The MafiaScum Minecraft Thread - AllTheMods 9!!! - NEW Vanilla?

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New Vanilla Server?

Yes, on latest stable version; with fun events & mini-games!
3
33%
Yes, on latest stable version; for consistency & community! (no plugins)
3
33%
Yes, on "snapshots"/development versions; bleeding edge! (definitely no plugins)
0
No votes
Yes, with Spigot/Bukkit/server "plugins" (or commands like /tpa, /home, etc.)
3
33%
Yes, but I'll post with my specific thoughts and ideas!
0
No votes
 
Total votes: 9

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Post Post #17975 (ISO) » Thu May 21, 2015 9:35 am

Post by Maestro »

Fuck. I deleted my own post because I thought I'd copied it. Wow, I'm a fucko.
That took an hour to write... lemme see if I can get a mod to revert it...
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Post Post #17976 (ISO) » Thu May 21, 2015 3:51 pm

Post by Maestro »

So I had a really cool, long, well-formatted post written up but it accidentally got deleted. Serves me right for not saving it somewhere, I guess. Fuck me. Here's what you get instead:

Spoiler: Modpack Update and Installation Instructions
Servers are up, modpack is as ready as it's gonna be.

Go here to download KMP Warp. Go here to download MultiMC.


Even if you've downloaded MultiMC before, do it again, or update or whatever. There's a new feature in MultiMC called "Import Modpack" that we'll be using, and this method of installation is only available from the very newest version of MultiMC (v0.4.6) forward.

  1. Download MultiMC v0.4.6 or later.
  2. Download the Modpack from the "Full Pack Download" link on the first sheet of the Google Doc I linked above.
    (
    NOTE:
    The recommended clientside mods are already included in this download. No need to download anything separately.)

  3. Open MultiMC. Connect your Minecraft or Mojang account in the top right corner.
    (Click "Accounts" -> "Manage Accounts" -> "Add" and follow the rest of the instructions.)
  4. Click "New Instance" in the top left corner. (The button looks like a single sheet of paper with a star on it.)
  5. Click "Import Modpack" near the bottom of the "New Instance" window.
  6. Navigate to the "KMP Warp v1.0.zip" file you downloaded in #2. Open it, select it, whichever.
  7. Name your instance whatever you want and set the icon to whatever you want.
  8. Start it up and hope for the best. The server(s) should already be in the multiplayer list. Keybinds are all default and there may be some conflicting keys, but nothing that should prevent you from doing Important Things
    TM
    . Video settings are set to what I can get relatively good FPS on... they're pretty close to minimum. Set them higher if you want, or drop them lower if you can't load a world or something without crashing.

READ THIS IT'S IMPORTANT:


You must
CHOOSE
which world you want to start in - you will only be whitelisted on this server from the start. I had flavor written for this, but basically our idea was that the original portals were sabotaged and there are people trapped on both sides of time. We'd like to have 1 admin start in each world, and Klaz has already opted for
Apocalypse
, so I'll probably be herding Chocobos on
Ancient
if you want to join me. We're not going to require a certain ratio of total players in each world, but
it'd get boring
I'd be disappointed if we didn't have roughly-equal groups. We'd like to encourage working together with your group to rebuild the portals, at least for the first few days. After the portals are up everybody will be whitelisted on both servers and you can travel back and forth as you like.

There's a ruleset on the second sheet of the Google Doc. Read it before asking to play.


Join us on #KMPWarp on irc.esper.net or post here with any questions! HYPE.
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Post Post #17977 (ISO) » Fri May 22, 2015 1:42 am

Post by Rhinox »

I'm so hype!
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Post Post #17978 (ISO) » Fri May 22, 2015 6:03 am

Post by wgeurts »

Add me as apocolypse!
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i agree we should have a rule against wgeurts
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let's have 2 rules against wgeurts
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Post Post #17979 (ISO) » Fri May 22, 2015 6:53 am

Post by Klazam »

speaking from apoc

we settled a village at around 1400 1100, try to live within 300 blocks of there- our portal will be in the village when it goes up.

wgeurts- what is your ign? also, you need to connect to irc.

i can whitelist people and such on apoc, but ancient i cant do anything with, idk why. ancient-peeps need to wait a bit until M can take care of you.
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Post Post #17980 (ISO) » Fri May 22, 2015 6:58 am

Post by davesaz »

I'm on ancient. We're gathering resources. I don't consider my current house as permanent, will discuss with M where the portal should go.
Just a little FYI, the spawn point is up in the air a bit on a cliffside. There is a place that the drop isn't fatal. Either spawn protect seems to be on or my client was glitching trying to dig down.
Wanna play Minecraft with your ms friends? Check out the minecraft thread, or the channel on discord
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Post Post #17981 (ISO) » Fri May 22, 2015 7:00 am

Post by Klazam »

spawn protect is on
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Post Post #17982 (ISO) » Fri May 22, 2015 7:26 am

Post by Klazam »

I solved ancient issue, so just say hi at me on irc and ill get you whitelisted on either.
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Post Post #17983 (ISO) » Fri May 22, 2015 8:14 am

Post by Untrod Tripod »

I'll join ancient

fuck it
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Post Post #17984 (ISO) » Fri May 22, 2015 8:18 am

Post by Untrod Tripod »

I can't download the full pack
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Post Post #17985 (ISO) » Fri May 22, 2015 8:32 am

Post by Maestro »

I've been hearing some people having trouble with links in Google Docs. What you're seeing on the Google Doc link is basically an edit view, e.g. like in Microsoft Word you can't just click the link. It's not a webpage. I could publish it, I guess, but then I'd have to give you all a new link. Where it says "Full Pack Download", just left click, then click "Go To Link" on the little box that pops up.
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Post Post #17986 (ISO) » Fri May 22, 2015 8:36 am

Post by davesaz »

try the irc channel if you have issues
espernet, #KMPWarp

pedit: it didn't give me the click on link yesterday, but it does now
Also fyi the zip file won't open as a zip, but MultiMC can import it to a new instance.
Wanna play Minecraft with your ms friends? Check out the minecraft thread, or the channel on discord
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Post Post #17987 (ISO) » Fri May 22, 2015 8:36 am

Post by Maestro »

Hmmm.
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Post Post #17988 (ISO) » Fri May 22, 2015 8:37 am

Post by Untrod Tripod »

nevermind we fixed it

put me on ancient plz if you haven't
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Post Post #17989 (ISO) » Fri May 22, 2015 8:39 am

Post by wgeurts »

I'll try getting it running tomorrow, I asked in IRC but I'll do so here as well. How much memory is the pack expected to use?
My last PC died and I bought a cheap new one which I've ordered parts for, currently I'm stuck with 1GB for allocation max.
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Post Post #17990 (ISO) » Fri May 22, 2015 10:58 am

Post by Maestro »

In post 17989, wgeurts wrote:I'll try getting it running tomorrow, I asked in IRC but I'll do so here as well. How much memory is the pack expected to use?
My last PC died and I bought a cheap new one which I've ordered parts for, currently I'm stuck with 1GB for allocation max.

Uh. Nobody here would know what to "expect" better than the people you asked on IRC... lol
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Post Post #17991 (ISO) » Fri May 22, 2015 11:39 pm

Post by wgeurts »

Yep, got it up and running!
The apocalypse is a mess, died within 5 minutes drowing in quick sand and starving.

Edit: If anyone else wants to run KMPWarp with less than 1GB memory PM me and I'll give you my modified "light" version. Unless the maker of the normal one doesn't me doing that ofc.
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Post Post #17992 (ISO) » Sat May 23, 2015 6:02 am

Post by Maruchan »

FTAO ANcient:

3 Spare Beds available, to Good Home. Located in a chest at x 307 z 193
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Post Post #17993 (ISO) » Sat May 23, 2015 10:21 am

Post by wgeurts »

Are we allowed to suggest mods or is this a fixed pack?
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Post Post #17994 (ISO) » Sat May 23, 2015 11:05 am

Post by Maruchan »

i think it's currently fixed ,but it never hurts to let them know your opinions
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Post Post #17995 (ISO) » Sat May 23, 2015 11:17 am

Post by wgeurts »

Hmm, while I was playing these mods crossed my mind for apoc.

Spoiler:
Computronics
~ Adds some cool stuff to that computer mod (forgot the name).
Cracked Zombies
~ Zombies don't burn during the day or despawn. This really fits the apocalypse setting.
Mo' Zombies
~ Adds "types" of zombies, would work amazingly with Cracked Zombies.
Deadly World
~ Not really an apocalypse themed one but makes the game more dangerous.
Falling Meteors Mod
~ Don't know wether others would like it but it fits the apocalypse.
Infernal Mobs
~ You could use this to customise the mob drops and if the apocalypse was called by radiation it could relate to some monsters "mutating"
Lycanites Mobs
~ Would make Apocalypse a living hell.
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Post Post #17996 (ISO) » Sat May 23, 2015 11:20 am

Post by Maruchan »

links are good too
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Post Post #17997 (ISO) » Sat May 23, 2015 11:31 am

Post by Maestro »

In post 17995, wgeurts wrote:Hmm, while I was playing these mods crossed my mind for apoc.

Spoiler:
Computronics
~ Adds some cool stuff to that computer mod (forgot the name).
Cracked Zombies
~ Zombies don't burn during the day or despawn. This really fits the apocalypse setting.
Mo' Zombies
~ Adds "types" of zombies, would work amazingly with Cracked Zombies.
Deadly World
~ Not really an apocalypse themed one but makes the game more dangerous.
Falling Meteors Mod
~ Don't know wether others would like it but it fits the apocalypse.
Infernal Mobs
~ You could use this to customise the mob drops and if the apocalypse was called by radiation it could relate to some monsters "mutating"
Lycanites Mobs
~ Would make Apocalypse a living hell.

Klaz is the main person on the server who uses ComputerCraft, so I would defer to him and whatever he decides on whether or not we need to add stuff to ComputerCraft. Usually, I haven't seen him play around with the other peripheral mods too much, and I know he is determined to write a ton of new Lua for use in Warp, but I don't know if he plans to expand his usage in that way as well.

Not sure Zombies need much of a buff, but something like Cracked / Mo' Zombies (which I assume adds no worldgen) is something we might consider adding in the future. We looked at a bunch of "More Mobs" mods while thinking about making the world more dangerous, but none of them really appealed - Infernal and Lycanite's included, sorry. No "More Mob"-type mod has ever impressed me very much. They all seem very thrown-together or unpolished, in one way or another. Or they're just a pain to use. *cough*Mo'Creatures*cough*

We looked at Deadly World briefly, but I think our consensus was it was TOO much, and that we'd either have to configure it to death or risk overwhelming frustration rather than an appreciable challenge during gameplay. I think we were also concerned that the many traps in Deadly World might interfere with the Graves we love from OpenBlocks. God bless graves, right people?

Good suggestions though; thanks wge!
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Post Post #17998 (ISO) » Sat May 23, 2015 12:07 pm

Post by Maruchan »

If it weren't for graves, I'd have quit already today.

Just saying.
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Post Post #17999 (ISO) » Sat May 23, 2015 5:53 pm

Post by Klazam »

no to peripheral mods for CC.
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