Same thing as being roleblocked. Your action fails.
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AngryPidgeon Glenn Peck
- Glenn Peck
- Glenn Peck
- Posts: 18863
- Joined: June 17, 2012
- Location: a Zulfy thread
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AngryPidgeon Glenn Peck
- Glenn Peck
- Glenn Peck
- Posts: 18863
- Joined: June 17, 2012
- Location: a Zulfy thread
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AngryPidgeon Glenn Peck
- Glenn Peck
- Glenn Peck
- Posts: 18863
- Joined: June 17, 2012
- Location: a Zulfy thread
1) Yes FN's can be roleblocked
2) We don't have a standard but something like "You learned that Player-X is aligned with the Town and is a Friendly Neighbor"
3) Encryptor is only normal for mafia although I suppose a town encryptor could work as a non-normal allowed role. Mafia Encryptors only affect mafia chat.
4) No, the whole point of that list is to be 100% complete. Yes, that'd be appropriate.
5) Hmmm, that is a question that I'm not entirely sure on, but I would tend to think that having a modifier means you are NOT vanilla.
6) Yes, I think you can do that. I don't think you can have a Miller JoaT though since a miller qualifies as a role and not a modifier (at least in a normal sense, in non-normal games you can do whatever you want with it). You can have every role in the game be a JoaT with arbitrary abilities though. (Not that we'd approve that for balance if you did)-
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AngryPidgeon Glenn Peck
- Glenn Peck
- Glenn Peck
- Posts: 18863
- Joined: June 17, 2012
- Location: a Zulfy thread
In post 99, Wake1 wrote:Are Day abilities considered Normal? Like an Odd-Day Vanilla Cop?
No. They aren't explicitly non-normal though either. So you could have one in a mini and two in a large I believe.-
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AngryPidgeon Glenn Peck
- Glenn Peck
- Glenn Peck
- Posts: 18863
- Joined: June 17, 2012
- Location: a Zulfy thread
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AngryPidgeon Glenn Peck
- Glenn Peck
- Glenn Peck
- Posts: 18863
- Joined: June 17, 2012
- Location: a Zulfy thread
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