Mish Mash Rules and Game Announcement Thread

For completed/abandoned Mish Mash Games.
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JDodge
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Post Post #250 (isolation #0) » Wed Jun 17, 2015 1:33 pm

Post by JDodge »

Consider this my official announcement of my post-MISTN project:
The Hunt, A WiTP RPG
. Based off of my old Walk in the Park games, but with an RPG-inspired twist. Looking for potential co-writers/designers (any artists willing to donate large amounts of their time to drawing as well), PM me if interested.
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ffxiv/speedrunning sometimes/other things?
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Post Post #273 (isolation #1) » Mon Jul 13, 2015 11:33 pm

Post by JDodge »

In post 250, JDodge wrote:Consider this my official announcement of my post-MISTN project:
The Hunt, A WiTP RPG
. Based off of my old Walk in the Park games, but with an RPG-inspired twist. Looking for potential co-writers/designers (any artists willing to donate large amounts of their time to drawing as well), PM me if interested.


Preview #1 - Classes!

Information is spoilered for length. The following is a brief overview of the 15 character classes present within the game, including their uses and a brief overview of their abilities/playstyle within the game's battles.

Spoiler: Class Info
Cleric
- Specializes in healing magics. Fights using staves. Upgrades to
Devout
, capable of channeling large amounts of soul energy to both damage opponents and support allies.
Elementalist
- Specializes in elementally-aspected offensive magic. Fights using foci. Upgrades to
Magus
, capable of releasing extremely powerful blasts at opponents under the right conditions.
Pugilist
- Bare-handed fighting class. Fights bare-handed, or with fist weapons. Upgrades to
Black Belt
, capable of using meditative technique to increase damage.
Archer
- Long-range bow and arrow class. Fights with bow and arrows (duh). Upgrades to
Ranger
, capable of summoning nature's creatures to attack.
Gunner
- Standard pistol class. Fights with guns (also duh). Upgrades to
Cannoneer
, capable of using explosives and firing missiles.
Dancer
- Specializes in supporting allies and buffing their abilities. Fights with instruments. Upgrades to
Bard
, capable of winning American Idol.
Illusionist
- Specializes in creating barriers and distorting the battlefield. Fights with mirrors. Upgrades to
Time Mage
, capable of manipulating time.
Fencer
- High-speed swordsman. Fights with 1-handed swords. Upgrades to
Rune Fencer
, capable of imbuing their attacks with powerful magics.
Rogue
- Stealthy damage-dealer. Fights with knives. Upgrades to
Assassin
, capable of dealing high damage to weakened targets.
Knight
- Durable warrior. Fights with greatswords. Upgrades to
Paladin
, allowing them to cast magics to protect themselves and allies.
Necromancer
- Wielder of dark magic. Fights with ritual daggers. Upgrades to
Summoner
, allowing them to create new puppets as opposed to just raising them from the dead, thus allowing them to have friends for the first time.
Lancer
- Fights by poking things with sticks. Fights with long, pokey sticks (aka spears). Upgrades to
Valkyrie
, increasing the length of their pokey sticks for a low, low price and also causing them to be followed around by the ghost of Richard Wagner.
Shieldbearer
- Defensive class and defender of the weak and squishy. Fights using shields, unfortunately not by using bears like in the original plan (reworked into Ranger). Upgrades to
Templar
, capable of dispelling enemy magics.
Warrior
- DUH I SWING GIANT MANCLEAVE. FIGHTS USING GIANT MANCLEAVE (AXE). Upgrades to
Viking
, which allows their attacks to hit even harder at the cost of being renamed Lars, Sven, or Erik, but also allowing them to properly celebrate Leif Erikson Day properly.
Scholar
- Nerd capable of tactically manipulating the battlefield and correcting grammar. Fights using a book. Upgrades to
Oracle
, capable of seeing the future but not if you steal his glasses. Nerd.
stream

ffxiv/speedrunning sometimes/other things?
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