Grand Idea Mafia

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Post Post #1750 (ISO) » Wed Mar 23, 2016 8:47 am

Post by Sméagol »

Someone asked for more swing I believe?

Swing

You are town on odd day- and night cycles, and mafia on even day- and night cycles.
If more factions exist in the game, add those to the rotation. Single player factions don't count for this purpose. You don't inherit factional abilities, and you don't get to know your teammates.
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Post Post #1751 (ISO) » Wed Mar 23, 2016 8:57 am

Post by Sméagol »

Riddle-master
(alignment up to mod's discretion)
Each day you may post a riddle in the thread. Those who wish to target you must send the correct anwser in a PM to the mod. If you don't post a riddle, you're available for targeting as usual. Must be a riddle people could logically find the anwser to (..or Google it). So no "What have I got in my pocket?" riddles.
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Post Post #1752 (ISO) » Wed Mar 23, 2016 9:10 am

Post by callforjudgement »

The Decider


If any anti-town player dies at any point, you cause all members of their faction to die too; the rule of "if an anti-town player dies, so does their faction" will be publicly announced at the start of the game.
At the start of day 2, each anti-town faction with more than one member gains a 1-shot factional day self-treestump ability (the player who uses it becomes permanently deathproof, voteless, alignment-confirmed, immune to prodding/activity requirements, and ceases to block other player's win conditions); and you and each townie gain an (unlimited shot, but only one use per day) All-In Desperado day action (basically a dayvig, but if it hits a townie it backfires and kills the person using it
and that person becomes a Survivor automatically loses
; so it's a pretty big risk!). At the start of night 2, each anti-town faction gains a factional kill (or an additional factional kill if they already had one, allowing them to kill twice in a night), which persists throughout the rest of the game.

You win when all anti-town players are dead.

Based on a mechanic by zoraster, modified for non-Mountainous setups (which a Grand Idea probably will be).
scum
· scam · seam · team · term · tern · torn ·
town
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Post Post #1753 (ISO) » Wed Mar 23, 2016 9:12 am

Post by callforjudgement »

Town All-In Desperado


Once per day, you may shoot another player via posting that you do so as a bolded action in-thread. If that player is non-town, they will die. Unfortunately, if that player is town, you will die, be converted to a Survivor, and auto-lossed (not a modkill; just an automatic loss). So you'd better be sure if you're going to use it.

You win with the town.

May as well break this out into a role of its own; it's an interesting one. I suspect taking the shot is a bad idea, but I know people are going to do it anyway. Not Bastard, IMO, because the alignment change is entirely under the control of the player using it.
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· scam · seam · team · term · tern · torn ·
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Post Post #1754 (ISO) » Wed Mar 23, 2016 9:20 am

Post by callforjudgement »

Role Maddener


If this role exists in the setup, reroll
every
player's role. Each player gains their role from before the reroll, and their role and alignment from afterwards.
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· scam · seam · team · term · tern · torn ·
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Post Post #1755 (ISO) » Wed Mar 23, 2016 9:22 am

Post by callforjudgement »

Werewolf Visitor
scum
· scam · seam · team · term · tern · torn ·
town
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Post Post #1756 (ISO) » Wed Mar 23, 2016 9:22 am

Post by callforjudgement »

Town Vanilla Cop
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· scam · seam · team · term · tern · torn ·
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Post Post #1757 (ISO) » Wed Mar 23, 2016 9:25 am

Post by callforjudgement »

Town RAF Gunman


(In case you don't know what this does: each night you have a choice of no action, performing a kill, or a combined activated PGO + self-CPR Doc action. I call the last one "shooting yourself in the foot".)
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Post Post #1758 (ISO) » Wed Mar 23, 2016 9:29 am

Post by Sméagol »

Chocolate cop
(alignment up to mod's discretion)
Checks whether target is chocolate or not. 24 hits so far.
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Post Post #1759 (ISO) » Wed Mar 23, 2016 9:31 am

Post by callforjudgement »

Mafia Post Restrictor
scum
· scam · seam · team · term · tern · torn ·
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Post Post #1760 (ISO) » Wed Mar 23, 2016 9:32 am

Post by callforjudgement »

Town Indirect Doctor


Each night, you may choose a target. That player's targeted night actions (if any) will protect the player they target in addition to their normal effect.
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· scam · seam · team · term · tern · torn ·
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Post Post #1761 (ISO) » Wed Mar 23, 2016 9:32 am

Post by callforjudgement »

Town Indirect Cop


Each night, you may choose a target. If that player targets anyone with a night action that night, that player will learn their target's alignment.
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· scam · seam · team · term · tern · torn ·
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Post Post #1762 (ISO) » Wed Mar 23, 2016 9:33 am

Post by callforjudgement »

Mafia Indirect Vanillaizer


Each night, you may choose a target. If that player targets anyone with a night action that night, their target will lose all non-factional abilities.
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· scam · seam · team · term · tern · torn ·
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Post Post #1763 (ISO) » Wed Mar 23, 2016 9:34 am

Post by callforjudgement »

Town Cop


Each night, you may choose a player. That player will be roleblocked and also protected from one kill.
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· scam · seam · team · term · tern · torn ·
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Post Post #1764 (ISO) » Wed Mar 23, 2016 9:35 am

Post by Sméagol »

Town role cop
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Post Post #1765 (ISO) » Wed Mar 23, 2016 9:36 am

Post by callforjudgement »

The Unknown Role


Pregame and at the end of each night, you get a different role chosen at random from the thread, except that you always keep this role and the win condition of the role you were given pregame. (When gaining a new role, you lose the old one.)
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Post Post #1766 (ISO) » Wed Mar 23, 2016 9:36 am

Post by callforjudgement »

Werewolf Cop
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Post Post #1767 (ISO) » Wed Mar 23, 2016 9:37 am

Post by callforjudgement »

Town Neighbour


If there isn't another unconfirmed-alignment QT in the game to place the player into, make a random other player into a Neighbour too so that the role has some meaning.
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Post Post #1768 (ISO) » Wed Mar 23, 2016 9:39 am

Post by callforjudgement »

Setup Rebalancer


At the start of day 2, the moderator will give you a win condition (and QT if necessary) based on how the balance of the game seems to be going so far from the moderator's point of view (if town are winning, you'll become antitown, if town are losing, you'll become town). Try to stay alive until then.
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Post Post #1769 (ISO) » Wed Mar 23, 2016 9:39 am

Post by Sméagol »

Pagetop voter
(alignment up to mod's discretion)
Your vote only counts when it's the pagetop.
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Post Post #1770 (ISO) » Wed Mar 23, 2016 9:39 am

Post by callforjudgement »

Trend Follower


Your alignment and role are chosen by the moderator as a copy of a random non-vanilla role from the most recently completed Large Normal game.
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Post Post #1771 (ISO) » Wed Mar 23, 2016 9:41 am

Post by callforjudgement »

(alignment chosen by the moderator)
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Post Post #1772 (ISO) » Wed Mar 23, 2016 9:42 am

Post by callforjudgement »

Vanilla
(alignment chosen by the backup moderator)
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Post Post #1773 (ISO) » Wed Mar 23, 2016 9:43 am

Post by callforjudgement »

Town 3-Shot Extra Voter


You have 3 extra votes, each of which can only be used once. You can use them all on the same day and even the same player if you wish, or spread them out among separate days.
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Post Post #1774 (ISO) » Wed Mar 23, 2016 9:45 am

Post by callforjudgement »

Town Queue-Monitoring Loved/Hated


Regardless of the number of players in the game, the number of votes required to lynch you is equal to the number of moderators currently waiting in the Micro queue.
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