Large Social Game Queue OLD THREAD
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CuddlyCaucasian Professor of Being a Dog
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KingdomAces Mafia Scum
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Can something like this be put in the OP? I think we were discussing that at the time, but it apparently didn't have an effect.Never be sorry for your little time.
It's not when you get there, it's always the climb.-
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Cephrir he/himSurvivorhe/him
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Narninian Contracts STDs
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xRECKONERx GD is my Best Man
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Flameaxe Comma Police
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xRECKONERx GD is my Best Man
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Below 12 is so specific... I don't know. Going backwards:
NAH: 24
Hyrule: 24
Doctor Who: 21
Conclave: 24
Hogwarts: 24
Season Finale: 16
Game of Thrones: 18
Greece: 20
Arkham: 24
Mass Effect: 24
That's an average playerlist size of 22 players per game, which is HUGE... under 16 may be a better number overall. I think part of the burnout is that everyone is involved in the same games over and over and there's no room for others. It would also encourage non-Survivor games to be run.green shirt thursdays-
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Cephrir he/himSurvivorhe/him
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It depends on what it is. A 12-player big brother game would still use the queue. Other things would be more of a case by case basis. If the primary focus is socializing, this is probably where it happens. I don't know that we have the need or demand for another queue (and it would likely attract basically the same crowd)."I would prefer not to." --Herman Melville,Bartleby the Scrivener-
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CuddlyCaucasian Professor of Being a Dog
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I mean with more challenge based things like the game I'm running with TBO and STD soon, they run separately from the queue since they aren't primarily focused on socializing and alliances. Games like The Mole or The Amazing Race for instance could definitely run alongside the Survivors and Big Brothers of the world."CC is very [whatever the equivalent of photogenic as it applies to videos]" - racefan12
"CC is an objectively attractive person." - Crazy
"You look like a happy version of Trent Reznor." - LicketyQuickety
"Do you practice sounding like you're high all the time?" - xofelf-
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Cephrir he/himSurvivorhe/him
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Narninian Contracts STDs
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In post 153, Narninian wrote:/in for next person that wants help modding.
clearly not a suitable contestant but I'm a big fan of reality games.
I have 2 games on my resume!
http://forum.mafiascum.net/viewtopic.php?f=63&t=2571
http://forum.mafiascum.net/viewtopic.php?f=63&t=747
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neither one finished, but that was more from a lot of replacements and before it was super organized like the survivor games are now.
I came up with the challenges and video etc..The extra in is for /in-
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Flameaxe Comma Police
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In post 156, xRECKONERx wrote:Below 12 is so specific... I don't know. Going backwards:
NAH: 24
Hyrule: 24
Doctor Who: 21
Conclave: 24
Hogwarts: 24
Season Finale: 16
Game of Thrones: 18
Greece: 20
Arkham: 24
Mass Effect: 24
That's an average playerlist size of 22 players per game, which is HUGE... under 16 may be a better number overall. I think part of the burnout is that everyone is involved in the same games over and over and there's no room for others. It would also encourage non-Survivor games to be run.
Hey, there's probably no one on site who is happier to see player counts drop from its current levels. Smaller games YUSDefined by who I dislike, not who I like~-
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Flameaxe Comma Police
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In post 158, CuddlyCaucasian wrote:I mean with more challenge based things like the game I'm running with TBO and STD soon, they run separately from the queue since they aren't primarily focused on socializing and alliances. Games like The Mole or The Amazing Race for instance could definitely run alongside the Survivors and Big Brothers of the world.
I suppose where the unsteady earth is right now is with how many of these other smaller more rare challenge based games the community can handle at once. I know just in the game queue, there were three people mentioning running a mole game, I think PEG has mentioned it before too. There's a nice demand for modding the smaller games, but since its been a relatively quiet area in terms of activity lately, none of the mods really know how to jump in. Right now it feels like a lot is tentative because of the pokemon game. Depends on where it all balances itself out.Defined by who I dislike, not who I like~-
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Flameaxe Comma Police
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SleepyKrew he/himSnark Attackhe/him
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Flameaxe Comma Police
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Klick Flash Forward
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Cephrir he/himSurvivorhe/him
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No one is even trying to run said small games as is, and no one has contacted me saying "I want to run X thing but the queue system is preventing me," so we seem to be trying to solve a problem that doesn't exist.
Also, I don't think SC wants there to be yet another queue (and I agree)."I would prefer not to." --Herman Melville,Bartleby the Scrivener-
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xRECKONERx GD is my Best Man
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I would absolutely run stuff. There's demand. I think the demand is just wrapped up in this right now.
I think maybe the bigger queue should be 16+, anonymous games. The ones that take place off site and shit.
If it's:
- Non-anon (when was the last one of those!?)
- Under 16 players
- Not Survivor/BB (I'd even argue BB isn't really grouped in here)
It should be run in a separate queue. I think the act of creating a queue will create demand for those types of games.green shirt thursdays-
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Cephrir he/himSurvivorhe/him
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xRECKONERx GD is my Best Man
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PrivateI The Real Friend
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Nah, a 12-16 player Big Brother definitely needs to be in the queue. The point of the queue is to separate those games which require a great deal of social (and thus, time) commitment, isn't it? This keeps the pool of potential players, which is already a relatively limited number to begin with, from either overstreching themselves by playing in multiple games, or from not signing up for a game they might have played.
As to your other two points, unfortunately, I feel like a non-anon still ultimately both draws from that limited pool of players, and requires a relatively intense time commitment. (Perhaps even moreso, considering that Skype/AIM can be used to an extent that you simply can't with anon games)
Finally, I don't think there's a large number of people pushing to run Survivors of less than 16 people. I know some people have considered a Survivor "mini", where the game begins at merge, so like 10-11 people. That type of game wouldn't be required to run through the queue anyway.-
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Cephrir he/himSurvivorhe/him
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In that case;
non-anon/low number of players: I completely disagree, the player base is the same and the objective is to ensure we aren't spread thin & not really able to put effort in and to keep interest levels in a place that will make the games that do run good.
If it's not Survivor or BB, then it depends on the mechanics."I would prefer not to." --Herman Melville,Bartleby the Scrivener-
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Flameaxe Comma Police
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With the application turnout of NAH and hyrule, are we still even allowed to point at a small pool of players? The last few games have had a healthy amount of first timers, but not really a great amount of returning first timers. The system is set up for growth, but certain factors are killing any form of sustainment of that growth.
And I agree with Reck on the point that there is a demand for games in the 12-16 games in terms of mods, its just swept under the current 20+ player influx.
With the queue as new as it is though, I don't think adding a second one will help anyone. I would also argue that interest levels are dropping regardless of activity. We can easily get to a point where the current player base can support more than one queue, it might just take a bit of time with focus on the smaller games (mole, solitary, bb, w/e). Having a varied game list brings in more people that would otherwise not think to join a survivor game. A small stepping stone to help with an already large barrier to entry.Defined by who I dislike, not who I like~-
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Cephrir he/himSurvivorhe/him
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I'm under the impression there were <10 cuts in both of those cases?
I don't see what's currently preventing mods from running small games. If such a thing were to happen, I'd think about running two (partially or wholly) concurrently."I would prefer not to." --Herman Melville,Bartleby the Scrivener
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