

Maestro, are you in or out?
If you're out, I'm allowing hydras.
If you're still in, I'm not.
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sign-ups
: none
/
running
: none
/
coming up
: large normal (18p) / micro theme (9)
User avatar
Sméagol
Sméagol
Goon
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Sméagol
Goon
Goon
Posts: 650
Joined: April 23, 2013
Location: The Netherlands

Post Post #4331 (isolation #10) » Thu Apr 07, 2016 6:31 am

Post by Sméagol »

I'm taking Maestro if he wants in.

Game's up later tonight.
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sign-ups
: none
/
running
: none
/
coming up
: large normal (18p) / micro theme (9)
User avatar
Sméagol
Sméagol
Goon
User avatar
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Sméagol
Goon
Goon
Posts: 650
Joined: April 23, 2013
Location: The Netherlands

Post Post #4349 (isolation #11) » Fri Apr 08, 2016 9:04 am

Post by Sméagol »

Can I be spoilered Mario? I'd love to see what an actual Grand Idea set-up looks like (I'm wondering if any of my roles get in :P)
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