In post 112, BBmolla wrote:In post 111, Phoenicks wrote:Chat-based games are a Wild West. Standardizing them to match our ideas of Normal games would require tremendous debate.
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How so it seems pretty straight forward. Just implement common forum mechanics into chat mafia. Obviously different times and such.
We implement common forum mechanics: the computer only ends phases on majority, implements normal roles as we know them; everyone agrees to NAR or some other universal night action resolution; we use the chat we have now with minor modifications; etc. etc. (Already, we're doing things differently from most F2F and many IRC players we'd want to attract.)
What happens when players disconnect? Do we punish the account, or inflict a waiting penalty, or assume a good faith wifi problem and do nothing?
Do we enable a private message or whisper system? Do we ban private messages in play and trust users not to cheat? Do we change the chat so that users can't privately message each other? If someone threatens me via PM on site, I can report the PM; how do we enforce our site rules on chat?
How do we make games? Do we have a queue, or do hosts make games to which players join, or can players join in private first and then join a game? Do hosts make setups and then post them, or is there a fixed list, or do players haggle about the setup while they're in sign-ups? ('Host' as in the first player in the room since the computer handles admin.)
Since forum games are kept on the wiki, do we need ranks for chat games? Do we treat them casually, without records? Is system more like IRC or epicmafia? Surely we don't keep logs of every chat game? How else do we incentivize proper play?
We'll all disagree. Someone (mith et al.) has to decide. All other chat mafia sites scaled poorly and attracted allcaps trolls and griefers. It would take great effort to make something that attracts new, quality users, or else isn't only an IRC for the players we already have.