The MafiaScum Minecraft Thread - AllTheMods 9!!! - NEW Vanilla?

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New Vanilla Server?

Yes, on latest stable version; with fun events & mini-games!
3
33%
Yes, on latest stable version; for consistency & community! (no plugins)
3
33%
Yes, on "snapshots"/development versions; bleeding edge! (definitely no plugins)
0
No votes
Yes, with Spigot/Bukkit/server "plugins" (or commands like /tpa, /home, etc.)
3
33%
Yes, but I'll post with my specific thoughts and ideas!
0
No votes
 
Total votes: 9

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Post Post #17400 (ISO) » Fri Oct 24, 2014 9:20 am

Post by fuzzybutternut »

I saw that. I lol'd a bit.
It was cute.
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Post Post #17401 (ISO) » Fri Oct 24, 2014 9:28 am

Post by davesaz »

I think he saw your HEXAKILL comment and thought it was someone in the game but invisible.
Don't think he even knew the IRC existed. ;)
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Post Post #17402 (ISO) » Fri Oct 24, 2014 9:33 am

Post by fuzzybutternut »

tbh: I didn't know he was your son, but now it makes sense.
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Post Post #17403 (ISO) » Fri Oct 24, 2014 9:33 am

Post by EspeciallyTheLies »

In post 17402, fuzzybutternut wrote:tbh: I didn't know he was your son, but now it makes sense.

why he's so incredibley adorable? :lol:
Art is cool.
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Post Post #17404 (ISO) » Fri Oct 24, 2014 9:41 am

Post by Osota »

Is anyone doing the Extra Life event for charity tomorrow?
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Post Post #17405 (ISO) » Fri Oct 24, 2014 9:42 am

Post by fuzzybutternut »

In post 17404, Osota wrote:Is anyone doing the Extra Life event for charity tomorrow?


I've been thinking about it, but I'm not entirely sure.
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Post Post #17406 (ISO) » Fri Oct 24, 2014 9:46 am

Post by Osota »

My friend Gabe is doing it. He will be playing on the MS server tomorrow as part of his 24 hour gaming. Not sure how he convinced his wife to let him game for 24 hrs straight haha. My wife ann wouldn't have it....I asked haha.
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Post Post #17407 (ISO) » Fri Oct 24, 2014 9:52 am

Post by fuzzybutternut »

If I can get some free time tomorrow, I'll do it. Neat that he's gonna be doing it on the MS server though :D
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Post Post #17408 (ISO) » Fri Oct 24, 2014 9:53 am

Post by davesaz »

What's that extra life thing?
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Post Post #17409 (ISO) » Fri Oct 24, 2014 9:55 am

Post by Osota »

Charity event for gamers basically: http://www.extra-life.org/
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Post Post #17410 (ISO) » Fri Oct 24, 2014 9:56 am

Post by fuzzybutternut »

It's a charity event where gamers stream to raise money for local children's hospitals. It's done year-round but most people really go all out in October.

http://www.extra-life.org/

P-Edit: Yeah, that.
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Post Post #17411 (ISO) » Sat Oct 25, 2014 3:05 am

Post by Untrod Tripod »

dead vanilla server is dead :(
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Post Post #17412 (ISO) » Sat Oct 25, 2014 3:11 am

Post by EspeciallyTheLies »

In post 17411, Untrod Tripod wrote:dead vanilla server is dead :(

yah.. :?

but it's there if people want to play it. i'm hoping activity will pick up over the holiday. if it's still dead by the end of january, i'll likely shut it down and put up the world to download. it's not expensive, so i don't mind.
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Post Post #17413 (ISO) » Sat Oct 25, 2014 4:28 am

Post by Klazam »

>.<
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Post Post #17414 (ISO) » Sat Oct 25, 2014 7:18 am

Post by Osota »

Guys, Sometime today Gabe and his son and I will be logging on the MS server Vanilla Server and we are going to build a Hospital for the http://www.cliniccraft.com/ charity. If anyone wants to help out on this let me know. I'll keep you posted on what time.
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Post Post #17415 (ISO) » Sat Oct 25, 2014 8:20 am

Post by Osota »

We will be at -305, -347 on the vanilla server.
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Post Post #17416 (ISO) » Sat Oct 25, 2014 1:59 pm

Post by fuzzybutternut »

Gabe and his son are on now, building the clinic for the ExtraLife server. We'd love to have you guys on to help. We could definitely use it. Also, it's Vanilla and you guys loooooove Vanilla :P
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Post Post #17417 (ISO) » Sun Oct 26, 2014 2:15 am

Post by Maestro »

no we don't <3
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Post Post #17418 (ISO) » Sun Oct 26, 2014 3:23 am

Post by Untrod Tripod »

hospital looks really great
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Post Post #17419 (ISO) » Sun Oct 26, 2014 7:04 am

Post by EspeciallyTheLies »

In post 17371, Maestro wrote:Speaking of which:

There's the link, Osota. The purple text that lists the most recent update is a hyperlink that you can follow to the pack download. I
think
it's got our configs included...? I'm not sure how much I tweaked; I don't think I changed tons from default but I honestly don't remember. That Google doc and that download are both 2 months old at this point. I might morph them into a 1.7.10 port for ETL's ScumCraft to see what she'd lose and what she'd gain from going 1.7.10.

Also, dav, it wouldn't
necessarily
involve a new world, but as always it'd be
most
more stable to restart the world. And Ender Chests are an easy way to bump things over to 1.7.10.

Image
amazing what they can do with technology these days...

the red things that say "not updated", are those included in the download still or no?
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Post Post #17420 (ISO) » Sun Oct 26, 2014 11:49 am

Post by fuzzybutternut »

I don't know that fancy shmancy ender chest trick of yours, but, when we move to 1.7, I'd prefer a clean world anyway. That's just me.
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Post Post #17421 (ISO) » Sun Oct 26, 2014 4:20 pm

Post by Maestro »

In post 17419, EspeciallyTheLies wrote:
In post 17371, Maestro wrote:Speaking of which:

There's the link, Osota. The purple text that lists the most recent update is a hyperlink that you can follow to the pack download. I
think
it's got our configs included...? I'm not sure how much I tweaked; I don't think I changed tons from default but I honestly don't remember. That Google doc and that download are both 2 months old at this point. I might morph them into a 1.7.10 port for ETL's ScumCraft to see what she'd lose and what she'd gain from going 1.7.10.

Also, dav, it wouldn't
necessarily
involve a new world, but as always it'd be
most
more stable to restart the world. And Ender Chests are an easy way to bump things over to 1.7.10.

Image
amazing what they can do with technology these days...

the red things that say "not updated", are those included in the download still or no?

The notes section should explain. If it says "Not updated", it wasn't updated to 1.7.10 so I didn't include it at all since it wouldn't work. The row of information remains on the sheet for posterity and is probably outdated. If it says "SERVERSIDE", it's not included in the client download. If it says "Removed from server", there was something crashing the server and not the client for some reason OR it may or may not need to be removed for the pack to load a world.

EiraIRC is not in the download, IIRC.

In post 17420, fuzzybutternut wrote:I don't know that fancy shmancy ender chest trick of yours, but, when we move to 1.7, I'd prefer a clean world anyway. That's just me.

The "trick" is just dumping shit people want to keep into specifically-coded Ender Chests and emptying all others, copying the files that contain the data for all Ender Chests into the new world, then giving people back between 50-99% of what they had before depending on mod and ID continuity. If this was going to be attempted I would say make a pack as close as possible to the current one, but in 1.7.10, then migrate to that world on a back-up,
THEN
switch to the new pack. Syncs up ID changes with as little mod variability as possible, etc.
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Post Post #17422 (ISO) » Sun Oct 26, 2014 4:29 pm

Post by fuzzybutternut »

But doesn't 1.7 change the way items are registered? IE no more item ID's? So how would that work?
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Post Post #17423 (ISO) » Sun Oct 26, 2014 4:49 pm

Post by Maestro »

What do you mean?

Right now, in your backwards 1.6.4 version ( :P ), "Stone" is "0". In our 1.7.10 pack, "Stone" is "minecraft:stone". In 1.8, "Stone" as you know it is "minecraft:stone" with metadata 0 (since you now have Andesite, Diorite, and Granite within other metadata values). Similar situations occur with "Dirt" and other blocks. "Iron Shovel" = 256 / "minecraft:iron_shovel" etc.

When you plug in some old world it doesn't just go "there's nothing here I recognize" - it still recognizes the old format, if just scoffs at it behind a cup of tea. Mods are and can't not-be coded the same way. If we put in a "241" into a 1.7 world (or even if we change the ID; it doesn't matter) if the game knew what was supposed to be there before (e.g. an "Ender Chest"), it'll know the same thing now.
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Post Post #17424 (ISO) » Sun Oct 26, 2014 6:24 pm

Post by fuzzybutternut »

But what I'm saying is, say we put in an item like a fluiduct, which is item ID (xxxx). In the new TE, it's known as Entity:Fluiduct. Would it be able to distinguish between the old and the new? I was under the impression they completely redid the system, erasing Item ID's completely. Not just hiding them behind an alias.
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