Board Games!

This forum is specifically for discussing non-Mafia games
(board, card, video, we're not picky)
.
Playing
such games should happen in the Mish Mash forum, of course.
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Post Post #325 (isolation #0) » Fri Oct 26, 2012 11:25 am

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In post 320, animorpherv1 wrote:I don't know how many of you would even be interested in this, but Here's a download so you can play board games on your computer. Completely free, and has a huge library of modules (games). It also lets you play online vs. others as well.


Had a look, the problem is that there are so many games and I dont think many people using the software. Whats more its not the nicer User Interface.
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Post Post #791 (isolation #1) » Fri Nov 29, 2013 2:18 pm

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Saw Gormenghast today, anyone recommend it/tell me what its about?
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Post Post #805 (isolation #2) » Tue Dec 03, 2013 1:44 am

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In post 791, Porochaz wrote:Saw Gormenghast today, anyone recommend it/tell me what its about?
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Post Post #814 (isolation #3) » Fri Dec 06, 2013 7:44 am

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In post 810, Mr. Flay wrote:
In post 805, Porochaz wrote:
In post 791, Porochaz wrote:Saw Gormenghast today, anyone recommend it/tell me what its about?
BGG is, uhhh, nonplussed.

http://boardgamegeek.com/thread/1076187 ... ormenghast
Thanks for the link flay. There are a few others in the shop that I was surprised about, so I'll keep looking.

Finished off our first board of Risk Legacy today with a tense game. I was on to a good shot at winning (game 15, not the whole thing, was never going to win from about game 9) but got screwed over by the guy who has made a habit of it and left his base in South America open...

It was good fun though. If you like Risk even a little (I pretty much am not incredibly interested in actual Risk) and you have 3/4 friends that are willing to play 15 couple hour games, its a good investment.
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Post Post #823 (isolation #4) » Thu Dec 12, 2013 2:53 pm

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In post 815, ChannelDelibird wrote:I really want to play Risk Legacy but do not have people to play with. This irks me.
I'd play you across 3/4 meets. We could get it done in erm... two years, providing everyone came to each meet.
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Post Post #1253 (isolation #5) » Tue Jul 22, 2014 11:17 am

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I am interested.
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Post Post #1273 (isolation #6) » Sun Jul 27, 2014 9:33 pm

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In post 1271, ChannelDelibird wrote:In case anyone is interested: the humans survived!

Players:
Nexus (Romo Lampkin)
Prozac (Bill Adama)
Sudo (Lee Adama [Daybreak version])
CDB (Boomer)
LLD (Dee)

The humans had the upper hand throughout thanks to no pre-sleeper Cylons and great destination picks all the way through. There was a hairy moment when Prozac, trying to XO somebody in order to brig 'known' Cylon LLD, overlooked CDB for Sudo, who then revealed before taking his next turn immediately afterwards, but the Cylons just didn't have enough time. In the end, Supreme Overlord of Humanity Lampkin (yes) busted the disgraced Mr Adama out of the brig to punch FTL control and escape with only fuel in the red.

Thanks to everyone who came on; it was lots of fun. Hope we can do it again sometime.


:( It was unfortunate that Boomer had made a number of actions early on (like wasting my XO) and Lee had done things like point out that I was not a cylon due to the treachury cards.

We all thought sudo was human...
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Post Post #1274 (isolation #7) » Sun Jul 27, 2014 9:33 pm

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I also overreacted massively to Romo accusing me of being a cylon.
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Post Post #1452 (isolation #8) » Thu Sep 25, 2014 12:56 pm

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I need to confirm Im around but Im about 80% in
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Post Post #1455 (isolation #9) » Sat Sep 27, 2014 11:11 pm

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It looks like Im going to be busy Saturday, so would prefer Sunday.
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Post Post #1481 (isolation #10) » Sun Oct 05, 2014 2:35 pm

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Actually I rolled an 8 on the last shot. So we left with 4 population. Not that it matters.

That lovely little green card that used the treachery cards against you.

How we won that I have no idea.
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Post Post #1631 (isolation #11) » Sat Oct 18, 2014 4:20 am

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I might be forced into playing Diplomacy again soon. Someone help?
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Post Post #1805 (isolation #12) » Tue Nov 25, 2014 6:51 am

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Pretty unlikely to be able to do Saturday.

Can almost certainly do Sunday.
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Post Post #1811 (isolation #13) » Tue Nov 25, 2014 7:45 am

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As I said on skype Im happy to start earlier, but I really dont think there is any way I can do Saturday.
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Post Post #1812 (isolation #14) » Tue Nov 25, 2014 7:46 am

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That said if more folk prefer Sat. then thats fine.
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Post Post #1896 (isolation #15) » Thu Jan 01, 2015 4:04 pm

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I could probably do Saturday
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Post Post #1952 (isolation #16) » Fri Jan 16, 2015 12:33 pm

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Tempted to buy Takaido, not sure yet though.
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Post Post #1956 (isolation #17) » Fri Jan 16, 2015 1:32 pm

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I have found dead of winter but I need to know what its about?
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Post Post #1958 (isolation #18) » Fri Jan 16, 2015 2:32 pm

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Thanks, looks good. Seeing what my Aberdeen board game group thinks, they arent huge fans of cooperative games, I managed to convince one of them to play BSG out of 4. (the others are semi interested, but that may be because I avoided saying co-operative in any discussion I've had with them)
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Post Post #1997 (isolation #19) » Sat Jan 31, 2015 1:10 am

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If you went for Sunday I would have been available. Tonight, Im not 100% but it looks like I'd be fine, provided Im not too late.
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Post Post #2000 (isolation #20) » Sat Jan 31, 2015 2:51 pm

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It was a fun close game, where the red shirt survived and the main characters kept dying. (At a certain point, Starbuck probably should have died. Maybe after the assualt raptor and 3 mark sevens)

This message was brought to you by Admiral President Gaius Lee Laura Roslin Adama Baltar, CAG. (I think I was briefly all 3, at different times)
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Post Post #2008 (isolation #21) » Sun Feb 01, 2015 7:11 am

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Won't that take longer?
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Post Post #2038 (isolation #22) » Thu Feb 12, 2015 2:15 pm

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Post Post #2051 (isolation #23) » Tue Feb 17, 2015 3:31 am

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EDIT: Personal photos.
Last edited by Porochaz on Sun Nov 25, 2018 4:11 am, edited 2 times in total.
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Post Post #2056 (isolation #24) » Thu Feb 19, 2015 8:07 am

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Dead of Winter on tabletop, does this mean Im ahead of the trend?
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Post Post #2077 (isolation #25) » Fri Feb 20, 2015 12:19 am

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In post 2057, hasdgfas wrote:After watching Dead of Winter on Tabletop, it feels like a subpar version of BSG, although still super thematic and super fun. It seems to be a bit fiddly with a lot going on(now, mind you, there's a
ton
going on in BSG all the time as well, so that's not necessarily a problem).

The concern I have is with having separate win conditions besides just surviving. With everything that you have to worry about, surviving seems hard enough anyway, let alone fulfilling an arbitrary objective. It feels like an inelegant way to incite conflict within the group.


Will admit out of all the videos I've watched, I've only ever seen one person win so far, and he was a betrayer. Tabletop failed to do a number of things in their episode, despite Wil Wheatons protests there was a lot of mistakes in there. But I do feel it is a bit BSG-lite. Thats no bad thing though.
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Post Post #2082 (isolation #26) » Sat Feb 21, 2015 2:33 pm

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Dead of Winter Playthrough

Spoiler: Game 1
Inexperience shone through, focus on killing zombies, on non dangerous areas and a lack of resource gathering made this very difficult in later turns, we underestimated the morale hit, deliberately failing one crisis so we could focus on getting the resources. Whilst it wasn't looking bad and we were about half way through, with half of the main goal done (collect 15 sample from zombies), unfortunately an unfortunate bite took out the resident nurse in the hospital, and spread to poor Sparky. Which left us crippled. The next player decided to be ultra scummy, not doing a single thing to help our failing group, focusing on his secret objective and ignoring the main one. Feeling vengeance for my lifelong friend and knowing there was another who was already baying for his blood. I pushed for an exile, which narrowly went through 3-2, sadly he was not a betrayer, he just really liked medicine. Next turn, a nasty crossroads card and a shitty diceroll meant that we were doomed.

In the end, there was a betrayer. A very quiet one, who was one food off the 6 food and 0 morale he needed.

Game end: No winners.


Spoiler: Game 2
Game 2, we knew what we were doing, and we made a plan and set out. Food, Weapons and Fuel were the order of the day, choosing 2 searchers in my team. I immediately went off to the grocery store and the library. Thankfully to no flack. Thanks to some noise making, I got my 2 books and my secret objective. However in trying to travel to my main objective, I got bit and died alone. Down 1 morale. The rest of the turn went by with little incidence and all was going well until a second bite dice roll. 2 morale gone. 4 to go. The weapon collection was going well, food collection not so much. However we had plenty of time...

Half way through, medicine was desperately needed for the crisis, 2 players had to find 1 more, should have been easy, then the 3rd bite was rolled. What happened next will forever be known as the "Hospital Massacre of '15" desperation reigned and sadly 3 deaths ensued, my books were burned, no medicine was found and all my characters lost.

What came next was a sad state of affairs, Sparky the wonder dog came back from the dead and was promptly exiled to pass the crisis, no humans wanted to feed the dog or give it medicine at the expense of themselves, Sparky, who sadly only knew loyalty went under a transformation and turned into Sparky the historian handyman wonderdog with hypothermia, a pistol and a human trucker pet, and despite their cruel rejection managed to help the group a lot in exile, the group, still not done with cutting down numbers, decided to kill off the drunken mall santa, who noone really liked anyway for a morale boost and we were still hanging on by a thread. 1 more bite roll (seriously it was a 1 in 12 chance but fuck me did it screw us) and not enough food in a crisis sealed our fate.

Game end: no winners.


Spoiler: Summary
In an apocalypse noone wins.

Also, hospitals suck.

Poor dice rolls and uber hard main objective - 10 non starter foods stored separately from everything else and a weapon equipped on a survivor for every player, it was always going to be nigh on impossible. Especially for a first time playing. The game 1 objective (every time you kill a zombie, gain a sample on a dice roll of 4 or more, 15 samples wins you the game) was a lot easier, it was inexperience that let us down.

It was fun, but slow to begin with whilst we worked out how to play. I found it to be a slightly inferior BSG if Im honest, and others found it quite similar to Pandemic, (which Ive not played so can't give an opinion on), I feel there were times when it was just never going to go our way and that takes some of the fun out of it. As does having a secret objective that is too difficult to complete. (mine were fine, game 1 - 3 fuel, I got two to begin with... game 2, get 2 books, which was easy although I lost them, my exiled goal was just to complete the main objective and once I had convinced the others they should cure my hypothermia that was easy enough as well)

The game where we had the betrayer made it more fun, the betrayer added an extra element which gave the game more depth, also surprisingly for my group the role playing aspect of the game was only just there, I think we needed to get into it a bit more, but as we were still trying to understand all the rules (that rulebook isn't as useful as it first appears) I think thats understandable, but that may have made it slightly less amusing than it could have been.

(I think there is an optimum compromise between the normal game and betrayer variant, where the betrayer is more likely to appear, but not almost guarantee it, which would make the game a lot better)

I've been quite negative, but that shouldn't put anyone down. It was good fun, and I would honestly say it was a good buy, but you do need some actors in the group and you need to have more than one person watch a tutorial online beforehand or have at least a few experienced players. There is a lot of stuff going on and you do have to juggle and explain A LOT, there is a lot of strategy and I had a good afternoon. (despite my horrific losses at 7 wonders later on and the 4 hour game of Settlers - Cities and Knights, which was fun but I had never played that expansion before, and was not prepared for the length of time)

I did feel exhausted afterwards, as I say, a lot of thinking, it kinda reminded me of that stupid long game of Diplomacy at the UK meet, except without the urge to cry non-stop or sleep or hate everyone around me or to burn every board game in existence. So nothing like that, except the frazzled brain. The others, liked it, in my group there are some who hate co-op games, and whilst they weren't shouting on the rooftops about it, they were saying they enjoyed it and would play it again. I, for one, liked it also and am looking forward to playing it at the UK meet (I do desperately want to see a town win, in my research I've only ever seen a single betrayer win) but Im looking forward to stepping onto Galactica more
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Post Post #2091 (isolation #27) » Sun Feb 22, 2015 8:16 am

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Come to Skype when they finally make a VASSAL module of it. Also, Id imagine it wouldnt be as good as f2f.
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Post Post #2099 (isolation #28) » Tue Feb 24, 2015 6:33 am

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In post 2095, Thesp wrote:
In post 2082, Porochaz wrote:...and the 4 hour game of Settlers - Cities and Knights, which was fun but I had never played that expansion before, and was not prepared for the length of time...

4 hours is extraordinarily atypical for Settlers in any version, including Cities & Knights (which is my favorite way to play). Yuck!


Yeah considering my usual Settlers games last an hour roughly at most, I was a bit meh by the end. Also it was yet another of those games I was close to winning (although being one road off longest road, wouldn't have been the best win in the world) and failed at. Which always hurts after 4 hours.
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Post Post #2115 (isolation #29) » Sat Mar 07, 2015 2:37 pm

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In post 2109, xRECKONERx wrote:"Risk for Adults" doesn't sound like a good sales pitch.


It would be how I would describe Risk Legacy, and that can be fun... on the very odd occasion that I win.
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Post Post #2141 (isolation #30) » Fri Mar 13, 2015 12:16 am

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I own roborally, its a great game (although I have the new version and not the superior older version with better boards, friend does though) would play if you are going to try again.
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Post Post #2142 (isolation #31) » Fri Mar 13, 2015 12:19 am

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In post 2140, quadz08 wrote:The commune are bad Coup players because we take wayyyyy too long and talk wayyyyyyyy too much


Yeah I think this is just an unfortunate symptom of coming from a mafia site.
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Post Post #2154 (isolation #32) » Sun Apr 05, 2015 11:53 am

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There is a copy of Dead of Winter in my game store, unfortunately at the moment its the only thing in there apart from the usual suspects and their expansions (Munchkin does not need another expansion) and random things I'd be iffy about buying without looking into it first. Tokaido has become elusive, he gets the odd copy in, but I keep missing it. :(
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Post Post #2183 (isolation #33) » Tue Apr 21, 2015 1:37 pm

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Just went to my first board game group meeting, played Bohnanza and Keyflower.

Bohnanza is a fun card game I've played before, suprisingly strategic, but simple game.

Keyflower is a great game, anyone played it? I think its got a nice mix of 7 wonders and carcasonne. You use meeples to buy tools, resources, more meeples and buildings to make a city, and you go through four seasons or rounds and then add up the points for the various different things. Its a bit more complicated than that, but Im tempted to buy it...

EDIT: Heh trust me not to read the page before. I played Bohnanza for the first time last year (maybe 2), it was in german but my limited knowledge managed to get us playing the right rules.

Anyway, I want a game Reck.
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Post Post #2185 (isolation #34) » Tue Apr 21, 2015 2:02 pm

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I had two tool win con choices, so I went all out on that. I fucked up Autumn(fall) and took some risks that didn't pay off and ended up with 2 buildings I didn't want and nothing I actually did. Still came 3rd out of 6, thanks to the handy "have a set of tools, gain 10 points" thing I won in Winter and good boat choices throughout the year.
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Post Post #2191 (isolation #35) » Thu Apr 23, 2015 1:03 pm

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If you wait 6 weeks, it would make me happy.
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Post Post #2192 (isolation #36) » Thu Apr 23, 2015 1:03 pm

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I mean, you can play the game more than once but still...
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Post Post #2207 (isolation #37) » Mon Apr 27, 2015 9:06 am

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If I can work out a way to take it, I may do. But it will be one of the last things put in my case.
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Post Post #2210 (isolation #38) » Mon Apr 27, 2015 9:15 am

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We use VASSAL for BSG, DoW wasnt on there last I checked.
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Post Post #2218 (isolation #39) » Mon Apr 27, 2015 3:03 pm

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I tried to find the library but failed. Is there a link?
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Post Post #2223 (isolation #40) » Tue Apr 28, 2015 4:39 am

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I have to say I agree, I can't see when I would use it outwith of mafiascum games, especially when VASSAL does an adequate job.
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Post Post #2229 (isolation #41) » Tue Apr 28, 2015 12:30 pm

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Really? I'd want that option just to piss CDB off.

2nd week at Board Game group tonight...

Missed out on Camel cup, which Im gutted about, I love Camel Cup

Started with One Night Ultimate Werewolf. Too many roles, a bit too much randomness, my inner mafia player was screaming. I pulled the robber, then swapped it for the Tanner. One of the werewolves lied about getting the robber, which I counterclaimed, when questioned further I stopped, which gained me a nice 3 votes and a win.

Then I played Evolution, which was cool. Make species up and give them attributes and increase their body size and population. Then you have to feed them all from a limited supply of food or as a carnivore attack other players. Sadly my hard-shelled climbing carnivore and my scavenging climbing defence hurders could only manage 2nd. It was a fun game though and I would quite like to own it. It's also got really beautiful artwork. Kickstarter for the expansion/second edition are here - https://www.kickstarter.com/projects/19 ... ame-system, People should take a look.

Riccochet Robots was next (as we had others finishing up ancient settlers I think it was called). Frustrating puzzle game with no strategy. Players were sniggering in the background, as the guy who brought it out only brings it out against newbies, because noone will play against him. I enjoy problem solving puzzles, and I may have enjoyed it more had I not being playing someone who is able to work these things out in seconds.

Then there was a japanese gambling game, I forget what it was called, but it was a bit too simple for me (which is saying something because I actively prefer simpler games). I could probably make a version myself.

Then Avalon to finish, I was Merlin. It ended prematurely on the third mission because after passing the first two missions, the spy only remembered at the last second he was meant to fail the third and had to inadvertently pull out his card, showing me and another player. The assassin got me, for once not because of my play but because two townies were arguing between themselves, and the third townie kept approving the missions with spies on them.

I enjoy these nights though, glad evolution took the longest though, as it was by far the highlight of the night. Dead of Winter doesn't seem to go down well there, so its going to have to remain in its box a while longer.
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Post Post #2232 (isolation #42) » Tue Apr 28, 2015 12:58 pm

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There were 15 cards numbered 1 to 15, at the start a card was dealt out to each player and one placed face up in the middle, the rest face down. Then players take it in turn to either take a face down card into their hands, and openly discard one of their two cards or they can replace the face up card in the middle with a face down one. You then choose if you think you have the highest card by betting a token (you get 4 at the start), one extra token from a set of 10 in the middle. The winner is the player with the highest number, however the face up card in the middle gets added to the player who has the lowest card number. The last round, you bet 2 tokens instead of 1.

We played with 3 players. It didn't really work as there was no real strategy. I was told it was better with 6 but that the final round decided everything making the first 8 rounds void.
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Post Post #2234 (isolation #43) » Tue Apr 28, 2015 1:14 pm

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It might not be Japanese, I was told it was, but it might have been because the name was Japanese sounding.
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Post Post #2238 (isolation #44) » Wed Apr 29, 2015 12:39 pm

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Played 2 games tonight. Sparticus, which was alright once I got into it, but there were to many ideas flying around and by the time I was there I was unlikely (and didn't) win.

Grog Island, primarily a betting game, where you bet to build on islands of different colours. There are secret goals as well, but you can pass out of betting and take various different cards. Its hard to explain, but I enjoyed it a lot. The betting mechanic, where you roll 5 different coloured dice and you can use a combination of these dice to add up to your total bet, which you make with your money, but you can only build on the island colours of the 2 highest coloured dice, the more dice you use, the more resources people after you who pass will get, which in turn means they can do more in future rounds, etc. Sounds complicated, really wasn't. Secret goals added up at the end a la Seven Wonders. Was really fun, would play again, wouldn't buy, the points ratio was a bit off and needs maybe a tweak.
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Post Post #2240 (isolation #45) » Tue May 05, 2015 1:27 pm

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Smallville and Istanbul tonight. Enjoyed Istanbul. Smallworld was a bit too simplistic.

I went tonight to play BSG and Tokaido.

Arrived a couple of minutes late for Tokaido, (damn bus, waited at one stop for about 5 minutes for no reason) and only got 2 others wanting BSG. Apparently it takes too long, which I can almost accept. One of the players afterwards said also it depends on the players to make it fun, which I can understand, these guys, whilst a lot of them are nice, are quite reserved and quite serious, which I have to say I do find a little difficult.
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Post Post #2243 (isolation #46) » Thu May 07, 2015 5:41 am

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Post Post #2285 (isolation #47) » Tue Oct 27, 2015 7:22 am

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Interesting, both times we have played Risk Legacy, we found that the gaps for opening things weren't huge. We just played the last scars we could (game 14, playthrough 2) and the
aliens
took a game or two longer to unlock than we would have liked, but honestly it wasn't that bad.

The issue I have with Risk Legacy is that you have to win a game or two early on otherwise you are in for about 8 games severely disadvantaged.
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Post Post #2538 (isolation #48) » Fri Dec 09, 2016 2:31 pm

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I've just started a game of Seafall, did the prologue two weeks ago, playing game 1 on Monday.

Also just bought Tokaido.
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Post Post #2540 (isolation #49) » Sat Dec 10, 2016 1:03 pm

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Game 0 was a lot of fun, I came 2nd. There was one bit I didn't particularly like (minor spoiler below), also I wouldn't watch any tutorial videos beforehand (we did, 45 minutes worth and man was I confused), the prologue cut things down a lot and the rules come in, in dribs and drabs, so it's quite easy to get into and your options on how to play are quite plentiful,
Spoiler: very minor spoiler about the various options you can take in the prologue
I went exploring and got into the story, another pillaged another island to shit and made an islands inhabitants angry, another traded a lot of stuff, another sailed and upgraded their ship, and the last one rolled poorly and basically died (he's usually the best player, so don't feel bad for him)


Spoiler: Thing I didn't like
The fact you choose a character to start with, all of them are the same, so it's cosmetic, and at the end you rip them all up for absolutely no reason and have to choose a new character. It's purely to say hurr durr, we're going to make you make tough choices, not that you haven't already and also we're going to make you rip up cards which... you've already done as well. So yeah, we just wanted to troll you. At the same time though, its a minor thing and I've played risk legacy (twice) so was expecting something
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Post Post #2547 (isolation #50) » Sat Dec 31, 2016 11:20 am

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In post 2542, Andrius wrote:See, we are five games into Risk Legacy and I never want to play again.
I have two wins (in the lead) and am
Spoiler: One of the big box spoilers
The Bringer of Nuclear Fire
but so don't care to ever see it again.

Part of it is my group, admittedly.
Spoiler:
That should be that faction though, not you. Unless you stick to the same teams each round but man would that suck balls.
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Post Post #2850 (isolation #51) » Mon May 29, 2017 2:47 am

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In post 2741, PJ. wrote:I haven't played Dead of Winter, but I don't really like the concept of everyone having to act traitory to fulfill their side missions. And I believe that in Dead of Winter that there can also be multiple traitors? Also I don't understand there being a traitor in the first place from a thematic perspective. Why would anyone side with the zombies? That's weird. Again, haven't played it, but it just has a lot of question marks.


~~~
Why not just go with Legndary: Marvel instead of Sentinels of the multiverse? Instead of generic superhero-y stuff you get cards with the avengers on them. That has to be cooler, right?
A month late..

I have DoW, and whilst its a fun game I can understand CDB's hatred of it. (amongst others) I think ultimately Battlestar Galactica does the traitor mechanic a lot better. It can't (or shouldn't) have multiple traitors. In terms of reasoning, there is story behind it in the games, the one I remember offhand is that the traitor is tired of eating so little food and is greedy.

Also Legendary is a game that would be close to going on my "will never play" list. Which includes Diplomacy and Hanabi.
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Post Post #2851 (isolation #52) » Mon May 29, 2017 2:52 am

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In post 2759, PJ. wrote:Right, I was talking to Yaw about this yesterday, there are some cooperative games that simply be "alpha gamer"ed into 1 person controlling all the actions. When we were teaching my sister Pandemic, we played two games, after the second she said after the first game she didn't really like it because she felt like she was the pawn on the table and not a player. The second game, once she got the rules, she was able to contribute and liked the game a lot better, but there 's definitely some personalities where people would be apt to take over the entire game cause they know what's right and everyone else doesn't, ect. He brought up liking games like Hanabi(and the new Hanabi-ish Beyond Baker Street), that are designed to not let that sort of thing happen. I believe there are also Co-Op games with secret action selection that help prevent that sort of thing. So if you aren't into the traitor games, there are still co-ops out there that aren't going to be alpha-gamer'd.
I think this is the reason my group don't do co-op's. One guy feels that one player always dominates and they become no fun. Dead of Winter got through on the basis of the traitor mechanic - we've only played it once in 2 years though. I got BSG through with a mixture of my gaming group and our christmas group and more recently X-Com, where the time limit prevents too much alpha-player gameplay, but the same guy still had issues with it. (and pandemic, once, when said guy wasn't around)
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Post Post #2853 (isolation #53) » Mon May 29, 2017 2:56 am

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In post 2803, Untrod Tripod wrote:Gloomhaven is real fuckin good
Gloomhaven a legacy game? We (our group) is currently playing Seafall, and whilst I don't see us not completing it, we are on game 5 and getting a bit disillusioned with it.
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Post Post #2854 (isolation #54) » Mon May 29, 2017 3:10 am

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In post 2852, vonflare wrote:I like the concept of diplomacy but its hard to get 7 people together who are willing to go through all the simultaneous-action-resolution every turn
The game we played (the infamous UK meet Diplomacy game from years back) lasted almost the whole day, and I don't think I could have ever won. I basically slowly lost ground every turn and it made me hate everyone. Lots of discussion over what people were going to do but mostly that meant fuck all. I was in the middle to be fair, which apparently is a sucky position to start (although I'd argue that if there is a "sucky position to start" then it's not the best game) with CES at one side of me, so was going to struggle anyway. I remember feeling trapped in this losing battle where every turn took an age and I just didn't find it remotely exciting or fun. The guy I was talking about earlier who hates co-op really wants to play it, but I've holding out.

Hanabi is on my hate list, because it's a memory game with colours and numbers and it's everything my dyslexia-brain can't handle. It's not a horrible game, it's just one I can't do.

Legendary I maybe should give another chance, but I do find it one of the most boring games I've played.
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Post Post #2859 (isolation #55) » Mon May 29, 2017 11:50 pm

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Seafall has it's problems, but I have enjoyed most of it. The guy who has the massive lead, has done so through some mechanics that gave him loads of points extremely quickly. (the second game we needed 12 points to win, he got 8 in one turn, making him the runaway winner, the 4th game, we all did the same things and through sheer luck he kept getting 4 points for his action, we got coins/goods, again making him the runaway winner).

I have been second in the standings up until now (except the first game which I won) this means I don't get any benefits for winning, but I do get almost all the drawbacks for being high up the leaderboard. I've started feeling it slightly but I'll feel it more in games to come.

The last game I screwed something up, and whilst I could still get 3rd, there was not a chance I could win. So I tanked the game, so that in the overall rankings I would be 3rd (maybe 4th, I didn't have time to do the maths) and get some of the benefits the other players get. I don't like the mechanic where deliberately coming last in some games actually benefits you.

However, if I wasn't enjoying it, I wouldn't have gone to game 6. The theme and flavour are excellent, and the mechanics beyond those mentioned above are usually pretty good. Im playing with my group and we enjoyed playing Risk Legacy immensely, the banter that comes with the group usually makes it fun. (unless you are a salty fucker like I was last game) I absolutely don't think it's a bad game, I think there is a lot to it, and that there are balance issues with it. But I knew there were problems going in. I went into it knowing I would be an explorer rather than a raider or trader. Get more of the story rather than screw other players (which suits my playstyle - although I did steal the victory in the first game) and not worry too much about winning. The twists and turns of the story and being able to personalise and name pretty much everything keeps it somewhat interesting. Rob Daviau said himself that he should have condensed it further than he did, and it does seem like his ambition and imagination got the best of him and he added too much, but I definitely wouldn't call it a bad game, but I've only opened half the boxes thus far.
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Post Post #3207 (isolation #56) » Tue Apr 03, 2018 1:27 pm

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I bought This War of Mine last week, going to start a solo game on Thursday.
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Post Post #3208 (isolation #57) » Sat Apr 07, 2018 1:17 pm

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So my 3 characters got off to a good start, an event made them lose their food. Fortunately I salvaged enough to feed one of them... He went out exploring, found no food but did get injured climbing a ladder. The next day, 1 of the 3 ran away due to hunger, the other died due to hunger. My injured sole survivor tried to guard the base at night and got badly wounded by advanced raiders. The worst card in the game at that point, anyway he died. Almost every dice roll I failed... Everyone died by night 2. My luck was exceptionally bad.
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Post Post #3210 (isolation #58) » Sun Apr 08, 2018 11:07 am

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In post 3207, Porochaz wrote:I bought This War of Mine last week, going to start a solo game on Thursday.
In post 3208, Porochaz wrote:So my 3 characters got off to a good start, an event made them lose their food. Fortunately I salvaged enough to feed one of them... He went out exploring, found no food but did get injured climbing a ladder. The next day, 1 of the 3 ran away due to hunger, the other died due to hunger. My injured sole survivor tried to guard the base at night and got badly wounded by advanced raiders. The worst card in the game at that point, anyway he died. Almost every dice roll I failed... Everyone died by night 2. My luck was exceptionally bad.
I died. It's not really a well done thing.
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Post Post #3212 (isolation #59) » Sun Apr 08, 2018 3:54 pm

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This War of Mine - Game 2 - So I tried again with my 3 intrepid explorers, it's going better, we are through the first third of the game. My OG3 are in quite a bad way, we picked up a kid along the way - saved him from his alcoholic parents and he's a bit of a pain in the ass doesn't do anything except eats my food. I also gained a firefighter, who saved our ass when a crowd outside tried to behead someone and we objected (Im no fun, apparently). They are all freezing cold and at least one is probably going to die.

Other "ahem" highlights -
I buried some childs baby brother
I stole some stuff from hobo's who knifed me
I ate some peaches
Someone stole all my stuff I had found, then came back when I found more stuff and stole it again
I collected water, and it was an achievement.

I mean I realise noone cares about my summaries, but I like to post them.
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Post Post #3219 (isolation #60) » Wed Apr 11, 2018 4:44 am

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This War of Mine - Game 2 - So my game went off the rails a bit. In two separate incidents my OG character Pavle and my fireman Marko got rescued by peacecorps. I think I just got incredibly lucky both times.

However I decided to carry on the game as if I had ignored it, one of my other characters Katia died from the cold. Everyone was dying and I managed to save 3 of them, thanks to all the stuff I had been storing for a rainy day suddenly being tradable for a lot more, so bought lots of meds. Unfortunately the cold affected her a lot more. This made everyone miserable and the food shortage and famine cards didn't help.

Combat was a bit of a pain in the ass in this game, and Im pretty sure I did it wrong. My fireman got mauled by hobos. We got to the ceasefire, Pavle in the last moments saw a dead woman being pulled apart and eaten by cats, but elected not to take her finger which had a nice ring on it. We also met a carpenter in the very last moments of the game, who offered to build and fix anything we wanted for a ridiculously small price - extremely helpful early on, completely fucking useless as the last action in the game. Alas our other OG character was miserable, hungry (thanks to me not feeding her water for 3 days straight - she was ill anyway so effectively useless) and exhausted. But apart from a bit of misery and Marko's knife wound all 3 of them made it, the child who ate everything was saved and made everyone happy, which allowed my 2 males to get the "happy ending" and I got to read how well they did post war, Emilia was so exhausted and ill at the end she passed out just before the epilogue phase and didn't get an ending. I like to think the two guys got her to a hospital and she had a long sleep.

I added up my score and scored -4. Which is considered a piss poor ending. But considering it's meant to be an almost impossible game, the fact I completed it (roughly) makes me happy enough.
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