In post 17474, Maestro wrote:This kind of attitude is what Klaz and I are hoping to convince people here away of - Oceans are becoming a focus starting with 1.8 additions, and they're one of the few places where Mojang really can and should learn from modded Minecraft. with Archimedes' Ships, and with Mariculture (if it's included), Oceans shouldn't be ignored and they certainly shouldn't be reduced to something that can be easily swum across. The "10% landmass default" you mention is a very sensitive number - tweak it even to 25% and you'll be surprised how hard it will be to find even a nicely-sized Ocean for Mariculture loot or a ship thoroughfare.
The first part of this is referencing the fact that Klaz and I are building an Ocean-based modpack that we'll be having fun with soon. I think we have a preliminary modlist but it's not gonna be public or anything so there'll be no download. As we've said before we probably won't be involved with ScumCraft much. I had my fun playing in Aroma and being a troll.