Grand Idea Mafia

This forum is for discussion related to the game.
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Post Post #1050 (ISO) » Wed Dec 24, 2014 3:13 am

Post by eyestott »

Ned Flanders
:
You will automatically form a neighbourhood with any anti-neighbourhood role.
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Post Post #1051 (ISO) » Thu Dec 25, 2014 5:48 am

Post by Alchemist21 »

Sandbox Player


You have no wincon. You may play this game however you wish.
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Post Post #1052 (ISO) » Thu Dec 25, 2014 2:17 pm

Post by Espeonage »

Dolphin Trainer


During the day you may PM the mod a target. At the end of the day that player will do a flip.
Don't @ me.
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Post Post #1053 (ISO) » Thu Dec 25, 2014 2:19 pm

Post by Espeonage »

Dolphin Enthusiast


If a player does a flip at the end of the day you will clap.
If there are no dolphins in the game you become a
Hated Townie
. You will not be told if this happens.
Don't @ me.
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Post Post #1054 (ISO) » Fri Dec 26, 2014 3:59 pm

Post by Kaiveran »

Town 1-Shot Number Oracle


Once in the game, you may select a range of post numbers equal to N*0.15, rounded to the nearest whole number, where N is the number of posts considered by the mod when randing the setup. (For example, if the setup was generated from 1200 posts, you could select a range of 180 posts.) You will be told how many roles within that range exist in the game.
Last edited by Kaiveran on Sat Mar 02, 2019 3:06 am, edited 1 time in total.
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Post Post #1055 (ISO) » Fri Dec 26, 2014 4:05 pm

Post by Whatisswag »

Mafia Watcher

In post 1054, Kaiveran wrote:
Town 1-Shot Number Oracle


Once in the game, you may select a range of 150 post numbers (e.g 51-200, 230-379, etc.) You will be told how many roles are in the game that exist within that range.

(Not sure how to balance this with the "Mod can select number ranges" mechanic. Perhaps it should be set to a percentage value of whatever range the mod picks.)


I find a range of 150 useless.
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Post Post #1056 (ISO) » Fri Dec 26, 2014 5:29 pm

Post by theslimer3 »

Jesus Townie

If lynched, will ressurect from the dead three in game days later. If the game is over, this does not happen.


-does not go to the dead thread.
Im a black cat anyway.
GTKAS Slimer
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Post Post #1057 (ISO) » Sat Dec 27, 2014 2:50 am

Post by theslimer3 »

Jesus Mafia



In post 1055, Whatisswag wrote:
Mafia Watcher

In post 1054, Kaiveran wrote:
Town 1-Shot Number Oracle


Once in the game, you may select a range of 150 post numbers (e.g 51-200, 230-379, etc.) You will be told how many roles are in the game that exist within that range.

(Not sure how to balance this with the "Mod can select number ranges" mechanic. Perhaps it should be set to a percentage value of whatever range the mod picks.)


I find a range of 150 useless.

Yeah I agree. That's like asking someone where the mall is and saying that it's in a 10 mile radius of here. Drive around and get lucky.
Im a black cat anyway.
GTKAS Slimer
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Post Post #1058 (ISO) » Sat Dec 27, 2014 5:23 am

Post by Shadowmod »

Town Volume of Constantly Heating Air

You are hot air, everything goes through you, but as you get heated up in the process, you will eventually convect away.

If a player above it in the player list targets it with any action, the action will target the next player alive below it. If there is no player alive below it, the action will target the topmost alive player in the player list instead.
If a player below it in the player list targets it with any action, the action will target the next player alive above it. If there is no player alive above it, the action will target the bottommost alive player in the player list instead.
Every action going through the Air will heat it. Once it reaches ⌊initial player number⌋ of heatups, it'll disperse and turn into a treestump.
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Post Post #1059 (ISO) » Sat Dec 27, 2014 7:39 am

Post by Pine »

Mafia Non-Kill Lightningrod Volume of Constantly Heating Air


Kills, except those directly targeting the VoCHA, are directed to their intended targets. Kills targeting the VoCHA are redirected up or down as per the VoCHA up-or-down ability
"Cry havoc, and let slip the wombat of war!"

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Post Post #1060 (ISO) » Sat Dec 27, 2014 4:35 pm

Post by Whatisswag »

Town 1 shot global roleblocker
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Post Post #1061 (ISO) » Sat Dec 27, 2014 4:35 pm

Post by Whatisswag »

Town 1-shot global doctor
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Post Post #1062 (ISO) » Sat Dec 27, 2014 4:37 pm

Post by Whatisswag »

Town 1-shot global 1-shot vest giver


You give everyone a 1-shot bulletproof vest once in the game (that protects you from any kills)
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Post Post #1063 (ISO) » Sat Dec 27, 2014 4:39 pm

Post by Whatisswag »

Mafia 1-shot global day 1-shot finder


You are allowed to find out who still has 1-shot abilities left once in the game during the day phase.
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Post Post #1064 (ISO) » Sat Dec 27, 2014 4:40 pm

Post by Whatisswag »

Werewolf pre-game rolecop


You can rolecop once during pregame. You are vanilla once game starts.
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Post Post #1065 (ISO) » Sat Dec 27, 2014 4:42 pm

Post by Espeonage »

Inncoent Child
Don't @ me.
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Post Post #1066 (ISO) » Sat Dec 27, 2014 4:44 pm

Post by Whatisswag »

Cop seer


Every night you can target one person to find out if that person is werewolf, mafia or not mafia and not werewolf
Last edited by Whatisswag on Sat Dec 27, 2014 7:07 pm, edited 1 time in total.
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Post Post #1067 (ISO) » Sat Dec 27, 2014 4:45 pm

Post by Whatisswag »

Alien Day Cop Seer 1-shot giver


Once during the game in the day phase, you may give someone a cop seer ability (this ability is explained in the above post.)
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Post Post #1068 (ISO) » Sat Dec 27, 2014 4:46 pm

Post by Espeonage »

Mafia Butterfly


You will be announced as an innocent child at the start of the game. If you are are town with this ability for whatever reason you become Vanilla.


Serial Killer Godfather
Last edited by Espeonage on Sat Dec 27, 2014 10:03 pm, edited 1 time in total.
Don't @ me.
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Post Post #1069 (ISO) » Sat Dec 27, 2014 7:10 pm

Post by Whatisswag »

Town supersaint vengeful


When you are lynched, the last player to vote you gets killed and you get a vengekill too. The supersaint ability disappears in 3player lylo
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Post Post #1070 (ISO) » Sat Dec 27, 2014 7:16 pm

Post by Majiffy »

It might feel good, it might sound a lil' somethin'
But damn the swag if it don't mean nuttin'
What is swag, who got swag, where's the swag in life?
Behind the swag, behind the swag

I got swag, she's got swag
We got swag, they got swag, he got swag
It might feel good, it might sound a lil' somethin'
But fuck the swag if it ain't sayin nuttin'
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Svenskt Stål (23:38) majiffy, worst mod on ms? we talk to a surviving victim of his game
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Post Post #1071 (ISO) » Sat Dec 27, 2014 7:19 pm

Post by Whatisswag »

Lemme edit this...

In post 1054, Kaiveran wrote:
Town 1-Shot Number Oracle


Once in the game, you may select a range of 150 post numbers (e.g 51-200, 230-379, etc.) You will be told how many roles are in the game that exist within that range.

(Not sure how to balance this with the "Mod can select number ranges" mechanic. Perhaps it should be set to a percentage value of whatever range the mod picks.)


Town 10-shot Number Oracle
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Post Post #1072 (ISO) » Sat Dec 27, 2014 7:20 pm

Post by Whatisswag »

Vanilla Townie

In post 1070, Majiffy wrote:It might feel good, it might sound a lil' somethin'
But damn the swag if it don't mean nuttin'
What is swag, who got swag, where's the swag in life?
Behind the swag, behind the swag

I got swag, she's got swag
We got swag, they got swag, he got swag
It might feel good, it might sound a lil' somethin'
But fuck the swag if it ain't sayin nuttin'


That is not a role...
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Post Post #1073 (ISO) » Sat Dec 27, 2014 7:23 pm

Post by Espeonage »

It might feel good, it might sound a lil' somethin'
But damn the swag if it don't mean nuttin'
What is swag, who got swag, where's the swag in life?
Behind the swag, behind the swag

I got swag, she's got swag
We got swag, they got swag, he got swag
It might feel good, it might sound a lil' somethin'
But fuck the swag if it ain't sayin nuttin'


Reroll until you get a role posted by Whatisswag.
Don't @ me.
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Post Post #1074 (ISO) » Sat Dec 27, 2014 7:26 pm

Post by Whatisswag »

Town Whatisswag


You are good at scumhunting, and the mod will publicly confirm that you are good at scumhunting at the end of day 2
Last edited by Whatisswag on Sat Dec 27, 2014 7:31 pm, edited 1 time in total.
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