The MafiaScum Minecraft Thread - AllTheMods 9!!! - NEW Vanilla?

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New Vanilla Server?

Yes, on latest stable version; with fun events & mini-games!
3
33%
Yes, on latest stable version; for consistency & community! (no plugins)
3
33%
Yes, on "snapshots"/development versions; bleeding edge! (definitely no plugins)
0
No votes
Yes, with Spigot/Bukkit/server "plugins" (or commands like /tpa, /home, etc.)
3
33%
Yes, but I'll post with my specific thoughts and ideas!
0
No votes
 
Total votes: 9

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Post Post #17900 (ISO) » Wed Apr 01, 2015 2:41 pm

Post by jmj3000 »

I'll be back on in a month, someone hacked my mojang account and changed my name
Looking for experienced designers to help me design
SONY MAFIA
, a sequel to my Nintendo Mafia game!

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Post Post #17901 (ISO) » Sun Apr 05, 2015 3:04 pm

Post by Untrod Tripod »

so is the server back yet?
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Post Post #17902 (ISO) » Sun Apr 05, 2015 4:25 pm

Post by Untrod Tripod »

screw it

I bought a Realm

who wants in?
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Post Post #17903 (ISO) » Sat Apr 18, 2015 8:11 am

Post by Maestro »

So, what up with stuff?
It's my cakeday. Kinda miss Minecraft.
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Post Post #17904 (ISO) » Sat Apr 18, 2015 8:22 am

Post by EspeciallyTheLies »

In post 17903, Maestro wrote:So, what up with stuff?
It's my cakeday. Kinda miss Minecraft.

CAKE DAY! Server is still there afaik.

I miss minecraft too. I've been incredibly busy with school/work/life, but I'm coming back. Finals are next week so I'm hoping to have time after that.

Vanilla IS dead. I've been paying for it but it's been broken for a while with no way to fix it and no way to get it back. :( I'm really sorry about that. Because of this, I will likely move modded to a non-cloud server somewhere cheaper.

I also plan to review the player activity and the modpack. I know that Oso is still playing, and I know that Yes wants a copy of the world files (I'm sorry - I haven't forgotten, I've just been totally and completely swamped). That will happen as well. Just give me 1-2 weeks to get my shit together.

Art is cool.
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Post Post #17905 (ISO) » Sat Apr 18, 2015 9:20 am

Post by Jackel98 »

Cakeday! It doesn't look like you have a cake, though.
“Never put off till tomorrow what you can do the day after tomorrow.”
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Post Post #17906 (ISO) » Sat Apr 18, 2015 10:11 am

Post by davesaz »

I've been playing more on single, with updated mods that let salination plants work, etc.

Also disabled instability on my single instance, because it's so over the top. Though I haven't actually done mystcraft on that world, was too busy pushing my mekanism forward given the working salination.

I did jump on the server and stop my tree farm so some of the 2M stored wood can be worked off... ;)

Question: Have you rolled a new world on modded in the past if it gets stale for people, or update mods and keep going?
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Post Post #17907 (ISO) » Sat Apr 18, 2015 1:12 pm

Post by Maruchan »

they usually update mods, update base MC version, and roll to a new world
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Post Post #17908 (ISO) » Sat Apr 18, 2015 2:02 pm

Post by EspeciallyTheLies »

yeah updating mods most often has the effect of breaking worlds so better to do it all at once. :)
Art is cool.
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Post Post #17909 (ISO) » Sat Apr 18, 2015 2:11 pm

Post by Jackel98 »

Hey, have any of you guys played any Resonant Rise or other ATLauncher packs?
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Post Post #17910 (ISO) » Sat Apr 18, 2015 10:41 pm

Post by Nexus »

I achieved all that I wanted (see: making a computer), and couldn't get into learning any of the magics - Botania was too fiddly and I didn't fancy Thaumcraft!

I'd probably play again next server reset. Everyone needs wheat.
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Post Post #17911 (ISO) » Sun Apr 19, 2015 1:25 am

Post by Maruchan »

I get stuck way too early-game, and don't know how to proceed and give up
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Post Post #17912 (ISO) » Sun Apr 19, 2015 3:13 am

Post by Oso »

In post 17909, Jackel98 wrote:Hey, have any of you guys played any Resonant Rise or other ATLauncher packs?


I haven't personally, but I've read quite a bit about them in various forums.

Personally, a pre-made pack wouldn't bother me at all. I've looked at some of the challenge type packs on the FTB Launcher and both Regrowth and Material Energy seem interesting. I'd be open to something like that but take any suggestion I make with a grain of salt because with the change in my work situation, it may be that I'm very soon going to be limited to playing only on weekends and that for maybe a total of 4 or 6 hours over the entire weekend.
My Uncle always use'ta say, 'You can't get no blood from a turnip.' .... He'd say the same thing about gettin' it from a stone, too.
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I never said nothin' back to him. You don't want mess with no freak that's searchin' around that hard for blood.
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Post Post #17913 (ISO) » Sun Apr 19, 2015 3:37 am

Post by Jackel98 »

Resonant Rise could be fun, but we'd have to use one of the lighter packs, probably.
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Post Post #17914 (ISO) » Sun Apr 19, 2015 3:42 am

Post by Maruchan »

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Post Post #17915 (ISO) » Sun Apr 19, 2015 4:15 am

Post by Nexus »

Mine did the same yesterday
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Post Post #17916 (ISO) » Sun Apr 19, 2015 5:50 am

Post by davesaz »

Update optifine.
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Post Post #17917 (ISO) » Sun May 03, 2015 8:33 am

Post by Oso »

PSA for Optifine users:

Mojang changed the way that is authenticates when you log on to a server or even into an SSP game. That broke Optifine and causes a client crash on login.

If you are having this problem, disable Optifine or upgrade to the latest version. OptiFine_1.7.10_HD_B6

http://adf.ly/404181/optifine.net/adloa ... _HD_B6.jar
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Post Post #17918 (ISO) » Mon May 04, 2015 1:59 pm

Post by jmj3000 »

In post 17917, Oso wrote:PSA for Optifine users:

Mojang changed the way that is authenticates when you log on to a server or even into an SSP game. That broke Optifine and causes a client crash on login.

If you are having this problem, disable Optifine or upgrade to the latest version. OptiFine_1.7.10_HD_B6

http://adf.ly/404181/optifine.net/adloa ... _HD_B6.jar


I was wondering what was going on.
Looking for experienced designers to help me design
SONY MAFIA
, a sequel to my Nintendo Mafia game!

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Post Post #17919 (ISO) » Wed May 06, 2015 10:25 am

Post by Maruchan »

SPONGE (bukkit's replacement) HAS COME TO FORGE!!! :D

https://forums.spongepowered.org/t/spon ... -2015/6972
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Post Post #17920 (ISO) » Thu May 07, 2015 1:13 am

Post by jmj3000 »

I logged on this morning to find my base surrounded by zombie pigmen. Flew over to check our gigantic reactor that fuzzy built, flew back, they were all gone.
Looking for experienced designers to help me design
SONY MAFIA
, a sequel to my Nintendo Mafia game!

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Post Post #17921 (ISO) » Sun May 10, 2015 4:59 pm

Post by Maestro »

LOOK ALIVE PEOPLE. SHARING TIME.


Klaz and I are getting back into Modded with another of our personal packs (remember Wand, Wrench, and High Seas? pretty sure we posted about them here). This one is called "
KMP Warp
" and I'm pretty proud of the little backstory we've concocted.

For those of you who don't know, there was a mod that started off awhile back called "
qCraft
" which aimed to bring basic quantum mechanics into Minecraft. ( It's even been adopted as a learning tool by educators in some countries because of the great analogies it draws to some of the basic principles of the science! KEYWORD:
analogies
. It's not perfect; it's just simple. :P ) The basic principle of most of the cool blocks in this mod is that they change form or appearance based on whether or not a player has recently observed them and from what direction the blocks are observed. If you don't get how this is quantum mechanics, look up Schrödinger's cat.

For more information on qCraft check out their webpage here!

qCraft has another
REALLY
cool and unique feature that caught my attention recently: it actually allows for intra-server teleportation via a special portal and under special circumstances. Both servers need the same version of qCraft / Forge / Minecraft, but that's pretty much it. If you want to carry over any items, it's best to keep the server modpacks as close to the same pack as possible. I'm still testing how this will work, but it's the basis of our entire concept with "
KMP Warp
"...



Spoiler:
There are two worlds, the
Apocalypse
and the
Ancient
.

The
Apocalypse
is the destroyed present; an annihilated husk of a world beaten down over thousands of years of overuse and overpopulation by the errant human race. The barren landscape is home to hostile creatures, and those that have survived this long in the wasteland often sport genetic mutations, while some are formerly-mythical beings brought to life by human creators to serve as weapons. Barren though the world is, the planet's crust has been cracked and warped for so many years that new deposits of the rarest minerals and resources are available for the first time in Earth's history. However, the advanced technology developed by humankind over the millennia is shutting down or disintegrating as the infrastructure used to maintain it falls into disrepair. In a last-ditch effort, the survivors make a connection through a portal which they think leads to another world, but in fact, it takes them to the
Ancient
past of Earth.

The
Ancient
is a veritable paradise. Lush with exotic (and extinct) animal and plant species, teeming with (mostly) peaceful life; the distant past is everything the survivors could've hoped for in a hospitable environment from which to plan mankind's new rise to greatness. Of course one day they will have to leave the planet to prevent a catastrophic time paradox, but for now they can return to the roots of their culture: agriculture and animal husbandry. Mankind settles in this "new" world under the gaze of the portal which brought them there, and they make use of frequent trips to the barren wasteland of the
Apocalypse
to gather raw materials, explore dangerous ruins, or test their rediscovered technology on the horrible creations of their "past life".



So that's what we're moving towards right now! I'm super-hyped, especially since it's almost summer and I'll (hopefully) have time to play a lot more often, but the main reason I posted this was to let you guys know that starting Whenever The Pack Is Online
TM
,
both worlds will be linked up to a personal IRC channel
(most likely #KMPWarp on irc.esper.net) and we'd love to have MS.net MCers pop in whenever they feel like it.
I will also be streaming some of our more interesting adventures
and we'll be playing by some self-maintained rules when it comes to what can and cannot be used and/or brought back and forth between worlds, but that's just to make it more challenging for us and more interesting for anybody popping in and out.

We will not offer this as an alternative to ScumCraft
if it is still active, but since we don't know ScumCraft's current status anybody that is
REALLY
interested in this pack is more than welcome to PM me ( don't bother Klaz :P ) about the
possibility
of joining in on the server(s) associated with it. We reserve every right to decline, mainly based on whether or not you're ok with following the "rules" we'll be roleplaying by. If you'd like more information on the specifics of what mods we are considering including, check here. This list is subject to some change and contains a
TON
of for-fun mods we wanted try. There's a lot going on in the Modded scene that I haven't had the time to pay attention to, but now I'm
SUPER HYPED
.

TL;DR

  1. Klaz and I are making a new personal modpack.
  2. It's got some pretty involved back-story (actually TRY to read it).
  3. Here's the link to the modlist. It may change; it may not.
My love to everybody who still takes the time to check this thread like I do! :)

~M
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Post Post #17922 (ISO) » Tue May 12, 2015 3:52 pm

Post by Maestro »

UPDATE:


qCraft
works more perfectly than I could've hoped, and both
AncientBot
and
ApocalypseBot
are up in the IRC channel "
#KMPWarp
" on irc.esper.net. For those who use webchat - c'mon over and sign in; the water's fine. Though, it is a little quiet at the moment. I'm still figuring out how to optimally configure what we want for worldgen in each of the worlds, and Klaz is away from home visiting with friends.

I'll be on testing shiz every once in awhile, and I'll be idle in the channel
pretty much whenever I'm awake so shoot me a ping if you drop by!
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Post Post #17923 (ISO) » Tue May 12, 2015 6:38 pm

Post by Maestro »

Because I've gotten a couple responses, I'll leave this in-thread. It's the mini "questionnaire" I drew up to reply to a couple people who asked for a simple "/in" or otherwise showed interest in the pack and the theme.

Spoiler:
Will you (in general) listen to us if we say the server is closed or we need quiet in-game / in IRC?
Will you (in general) listen to us if we make any "recommendations" about your playstyle for reasons of server health?

Will you be patient
when
we work through bugs / defects in the modpack? ( notice I don't say "if" )
Will you refrain from asking for mod additions or updates
at any time
?

Because of the almost-role-play that will be going on in this modpack, will you follow any rules we set in place to preserve the intent of the backstory? This includes but is not limited to the following:

  • Reporting (and ignoring) any out-of-place biomes, blocks, or items that appear where they shouldn't appear
  • Using out-of-place mobs, blocks, or items in places they shouldn't be used
    (e.g.: Chocobos, Big / Ancient Trees, or Botania setups in
    Apocalypse
    ,
    Turtles, Dimensional Doors, or Invasion setups in
    Ancient
    , etc.)
  • Over-using certain mods out of laziness ( yes, this is arbitrary )
    (e.g.: Attained Drops, PortalGun, ComputerCraft, Archimedes' Ships)

I don't think anybody will mind if I answer any other questions here...right? I'll post some screenshots in a narrated "first look" kindof deal once I've solidified the worldgen we want for each world.
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Post Post #17924 (ISO) » Tue May 12, 2015 7:02 pm

Post by aphix »

Terra Nova?
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