Grand Idea Mafia

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Post Post #1650 (ISO) » Fri Mar 18, 2016 1:31 am

Post by Ircher »

Mafia Tower Guard


Each night, you may select a player to guard from a tower. You will learn who visited them that night; in addition, you will shoot anyone that attempts to kill your target. Due to the fact that you are watching from a tall tower, you are immune to reflexive actions.
Last edited by Ircher on Fri Apr 06, 2018 1:31 pm, edited 1 time in total.
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Post Post #1651 (ISO) » Fri Mar 18, 2016 5:07 am

Post by callforjudgement »

The Role With No Name


This role is a copy of a random other role from the thread, except that it doesn't have a name.
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Post Post #1652 (ISO) » Fri Mar 18, 2016 4:31 pm

Post by callforjudgement »

Town Unrestrictable


You cannot be given a post restriction; any attempts to give you a post restriction will fail. (However, you must still abide by rules against posting your role PM, discussing ongoing games, etc..)
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Post Post #1653 (ISO) » Fri Mar 18, 2016 4:36 pm

Post by callforjudgement »

Mafia Whitewasher


If this role exists in the setup, then after the roles have been determined, first reroll every role that is Town-aligned (thus reducing the number of townies present), then convert a random half of the resulting roles to becomes Town-aligned without changing the other details of the role. (So for example, if this role gets originally rolled, there's a 50% chance the player ends up as a Town Whitewasher.) The role only affects the initial setup, and does nothing unusual during play.

I see a lot of reasoning of the form "role X doesn't exist as town, lynch it" and the reverse in Grand Idea Mafia threads. The existence of roles like this is good to reduce metagaming. Ideally, we should have quite a few of them.
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Post Post #1654 (ISO) » Fri Mar 18, 2016 6:10 pm

Post by Klazam »

Mafia Whitewasher
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Post Post #1655 (ISO) » Fri Mar 18, 2016 6:30 pm

Post by callforjudgement »

Mafia
X
Godfather


Take a random roll from this thread to determine the identity of
X
.
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Post Post #1656 (ISO) » Fri Mar 18, 2016 6:54 pm

Post by callforjudgement »

Town Modifier Cop


Each night, you may scan a player, and learn their role modifiers (One-Shot, Ascetic, etc.), but not the rest of their role or their alignment.
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Post Post #1657 (ISO) » Fri Mar 18, 2016 7:43 pm

Post by callforjudgement »

Recursive Inventor
(determine alignment at random or via mod discretion)

Each night, you can give out an invention to one other player. The invention allows them to give out an invention to one other player each night, and those inventions do the same thing as yours (i.e. the cycle repeats indefinitely, or until the game ends.
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Post Post #1658 (ISO) » Fri Mar 18, 2016 7:54 pm

Post by callforjudgement »

The Unpopular
(determine alignment at random or via mod discretion)

After a while on day 1, extra votes for you will start appearing in vote counts, with no obvious source. Despite appearing on the vote count, the votes aren't real, and you can end up at L-0, L+1, or even L+10 (according to the vote count) with no real trouble.

On day 2, the same thing happens, but the extra votes have a different format.

On day 3, you are Loved (despite being unpopular; people love to hate you, and being lynched would spoil that), but this is impossible to tell due to all the extra votes that are being shoveled on. Also, this time, the extra votes on you appear to be from random other players who are playing the game.

On day 4, you're omitted from the votecount entirely. You can still be lynched as normal.

On day 5 (if the game's large enough to still be going), everyone else is omitted from the votecount (but can still be lynched as normal). The number of apparent votes on you goes down over time rather than up, and will get very negative, very quickly.

On day 6, the votecount becomes utterly surreal and only has a vague relation to the game, maths, English, or anything that makes sense within the context of the game.

On day 7, the votecount doesn't even

This progression happens even if you are lynched. If necessary, you will be reintroduced into it. Of course, once dead, you can't be lynched again (unless revived, I guess).
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Post Post #1659 (ISO) » Fri Mar 18, 2016 9:06 pm

Post by Felissan »

Town NGO Member

Once the roles are rolled, you can choose another player and give them a pamphlet, which will convert their role to a Town-aligned equivalent.
They can then choose a player to pass the pamphlet on to: it can belong to up to N/5 players rounded down, where N is the number of players in the game. When giving the pamphlet, one always knows how many players can still receive it.

Another pre-game alignment-switching role, with one conftown for anyone who passed the pamphlet on. It obviously had to stay at a low number to prevent massclaiming from breaking the game, does N/5 feel right?
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Post Post #1660 (ISO) » Fri Mar 18, 2016 9:32 pm

Post by Klazam »

Mafia Conspiracy Recruiter

Pregame, this role takes effect after all other wincon converting role.

Reroll all mafia-aligned players other than yourself to town roles. You choose two other players to be converted to mafia with you, and keep their old roles.
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Post Post #1661 (ISO) » Fri Mar 18, 2016 9:52 pm

Post by Sméagol »

Bounty hunter
(alignment up to mod's discretion)
You're a 1-shot vigilante, but in addition you may have the mod publicly announce that players can vote to put a bounty on someone's head (this doesn't reveal that you're the bounty hunter).
If you choose to kill the player with the most votes, you will get your shot refilled.
Last edited by Sméagol on Wed Nov 23, 2016 9:50 am, edited 1 time in total.
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Post Post #1662 (ISO) » Fri Mar 18, 2016 9:52 pm

Post by Sméagol »

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Post Post #1663 (ISO) » Sat Mar 19, 2016 9:53 am

Post by callforjudgement »

Lyncherizer


Each night, you can make a player a Lyncher, in addition to their existing role, and can specify the target. If the newly made Lyncher is town, they can win either with town or via getting their target lynched (if they achieve a win, they leave the game). If the newly made Lyncher is not town, they do not win by lynching their target; rather, their faction is roleblocked at Night until the target in question is lynched.

You win if one of your Lyncherizees wins. (If you Lyncherize one member of each faction, you are mathematically guaranteed to win eventually, and thus are given the win immediately and will leave the game at that point.)
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Post Post #1664 (ISO) » Sat Mar 19, 2016 10:52 pm

Post by Cheery Dog »

Alien Countermeasurer


If another role in the game has been given a countermeasure against its power in the thread (which can easily be found by the mod, i.e. within 1-2 pages either side of the role), you receive that countermeasure as an additional ability.
When that role dies, you lose that ability, this includes after you die.

For example Reverser's countermeasure is another Reverser. The game doesn't have win conditions reverse unless the original Reverser dies, and your countermeasurement is lost.

If you have active abilities, you may choose to use as many of them as you like at once.

This role exists for cases like Pikachu, Flying-passive and other things that got spammed a lot at some point in this thread's life, and then a countermeasure to them was also spammed because what if that first one comes up? If all other roles are likely to appear in any other game, then this role is just a vanilla alien.


If you don't understand what this role means, then it countermeasures itself
Last edited by Cheery Dog on Fri Aug 30, 2019 8:43 pm, edited 3 times in total.
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Post Post #1665 (ISO) » Sun Mar 20, 2016 4:12 am

Post by Felissan »

Werewolf


Could you explain a bit more what you mean when you speak of countermeasures?
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Post Post #1666 (ISO) » Sun Mar 20, 2016 6:51 am

Post by callforjudgement »

Werewolf Surrenderer


If every member of your faction agrees (in your QT), you can convert the entire Werewolf faction to have the Town win condition. If you do, the faction loses its factional abilities, including the nightkill and communication. You can only perform this action at night, and any factional abilities your faction uses this night will be cancelled and not resolve.

The rest of the time, you win with the Werewolves.

Possibly OP, but I doubt we'll get all that many Werewolves in a game, and losing the kill is a pretty big incentive not to use it until late, at least. If the Surrenderer gets lynched or NKed, the ability can't be used at all; being usable only at night means that you can't just activate it when you're about to be lynched. Affects dead Wolves too to not be bastard; note that the Wolf win condition doesn't change (getting the only living players to be Wolves or where nothing can prevent the same is still a win), it just has extra possibilities.
Last edited by callforjudgement on Tue Aug 16, 2016 6:51 am, edited 1 time in total.
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Post Post #1667 (ISO) » Sun Mar 20, 2016 6:52 am

Post by callforjudgement »

Bulletproof Mafioso
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Post Post #1668 (ISO) » Sun Mar 20, 2016 1:11 pm

Post by Cheery Dog »

Town Bloodhound


In post 1665, Felissan wrote:
Werewolf


Could you explain a bit more what you mean when you speak of countermeasures?

There's roles that exist that have specific countmeasures.

I probably stuffed up my description somewhere though, it was meant to also include stuff like flying when I started. I'll try editing said post so that it makes more sense.
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Post Post #1669 (ISO) » Mon Mar 21, 2016 12:20 am

Post by kirroha »

Vanilla Townie
with a chainsaw.
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Post Post #1670 (ISO) » Mon Mar 21, 2016 12:21 am

Post by kirroha »

Uncharismatic Cult Recruiter


You have to recruit one player into a cult every night. The cult wins when it overpowers town. You are not part of the cult, and you win with town. Lols
with a chainsaw.
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Post Post #1671 (ISO) » Mon Mar 21, 2016 2:00 am

Post by Klazam »

Vanilla Townie
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Post Post #1672 (ISO) » Mon Mar 21, 2016 9:12 am

Post by Sméagol »

Vanilla
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Post Post #1673 (ISO) » Mon Mar 21, 2016 9:13 am

Post by Sméagol »

Flying townie / Flying goon
(alignment up to mod's discretion)
You have
Flying
(you can only be targeted by other players with
flying
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Post Post #1674 (ISO) » Mon Mar 21, 2016 9:14 am

Post by Sméagol »

Direct motivator
(alignment up to mod's discretion)
Your target will be able to use his ability twice in the same night. You'll have to provide the 2nd target. Does not apply to factional abilties.
Last edited by Sméagol on Mon Mar 21, 2016 11:19 am, edited 1 time in total.
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